Game Update v1.7
#341
Posted 19 March 2011 - 11:48
i'm sure the eoc players and those approaching will be more than happy with future buffs to look forward too.
ok now for the bitching hehe
a pvp based game and now you choose to release buffs that take away the skill factors.
there are opt outs of the pvp plus hey newsflash if your hit then hit back or use oh wait its coming...oh yeah its part of the game called THE BOUNTY BOARD.
many moan about pvpers but its a skill and not jus a bully with a big stick pvpers invest heavily in not just a levelling set, but many sets to cater for different variations of stats.
at the testing stage of newly implemented content there has to be testing from all variations of the game.
those that know me know i love a scrap and i respect those with the same mind set,but seriously please look at every aspect of the game and its effects before relesing partially tested ideas,as some of the new ideas are now just gonna turn the pvp aspect on its head all thats going to happen is people will wait for a time when buffs are not active and 100 stam just to make the most of the moment so instead of people getting some 10 stam hits from ppl now they will be 100's to get em in when they can.
from the first skills in the tree, points have to be allocated in a previous tree to allow the use of buffs in the next tree..why hasnt this been immplemented on the new buffs eg points needed in extract b4 you can have extract 2.
also regards the buffs why couldnt even a few of the new buffs been dropped down the skills ladder to fill in some existing gaps in the trees.
anyway in general cows nice work on moving forward, but just more testing from all angles and play styles are needed.
#342
Posted 19 March 2011 - 13:08
a few FSP is hardly enough for cutting away a vast part of a game, but it seems to please plenty of players, who would rather do that, than admit they picked the wrong game to play to begin with. This is, and has always been a game with PvP. Said it very clearly in the original description, and it has been said numerous times by the moo moos.
Don't like it? Buy the opt out, or opt out entirely.
Spot on!
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#343
fs_zmike34
Posted 19 March 2011 - 13:16
#344
Posted 19 March 2011 - 14:16
Agreed.can we get a arena sort by max equipment please as this makes it easier to see whats availible for the gear i'm wearing , thanks
But not sure if that isn't a helper issue?
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#345
Posted 19 March 2011 - 15:11
double chance of durability loss --->only ring or all iteam ?
#346
fs_zmike34
Posted 19 March 2011 - 15:49
#347
Posted 19 March 2011 - 16:53
#348
Posted 19 March 2011 - 17:02
ok, before i go crazy and drink more beer( i <3 beer) for co - ord attack.. does all equipped gear have to be COMPLETE sets? or as long as every item is part of a set..you get a bonus.. currently I dont get/see any bonus for the mixed items when i wear them. (elite,le parts of sets)
aa0007wrote:
From what I've picked up in the thread, as long as the pieces are part of a set, you're okay. You don't need the complete set equipped.
Does one need to have the the skills cast on them for the enhancement to activate on the equipped gear?
I think I understand it now. it raises the enhancement bonos stats am I right? lol thnx
#349
Posted 19 March 2011 - 17:05
The buff will raise the cap - not how much you have. Think of the buff as a bigger bottle - the amount of water inside will stay the same, even if you have a bigger bottle. To fill the bottle, you need to get better gear
#350
Posted 19 March 2011 - 17:19
Thank you grim.
I've seen multiple posts in this thread about a partial/complete rework of the skill ladder. The rework would distribute the skills more evenly - such as adding to the 3 skills we get at level 600 ... would also be based more on skill trees, as you have already noted down. Any consideration on this?
Thanks,
AA
At this point, there is no redistribution considered.
In that case, please take it into considerationPut it down on your big to-do list. The skill trees really need reworking, and dependencies added - for reasons already stated. Thank you.
Completely Agree
But be creative since you are advancing in game technology on FS.
-Bring the trees to 1 page.
-Intigrate all 3 trees together
--like Deflect and anti deflect.
If you can use beta for hunting now. I believe you have the capabilities of doing the above items.
#351
Posted 19 March 2011 - 17:30
Cleared by someone with severe condition...and 20000 HP?( and it can go higher) LMAO. game breaking me thinks?
Honestly.. i love some of the new buffs. Anti-Deflect being on that i have waited a long time for. it is the only true counter for deflect. SC as mentioned by Mae is a bit to strong. i heard of someone getting much more HP than what Mae has stated there.
Sealed and Dispel curse make PVP more of a crap shot than anything. and need a big time rework.
Do Not change teh cursed buffs. there is a lot of times iwont touch them buffs BUT there are a lot of stat boosting buffs already and putting a penalty on it is a good thing
Smite- isnt there enough out there already making armor so useless to hit in? as it stands you have to be miles above the other persons damage to save you if they have just a couple things kick in. i personally love my armor sets but wont hit in them a lot of times even with terror and a heap of other things. but that is just my view on it
Coordinated Defense - my first thought was that all 9 bits of gear had to be a COMPLETE set.. which i liked. made it a bit of a challenge and made you have to think. i had worked out a couple sets right off that had potential. making it where they dont have to be complete sets takes a lot of thought out of it tho i know most will disagree with me here
I really like the buffs that are taking enhancements over 100% and see a lot of potential here however i will agree with a couple people earlier statements that the skill tree can use a lil rework. you have a heap of buffs jammed there at the end. also some do seem really miss placed just at a glance... that is just my 2 cents at this point
#352
Posted 19 March 2011 - 18:33
Cleared by someone with severe condition...and 20000 HP?( and it can go higher) LMAO. game breaking me thinks?
well.. it comes with a big loss tho.. lowers all your other stats around 43%..
#353
Posted 19 March 2011 - 19:01
Cleared by someone with severe condition...and 20000 HP?( and it can go higher) LMAO. game breaking me thinks?
well.. it comes with a big loss tho.. lowers all your other stats around 43%..
I know it comes at a big cost and yes it is beatable but the higher level a player goes, the more powerful the buff becomes.( more total stat points) Also remember that 4 x 43% is transferred to HP
I love having HP in pvp,... but this buff is a little too UBER in my opinion lol.My point is the % transfer is very high, and If a high level player tweaks a set correctly.. they will be unbeatable lol. Maybe as a lower level pot i could see this being a neat buff.A level 80 buff for example.
#354
Posted 19 March 2011 - 20:02
#355
Posted 19 March 2011 - 20:09
Buy themthe new buffs look very good not that i can use them YET but can i ask if it is possible to get some lower level buffs for the lower players under L500 possible mirroring the high level buffs
#356
fs_andypearce
Posted 19 March 2011 - 21:57
Also I think the Anti Deflect needs to be more in line with the Deflect buff duration.
#357
Posted 19 March 2011 - 22:45
I'm thinking the the Enhancement increasing skills (Side Step, Riposte) etc, need to be a higher duration, 60 minutes just doesn't cut it.
Also I think the Anti Deflect needs to be more in line with the Deflect buff duration.
How long are they when they're sustained 135% and extended?
#358
Posted 19 March 2011 - 23:42
Also I think the Anti Deflect needs to be more in line with the Deflect buff duration.
This doesn't make sense - Deflect is an 'offline' buff which needs a long duration to be useful in that sense. I know people do use it to protect gold while hunting as well, but a lot of its uses are offline.
Anti-Deflect is by definition an 'online' buff (i.e. it has no use as part of an offline setup). It should be akin to other online buffs like Inventor, Extractor etc. in my view. One cast of Anti-Deflect should not last several hours!
#359
fs_andypearce
Posted 20 March 2011 - 01:59
#360
Posted 20 March 2011 - 02:26
I think this need some rework...
So only buffs IMO realy need to fix it ~Cursed rune,ring~ and ~Balanced attack,defence~
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users
