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Game Update v1.677


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#861 fs_impressive

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Posted 23 February 2011 - 10:56

Few ideas (some have already been proposed by other members)

Conflict costs: go back to 1 fsp + 50k for all guilds, don’t penalize success please.

Guild minimum level: Level 100 to start is good, it can be changed if needed. It is important to introduce a guild xp decay system, so guild’s don’t hire a leveler to get them just over level 100.

Minimum level to take part in GvG:

1. Like the idea of a minimum player level of 50 or 75
2. Could be interesting to allow all players to participate, but lower the GvG range for players under level 100 from (+)(-)25 to (+)(-)10. The difference in stats at low levels is huge , specially under level 50. Very hard for a new player under level 10 to defend against someone using a Plague Set, or a level 18 defending against a Deathspinner set.
3. Do not change the item durability for low level players, item durability is good for GvG (can make a tough GvG at the beginning easier at the end, also allows a defending guild to notice if an offline player is being hit), if you want to protect them, lower their repair costs, make them so it is cheap for them to repair.
1,2 & 3 can be combiend also.

Trading RP points:

With the new rules, we have started to see the “start against us please” messages.
Could be an interesting idea to force players to hit back. If your guild is a target in GvG you must complete the outgoing attacks, if you don’t, you receive a penalty of -5 RP points, how does this affect the guilds:

If you are a real GvG guild, it won’t affect you much, you already hit back every time, even for a draw (you’ll now need to complete the attacks even if you misss one).

If you are a farming guild, you will now need to hit back or lose 5 RP points, if you want to trade wins, it will cost you 1000 stamina instead of 500. If you pay your players to GvG for you, you will need to pay them to return fire, even for a draw or a loss.

If you are a non GvG guild this does not affect you, you already have 0 RP points cause you don’t GvG

To make it easier to complete the required attacks on smaller guilds, the minimum number of active players in a guild participating in GvG should be increased to 10 or 15 active players.

Multiaccounts: This is your job HCS, the only thing we can do, as some of us do, is send in a ticket when we see something suspicious, but not more than that. Here it is you who need to take actions. Just one question, when deleting the secondary accounts, why don’t you always delete the main account too? That main account that you are keeping, maybe hoping you have a donating customer there in the future, is the responsible for many new and old players quitting the game.


+1
also starting to think that hcs doesn't want us to earn easy fsp ... first they added resource finder and a lot of plant farmets lost their jobs , and now they a ruining gvg ...

#862 fs_gwerang

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Posted 23 February 2011 - 11:22

Few ideas (some have already been proposed by other members)

Trading RP points:

With the new rules, we have started to see the “start against us please” messages.
Could be an interesting idea to force players to hit back. If your guild is a target in GvG you must complete the outgoing attacks, if you don’t, you receive a penalty of -5 RP points, how does this affect the guilds:

If you are a real GvG guild, it won’t affect you much, you already hit back every time, even for a draw (you’ll now need to complete the attacks even if you misss one).

If you are a farming guild, you will now need to hit back or lose 5 RP points, if you want to trade wins, it will cost you 1000 stamina instead of 500. If you pay your players to GvG for you, you will need to pay them to return fire, even for a draw or a loss.

If you are a non GvG guild this does not affect you, you already have 0 RP points cause you don’t GvG

.


What you say here is silly :

The are real GvG guilds who will defend themselves, non GvG guilds that have zero RP

But what do you do with ocassional GvG guild (the large majority) that attack sometimes other guilds and mainly defend themselves only when the have a chance to win the fight ?

These guilds have more than 0 RP and will be really affected by the RP loss.


I don't understand why all that pve boys want absolutely that all games become pve games.


Fallen Sword is a PvP and GvG game, so accept it and try to find ideas that open the pvp/gvg to the maximum of players and not ideas that restrain.

There is much more to say about the PvP ladder that is always won by the 5 or 6 same players in each pannel than try nerf the GvG.

Once again, you loose nothing except the repair of your stuff when you are attacked in GvG.

You will surely be much more affected when the actual GvG players will turn to hard PvP because GvG has become useless.

I add one last thing, the main reason that make the players try and leave, is that the game is boring for them. And why is it boring ? Not because of GvG, but a contrario, because they don't have understood all the possibilities that this game offer them and they have spent their first days farming mobs and pve.

#863 Anemie

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Posted 23 February 2011 - 11:51

Once again, you loose nothing except the repair of your stuff when you are attacked in GvG.

And this is actually one of the main reasons why GvG-needed(and still needs) change...
It may not be much for you-but bunch have quit the game because of this-Imagine starting a new game just to be targeted by every RP farming guild -DAILY...I know that I wouldn't give this game a chance if this happened to me when I started...
And I was farming RP-so I can say that this changes are good for the game in general-Level cap for GvG should be the next thing that is implemented...It could even be +-10 for those under lvl 100...after they remove the ability to attack those under lvl 50...

