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Scavenging Drop Rate Increase and Find Item


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#61 fs_scrogger

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Posted 14 February 2011 - 17:15

Why? Such an overpowered potion like EW1500 should be rare. 26 pages is way to many and 10 fsp for a game breaking potion is too cheap/ Don't get me wrong I profited greatly from EW1500 in the past and over this weekend but it should be rare as it NEEDS to be a luxury, not a requirement.



Whatever you are smoking, I want some.

Game breaking? seriously? What portion of the game is broken by EW1500?

It makes hunting better (or easier, if you prefer) but it doesn't break it. You can hunt without any potions if you have the right gear. Of course by your choice of words, gear is game-breaking. :)


Im sorry that you don't enjoy a challenge and just want to press 12345678 rinse and repeat. And your right, all the elemental weapons are game breaking as well. No need for your to be rude when posting either. In no way was I a Smart*** towards you or anyone else. The point is that this potion greatly enhances your stats more than any other Potion in the Game, and not by any small number of stats, and as such they should be rare and expensive as a luxury.

Taking that the next step.. aren't relics more "game-breaking"than EW1500? They give you 10-20% bonuses when fully increased.. increasing your base stats almost 50-100 levels more (had done the calculation a long time ago, but forgot the exact number) than someone else at your level?


And yes Relics are vastly overpowered as well. But that is not what this thread is about, see relic thread as I posted my opinion there as well.

#62 GoHalos

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Posted 14 February 2011 - 17:18

Find Item definitely needs to be upped a a bit. Have you cows thought of how this effects quests? People ahead of me got to finish quests that required drops easily. Now I have to do it the hard way. Not really fair.

#63 madnessapa

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Posted 14 February 2011 - 17:28

Use quest finder :)

#64 C4RPY

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Posted 14 February 2011 - 17:30

Find Item definitely needs to be upped a a bit. Have you cows thought of how this effects quests? People ahead of me got to finish quests that required drops easily. Now I have to do it the hard way. Not really fair.


can't remember any quests requiring FI... most if not ALL were quest drops or resources buddy.. please put me straight if I am mistaken

#65 RJEM

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Posted 14 February 2011 - 17:31

Cows, any news of whether a second tweak is in the works? I still feel we are operating well below an environment where scavenging will operate as the excellent gold sink it has the potential to be :)

I would also recommend taking a look at the drop rates of creatures introduced recently which had rates lowered due to feedback of 'flooding' the marketplace. These may no longer be suitable in current circumstance.

Finally, as a specific, could someone check whether the 911 normal creature (Riangi Slave) is dropping as stated in the guide (0.5% on each of its items). I believe several people reported this as being a troublesome drop to get even before the change (which is surprising).

#66 RJEM

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Posted 14 February 2011 - 17:31

Find Item definitely needs to be upped a a bit. Have you cows thought of how this effects quests? People ahead of me got to finish quests that required drops easily. Now I have to do it the hard way. Not really fair.


can't remember any quests requiring FI... most if not ALL were quest drops or resources buddy.. please put me straight if I am mistaken


Level 911 :)

#67 hades8840

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Posted 14 February 2011 - 17:32

Find Item definitely needs to be upped a a bit. Have you cows thought of how this effects quests? People ahead of me got to finish quests that required drops easily. Now I have to do it the hard way. Not really fair.


so u have to sub a few levels wont kill u or remove doubler again wont kill u plus find item had very little effect on most quests as qf and rf are better and as for doing it the hard way no doubt there has been things you had easy and others dont now

#68 C4RPY

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Posted 14 February 2011 - 17:33

Find Item definitely needs to be upped a a bit. Have you cows thought of how this effects quests? People ahead of me got to finish quests that required drops easily. Now I have to do it the hard way. Not really fair.


can't remember any quests requiring FI... most if not ALL were quest drops or resources buddy.. please put me straight if I am mistaken


Level 911 :)


that was a bitch of a quest if I remember right? amulet drop needed? was tough with FI1000 and the old FI % skill rate lol good job GoHalos is level 912... plain sailing here on in?

#69 RJEM

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Posted 14 February 2011 - 17:37

that was a bitch of a quest if I remember right? amulet drop needed? was tough with FI1000 and the old FI % skill rate lol good job GoHalos is level 912... plain sailing here on in?


See my comment above asking for clarification - it SHOULDN'T have been a problem even post change - so I think something is up with the drop rate on that particular creature.

No problem with tough quests - but things should work as stated and from GoHalos' experience I feel this isn't the case.

Still favouring a 4x increase on the base rate from the weekend (or a doubling of current rates :))

#70 C4RPY

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Posted 14 February 2011 - 17:44

Still favouring a 4x increase on the base rate from the weekend (or a doubling of current rates :))


Yes Yes.... All hail the 'MythBuster' lol

Nope, seriously, I agree and think your spot on with a x4 on original drop rate or double the current tweek which obviously puts up in the same place either way. This would still be less than what we were getting prior to the FI 'fix' but not too low that it screws the economy of the gameplay up.. just makes things a little more expensive but that's never a bad thing really..

#71 C4RPY

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Posted 14 February 2011 - 17:50

Recent message from our guild chat, a member hunting with FI1000

>>>>>

17:37 14/Feb/2011 XXXX FI seems to not be working, so far i have had zero drops, about 200 creatures killed


Ok so we know it IS working however the drop rates seem way too low for no drops in 200 kills with FI1000 for a 'standard' creature.

This is a little extreme.. maybe you DO need to look at ALL creatures drop rates now and take a note of RJEM's suggestion to 'tiered' drop rates for certain classes of creatures.

