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Game Update v1.7


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#361 fs_deadlystrk

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Posted 20 March 2011 - 05:04

Cleared by someone with severe condition...and 20000 HP?( and it can go higher) LMAO. game breaking me thinks?


maybe but don't forget they also lose important stats.. its the same as some1 goes pure attack and can get 35k+

#362 fs_commiedevo

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Posted 20 March 2011 - 06:46

Sadly, severe condition is not anywhere near the WORST of the bad buffs to come. The game is broken for so many reasons. Sealed, Golden Shield, Mighty Vigor, and Dispel Curse are TOTALLY UNACCEPTABLE. Literally will make either random generators or cheat the game parameters for who wins and loses, which just makes the game frustrating and NOT FUN.

Please, please listen to the established PvPers who are providing warning for the MASSIVE problems to come. Exchanging skill for random win buttons is unacceptable and always will be.

#363 fs_skylock

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Posted 20 March 2011 - 09:09

Cursed Rune 0.2% per point stat bonus to your equipped rune. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.

double chance of durability loss --->only ring or all iteam ?


Seeing this is a rune skill then this should only be the rune.

Can someone confirm this please?

#364 fs_razoreye

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Posted 20 March 2011 - 12:27

Hoof can I make a suggestion, for the Cursed Rune and Ring buffs ~

As it is now, with UB not working with it, no one is going to use it because the stat increase is so small compared to what you lose - can't use Crystalline items, and you lose a ton of gold with no UB

Can it be changed to Unbreakable doesn't work on just that one item alone, you have Cursed Rune on, and UB doesn't work on your Rune but does on your other items.



agreed .. these 2 skills will most likely never get used here in FFS if it removes UB from all items...


It's something we can consider - lets give it a little time though so we can get more feedback :)


Here's some feedback: Please change it the way Andy asked :)

#365 fs_skylock

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Posted 20 March 2011 - 12:27

Please do not allow Cursed Rune to disable Unbreakable to all items. I can understand Unbreakable doing damage to the rune but not the other 8 items.

#366 Bleltch

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Posted 20 March 2011 - 13:25

Please do not allow Cursed Rune to disable Unbreakable to all items. I can understand Unbreakable doing damage to the rune but not the other 8 items.

It's a cursed item, it affects you good and bad. You get increased stats, but you pay for it with durability loss on all items. Cursed items are typically very powerful, but at the same time have their drawbacks. Keep it as it is.

#367 fs_scrogger

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Posted 20 March 2011 - 14:06

Please do not allow Cursed Rune to disable Unbreakable to all items. I can understand Unbreakable doing damage to the rune but not the other 8 items.

It's a cursed item, it affects you good and bad. You get increased stats, but you pay for it with durability loss on all items. Cursed items are typically very powerful, but at the same time have their drawbacks. Keep it as it is.


+1, you want the benefits but no risk? keep it the way it is.

#368 fs_oblivion05

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Posted 20 March 2011 - 14:21

Cursed ring/rune are a perfect example of how future buffs should be like. Benefits with drawbacks.

#369 Roan

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Posted 20 March 2011 - 17:44

Cursed ring/rune are a perfect example of how future buffs should be like. Benefits with drawbacks.

+1
Like that sacrifice buff.

Firesinged_zpsd6b00c6e.png


#370 fs_commiedevo

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Posted 20 March 2011 - 19:58

Please do not allow Cursed Rune to disable Unbreakable to all items. I can understand Unbreakable doing damage to the rune but not the other 8 items.

It's a cursed item, it affects you good and bad. You get increased stats, but you pay for it with durability loss on all items. Cursed items are typically very powerful, but at the same time have their drawbacks. Keep it as it is.


I agree. Massive stat increase should have big costs. At least this buff is not like the other HORRIBLE updates - say sealed - that give you a win with no costs.

#371 Vitinho98

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Posted 20 March 2011 - 22:02

the fallen could do quest items to improve and arenas ...... 8)

#372 fs_andypearce

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Posted 20 March 2011 - 23:03

Please do not allow Cursed Rune to disable Unbreakable to all items. I can understand Unbreakable doing damage to the rune but not the other 8 items.

It's a cursed item, it affects you good and bad. You get increased stats, but you pay for it with durability loss on all items. Cursed items are typically very powerful, but at the same time have their drawbacks. Keep it as it is.


I agree. Massive stat increase should have big costs. At least this buff is not like the other HORRIBLE updates - say sealed - that give you a win with no costs.


Not really a massive stat increase is it, it's barely anything, it needs to be changed for UB to only work on that item, the only people who argue different are PvPers, of course they will, the value of UB is a lot lower, and I don't understand the argument anyway, it would mean they could use crystalline if they wanted to as well.

#373 Leos3000

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Posted 20 March 2011 - 23:08

Just read most of the stuff on here,

1st I agree with the majority that cursed ring and rune should only affect the duribility/uselessness of UB on runes and rings not every item, otherwise it is not very smart or wise to use these buffs in most circumstances.

