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Game Update v1.7


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#381 fs_nthnclls

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Posted 21 March 2011 - 02:23

your argument here is flawed by contradicting statements... how is it better for the game as a whole if you want to limit the usefulness or appeal of a buff to a select few?

overall if the buff stops ub from working at all and gives double durability loss to slightly empower 1 item its not appealing to many if any as the slight increase to stats really only helps you in pvp with people of the same level where every point can count, otherwise the cost far outweighs the benefit of the buff in its current state.


HCS should introduce a level 1 weapon with 1000000 attack and 1000000 damage. This will be useful to everybody, and therefore is better for the game as a whole, right?

#382 fs_andypearce

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Posted 21 March 2011 - 02:57

When I came up with the idea for Cursed Ring and Cursed Rune most people were saying there was too much gold in the game and we needed more gold sinks. Now maybe double durability loss was a little extreme but I think the nullification of the UB buff for having double the effect of the other enchant buffs that are out there doesn't seem too outlandish.


It won't serve that purpose though, because no one is going to use it for hunting anyway when it nullifies UB


Hunting ain't the only time you can use buffs, y'know? The only reason you want UB to work with the buffs is because you want to sell more. It's pretty obvious.

No wonder you want people to be able to "afford" the buffs. Make the stam use of the buffs lower, so you can sell them according to that, more sale for you, right? If you want people to afford them so badly, try buffing it out of being nice for a change. ;)


He said when he made the idea, people were saying there was too much gold in the game, so this was assumed to be good for sinking gold, THAT is why I said it won't serve the purpose, no one will want to hunt with this buff on, and you are wrong, it has nothing to do with what I want to sell, I sell enough of what I want, I aint greedy, I want it changed because there isn't one hunting buff at 1000, and there should be at least one.

I wanted the stam use to be lower so more people have access to them, nothing to do with what I sell or don't. Just FYI...they are selling great anyway, so I'm probably making more than I would being lower, but I still want them lower.

#383 fs_andypearce

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Posted 21 March 2011 - 02:58

the only people who argue different are PvPers, of course they will, the value of UB is a lot lower, and I don't understand the argument anyway, it would mean they could use crystalline if they wanted to as well.


Some of us argue for the game as a whole, not for greed.

You argue UB to work with the buffs because you want to sell more. Some of us argue to keep it as is in hopes that they won't be used that much, simply because we don't need more stat boosters in the game.


Again, you say this greed stuff, don't judge me if you don't know me or how I am.

#384 evilbry

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Posted 21 March 2011 - 03:01

I aint greedy, I want it changed because there isn't one hunting buff at 1000, and there should be at least one.

Hate to be 'that guy' again andy. but coordinated attack works quite well as a hunting buff :) and even better as a pvp buff ;)

#385 fs_andypearce

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Posted 21 March 2011 - 03:06

I aint greedy, I want it changed because there isn't one hunting buff at 1000, and there should be at least one.

Hate to be 'that guy' again andy. but coordinated attack works quite well as a hunting buff :) and even better as a pvp buff ;)


Yeah, you're right, I had the mind block on for some reason and forgot how it worked using any set item, not just sets. It is limited though needing a weapon that is part of a set

#386 evilbry

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Posted 21 March 2011 - 03:09

I aint greedy, I want it changed because there isn't one hunting buff at 1000, and there should be at least one.

Hate to be 'that guy' again andy. but coordinated attack works quite well as a hunting buff :) and even better as a pvp buff ;)


Yeah, you're right, I had the mind block on for some reason and forgot how it worked using any set item, not just sets. It is limited though needing a weapon that is part of a set

yup, it's limited, but it encourages people get creative to an extent. It's no win key, but it gives a nice little bonus for a lot less cost than running a low counter attack etc :) I like it for that reason. It's not game breaking and it encourages people to think.

#387 shindrak

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Posted 21 March 2011 - 03:09


your argument here is flawed by contradicting statements... how is it better for the game as a whole if you want to limit the usefulness or appeal of a buff to a select few?

overall if the buff stops ub from working at all and gives double durability loss to slightly empower 1 item its not appealing to many if any as the slight increase to stats really only helps you in pvp with people of the same level where every point can count, otherwise the cost far outweighs the benefit of the buff in its current state.