@RJEM, can you put that tier system into this thread please for the Cows to take note of :)

#72 Shivang

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Posted 14 February 2011 - 17:52

lol i just done 200+ scvanges with FI1000 and get only 2 DB750 potions rest got junk.

HCS do something otherwise future of leveling become very hard we only have to spent FSP to level up.

#73 hades8840

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Posted 14 February 2011 - 17:57

like i said earlier i dropped 30 mill in caves to try for goatman after tweak i got 1 ew off the 30 mill about 5 ea200 seen him loads he just didnt drop 30 mill is 1500 kills at 20k so some math guy can work out what should of shown

#74 C4RPY

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Posted 14 February 2011 - 17:59

lol i just done 200+ scvanges with FI1000 and get only 2 DB750 potions rest got junk.

HCS do something otherwise future of leveling become very hard we only have to spent FSP to level up.


Seriously, this doesn't just effect leveling, the snowball effect would be crazy for many aspects of the game.. just one example, FSP's in the MP will soon be 200k+ again as we would have lost one of the game greatest Gold Sink.. it affects so much..

I'm sure the guys are reading through all these posts and taking note, waiting to make the right decision to amend it correctly first time round :)

#75 Trojan44

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Posted 14 February 2011 - 18:05

I just made 30 hits in the scavenging caves with FI 1000 and got 1 drop. That is the worst I have ever gotten. Evidently I am not the only one if you look at the prices in the AH

#76 C4RPY

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Posted 14 February 2011 - 18:05

like i said earlier i dropped 30 mill in caves to try for goatman after tweak i got 1 ew off the 30 mill about 5 ea200 seen him loads he just didnt drop 30 mill is 1500 kills at 20k so some math guy can work out what should of shown


Yep, clearly needs a further tweek... The Guys just need to read through this whole thread/feedback and amend it accordingly...

#77 Shivang

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Posted 14 February 2011 - 18:06

Seriously, this doesn't just effect leveling, the snowball effect would be crazy for mant aspects of the game.. just one example, FSP's in the MP will soon be 200k+ again as we would have lost one of the game greatest Gold Sink.. it affects so much..

I'm sure the guys are reading through all these posts and taking note, waiting to make the right decision to amend it correctly first time round :)


If drop rate of potions going like this then what would be the price of DB750 potion i think 4FSP+, EW1500 50FSP+, EA200 15FSP+ then who will level or we have to upgrade our stamina to 100k+ so that we can cover cost of per leveling. Yes gold price will gone to 200k+ but potions price also gone up.

#78 RJEM

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Posted 14 February 2011 - 18:07

The fix - I was not in favour of changing the drop rate (you can read my opinion as originally posted in the Mythbusters thread). Despite the fact that the rate was broken and I do think a few more players should have been questioning how their comfortable lives were so easy to come by, I didn't want to upset the market this drastically - so please stop trying to label me as 'the most hated player in FS' without reading the facts.

As for drop rates on the item levels, a minimum does sound like a good idea to me now that the skill is working as intended. Obviously having SE and Legendary items with some rarity is a good idea - and a 100% drop rate is never justifiable on SE gear :roll:

I'd go along with something similar to:

Common - 5%
Rare - 4%
Unique - 4%
Legendary - 0%
Elite - 3%
Crystalline - 2%
Super Elite - 1%
Epic - 0%

as a baseline - they could of course be higher than this in practice. To put those numbers into perspective using an appropriate example:

Potion of Greater Doubler:

Guide Drop Rate: 1.25%
What you used to get with FI 1000: 13.75%
What you get now with FI 1000: 2.5%
What you would get with the new minimum drop rate: 4% without FI 1000, 8% with.

I think that this is sufficiently close to both what was intended and what occurred in practice.

As another example, let's look at the Flaming Baron:

Guide Drop Rate: 10%!!!
What you used to get with FI 1000: 100%
What you get now with FI 1000: 20%
What you would get with the new minimum drop rate: 10% without FI 1000, 20% with.

Hence, the new minimum drop rates would preserve the rarity of the Super Elite items. Destroyer currently drops at 1.5% overall (including the potion) or 0.375% per item. If the new fix came into play the minimum would be 1% per item, or 4% overall. A drop every 13 kills or so with FI 1000 active for one of the rarest sets in the game even with a broken FI seems reasonable to me.

The answer is not to undo the fix (unless you can prove it wasn't broken). It's to ensure the fix is appropriate to the situation. Saying 'drop rates were fine before' shows a complete ignorance of the way skills are meant to work based on their description (regardless of whether the practical situation may have been that way).


There's the system.

Guys, the drops rate is *lower* than it was. Please stop sounding surprised when you get fewer drops!

#79 tedlogan

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Posted 14 February 2011 - 18:10

I just went through roughly 500 combats with a common creature. I used FI1000 and got a total of 1 common item drop, so I'm definitely not gonna continue. I'm all for toning down drop rates so as to prevent flooding with what should be valuable items, and neither do I mind higher prices for scavenging drops, but this seems a little extreme. Farming for a common item, using the highest drop-enhancer in the game should not be quite that hard.

#80 RJEM

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Posted 14 February 2011 - 18:11

like i said earlier i dropped 30 mill in caves to try for goatman after tweak i got 1 ew off the 30 mill about 5 ea200 seen him loads he just didnt drop 30 mill is 1500 kills at 20k so some math guy can work out what should of shown


Yep, clearly needs a further tweek... The Guys just need to read through this whole thread/feedback and amend it accordingly...


1500 kills = ~250 Goatmen

I thought you said you got 3 EW 1500s from 32 million though? (so 3 from about 270 Goatmen)

That would be a drop rate of about 1.1% which is slightly lower than expected. I would have predicted 5 EWs (it should be same number as EA 200).


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