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Scavenging Drop Rate Increase and Find Item


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#81 BigGrim

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Posted 14 February 2011 - 18:15

Cows, any news of whether a second tweak is in the works? I still feel we are operating well below an environment where scavenging will operate as the excellent gold sink it has the potential to be :)


We will continue to monitor this thread.

Finally, as a specific, could someone check whether the 911 normal creature (Riangi Slave) is dropping as stated in the guide (0.5% on each of its items). I believe several people reported this as being a troublesome drop to get even before the change (which is surprising).


Hmmm. Drop rate is correct but the Slave Amulet was a standard rare item with no stats. It should have been (and now it is) a Quest Item.

#82 RD1542

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Posted 14 February 2011 - 18:26

like i said earlier i dropped 30 mill in caves to try for goatman after tweak i got 1 ew off the 30 mill about 5 ea200 seen him loads he just didnt drop 30 mill is 1500 kills at 20k so some math guy can work out what should of shown


Yep, clearly needs a further tweek... The Guys just need to read through this whole thread/feedback and amend it accordingly...


1500 kills = ~250 Goatmen

I thought you said you got 3 EW 1500s from 32 million though? (so 3 from about 270 Goatmen)

That would be a drop rate of about 1.1% which is slightly lower than expected. I would have predicted 5 EWs (it should be same number as EA 200).


have found the goatman to be quite funny in the ratios of EA to EW, some times is an even number, other times it is very 1 sided. and hades, if you got 1 ew in 30 mill i am cancelling my plans to do some scavenging later, that is beyond despicable last week i'd have been dissapointed in 10 EW's in 30 mill, nevermind 1, and if 1.1% is the real drop rate, that won't help too much. i think either 4% on the creatures that drop the potions would be more inline, or maybe even a potion finder buff within the new buff additions to help gain that back. i think many of us would like to see prices back at or near what they were.

and grim, are the drop rates of the legendaries in the caves been tweaked also, or will they be inline with the land based LE's?

#83 mikkyld

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Posted 14 February 2011 - 18:26

Taking that the next step.. aren't relics more "game-breaking"than EW1500? They give you 10-20% bonuses when fully increased.. increasing your base stats almost 50-100 levels more (had done the calculation a long time ago, but forgot the exact number) than someone else at your level?

Putting EW1.5ks close to inline where they used to be would be ideal.. I think being able to get them around 12 FSP is a decent price.. sure most people would still be losing when using if they have about 12k stamina, but at least it's not as much as buying them at 20-30 FSP a piece



yes they are but apparently 58% think they are not :(

#84 Swagger

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Posted 14 February 2011 - 18:27

glad to see cows. and even more happier to see its been changed after the les have left the cave so it wasfair for all

#85 Whammies

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Posted 14 February 2011 - 18:29

I am not even gonna quote scogger's post as that would increase his exposure on this thread and with his "against the grain" comments i am pretty sure no one else wants them.Now, on to the actual comment if a person has invested enough fsp into his character to get 8 to 15k stamina. When he uses ew 1500 he shouldn't lose gold/fsp on the hunt. the price it was before is perfect 8 - 12 fsp. a person would barely break even if the price remains at 20 fsp, even with 20k stamina.

just 2 cents of my dollar :)

#86 mikkyld

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Posted 14 February 2011 - 18:30

Why? Such an overpowered potion like EW1500 should be rare. 26 pages is way to many and 10 fsp for a game breaking potion is too cheap/ Don't get me wrong I profited greatly from EW1500 in the past and over this weekend but it should be rare as it NEEDS to be a luxury, not a requirement.



Whatever you are smoking, I want some.

Game breaking? seriously? What portion of the game is broken by EW1500?

It makes hunting better (or easier, if you prefer) but it doesn't break it. You can hunt without any potions if you have the right gear. Of course by your choice of words, gear is game-breaking. :)


Im sorry that you don't enjoy a challenge and just want to press 12345678 rinse and repeat. And your right, all the elemental weapons are game breaking as well. No need for your to be rude when posting either. In no way was I a Smart*** towards you or anyone else. The point is that this potion greatly enhances your stats more than any other Potion in the Game, and not by any small number of stats, and as such they should be rare and expensive as a luxury.

Taking that the next step.. aren't relics more "game-breaking"than EW1500? They give you 10-20% bonuses when fully increased.. increasing your base stats almost 50-100 levels more (had done the calculation a long time ago, but forgot the exact number) than someone else at your level?


And yes Relics are vastly overpowered as well. But that is not what this thread is about, see relic thread as I posted my opinion there as well.



I can assure you there was nothing rude in my post. I was simply incredulous at the hyperbole you used. Oh and while I agree about elemental weapons I wasn't referring to them. I was simply (and ironically) using similar hyperbole in calling ALL gear game breaking because it makes hunting easier.