HCS should introduce a level 1 weapon with 1000000 attack and 1000000 damage. This will be useful to everybody, and therefore is better for the game as a whole, right?

Hes talking about something realistic !

Actully All i see just this afew (low lvl forum players ) always disagree on high lvl stuffs...

#388 fs_regnier7

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Posted 21 March 2011 - 03:10

@ Andy/Oblivion

Maybe have cursed ring and cursed rune reduce effective UB level by 20, while active, and have that reduction stack with both on?


@ Shin

Disagree with them because of flawed logic, not their level. :P

#389 fs_andypearce

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Posted 21 March 2011 - 03:10

yup, it's limited, but it encourages people get creative to an extent. It's no win key, but it gives a nice little bonus for a lot less cost than running a low counter attack etc :) I like it for that reason. It's not game breaking and it encourages people to think.


I agree, I like the buff a lot

#390 fs_andypearce

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Posted 21 March 2011 - 03:11

@ Andy/Oblivion

Maybe have cursed ring and cursed rune reduce effective UB level by 20, while active, and have that reduction stack with both on?


The issue is the Crystalline Reg, which was my problem with it

#391 fs_regnier7

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Posted 21 March 2011 - 03:15

I know, and this would be a compromise, is my thought. Take away the double durability loss and it's just like using UB160, and gives *some* use to the donator pots, when you distil them.

Maybe have the UB reduction be 10 per buff. UB180.

#392 evilbry

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Posted 21 March 2011 - 03:20

if they are going to change the way cursed Ring/Rune work (i.e. restricting the dur loss), then they need to drop the bonus to 0.1% per point to offset the change.

0.2% is a pretty big bonus for an enchant style buff.

#393 shindrak

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Posted 21 March 2011 - 03:27

@ Shin

Disagree with them because of flawed logic, not their level. :P


yea im not talking about lvl ... sometimes lvl 1 player can have a knowledge...
But theres afew players sitting all day in forum replaying and disagree on high lvl stuffs ...
that players saying something like sarcastic... this threads for feeback and suggestions ... :)

#394 shdowdrgn

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Posted 21 March 2011 - 03:45

@ Andy/Oblivion

Maybe have cursed ring and cursed rune reduce effective UB level by 20, while active, and have that reduction stack with both on?


The issue is the Crystalline Reg, which was my problem with it



ok first thing first. i thought everyone begged the cows to get rid of UB200 some time back so that crystal WOULD break. then got mad when distill came out and worked on UB? or is my mind gone here. yes teh buffs do have a cost to them. BUT considering how much of any stat you can find on 1 single item the bonus can be a fair bit. and if it does get used mostly for PVP what is really wrong with that?? do PVPers not deserve some love from the cows to? even tho all the levelers tend to hate us LOL. i personally do a lil of everything. i PVP i level i GVG i might even titan hunt who knows what teh future holds and to be honest i like that there is a price to higher stats you dont want anything game breaking right? well this is not game breaking. it keeps it balanced.. just my opinion

Hate to be 'that guy' again andy. but coordinated attack works quite well as a hunting buff :) and even better as a pvp buff ;)


100% agree here. it is a awesome buff. personally i liked when i thought you had to have *full* sets as that made you think more but it is still awesome and i award the cows on this buff


Sadly, severe condition is not anywhere near the WORST of the bad buffs to come. The game is broken for so many reasons. Sealed, Golden Shield, Mighty Vigor, and Dispel Curse are TOTALLY UNACCEPTABLE. Literally will make either random generators or cheat the game parameters for who wins and loses, which just makes the game frustrating and NOT FUN.

Please, please listen to the established PvPers who are providing warning for the MASSIVE problems to come. Exchanging skill for random win buttons is unacceptable and always will be.


pretty blunt but yes. why make the game a crap shot? it is bad enough that 2% losses tend to seem more like 30% some days lol but this is just taking skill out of it and as stated giving a random win button. If you are going to have a buff that makes it where 1 person in the battle has no buffs or looses DC or something like that then put a cost on the person using it as well.

ok i think i will upset enough people here with this so i will shut up now lmao. this is just my views like it or hate it. :)

#395 fs_andypearce

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Posted 21 March 2011 - 05:25

@ Andy/Oblivion

Maybe have cursed ring and cursed rune reduce effective UB level by 20, while active, and have that reduction stack with both on?


