What about common and rare items? The drop rate on common items is horrible, rare is worse.Creature Drop Rates
We have been listening to all your feedback on the forum and have reviewed the creature drop rates. We have now improved the drop rates for many creatures (including the Champions, Elites and Super Elites).
Game Update v1.8
#21
Posted 02 April 2011 - 01:04
#22
Posted 02 April 2011 - 01:05
Hi all,
In this game update, we have fixed the following issues:
Creature Drop Rates
We have been listening to all your feedback on the forum and have reviewed the creature drop rates. We have now improved the drop rates for many creatures (including the Champions, Elites and Super Elites).
Thanks for this Hoof - has been much needed
PvP Ladder Fixes
XP loss and gold theft is now applied anywhere within a PvP Band. A reduction is applied when the target is lower level than the attacker.
PvP Rating is now no longer transferred unless the target player has been active within the last 48 hours.
Now all we need is a cheaper option to "opt-out" of PvP. Every other aspect of the game (other than GvG) has a "you leave me alone, I'll leave you alone" reciprocal agreement - But, whether a player wants to partake in PvP or not, they are forced to, unless they stump up an extortionate amount of fsp's to opt-out.
Please, PLEASE, consider lowering these fees - I think you'll find the majority of players (other than the very vocal PvP'ers in the forums) would appreciate that happening
#23
Posted 02 April 2011 - 01:06
Guys, why have you raised the Super Elite drop rates? Please change this back, no one wanted this raising, some life was put back into Super Elite hunting when the drop rate was lower.
We only raised the drop rates that were extremely low. Basically we applied a baseline to the drop rates for each of the creature type.
#24
Posted 02 April 2011 - 01:07
What about common and rare items? The drop rate on common items is horrible, rare is worse.
Creature Drop Rates
We have been listening to all your feedback on the forum and have reviewed the creature drop rates. We have now improved the drop rates for many creatures (including the Champions, Elites and Super Elites).
We've improved all the drop rates that were horrible before the update
#25
fs_andypearce
Posted 02 April 2011 - 01:07
Guys, why have you raised the Super Elite drop rates? Please change this back, no one wanted this raising, some life was put back into Super Elite hunting when the drop rate was lower.
We only raised the drop rates that were extremely low. Basically we applied a baseline to the drop rates for each of the creature type.
They didn't need to be Hoof, it started to add value to some items, and it was great when you got a drop, and how come you didn't raise the Common item drop rate?
Edit, I see you just wrote you did
#26
Posted 02 April 2011 - 01:10
Someone 750 hits a level 799 and take 10% xp.. they hit back... and take a lower %? oO negative modifier should work based on a 10 level gap Above AND below ones VL.
The reduction is relative to the difference in level, so the less of a difference, the less of a reduction.
Please give it a try and give us your feedback
Ok...
Level 736 (7 levels below me) with 50% Protection enhancement:
XXXX lost 1281541 experience.
XXXX lost 146923 gold of which Kjeften stole 110193 gold
Kjeften gained PvP rating of 23.
Level 700 (43 levels below me) with 30% Protection enhancement:
YYYY lost 196318 experience.
YYYY lost 194 gold of which Kjeften stole 146 gold
Kjeften gained PvP rating of 23.
Kjeften gained 10 PvP Prestige.
O.O
those are both 100 stams
#27
Posted 02 April 2011 - 01:12
#28
Posted 02 April 2011 - 01:17
Thank you. Everything sounds perfect, except for the bold sentence, which makes no sense at all.
XP loss and gold theft is now applied anywhere within a PvP Band. A reduction is applied when the target is lower level than the attacker.
PvP Rating is now no longer transferred unless the target player has been active within the last 48 hours.
Players under level 25 can no longer attack or be attacked by other players (Excludes Bounties and Guild Conflicts).
