Game Update v1.677
#161
Posted 18 February 2011 - 22:05
#162
Posted 18 February 2011 - 22:05
it may just be me rambling but the pvp needs to be fair. of course a level 400+ is going to beat a level 25 if each is using the same exact items. the pvp arenas should be based on virtual level or actual level. therefore it is a lot fairer and give the lower non wallet warriors a chance.
Your right, you are rambling.
#163
Posted 18 February 2011 - 22:06
Can I still guess?no need to guess which half he falls into :?
The half that're stupider than the average?
#164
Posted 18 February 2011 - 22:07
Can I still guess?no need to guess which half he falls into :?
The half that're stupider than the average?
must be american. jk :mrgreen:
#165
Posted 18 February 2011 - 22:08
Can I still guess?no need to guess which half he falls into :?
The half that're stupider than the average?
must be american. jk :mrgreen:
=O lol
#166
Posted 18 February 2011 - 22:08
Can I still guess?no need to guess which half he falls into :?
The half that're stupider than the average?
must be american. jk :mrgreen:
We Americans, we're a simple people . . . but piss us off, and we'll bomb your cities Robin Williams
#167
Posted 18 February 2011 - 22:12
#168
Posted 18 February 2011 - 22:13
Emphasis on the "Simple"
#169
fs_tawebyrd
Posted 18 February 2011 - 22:14
#170
Posted 18 February 2011 - 22:14
#171
Posted 18 February 2011 - 22:25
1) would it be better to set aminimum level for players instead of guilds?
I ask because when a level 1, 2,..10, is recruited in a guild, guild level is probably already way higher than level 25 (i havent dont any calc but i suppose i can reach level 25 with just a few hours of xp gain)
2) If cost is too high, will be more profitable for 4 members RP farmer to shut down the guild and start a new one everytime they get an RP reward since their rating goes up too much? (not sure how much GvG is profitable, but if you have to spend 2M gold to start a conflict, it will cost less to upgrade max conflict, start all the conflicts you can while your rating is low, keep fighiting untill you get a reward and start a new guild?)
#172
fs_nokio420
Posted 18 February 2011 - 22:48
#173
Posted 18 February 2011 - 22:52
#174
fs_anaflaxya
Posted 18 February 2011 - 22:53
wow i hate to say it, but i bet 99% of the time someone thinks of american they think of probably one of the dumbest. that being good ol' bush :?
Yah it saddens me that people of the world think of Dubya as the stereotypical American- instead of say, Richard Feynman or someone similar. Ugh.
#175
Posted 18 February 2011 - 22:53
wow i hate to say it, but i bet 99% of the time someone thinks of american they think of probably one of the dumbest. that being good ol' bush :?
Hate to break it to you most people outside the US have thought Americans were dumb long before Bush came along....he just ruined any chance to prove otherwise
#176
fs_chibibucky
Posted 18 February 2011 - 23:00
another ? how will some guilds now get any rp points for the rp packs for their guilds no gvg = no points = no rp pack bonuses for that guild now even levelers are hurt by these changes
we should not have gotten the buffs packs so easily in the first place. we were all riding the buff pack gravy train and now it has left the station without us as it should have.
#177
Posted 18 February 2011 - 23:10
as no matter whether they are good or bad at GvG, if they are willing to take part in it, then why should it cost more to hit them and why shouldn't a guild that does hit a guild that participates in GvG, not recieve the full RP points that they possibly can?
8)
#178
Posted 18 February 2011 - 23:11
Target GvG Rating: 506
Max Participants [ ? ]: 4
Attacks [ ? ]: 50
Time Limit 24 Hours
Gold Cost [ ? ]: 2,965,000
FSP Cost [ ? ]: 1
what is 3 million for 10 rating oO
#179
fs_nokio420
Posted 18 February 2011 - 23:20
#180
fs_sharktooth
Posted 18 February 2011 - 23:24
my comments for this are :
1. Cost too high, keep the old cost (50k).
With high cost hard to make conflict, maybe will make many guild reducing their gvg rating.
I think the answer is not raising the cost but give 0 rp for make weak guild as target (ex below 1k gvg rate) and minus 1-10 rp for make weaker guilds as gvg target (ex guild with 800 gvg rate).
2. Guild lvl 25 as attaker and target not bad, but the most important is the 4 number active condition (change become 100-200 will have no effect, since easy to hire leveler for raising guild lvl), raising become 8 or 10 will make shock effect to multy.
3. To keep climbing more profit and fun.
Give new rp item for high gvg rating guild only (ex more than 1500 1600 gvg rate)
4. Give token like pvp for gvg guild in ladder, but please reseted in long time (ex 6 months) to buy new ultimate rp item (diferent rp item from point 3).
5. For new rp item make a new rule in buy and invent..... Not tradable
Since it,s a "guild reward points"
thanks for all and happy weekend
and let's we enjoy this rpg
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