Cleared by someone with severe condition...and 20000 HP?( and it can go higher) LMAO. game breaking me thinks?
maybe but don't forget they also lose important stats.. its the same as some1 goes pure attack and can get 35k+
Posted 20 March 2011 - 05:04
Cleared by someone with severe condition...and 20000 HP?( and it can go higher) LMAO. game breaking me thinks?
Posted 20 March 2011 - 06:46
Posted 20 March 2011 - 09:09
Cursed Rune 0.2% per point stat bonus to your equipped rune. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.
double chance of durability loss --->only ring or all iteam ?
Posted 20 March 2011 - 12:27
Hoof can I make a suggestion, for the Cursed Rune and Ring buffs ~
As it is now, with UB not working with it, no one is going to use it because the stat increase is so small compared to what you lose - can't use Crystalline items, and you lose a ton of gold with no UB
Can it be changed to Unbreakable doesn't work on just that one item alone, you have Cursed Rune on, and UB doesn't work on your Rune but does on your other items.
agreed .. these 2 skills will most likely never get used here in FFS if it removes UB from all items...
It's something we can consider - lets give it a little time though so we can get more feedback
Posted 20 March 2011 - 12:27
Posted 20 March 2011 - 13:25
It's a cursed item, it affects you good and bad. You get increased stats, but you pay for it with durability loss on all items. Cursed items are typically very powerful, but at the same time have their drawbacks. Keep it as it is.Please do not allow Cursed Rune to disable Unbreakable to all items. I can understand Unbreakable doing damage to the rune but not the other 8 items.
Posted 20 March 2011 - 14:06
It's a cursed item, it affects you good and bad. You get increased stats, but you pay for it with durability loss on all items. Cursed items are typically very powerful, but at the same time have their drawbacks. Keep it as it is.Please do not allow Cursed Rune to disable Unbreakable to all items. I can understand Unbreakable doing damage to the rune but not the other 8 items.
Posted 20 March 2011 - 14:21
Posted 20 March 2011 - 17:44
+1Cursed ring/rune are a perfect example of how future buffs should be like. Benefits with drawbacks.
Posted 20 March 2011 - 19:58
It's a cursed item, it affects you good and bad. You get increased stats, but you pay for it with durability loss on all items. Cursed items are typically very powerful, but at the same time have their drawbacks. Keep it as it is.Please do not allow Cursed Rune to disable Unbreakable to all items. I can understand Unbreakable doing damage to the rune but not the other 8 items.
Posted 20 March 2011 - 22:02
Posted 20 March 2011 - 23:03
It's a cursed item, it affects you good and bad. You get increased stats, but you pay for it with durability loss on all items. Cursed items are typically very powerful, but at the same time have their drawbacks. Keep it as it is.Please do not allow Cursed Rune to disable Unbreakable to all items. I can understand Unbreakable doing damage to the rune but not the other 8 items.
I agree. Massive stat increase should have big costs. At least this buff is not like the other HORRIBLE updates - say sealed - that give you a win with no costs.
Posted 20 March 2011 - 23:08
Posted 20 March 2011 - 23:34
Posted 21 March 2011 - 00:02
When I came up with the idea for Cursed Ring and Cursed Rune most people were saying there was too much gold in the game and we needed more gold sinks. Now maybe double durability loss was a little extreme but I think the nullification of the UB buff for having double the effect of the other enchant buffs that are out there doesn't seem too outlandish.
Posted 21 March 2011 - 00:14
When I came up with the idea for Cursed Ring and Cursed Rune most people were saying there was too much gold in the game and we needed more gold sinks. Now maybe double durability loss was a little extreme but I think the nullification of the UB buff for having double the effect of the other enchant buffs that are out there doesn't seem too outlandish.
It won't serve that purpose though, because no one is going to use it for hunting anyway when it nullifies UB
Posted 21 March 2011 - 00:30
the only people who argue different are PvPers, of course they will, the value of UB is a lot lower, and I don't understand the argument anyway, it would mean they could use crystalline if they wanted to as well.
Posted 21 March 2011 - 00:51
the only people who argue different are PvPers, of course they will, the value of UB is a lot lower, and I don't understand the argument anyway, it would mean they could use crystalline if they wanted to as well.
Some of us argue for the game as a whole, not for greed.
You argue UB to work with the buffs because you want to sell more. Some of us argue to keep it as is in hopes that they won't be used that much, simply because we don't need more stat boosters in the game.
Posted 21 March 2011 - 00:59
your argument here is flawed by contradicting statements... how is it better for the game as a whole if you want to limit the usefulness or appeal of a buff to a select few?
overall if the buff stops ub from working at all and gives double durability loss to slightly empower 1 item its not appealing to many if any as the slight increase to stats really only helps you in pvp with people of the same level where every point can count, otherwise the cost far outweighs the benefit of the buff in its current state.
Posted 21 March 2011 - 01:13
Nope its not like sacrific buff+1Cursed ring/rune are a perfect example of how future buffs should be like. Benefits with drawbacks.
Like that sacrifice buff.
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