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Game Update v1.677


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#821 Kedyn

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Posted 22 February 2011 - 16:23

I dislike the update. 500000 gold per conflict is a problem for small or poor guilds. Also it takes forever to recruit players that stays in guild along with doing the GVGs. Please change the update to the original play before the update. I got a suggestion tho. Instead of limiting the level to 100, limit it to 50 or 75 as when my small guild started off in October, I had literally alot of GVGs comin at my guild due to poor equipments, so rp was easily taken


Setting it to 75 would be a great idea I think, not a very good level to be at for GvG at all tho. Minos, Nolands, Deep, Nuadas...along with Epics all in range of it x'D Would give them even further incentive to level to 80/85 or 100onwards to GvG with higher sucess/better equipment lol..


I agree completely.. 75 definitely isn't a very good level.. but I could see people sitting and planting themselves at 54.. so they can hit up until level 79.. but even then at least there's some chance to defend.. and I could see many people leveling up to 80 or even 100 - 115 to take over GVG'ing at that point in time..

#822 LLAP

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Posted 22 February 2011 - 16:26

Lol.. they stopped hitting us whenever they lost the past 5 in a row they've tried.. but I bet if we bring in another level 20-40 member.. within a day they'd probably try again.. it's just sad that just because we enjoy GVG, we have to make a choice between either helping a newer player out or being a higher up GVG guild


Hilarious. :mrgreen:
Upon the request in Guild Chat I GvG'd them weeeeks ago, didnt hit back, not once.. I was gutted :| I can forgive them tho, saved use a FSP, 500k and gave us 10RP+2Rating- Oh yeah
First hand experience of these guys, and spat i in there face with defeat, NICE :D
Really do feel sorry for these lower guys.. Was expecting another chance about 10 hours ago.. Like there was about 34hours ago lol.


#823 LLAP

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Posted 22 February 2011 - 16:32

I dislike the update. 500000 gold per conflict is a problem for small or poor guilds. Also it takes forever to recruit players that stays in guild along with doing the GVGs. Please change the update to the original play before the update. I got a suggestion tho. Instead of limiting the level to 100, limit it to 50 or 75 as when my small guild started off in October, I had literally alot of GVGs comin at my guild due to poor equipments, so rp was easily taken


Setting it to 75 would be a great idea I think, not a very good level to be at for GvG at all tho. Minos, Nolands, Deep, Nuadas...along with Epics all in range of it x'D Would give them even further incentive to level to 80/85 or 100onwards to GvG with higher sucess/better equipment lol..


I agree completely.. 75 definitely isn't a very good level.. but I could see people sitting and planting themselves at 54.. so they can hit up until level 79.. but even then at least there's some chance to defend.. and I could see many people leveling up to 80 or even 100 - 115 to take over GVG'ing at that point in time..


115 is a beautiful level to GvG at.. Or atleast the gear is, at 125(although at 127 because of Quests at the moment) now for a nice armor for offline. So I wouldnt really blame them, just blows for defending unless they fork out for an Iwaos+ Nuadas all the time which would alsl include the vital 24/7 KE+NMV(I think lv.100 is for that tho, not 115..) ... Perfectly capable of GvGing buf-less in Sildorah.. Can't say that for many players. lol.

I can't recall any significant differiencial items other then Bothild through thr 54 to 79 levels.. Other then the Bothilds ofcourse, they're shweeet items lol


#824 elmo2lars

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Posted 22 February 2011 - 17:01

Lol.. they stopped hitting us whenever they lost the past 5 in a row they've tried.. but I bet if we bring in another level 20-40 member.. within a day they'd probably try again.. it's just sad that just because we enjoy GVG, we have to make a choice between either helping a newer player out or being a higher up GVG guild


And this is what a level 50 character restriction would achieve, in my opinion... Protection for the newer players...

As a side note, you might even couple this with a quest at level 49, that is PvP/GvG - related, making sure that any player that reaches level 50 has at least have to try something PvP-related, this is just random speculation, though ...

