Game Update v1.677
#801
Posted 22 February 2011 - 11:57
#802
fs_xmthreatx
Posted 22 February 2011 - 12:19
We've just pushed two small Guild Conflict hotfixes live. These are
- Capped the cost to initiate a Guild Conflict at 500000 gold.
- Increased the guild level requirement to 100 to take part in Guild Conflicts.
We are still reviewing the feedback on Guild Conflicts and hope to post an official suggestion in the near future.
~ The Fallen Sword Team
_________________
John Stewart
Please direct any queries you have to - http://support.huntedcow.com
once again i understand that there needs to be some kind of limiter on gvg but come on cap the cost at 500k is an improvement but still total bs we need it lowered the only guild i know of that can sustain that is the evil dead and they can only do it for a little bit at that
#803
Posted 22 February 2011 - 12:21
Siege on Paladir @Lv24 with 1200 Rating
Remnants of Corruption @Lv40 with 1350 Rating
#804
fs_scrogger
Posted 22 February 2011 - 12:23
Hi all,
We've just pushed two small Guild Conflict hotfixes live. These are
- Capped the cost to initiate a Guild Conflict at 500000 gold.
- Increased the guild level requirement to 100 to take part in Guild Conflicts.
We are still reviewing the feedback on Guild Conflicts and hope to post an official suggestion in the near future.
~ The Fallen Sword Team
_________________
John Stewart
Please direct any queries you have to - http://support.huntedcow.com
once again i understand that there needs to be some kind of limiter on gvg but come on cap the cost at 500k is an improvement but still total bs we need it lowered the only guild i know of that can sustain that is the evil dead and they can only do it for a little bit at that
hehe, were only the 7th richest;) But in reality if your willing to challenge yourself and not just kick kittens you can actually hit above your GvG rating. The only ones who are truly getting shafted are those at the very top of the ladder who can only hit down.
#805
Posted 22 February 2011 - 13:30
hehe, were only the 7th richest;) But in reality if your willing to challenge yourself and not just kick kittens you can actually hit above your GvG rating. The only ones who are truly getting shafted are those at the very top of the ladder who can only hit down.
I like the expression so much, i've made an avi to honour the occasion
#806
fs_kalleanker
Posted 22 February 2011 - 14:46
Just an open question.
-Kal.
#807
Posted 22 February 2011 - 15:00
Hi all,
We've just pushed two small Guild Conflict hotfixes live. These are
- Capped the cost to initiate a Guild Conflict at 500000 gold.
- Increased the guild level requirement to 100 to take part in Guild Conflicts.
We are still reviewing the feedback on Guild Conflicts and hope to post an official suggestion in the near future.
~ The Fallen Sword Team
I like the maximum cost update.
But seriously, level 100? Some low level players may want to build a guild together and it could take them months to get there! Should be level 50.
It is extremely hard to reach level 100 without active levelers... And im having trouble finding them. I've been working to get one bobanarts skull by myself and its been taking weeks. Now this new update comes in and im 200/250 rep for skull.
This new update has completely stopped my conflicts for possibly months. Mainly because all of the players in my guild are lower leveled. Hopefully recruiting goes well. :cry:
I'd advise lowering the cap to 50.
#808
Posted 22 February 2011 - 15:46
I like the maximum cost update.
But seriously, level 100? Some low level players may want to build a guild together and it could take them months to get there! Should be level 50.
I think that's the point, isn't it? It could take them months, during which time they won't be repeatedly farmed for RP, and can use their hunt gold to upgrade their own characters and their guild without using it for repairs?
Oh, you mean they might want to make another RP farming guild? Because the game needs more of those....
#809
Posted 22 February 2011 - 15:51
I like the maximum cost update.
But seriously, level 100? Some low level players may want to build a guild together and it could take them months to get there! Should be level 50.
I think that's the point, isn't it? It could take them months, during which time they won't be repeatedly farmed for RP, and can use their hunt gold to upgrade their own characters and their guild without using it for repairs?
Oh, you mean they might want to make another RP farming guild? Because the game needs more of those....
I think my next question is.. can you target guilds below level 100? If so, then all this does is prolong the inevitable that once the GVG farming guilds XP lock at level 100, then they can hit ayn guild they want.. which wouldn't be very good anyway
#810
Posted 22 February 2011 - 15:54
- Increased the guild level requirement to 100 to take part in Guild Conflicts.
#811
Posted 22 February 2011 - 15:54
+1!!! All of the top guilds in the game got where they are without GvG rewards. It takes time and effort and that's as it should be for then when you get there you know you have achieved something through the efforts of a group of dedicated and resourceful people. There are, as vamunre pointed out, many ways to achieve your goals outside of GvG. My guild did it and so did every other successful guild before big RP rewards ever existed.