#864 llona

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Posted 23 February 2011 - 12:35

[quote name="Gwerang"]

.[/quote]

What you say here is silly :

The are real GvG guilds who will defend themselves, non GvG guilds that have zero RP

But what do you do with ocassional GvG guild (the large majority) that attack sometimes other guilds and mainly defend themselves only when the have a chance to win the fight ?

These guilds have more than 0 RP and will be really affected by the RP loss.[/quote]

That is exactly the point, you like RP points, then you will need to fight back to keep your points. No one is forced to GvG. You choose if you want to do it or if you don't want. But if you want to do it, then you need to defend yourself too. No free-rides. (I am not saying you have to win, you just need to fight back). If you don't want to do it, then just stay away from GvG.

#865 Mojawk

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Posted 23 February 2011 - 13:27

Well there are alot of good points of discussion here. My plan is to grab hoof into a meeting and try and work out the best / fairest options we can and then get back to you guys on this.

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#866 elmo2lars

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Posted 23 February 2011 - 13:30

Well there are alot of good points of discussion here. My plan is to grab hoof into a meeting and try and work out the best / fairest options we can and then get back to you guys on this.


Awesome ;) thanks for spending time trying to improve these parts of the game ;)

#867 LLAP

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Posted 23 February 2011 - 14:26

Atleast we don't see guild with this as there Guild History advertising on the Home page :roll:

History
GvG Rating [ ? ]: 1,342
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!


#868 Roan

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Posted 23 February 2011 - 14:28

Atleast we don't see guild with this as there Guild History advertising on the Home page :roll:

History
GvG Rating [ ? ]: 1,342
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!

saw that too... He's been doing that before and now he's doing it again...
That GF really is a great GvGer :roll:

Firesinged_zpsd6b00c6e.png


#869 LLAP

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Posted 23 February 2011 - 14:32

Atleast we don't see guild with this as there Guild History advertising on the Home page :roll:

History
GvG Rating [ ? ]: 1,342
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!

saw that too... He's been doing that before and now he's doing it again...
That GF really is a great GvGer :roll:


I gave no speciific names.. lol
Is it not against game rules, or is that only applied avertising it in the FSBox?


#870 Roan

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Posted 23 February 2011 - 14:34

Well its not said textually that its to put down is rating... Its like read between the lines...
But we arent allowed with PMs so most likely not in guild advertising

Firesinged_zpsd6b00c6e.png


#871 LLAP

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Posted 23 February 2011 - 14:37

OOoooo, HCS Disband the Guild and ban the un-mentioned GF lol.
One less farming Guild out there.. Far too many left. :|


#872 fs_gwerang

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Posted 23 February 2011 - 17:58

That is exactly the point, you like RP points, then you will need to fight back to keep your points. No one is forced to GvG. You choose if you want to do it or if you don't want. But if you want to do it, then you need to defend yourself too. No free-rides. (I am not saying you have to win, you just need to fight back). If you don't want to do it, then just stay away from GvG."




That the bad point of your idea, why would you oblige a guild to defend itself.

According you there would be only to choices, gvg guilds that attack and defend and noobs that must be protected.

Thats not like it. all is not one or other sort.

There are many guilds that have both type of players and just can't defend themselves but are likely to play time to time GvG and win some RP sometimes.

I want to keep the privilege that my guild have not to choose between any kind of game.

We have players who learn the game with us, they find stuff for their 200 first levels and our best active player is level 235. We are quite an ordinary guild as many exists.

With casual gvg we get buffes and sometimes we buy a green object to sell it that help us to have some FSP with which we can buy green and yellow items for our players.

Why would we have to enter an elitist game :

Hard stuff in hard guild or no GvG. Is this your improvment ??


Can't you understand that when a guy leave the game saying it's because he is a target in GvG, it is a pretext. He simply did not like the game and it happens.

But don't discourage the players that actually like the game.


A game as you describe, I would simply stop it, and I certainly invested more time that your chicken.

#873 BandLaw

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Posted 23 February 2011 - 19:14

I'm very disappointed by these posts. We constantly bring in new players, level 5 to level 10, and are very proud to bring these enthusiastic new players on to become a great asset to the guild. The ones that make it (yes, a lot fall by the wayside during training) are very knowledgeable, loyal and active.
The excuse, oh we don't bring in new low levels because they get farmed doesn't wash. Sorry, but you don't bring in new low levels because you won't commit the resources to protect them properly. With the proper defense, you can AND SHOULD bring new players in to the fold.
This is one of the problems, a lot of new people only have two choices. Join a low level, poorly equipped guild or join an RP farm. If you can't put in the effort to bring new blood into your guild, not only the guild but the game will die. Make a commitment to protect the ones you take in, you CAN do it and we've proved it.
It is your responsibility as much as anyone elses to provide a home for new people or you'll find there soon won't be anyone making it as far as level 100 for you to take on......