Someone 750 hits a level 799 and take 10% xp.. they hit back... and take a lower %? oO negative modifier should work based on a 10 level range Above AND below ones VL. ( but kept inside the brackets 50 level range) ie:a level 751 takes the full xp rating from anyone 750 - 761.. and everything else is modified.
Been talking to Hoof and this should be sorted soon
#29
Posted 02 April 2011 - 01:18
What happened to the reduction in rating transfer outside the +-10 range that was in place?
Someone 750 hits a level 799 and take 10% xp.. they hit back... and take a lower %? oO negative modifier should work based on a 10 level gap Above AND below ones VL.
The reduction is relative to the difference in level, so the less of a difference, the less of a reduction.
Please give it a try and give us your feedback
Ok...
Level 736 (7 levels below me) with 50% Protection enhancement:
XXXX lost 1281541 experience.
XXXX lost 146923 gold of which Kjeften stole 110193 gold
Kjeften gained PvP rating of 23.
Level 700 (43 levels below me) with 30% Protection enhancement:
YYYY lost 196318 experience.
YYYY lost 194 gold of which Kjeften stole 146 gold
Kjeften gained PvP rating of 23.
Kjeften gained 10 PvP Prestige.
O.O
those are both 100 stams
#30
Posted 02 April 2011 - 01:20
PvP Ladder Fixes
XP loss and gold theft is now applied anywhere within a PvP Band. Gold stolen, xp loss and PvP Rating transfers will be reduced based on the level difference (whether higher or lower).
- Hoof
#31
fs_scrogger
Posted 02 April 2011 - 01:21
Please note the following change to the PvP Ladder fix...
PvP Ladder Fixes
XP loss and gold theft is now applied anywhere within a PvP Band. Gold stolen, xp loss and PvP Rating transfers will be reduced based on the level difference (whether higher or lower).
- Hoof
Love it! Made my night:)
#32
Posted 02 April 2011 - 01:22
What happened to the reduction in rating transfer outside the +-10 range that was in place?
The PvP Rating transferred is reduced based on the level difference.
#33
fs_andypearce
Posted 02 April 2011 - 01:23
#34
Posted 02 April 2011 - 01:23
Nope, look at my post, its not.What happened to the reduction in rating transfer outside the +-10 range that was in place?
That is still there...
#35
Posted 02 April 2011 - 01:24
Looking forward to testing out the new drop rates and thank you so much for all of the great work. Just curious, were any drop rates raised for creatures in the Scavenging Caves? Thanks.
They were indeed
#36
Posted 02 April 2011 - 01:25
Please note the following change to the PvP Ladder fix...
PvP Ladder Fixes
XP loss and gold theft is now applied anywhere within a PvP Band. Gold stolen, xp loss and PvP Rating transfers will be reduced based on the level difference (whether higher or lower).
- Hoof
Love it! Made my night:)
Thank you hoof, balances it for every one in a bracket
#37
Posted 02 April 2011 - 01:25
Methinks there are going to be a lot of people not happy with xp loss throughout the band...
Just means us levelers need to wear an offline set. Then you can hope people wont hit you. + just dont hold much gold... most wont go at you if u dont hold much gold
#38
fs_scrogger
Posted 02 April 2011 - 01:26
Methinks there are going to be a lot of people not happy with xp loss throughout the band...
This is actually a solution to a huge problem of people being targeted within a +-10 range, Now hitting outside of your +-10 can be worth it so the target base is larger. Additionally this will stomp out all those wannabe PvPers who are afraid of XP loss which is a huge plus!
#39
Posted 02 April 2011 - 01:27
PvP Rating is now no longer transferred unless the target player has been active within the last 48 hours.
I love this. Great, great fix.
#40
Posted 02 April 2011 - 01:27
Nope, look at my post, its not.What happened to the reduction in rating transfer outside the +-10 range that was in place?
That is still there...
We've increased the reduction percentage that is applied to PvP Rating. Please try it out now and let us know what you think
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