#825 Kedyn

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Posted 22 February 2011 - 17:27


Lol.. they stopped hitting us whenever they lost the past 5 in a row they've tried.. but I bet if we bring in another level 20-40 member.. within a day they'd probably try again.. it's just sad that just because we enjoy GVG, we have to make a choice between either helping a newer player out or being a higher up GVG guild


And this is what a level 50 character restriction would achieve, in my opinion... Protection for the newer players...

As a side note, you might even couple this with a quest at level 49, that is PvP/GvG - related, making sure that any player that reaches level 50 has at least have to try something PvP-related, this is just random speculation, though ...


I'd definitely agree that the level 50 restriction would achieve it, and would allow many guilds to bring in newer members into the game.. which would probably lead into more players sticking around in the game. Granted they will have to know that once they hit 50, there will probably be a flurry of attacks on them, but at least they will have some time to experience the game and get their feet under them before it.

#826 Freyana

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Posted 22 February 2011 - 18:07

I think a lot of people are misunderstanding the newest update and think the level 100 is the character level. It is the guild level not the character level. So if you bring your guild level up to 100 you can gvg. "- Increased the guild level requirement to 100 to take part in Guild Conflicts" It has nothing to do with the character levels within the guild.

#827 Tusca

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Posted 22 February 2011 - 18:13

I would love to see the GvG raised to a personal lvl of 50-100. also I would like to see the gold cost come down a touch more maybe 250k tops? I've read lots of great ideas though since the update came out ppl are being much more constructive :)

#828 elmo2lars

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Posted 22 February 2011 - 18:13

I think a lot of people are misunderstanding the newest update and think the level 100 is the character level. It is the guild level not the character level. So if you bring your guild level up to 100 you can gvg. "- Increased the guild level requirement to 100 to take part in Guild Conflicts" It has nothing to do with the character levels within the guild.


Exactly what a lot of us are proposing to change it into ;) By arguing that you aren't solving any of the issues, that needs to be solved, by the current fix, which limits participation based on guild level and ot on character level...

#829 Kedyn

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Posted 22 February 2011 - 18:16

I think a lot of people are misunderstanding the newest update and think the level 100 is the character level. It is the guild level not the character level. So if you bring your guild level up to 100 you can gvg. "- Increased the guild level requirement to 100 to take part in Guild Conflicts" It has nothing to do with the character levels within the guild.


Exactly what a lot of us are proposing to change it into ;) By arguing that you aren't solving any of the issues, that needs to be solved, by the current fix, which limits participation based on guild level and ot on character level...


Exactly... I think the price should be what the original prices were of 1 FSP + 50k while we're at it. I wouldn't mind seeing it raised to maybe 100k per conflict, but keeping it a tiered rate based on GVG ratings isn't the way to go with this update in my opinion.

#830 olescruffy

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Posted 22 February 2011 - 18:27

I just did a bit of checking on some of the guilds that I suspected were full of multis.

Many of them suddenly went quiet. Most of those had farmed my guild repeatedly.

Now it is safer for us to have more than one member under level 50 again.

Something about the new rules is working. Especially if the idea was to let guilds that cater to teaching newer players how FS works.

With the rules the way they are now we might even take on or initiate an occasional GvG against a guild that's more or less as strong as ours is.

That's pretty fair from what I can see.

#831 Kedyn

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Posted 22 February 2011 - 18:37

I just did a bit of checking on some of the guilds that I suspected were full of multis.

Many of them suddenly went quiet. Most of those had farmed my guild repeatedly.

Now it is safer for us to have more than one member under level 50 again.

Something about the new rules is working. Especially if the idea was to let guilds that cater to teaching newer players how FS works.

With the rules the way they are now we might even take on or initiate an occasional GvG against a guild that's more or less as strong as ours is.

That's pretty fair from what I can see.


Well I guess GVG has stopped a lot for most cases.. it's extremely expensive to GVG now.. As for RP items prices... hope you're not looking to buy anytime soon.. once the original circulation that was out before the update wears out.. prices are going to jump.. for example.. Fangs were 500-600ish pre-update... now they are averaging about 750-800.. probably will continue to rise from that. Gorgon's are up about 50 for now, but there was a good supply of them before the update..