Hunting is a very non challenging thing once you have established your approach - whether it is a 2hit defense set or a buff powered suicide 1 hit set up. It all comes down to pressing 12345678 in the end. However that does not make the potion "game breaking."

#87 fs_littledog9

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Posted 14 February 2011 - 18:47

I am not even gonna quote scogger's post as that would increase his exposure on this thread and with his "against the grain" comments i am pretty sure no one else wants them.Now, on to the actual comment if a person has invested enough fsp into his character to get 8 to 15k stamina. When he uses ew 1500 he shouldn't lose gold/fsp on the hunt. the price it was before is perfect 8 - 12 fsp. a person would barely break even if the price remains at 20 fsp, even with 20k stamina.

just 2 cents of my dollar :)


well said.

it'll make it even harder to break even if players scavenge less and the price of a fsp jumps back up to that 200k mark.

#88 fs_johe71

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Posted 14 February 2011 - 18:58

lol i just done 200+ scvanges with FI1000 and get only 2 DB750 potions rest got junk.


with the way FI was working before the change you had 13.75% to get a DB750 with FI1k from the skeleton, 1/3 of the encounters were skeletons, that's 21.8 scavenges for each potion (checking my own scavenge-spreadsheet i have 21.9 over 15k scavenges), so 200 scavenges should, in the past, have given you around 9 DB750

with the new droprate of the skeleton and the way FI works now you have a 5% chance to get a DB750 when you use FI1k... or 60 scavenges to get a potion... 200 scavenges should give you 3 potions, and knowing it's all random i would say that 2 potion is withing what would be expected...

60 scavenges, each 2.5k set the break even value for the DB750 to 150k (old break even was 54.5k)... if the current drop rates are kept they will probably sell for 170-190k

#89 RJEM

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Posted 14 February 2011 - 19:03

lol i just done 200+ scvanges with FI1000 and get only 2 DB750 potions rest got junk.


with the way FI was working before the change you had 13.75% to get a DB750 with FI1k from the skeleton, 1/3 of the encounters were skeletons, that's 21.8 scavenges for each potion (checking my own scavenge-spreadsheet i have 21.9 over 15k scavenges), so 200 scavenges should, in the past, have given you around 9 DB750

with the new droprate of the skeleton and the way FI works now you have a 5% chance to get a DB750 when you use FI1k... or 60 scavenges to get a potion... 200 scavenges should give you 3 potions, and knowing it's all random i would say that 2 potion is withing what would be expected...

60 scavenges, each 2.5k set the break even value for the DB750 to 150k (old break even was 54.5k)... if the current drop rates are kept they will probably sell for 170-190k


That's bang in line with what I had calculated in the old thread - and why I'm advocating another doubling of the drop rate to bring Doublers up to 10% - or a 75k break even point. Slightly more expensive than before, but not unduly high.

#90 fs_johe71

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Posted 14 February 2011 - 19:13

That's bang in line with what I had calculated in the old thread - and why I'm advocating another doubling of the drop rate to bring Doublers up to 10% - or a 75k break even point. Slightly more expensive than before, but not unduly high.



i think i used some of the numbers from that thread :) but, yes i also think 10% would be better, if feels like 150k break even is a little to much to make it a real market...

looking in my spread sheet i can make this side note to the mythbuster :), on 12.5k scavenges (not included in the 15k above) done last month, mostly with FI1050 and reckoning i have and average of 1 DB750 for every 16.3 scavenges <- those numbers would suggest that reckoning works in the cave.... yes?

#91 arichey22

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Posted 14 February 2011 - 19:16

+1 was getting a lot concern because of the price of potions. Thank you

#92 RJEM

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Posted 14 February 2011 - 19:22

That's bang in line with what I had calculated in the old thread - and why I'm advocating another doubling of the drop rate to bring Doublers up to 10% - or a 75k break even point. Slightly more expensive than before, but not unduly high.



i think i used some of the numbers from that thread :) but, yes i also think 10% would be better, if feels like 150k break even is a little to much to make it a real market...

looking in my spread sheet i can make this side note to the mythbuster :), on 12.5k scavenges (not included in the 15k above) done last month, mostly with FI1050 and reckoning i have and average of 1 DB750 for every 16.3 scavenges <- those numbers would suggest that reckoning works in the cave.... yes?


Those numbers would indeed suggest that reckoning worked in the caves, which is why I'm surprised you found them. I'll take that data into consideration when I'm looking at whether reckoning works or not. It definitely doesn't look like it from the data I have.

#93 Freyana

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Posted 14 February 2011 - 19:23

I did a test of my own to see if the change in FI really has impacted the caves.
Here are my results. I scavenged with no fi running and got 1 item(s): 1 Scalemail Armor(s), FI800 gained me 3 item(s): 1 Ring of Health(s), 1 Iron Shield(s), 1 Potion of Greater Discovery(s), and FI100 gave me 3 item(s): 1 Infernus Boots(s), 1 Stone Club(s), 1 Bone Shield(s). This was scavenging 20 times each. That was a total of 1,200,000 for 7 lousy drops. Almost all of it junk.

