Posted 28 February 2011 - 12:57
I don't think that yelling in caps is needed, however, increasing the drop rates of creatures is. It doesn't have to be a lot (except in special cases like Seal of Fire, a single creature with ridiculously low drop rate in a large map). Or how about changing the FI % to 0.2 or 0.3 per point?
It's also about the little things, for example, Trun Smith (Champion) drops 3 items - Trundite Ore and his 2-piece set; however, the Ore is also dropped by the regular Trun Smith. Why not make it so the Champion only drops the set? No one's going to kill him in order to get the quest item, if it can also be obtained from a regular, abundant creature. When I tried to get the Braces today, I was able to get 12 items with around 2800 stamina, and 7 of them were the Ore (using Reckoning 175 + Find Item 1000, and no other buffs affected by RC) - these 7 items could've been -useful- Braces, but I was only able to get 2.
That said, I wouldn't like the drop rates to return to pre-FI "fix" level. At least now a drop is some kind of accomplishment (however small), and to farm something you need to use tactics like RC+FI and no other buffs except SSI/CA to maximize your chances. It also brings back some value to items.