The issue is the Crystalline Reg, which was my problem with it



ok first thing first. i thought everyone begged the cows to get rid of UB200 some time back so that crystal WOULD break. then got mad when distill came out and worked on UB? or is my mind gone here. yes teh buffs do have a cost to them. BUT considering how much of any stat you can find on 1 single item the bonus can be a fair bit. and if it does get used mostly for PVP what is really wrong with that?? do PVPers not deserve some love from the cows to? even tho all the levelers tend to hate us LOL. i personally do a lil of everything. i PVP i level i GVG i might even titan hunt who knows what teh future holds and to be honest i like that there is a price to higher stats you dont want anything game breaking right? well this is not game breaking. it keeps it balanced.. just my opinion


PvPers have plenty of love, 70-80% of the 33 new buffs are solely dedicated to PvP :P

#396 andyvince

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Posted 21 March 2011 - 05:54

Also, why do the level 900+ buffs come in waves of 12 and none of them are linked to a skill tree. They can all be obtained individually without forethought or connection to other buffs. It seems a bit sloppy, like they were just shotgunned onto the trees without rationing or premise.


The tree is not something I've had any input into (frankly, it was not something I had considered at the time. I just wanted new skills and spent time testing them.). I can make suggestions to Hoofmaster on Monday.

Please do. :P I have read thought most of thread I am not surprised to see some players feel some of new skills are not useful and how new skills have unwelcome impact on some aspect of game e.g. making PvP more of coin flip, who can purchase overpowered buffs/pots than PvP abilities. Those shows the facts: It can be hard to add new useful skills on top of exiting skills (that somewhat already cover the exiting needs of the game), but does not make existing skill redundant or having negative impacts on existing part of game. Adding links/dependencies between skills would certainly reduce the needs to keep coming up with new skills. I have seem quite a few of players suggestion this.

i think you should link extrator to extrator 2 so you need to add points to the extrator before using the 2nd.

also ive noticed you havent linked any other skills since level 700? i feel that the skills tree needs a few more links added towards level 800+ skills so then it motivates players to maybe continue adding points to link skills rather than just not using them.


+1 and +1. And, since we're on the subject, I've written a similar post about this earlier, you can read it here. In short, I really think the trees need a good revamp, both in the order of the skills and in creating links/dependencies between skills. At the moment, all the new skills introduced after level 700 were just slapped at the bottom of the trees with no particular order according to strength or dependencies between skills. More details in the link I provided.

P.S. Extractor II CLEARLY needs to have Extractor I as a prereq. I would also link RF with QF :)

I have also mention the idea in http://forum.fallens...hp?f=1&t=101700

While it's still 'Fresh out of Oven' can you please also consider the ideas in this topic http://forum.fallens...01558&p=1136436

#397 fs_regnier7

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Posted 21 March 2011 - 06:14

PvPers have plenty of love, 70-80% of the 33 new buffs are solely dedicated to PvP :P


:x lol

but I don't see the buffs having a considerable drawback for a considerable gain a bad thing. *Maybe* the Drawback is too harsh, I'm not sure, but crystalline stays in the game way too long as is. This is just the cows' way of remedying that, in some fashion. lol

35% to an items stat is pretty damn substantial. lol Considering people buy EW1500 for a fair bit more than they'd buy EW1k, means that the 50% difference to an items stat is worth something.


Not saying they choose the most logical ways. lol..... like Deflect and instead of balancing it's % chance, they add anti-deflect..... definitely not always the most logical. :P

#398 fs_skylock

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Posted 21 March 2011 - 14:22

It's a cursed rune. Shouldn't this make the rune cursed, not the other 8 pieces?

#399 Bleltch

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Posted 21 March 2011 - 14:38

It's a cursed rune. Shouldn't this make the rune cursed, not the other 8 pieces?

The cursed rune curses you as long as you wear it. Be thankful removing the item returns things to normal. Most curses aren't so easily remedied.

#400 Zennaro

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Posted 21 March 2011 - 17:53

With regards to the coordinated buffs I was wondering if the Elemental weapons are considered sets? They all have a high elite hunter...

I would like to see a tracker buff that works in dark realms and keeps areas you have visited with vision on still lighted. That way you can track a whole realm by walking around in it.

Virtually yours,
Zennaro


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