#832 elmo2lars

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Posted 22 February 2011 - 18:40

I doubt they gave up, just yet... They are just waiting to see if more changes are coming... Holding their breath you might say... If there's no more tweaking, you'll see this quiet over soon enough... It'll get organised as soon as things settle down... And while some guilds have gone on a "no initiate" - plan untill further notice, there's tons of fsp and gold, that isn't sunk into the game, taking away the incentive to donate, which in turn takes away from the profits of hcs, which takes away from the game... This effect will obviously be further in the future, but it's coming soon enough... Oh, and I know quite a few of us have pointed out, that the short term effects would be positive, however this is only because you set up barriers for certain players... Once GvG-guilds get organized they'll reach level 100 quick and blatant farming will resume, much as it is now... There's just no point for guilds to look at that right now, as there's a chance tweaks are coming to counter this situation... In other words, the immediate effects are positive, but will not be sustainable...

#833 Freyana

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Posted 22 February 2011 - 18:59

I think a lot of people are misunderstanding the newest update and think the level 100 is the character level. It is the guild level not the character level. So if you bring your guild level up to 100 you can gvg. "- Increased the guild level requirement to 100 to take part in Guild Conflicts" It has nothing to do with the character levels within the guild.


Exactly what a lot of us are proposing to change it into ;) By arguing that you aren't solving any of the issues, that needs to be solved, by the current fix, which limits participation based on guild level and ot on character level...

Who is arguing what. I simply stated a fact. YOur post makes no sense.

#834 evilbry

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Posted 22 February 2011 - 19:11

I just did a bit of checking on some of the guilds that I suspected were full of multis.

Many of them suddenly went quiet. Most of those had farmed my guild repeatedly.

Now it is safer for us to have more than one member under level 50 again.

Something about the new rules is working. Especially if the idea was to let guilds that cater to teaching newer players how FS works.

With the rules the way they are now we might even take on or initiate an occasional GvG against a guild that's more or less as strong as ours is.

That's pretty fair from what I can see.

I'd strongly suggest raising a ticket, get them cleaned up

#835 elmo2lars

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Posted 22 February 2011 - 19:23

I think a lot of people are misunderstanding the newest update and think the level 100 is the character level. It is the guild level not the character level. So if you bring your guild level up to 100 you can gvg. "- Increased the guild level requirement to 100 to take part in Guild Conflicts" It has nothing to do with the character levels within the guild.


Exactly what a lot of us are proposing to change it into ;) By arguing that you aren't solving any of the issues, that needs to be solved, by the current fix, which limits participation based on guild level and ot on character level...

Who is arguing what. I simply stated a fact. YOur post makes no sense.


I'll elaborate.

Most of the people in this discussion are not misunderstanding the newest update, as you claim. We understand that guild level is what has been installed as the limit. WE are arguing that nothing will change from this, and that INSTEAD it should be a character specific level, that locks people from participating in GvG. The argument being that the issues that are meant to be solved by this update, has not been properly adressed.

So, in conclusion: I am arguing (or discussing) that the fix doesn't solve any of the issues that need to be solved. You are stating that you believe people misunderstood the upgrade, I'm stating I disagree, and (subtly) hinting you didn't grasp the points being argued.

#836 olescruffy

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Posted 22 February 2011 - 19:40

I doubt they gave up, just yet... They are just waiting to see if more changes are coming... Holding their breath you might say... If there's no more tweaking, you'll see this quiet over soon enough... It'll get organised as soon as things settle down... And while some guilds have gone on a "no initiate" - plan untill further notice, there's tons of fsp and gold, that isn't sunk into the game, taking away the incentive to donate, which in turn takes away from the profits of hcs, which takes away from the game... This effect will obviously be further in the future, but it's coming soon enough... Oh, and I know quite a few of us have pointed out, that the short term effects would be positive, however this is only because you set up barriers for certain players... Once GvG-guilds get organized they'll reach level 100 quick and blatant farming will resume, much as it is now... There's just no point for guilds to look at that right now, as there's a chance tweaks are coming to counter this situation... In other words, the immediate effects are positive, but will not be sustainable...