And before RP-rewards and what-not ever existed, the big guild who "earned" it, didn't have the advantage, of being the first to sell newly introduced buffs, at VERY profitable prices??? How about Super Elite hunting in the early days when it was still profitable? Not to mention the HUGE advantage of being able to lure in other high level players, because of relics and structures allready maintained and sustained (those old guilds had the chance to be first movers on these things in the early days, and reaped the benefits)
People acting like the situation for a small guild now is the same as it was for the guilds at the top, that in most cases were created in an earlier evolutional state of the game (or at least the levels of the characters were gained then), are kidding themselves and refusing to accept the reality of the game. Now I've been around FS for 3 and a half years, with more or less activity. I'm in a solid midle of the road guild, not big, not small... And to me it's obvious that there's a problem here, that isn't solved by "just work harder and earn it".
Now that rant aside, it doesn't really matter if it's "earnt" or not, the fact of the matter is, that FS NEEDS an incentive for newer players to stay in the game. One of these incentives have for a while been GvG, because it gave players a way to improve, and learn that they can set goals for themselves, and achieve them, which in turn keeps them loyal to the game (or at least increases the chances of this happening). On the other hand you have the issues of new players being smacked around so much, that they leave the game. This update has not done much to help this.
Oh, and the whole "unfair" profit thing, I adressed this (a lot) yesterday around page 40 (+/-5 pages)... The profit is not unfair, GvG is a MAJOR (if not the biggest) gold AND FSP sink in the game. (Most of the profits are sunk right back into the game in form of upgrades of gear/characters), and the cost to game balance is relatively small, showing ONLY in the price of rp items... So this leaves me back to my original suggestion, that has been mentioned many times before. Make a minimum character level for participating in GvG at lvl 50. Lock it so at level 50 you can ONLY attack those level 50-75. And to those that says it unfair, because a level 50 will have fewer targets than a level 75, I say YES, you are also a target by fewer other players, so if you have a problem with it, level up.
I like this idea alot Elmo.. very good breakdown of exactly what I was thinking whenever reading most of the other posts. I posted something similar a looong time back, but didn't make it much past 1-2 extra posts. I agree with most of your points. I'm tired of the "I worked hard a looong time ago in the game, so did others, but they need to as well".. that attitude in general is incorrect on the situation. Times have changed significantly since the time when I started.
There are other ways to make FSP, sure.. but some require certain levels... or some require vast amount of BP spaces.. which as a starting character, you don't have in FS.
As for the minimum GVG level.. I like it.. make the minimum target you can hit 50.. I'm game with that.. I think it would be a good level to start off at.
#812
Posted 22 February 2011 - 15:55
- Increased the guild level requirement to 100 to take part in Guild Conflicts.[/quote]
My question is has anyone tested it? Just because it says it on the front page, or in a post, does not mean it works according to plan. I could list many things that were said on the front page in updates that definitely did not work according to how it was worded.. or if you want to go further.. I can name buffs that didn't work according to what they say..
#813
Posted 22 February 2011 - 16:02
And before RP-rewards and what-not ever existed, the big guild who "earned" it, didn't have the advantage, of being the first to sell newly introduced buffs, at VERY profitable prices??? How about Super Elite hunting in the early days when it was still profitable? Not to mention the HUGE advantage of being able to lure in other high level players, because of relics and structures allready maintained and sustained (those old guilds had the chance to be first movers on these things in the early days, and reaped the benefits)
People acting like the situation for a small guild now is the same as it was for the guilds at the top, that in most cases were created in an earlier evolutional state of the game (or at least the levels of the characters were gained then), are kidding themselves and refusing to accept the reality of the game. Now I've been around FS for 3 and a half years, with more or less activity. I'm in a solid midle of the road guild, not big, not small... And to me it's obvious that there's a problem here, that isn't solved by "just work harder and earn it".
Now that rant aside, it doesn't really matter if it's "earnt" or not, the fact of the matter is, that FS NEEDS an incentive for newer players to stay in the game. One of these incentives have for a while been GvG, because it gave players a way to improve, and learn that they can set goals for themselves, and achieve them, which in turn keeps them loyal to the game (or at least increases the chances of this happening). On the other hand you have the issues of new players being smacked around so much, that they leave the game. This update has not done much to help this.
Oh, and the whole "unfair" profit thing, I adressed this (a lot) yesterday around page 40 (+/-5 pages)... The profit is not unfair, GvG is a MAJOR (if not the biggest) gold AND FSP sink in the game. (Most of the profits are sunk right back into the game in form of upgrades of gear/characters), and the cost to game balance is relatively small, showing ONLY in the price of rp items... So this leaves me back to my original suggestion, that has been mentioned many times before. Make a minimum character level for participating in GvG at lvl 50. Lock it so at level 50 you can ONLY attack those level 50-75. And to those that says it unfair, because a level 50 will have fewer targets than a level 75, I say YES, you are also a target by fewer other players, so if you have a problem with it, level up.
I like this idea alot Elmo.. very good breakdown of exactly what I was thinking whenever reading most of the other posts. I posted something similar a looong time back, but didn't make it much past 1-2 extra posts. I agree with most of your points. I'm tired of the "I worked hard a looong time ago in the game, so did others, but they need to as well".. that attitude in general is incorrect on the situation. Times have changed significantly since the time when I started.
