0 durability items for inv
#1
fs_cobra7781
Posted 04 April 2011 - 10:49
#2
fs_dougmines
Posted 04 April 2011 - 11:01
#3
Posted 04 April 2011 - 11:02
#4
Posted 04 April 2011 - 11:06
The problem here is that the other item you already had in your backpack was "first" in list for being used in inventing, you should have put it in the AH, then made sure the 0 dur would be used for the invention.
I have had this problem before with Perfect FFed gear too.
#5
fs_dougmines
Posted 04 April 2011 - 11:08
#6
fs_cobra7781
Posted 04 April 2011 - 11:08
#7
Posted 04 April 2011 - 11:12
from the page inventing an item requiring LE items.thats a flaw on thier end though Luppo and they should correct it. The order shouldn't matter
Note that required items (if any) must not be guild locked. Also if you are using an item - it will lose any forging/crafting levels applied to it (note that non-forged items will be used first).
The 0 dur is something interesting, it's _possible_ it may look for items with dur first. *shrugs*. I have always made sure I have items with 1 forge more than the item I want to use and the above bolded information has always held true. Have invented many items.
#8
Posted 04 April 2011 - 11:21
It was with a Svanhildas, Nolands or Averills invent probably, but not sure which of the 3 anymore :S
Was long time ago, since then i always list the items i want to use last in AH to avoid it, lol
#9
fs_dougmines
Posted 04 April 2011 - 11:22
#10
Posted 04 April 2011 - 11:33
#11
fs_cobra7781
Posted 04 April 2011 - 11:37
#12
Posted 04 April 2011 - 11:49
Durability doesnt matter..a component..is a component.
#13
fs_cobra7781
Posted 04 April 2011 - 11:53
#14
Posted 04 April 2011 - 11:57
but if we have 2 items in our bp should it really make a diference no it shouldn't simple
When you invent something,for which you have multiple's of the same component( ie: a peice of gear) ONLY hold the item in your BP you want to use. It's not that hard a concept.It's how i always invent things.
#15
Posted 04 April 2011 - 12:07
#16
fs_cobra7781
Posted 04 April 2011 - 12:17
I do the same, Mae. List the items you don't want used in the AH at 999 fsp. Invent, consuming the items you DO want to be used. Then cancel the auctions. That way you remove any doubt or chance. Not that hard a concept, really.
we should have to take away any doubt as there should be something in place fall all players
#17
Posted 04 April 2011 - 12:20
#18
Posted 04 April 2011 - 13:00
It works as described ... prioritises lowly forged items. After that there are no promises as to what gets consumed.we should have to take away any doubt as there should be something in place fall all players
#19
fs_dougmines
Posted 04 April 2011 - 13:07
#20
Posted 04 April 2011 - 13:12
and I, the poor smuck who might invent 2 or 3 times a year at best, how in Gods name am I supposed to know how this is done before loosing my items, and if thats the cost of learning, why should it be that way??Can you show me something by the cow which fully outlines all the oddities with inventing??If so, please forward that link to me in game. If no such all encompassing outline exists, then this is something that needs corrected. It should not be something you have to acquire over time like a passenger forced to fly by the seat of their pants if the pilot passed out.
*hug* Many things in this game are learned via trial and error..and not spelled out for us.
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