I have no doubt that they'll be back once the price on the RP items has risen high enough for it to be profitable to farm us again.

It is only a matter of time, economics, greed and the blatant disregard for anyone else's opportunity to have a good time.

#837 Akalanata

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Posted 22 February 2011 - 20:27

the simple thing who stop it once for all is:

The GuildMaster set is guild flag as:

- Evil
- Good
- Neutral

An evil tendence guild could start a comflict anytime against evil and good ones.
A good tendence guild could attack any Evil guild.
A Neutral Guild is a safe one. No attacks and couldn“t be a target too.

I dont know who told a guild MUST fight with other.
NO! It could be a peacefull guild.

Thanks

#838 mikkyld

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Posted 22 February 2011 - 20:44

I will admit up front that I am unsure how to make GvG the best it can be but I do have a few comments:

A lot of people think that the changes will reduce multis. If it will, I am glad to hear it but I do not see how. Presumably anyone making an illegal account to pursue RP and thus in-game "money" will have the extra "money" to keep pursuing. Of course once it gets to where it costs more to get the RP than it gives back in RP item sales, they will likely stop.

The problem is that it will also stop others who are after RP and thus stop the items they make. Frankly if that is HCS goal, then they should just get rid of the items.

After all, if any other item is so expensive and highly sought, is HCS going to change the elite or super elite or titan's stats so their drops become harder to farm? If not why are they making RP harder to farm?

I understood when people thought others were trading RP and when HCS tried to cut that back but this is just simply designed to make it harder to get RP. Why exactly? Has RP and the items it builds broken the game? Or is it just that a bunch of people were whining about it? Or is it that maybe HCS sees this approach as leading to more donations?

I don't know the answers to those questions either but I don't really see a problem with the way GVG was working; I do see a problem with trying to make it work like PvP works atm however.

My guild is not in it for pure profit but for the extra FSP that can help buy/upgrade items etc to make the guild work a bit better. As the prices drop, I adjust what I pay out and how much I can do for the guild but don't see the need to cry about dropping prices. That is how things work - even in fantasy worlds.

Now if the whole goal of this is to alleviate the constant battering that lower level, newer players take from GvG and the resultant repair cost, then there is a much better approach. Simply make GvG do no damage to gear. It already doesn't take XP or gold or rating so making it not do damage doesn't seem like it would be all that hard and I know it would get rid of the complaints I have heard that are ALL repair cost oriented.

#839 fs_xratazanax

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Posted 22 February 2011 - 20:52

Guild: X
Level: 500+
Number of players: 15+
Number of players who have been active the past 2 days: 10+


These are the stats of an opponent guild which i was getting ready to initiate a conflict with.

...Yet, when I tried to initiate a conflict, I got:
INFORMATION
Target guild must have at least 4 members to initiate a conflict against them.

I'm not blind, or dumb (well, possibly), but I think I can still count, and there's a lot more than 4 people on that guild.

What's the problem now? I'm sick of these bugged improvements... things were good as they used to be, and everything was working. Now it's all bugged. Fact: don't change a team that's winning.

HCS, why don't you let us PLAY the game?

#840 evilbry

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Posted 22 February 2011 - 21:02

I will admit up front that I am unsure how to make GvG the best it can.....

Now if the whole goal of this is to alleviate the constant battering that lower level, newer players take from GvG and the resultant repair cost, then there is a much better approach. Simply make GvG do no damage to gear. It already doesn't take XP or gold or rating so making it not do damage doesn't seem like it would be all that hard and I know it would get rid of the complaints I have heard that are ALL repair cost oriented.

This will ruin any competitive aspect of GvG. Now given all you do is farm, I understand this is a hard concept to understand, so I will be lenient on you.

Top guilds RELY on damage to mount successful defenses. You take damage away, you might as well stop items getting damage in game, at all. no more damage taken in hunting, no damage taken in pvp. Crystalline gear would never break.. Seems to be what you want..


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