The point I disagree with you on is this... Levels 25 and under are constantly under a pounding, and the gear disparity between a level 20 player and a level 45 player is HUGE; its not that guilds don't want to gear up their players, its that you have no fighting chance because of the available gear options. It mathematically can't be done.

The other point is this: new players are hammered/pounded/etc. for GvG ratings when they join guilds; I've talked to at least 1 player who quit his guild just so he wouldn't be getting 10-20 pages of GvG attacks per day; and is now leveling up on his own, guildless... is that how we want our new players to feel? I think not.

#874 fs_death1799

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Posted 23 February 2011 - 19:15

OOoooo, HCS Disband the Guild and ban the un-mentioned GF lol.
One less farming Guild out there.. Far too many left. :|

and again another idiot... my point in posting that is to make it somewhat easier to find a guild to do gvg with.. hence why i put the rating in there.. now i know some of you arent smart enough to figure that out so theres the reason and a farming guild wouldent have a high rating like mine dip stick!!!!

#875 egoofone

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Posted 23 February 2011 - 19:24

GvG Rating [ ? ]: 1,342
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!
Please Initiate GvG with Us!!!

lmao gvg guild with any value in gvg would never ask ppl to hit basically saying they will lose on purpose to lower the costs yet this (haha) founder is willing to vent to public of the whole of fs that he is just another farmer.
Yet when messaged about it he just sent a load of garbage then hd behinf iggy lol.

surely this advert totally goes aginst hcs views on gvg agreements.
he is asking ppl to gvg indicating non return of hits...come on hcs read between the lines.

if your not a farmer then recruit some more members then see how hard it is to maintain a high rating...till then climb back under your stone u worthless farmer.

#876 fs_death1799

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Posted 23 February 2011 - 19:27

no not at all.. and dont get mad just cause i put you on iggy.. i am in fact making my guild easier to find seeing i looked yesterday and for 30 min and could not find a guild to do a conflict with..

#877 egoofone

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Posted 23 February 2011 - 19:39

IF NOTHING WAS WRONG WITH YOUR PREVIOUS GUILD HISTORY THEN WHY AFTER PUTTING ME ON IGNORE HAVE YOU CHANGED YOUR HISTORY.

could it be that you finally got the message and realised that you were in the wrong.
all that bs about couldnt find a target guild.
you didnt wanna spend loads of gold against targets thus cutting into your profits so adrvertised for guilds to gvg your guild to lower your rating thus costng you less meaning more profit.

each to their own but if ppl like yourself were to bugger off then hcs wouldnt need to worry about changes but then focus on other issues.

#878 fs_death1799

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Posted 23 February 2011 - 19:46

ehh i didnt waste my time with your whole post as its pointless.. as i said before its an easy way for other guilds to find us.. i never have and never will give away rp and it never said that so your post is really pointless , so anyway.. if i was wanting to lower my rating i wouldent be fighting back on guild that start a conflict with us.. again very bad arguement.. blah blah blah

#879 fs_pokemon44

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Posted 23 February 2011 - 19:50

this gvg update is 100% BOGUS :evil: :!: :arrow: so change it back to lv 25 i like that better :mrgreen:

#880 egoofone

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Posted 23 February 2011 - 20:04

Anyway back to fixes that may work.

raising guild level too high or player level to high would imo be unfair on new guilds truly trying to make ther way in the game.

1)below level 100 can only hit targets the same level or higher this then will help to stop the repeat battering some newer people take plus those that can't afford the great sets.

2)a minimum of 10 members (active) to be able to gvg would help ,but not too much for new guilds to work towards.

3)like pvp bands start bands to eliminate farming guilds how? simple if you guild has 1 player in level band 50 to 100 then you can only target 1 player in your targeted guild. this way attacking will take just as long as a defence thus evening the playing field.

4)no opt out after all this is a pvp based game.

5)do not price true gvg guilds through the roof they have worked hard for those points so instead make it more expensive only when hitting far below you (eg) a guild with say less than 20% win rate this will show they are not a gvg guild and will cost you extra to go for an easy win. so stops those guilds being farmed as much,or at least give those guilds a chance to choose wether to be seen as easy prey or get the min 20% so not to be targeted so much.

6)pass on gvg knowledge to the prey after all although they may not have all the gear, if some guilds thought they might have a chance then you may see alot more fight back or at least try and force some misses.

7)do not introduce more rp items after all the problem with farming started with the rp items but if you must then make them bound to the guild thus no profit = no new farmers.

8)have fun its a game.


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