2nd I would love the ability to be able to cast buffs at different levels like NMV and the new Severe Condition buff. To make it possibly easier on you guys, why not make all buffs adjustable if desired (most prefer the max level, but there are the odd buffs where certain levels are desired)

I did have a suggestion for the Severe Condition buff that I feel would make it more useful or just more fun to use. Cause we all know if all you have is HP and all your other stats are lost your going to lose to everything lol.

Anyway I was hoping you could make the buff similar to Savagery where it takes a portion of all the other stats (def,dam,atk, and armor) and by chance adds them to HP.

0.05% chance per point that your defense, Attack, Damage, and Armor stats are added to your HP at the start of combat


Last Thing, Like I said in another thread, love the fact that the new skills are put in front of us, but 1200, and 1400 are too far ahead....1100, and 1200 would have been a lot better then having to wait 2 years to use new skills that are just teasing us!

#374 Butter250

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Posted 20 March 2011 - 23:34

When I came up with the idea for Cursed Ring and Cursed Rune most people were saying there was too much gold in the game and we needed more gold sinks. Now maybe double durability loss was a little extreme but I think the nullification of the UB buff for having double the effect of the other enchant buffs that are out there doesn't seem too outlandish.

#375 fs_andypearce

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Posted 21 March 2011 - 00:02

When I came up with the idea for Cursed Ring and Cursed Rune most people were saying there was too much gold in the game and we needed more gold sinks. Now maybe double durability loss was a little extreme but I think the nullification of the UB buff for having double the effect of the other enchant buffs that are out there doesn't seem too outlandish.


It won't serve that purpose though, because no one is going to use it for hunting anyway when it nullifies UB

#376 fs_oblivion05

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Posted 21 March 2011 - 00:14

When I came up with the idea for Cursed Ring and Cursed Rune most people were saying there was too much gold in the game and we needed more gold sinks. Now maybe double durability loss was a little extreme but I think the nullification of the UB buff for having double the effect of the other enchant buffs that are out there doesn't seem too outlandish.


It won't serve that purpose though, because no one is going to use it for hunting anyway when it nullifies UB


Hunting ain't the only time you can use buffs, y'know? The only reason you want UB to work with the buffs is because you want to sell more. It's pretty obvious.

No wonder you want people to be able to "afford" the buffs. Make the stam use of the buffs lower, so you can sell them according to that, more sale for you, right? If you want people to afford them so badly, try buffing it out of being nice for a change. ;)

#377 fs_oblivion05

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Posted 21 March 2011 - 00:30

the only people who argue different are PvPers, of course they will, the value of UB is a lot lower, and I don't understand the argument anyway, it would mean they could use crystalline if they wanted to as well.


Some of us argue for the game as a whole, not for greed.

You argue UB to work with the buffs because you want to sell more. Some of us argue to keep it as is in hopes that they won't be used that much, simply because we don't need more stat boosters in the game.

#378 Leos3000

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Posted 21 March 2011 - 00:51

the only people who argue different are PvPers, of course they will, the value of UB is a lot lower, and I don't understand the argument anyway, it would mean they could use crystalline if they wanted to as well.


Some of us argue for the game as a whole, not for greed.

You argue UB to work with the buffs because you want to sell more. Some of us argue to keep it as is in hopes that they won't be used that much, simply because we don't need more stat boosters in the game.



your argument here is flawed by contradicting statements... how is it better for the game as a whole if you want to limit the usefulness or appeal of a buff to a select few?

overall if the buff stops ub from working at all and gives double durability loss to slightly empower 1 item its not appealing to many if any as the slight increase to stats really only helps you in pvp with people of the same level where every point can count, otherwise the cost far outweighs the benefit of the buff in its current state.

#379 fs_oblivion05

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Posted 21 March 2011 - 00:59

your argument here is flawed by contradicting statements... how is it better for the game as a whole if you want to limit the usefulness or appeal of a buff to a select few?


The buff shouldn't exist in the first place. Keeping it less appealing is the next best thing to do other than removing it, that's better for the game, as a whole. I'm not trying to limit the usefulness to a select few at all.

overall if the buff stops ub from working at all and gives double durability loss to slightly empower 1 item its not appealing to many if any as the slight increase to stats really only helps you in pvp with people of the same level where every point can count, otherwise the cost far outweighs the benefit of the buff in its current state.


The cost doesn't matter to a lot of people, mostly. They will still buy it if they need it. There's more to PvP than making sure you benefit more than you have spent. Those people will probably the only ones who will actually buy the buff in its current state.

I don't see why HCS added more stat booster buffs, but I am glad they at least decided to have drawbacks to them. I thought a lot of you whined that hunting was getting too easy? Why would you need more stat boosters? Either HCS should change the buffs to something different, or keep it as is.

#380 shindrak

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Posted 21 March 2011 - 01:13

Cursed ring/rune are a perfect example of how future buffs should be like. Benefits with drawbacks.

+1
Like that sacrifice buff.

Nope its not like sacrific buff :) sacifice just give u mroe xp and less gold instead of buying stamina and get more xp...etc

Cursed rune (Cost 30 stam and alot of gold for repairing and its might dmg ur crystalline set).. this is big cost For Just afew hundred stats ...
So its useless buff as it ! in all aspects hunting ,titans ,pvp...


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