There are other ways to make FSP, sure.. but some require certain levels... or some require vast amount of BP spaces.. which as a starting character, you don't have in FS.
As for the minimum GVG level.. I like it.. make the minimum target you can hit 50.. I'm game with that.. I think it would be a good level to start off at.
I like the min lvl 50 as well....make people level up the multis before they rape the game with rp farming
#814
Posted 22 February 2011 - 16:05
I like the min lvl 50 as well....make people level up the multis before they rape the game with rp farming
Granted most people will still complain it doesn't take long to get to 50, or probably I'd guess 75 would be the next level, but it would at least protect players enough that by the time people are level 50, they can at least get into a decent set, or most guilds will have decent sets to give them.
This will also open up many guilds to allow lower level members I believe. I know as a higher up GVG guild, we would like to bring in newer members, but don't want to open ourselves to abuse by level 40 players. I remember we brought in 2-3 new players over a couple months earlier last year.. and each time we did.. we were initiated against within 20 minutes of bringing them into the guild by RP farmers who were level 25
#815
Posted 22 February 2011 - 16:09
I like the min lvl 50 as well....make people level up the multis before they rape the game with rp farming
Granted most people will still complain it doesn't take long to get to 50, or probably I'd guess 75 would be the next level, but it would at least protect players enough that by the time people are level 50, they can at least get into a decent set, or most guilds will have decent sets to give them.
This will also open up many guilds to allow lower level members I believe. I know as a higher up GVG guild, we would like to bring in newer members, but don't want to open ourselves to abuse by level 40 players. I remember we brought in 2-3 new players over a couple months earlier last year.. and each time we did.. we were initiated against within 20 minutes of bringing them into the guild by RP farmers who were level 25
I know what you mean, we scrapped all gear below lvl 100 and have a strict no players under 100 policy, we have not been farmed since
#816
Posted 22 February 2011 - 16:14
I like the min lvl 50 as well....make people level up the multis before they rape the game with rp farming
Granted most people will still complain it doesn't take long to get to 50, or probably I'd guess 75 would be the next level, but it would at least protect players enough that by the time people are level 50, they can at least get into a decent set, or most guilds will have decent sets to give them.
This will also open up many guilds to allow lower level members I believe. I know as a higher up GVG guild, we would like to bring in newer members, but don't want to open ourselves to abuse by level 40 players. I remember we brought in 2-3 new players over a couple months earlier last year.. and each time we did.. we were initiated against within 20 minutes of bringing them into the guild by RP farmers who were level 25
It only took having one member in range for a hardcore moaner & farmer to initiate..
16:00 22/Feb/2011
Fire Guardians was victorious over EMPIRE OF THE DEMI GOD.
+(16:00 22/Feb/2011
Elysian Fields was victorious over EMPIRE OF THE DEMI GOD.)
They have one member in range of us, (and I checked Elysian Fields too.. One member)
#817
Posted 22 February 2011 - 16:16
#818
Posted 22 February 2011 - 16:18
I like the min lvl 50 as well....make people level up the multis before they rape the game with rp farming
Granted most people will still complain it doesn't take long to get to 50, or probably I'd guess 75 would be the next level, but it would at least protect players enough that by the time people are level 50, they can at least get into a decent set, or most guilds will have decent sets to give them.
This will also open up many guilds to allow lower level members I believe. I know as a higher up GVG guild, we would like to bring in newer members, but don't want to open ourselves to abuse by level 40 players. I remember we brought in 2-3 new players over a couple months earlier last year.. and each time we did.. we were initiated against within 20 minutes of bringing them into the guild by RP farmers who were level 25
It only took having one member in range for a hardcore moaner & farmer to initiate..
16:00 22/Feb/2011
Fire Guardians was victorious over EMPIRE OF THE DEMI GOD.
+(16:00 22/Feb/2011
Elysian Fields was victorious over EMPIRE OF THE DEMI GOD.)
They have one member in range of us, (and I checked Elysian Fields too.. One member)
Lol.. they stopped hitting us whenever they lost the past 5 in a row they've tried.. but I bet if we bring in another level 20-40 member.. within a day they'd probably try again.. it's just sad that just because we enjoy GVG, we have to make a choice between either helping a newer player out or being a higher up GVG guild
#819
Posted 22 February 2011 - 16:20
I dislike the update. 500000 gold per conflict is a problem for small or poor guilds. Also it takes forever to recruit players that stays in guild along with doing the GVGs. Please change the update to the original play before the update. I got a suggestion tho. Instead of limiting the level to 100, limit it to 50 or 75 as when my small guild started off in October, I had literally alot of GVGs comin at my guild due to poor equipments, so rp was easily taken
Setting it to 75 would be a great idea I think, not a very good level to be at for GvG at all tho. Minos, Nolands, Deep, Nuadas...along with Epics all in range of it x'D Would give them even further incentive to level to 80/85 or 100onwards to GvG with higher sucess/better equipment lol..
#820
Posted 22 February 2011 - 16:20
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