With a drop rate like this why would anyone waste their money scavenging? I know I won't be wasting my gold on it. I also see why EW has doubled in price. I will not be using it in my hunts any longer as the cost vs gain ratio is way to low.

The drop rates need to be adjusted before this gets any worse on the economy of FS.

#94 RJEM

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Posted 14 February 2011 - 19:55

Just tested Reckoning out in the caves over a couple of thousand hits on some naughty goblins.

Drop rate in the guide - 10%
Drops with FI 800 - 176 (17.6%)
Drops with FI 800 and Reck 175 - 217 (21.7%)

Very nice - it seems that Reckoning is working on Find Item in the caves. Panic over - now I just need to work out what the *heck* happened with my last run O.o

#95 hades8840

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Posted 14 February 2011 - 19:56

ok i am gonna drop 30 mill in the right cave as a test and then edit this to what i get

#96 madnessapa

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Posted 14 February 2011 - 20:02

Just stop tweaking, leave the FI drop rate.

I dont see problem here. If u need to enter in caves and spend 20 fsp to get one EW potion, than the price of potion will be 20 or more. People who hunt with this potion will still use it or will use lower. Economy will be stable. It should be rare potion and it should be expensive.

#97 RJEM

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Posted 14 February 2011 - 20:04

Just stop tweaking, leave the FI drop rate.

I dont see problem here. If u need to enter in caves and spend 20 fsp to get one EW potion, than the price of potion will be 20 or more. People who hunt with this potion will still use it or will use lower. Economy will be stable. It should be rare potion and it should be expensive.


Not quite true - if you get 1 EW 1500 but also an UB 190 and an EA 200 you can charge a bit less for the EW1500 :)

#98 mikkyld

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Posted 14 February 2011 - 20:28

Just stop tweaking, leave the FI drop rate.

I dont see problem here. If u need to enter in caves and spend 20 fsp to get one EW potion, than the price of potion will be 20 or more. People who hunt with this potion will still use it or will use lower. Economy will be stable. It should be rare potion and it should be expensive.


also not quite true in reference to the economy. Using lower level potion makes the price of that item go up and the fact that a scavenging drop rate reduction leads to fewer people doing scavenging leads to higher marketplace prices.

It may not be a huge problem - people will handle it one way or the other for sure - but it definitely does not keep a stable economy

#99 boeffie

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Posted 14 February 2011 - 21:26

Just stop tweaking, leave the FI drop rate.

I dont see problem here. If u need to enter in caves and spend 20 fsp to get one EW potion, than the price of potion will be 20 or more. People who hunt with this potion will still use it or will use lower. Economy will be stable. It should be rare potion and it should be expensive.


also not quite true in reference to the economy. Using lower level potion makes the price of that item go up and the fact that a scavenging drop rate reduction leads to fewer people doing scavenging leads to higher marketplace prices.

It may not be a huge problem - people will handle it one way or the other for sure - but it definitely does not keep a stable economy


It's not fewer people doing the scavenging that will bring prices up, just the reduced droprate. And won't stop the economy going stable again, once everything has settled down.

Increasing the droprate to somewhat under the rates as they used to be isn't going to hurt the whole community that much.
Increasing the cost of the UB 190, which with distil acts as UB200 which was not supposed to exist anymore (and used to cost 10 fsp before) would limit the use of it, so more breaking of gear that was made exactly with that idea in mind.
Increasing cost of Do750, will bring more people to use the inventable Do500, so more interest for inventors & farmers. If people really really need the extra few minutes gained by the higher doubler, then they will pay a higher price, having it become a virtually standard buff was not needed.
Increasing cost of EW's, will bring the EW1k up in price again, sure, so maybe that will get used less in situations where it wasn't automatically needed either, and also constitues a goldsink.

So that leaves EA, SES and FI800 pots. EA200 isn't enormously more interesting than the buff for most players, and SES potions were hardly used (unless as a back-up). FI1k potions being very cheap, made the FI800 redundant as well, if there's an increase in the cost of FI1k, then FI800 will become slightly more interesting again, bringing a bit more income to scavengers.

Maybe bring out a few more inventable or scavenged ones, like EW500?

#100 celendais

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Posted 14 February 2011 - 21:26

I bet the drop rates where upped for cave-bound quest items and resources too. Lmao.

Re the spine event: why not used the chest items in the recipes. Would make so much more sense...

Re game shape: Game is on all acounts in real crappy shape. The arena tweak was ALMOST finished. The prestige tweaks was ALMOST finished. Ladder is still a joke . Less people playing every day.

I have never seen guild chat so dead.

And there was no need at all to even consider changing Find Item. It was NOT a problem within the game imho.

*gone back to semi-retirement*


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