Few ideas (some have already been proposed by other members)
Conflict costs: go back to 1 fsp + 50k for all guilds, don’t penalize success please.
Guild minimum level: Level 100 to start is good, it can be changed if needed. It is important to introduce a guild xp decay system, so guild’s don’t hire a leveler to get them just over level 100.
Minimum level to take part in GvG:
1. Like the idea of a minimum player level of 50 or 75
2. Could be interesting to allow all players to participate, but lower the GvG range for players under level 100 from (+)(-)25 to (+)(-)10. The difference in stats at low levels is huge , specially under level 50. Very hard for a new player under level 10 to defend against someone using a Plague Set, or a level 18 defending against a Deathspinner set.
3. Do not change the item durability for low level players, item durability is good for GvG (can make a tough GvG at the beginning easier at the end, also allows a defending guild to notice if an offline player is being hit), if you want to protect them, lower their repair costs, make them so it is cheap for them to repair.
1,2 & 3 can be combiend also.
Trading RP points:
With the new rules, we have started to see the “start against us please” messages.
Could be an interesting idea to force players to hit back. If your guild is a target in GvG you must complete the outgoing attacks, if you don’t, you receive a penalty of -5 RP points, how does this affect the guilds:
If you are a real GvG guild, it won’t affect you much, you already hit back every time, even for a draw (you’ll now need to complete the attacks even if you misss one).
If you are a farming guild, you will now need to hit back or lose 5 RP points, if you want to trade wins, it will cost you 1000 stamina instead of 500. If you pay your players to GvG for you, you will need to pay them to return fire, even for a draw or a loss.
If you are a non GvG guild this does not affect you, you already have 0 RP points cause you don’t GvG
To make it easier to complete the required attacks on smaller guilds, the minimum number of active players in a guild participating in GvG should be increased to 10 or 15 active players.
Multiaccounts: This is your job HCS, the only thing we can do, as some of us do, is send in a ticket when we see something suspicious, but not more than that. Here it is you who need to take actions. Just one question, when deleting the secondary accounts, why don’t you always delete the main account too? That main account that you are keeping, maybe hoping you have a donating customer there in the future, is the responsible for many new and old players quitting the game.
+1
also starting to think that hcs doesn't want us to earn easy fsp ... first they added resource finder and a lot of plant farmets lost their jobs , and now they a ruining gvg ...

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