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0 durability items for inv


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#1 fs_cobra7781

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Posted 04 April 2011 - 10:49

Hi all i was told by HCS that u cant use a 0 durability item for inventing after i got one and was going to use it to invent when i invented the item it took away my full dur item but i know for a fact that a 0 durability item can be used for inventing and i would just like others to state here also that the have infact used 0 dur items to invent thanks

#2 fs_dougmines

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Posted 04 April 2011 - 11:01

I did indeed, I used a 0 durability polar spine necklace in the inventing of an iron spine rune, worked perfectly and I suffered no durability loss as a result of it. If that's not the case where you're concerned then they definitely nerfed it somehow. They need to fix it

#3 Anemie

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Posted 04 April 2011 - 11:02

Yeap-0 dura item can be used for inventing --last one I used was spine rune with 0 dura...Inv 2 didn't kick in though...

#4 Lupp0

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Posted 04 April 2011 - 11:06

I invented a Armor of Misfortune with a 0 dur Octo Spine Shield.
The problem here is that the other item you already had in your backpack was "first" in list for being used in inventing, you should have put it in the AH, then made sure the 0 dur would be used for the invention.
I have had this problem before with Perfect FFed gear too.

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#5 fs_dougmines

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Posted 04 April 2011 - 11:08

thats a flaw on thier end though Luppo and they should correct it. The order shouldn't matter

#6 fs_cobra7781

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Posted 04 April 2011 - 11:08

there is nothing to state which one will be taken 1st mate if u have a per item in ur bp and an exc item it takes the exc item all the time so why would u think any different if the 0 dur item can be used for inventing which it can then it should take this item 1st if not then they should make it so they cant be used.

#7 evilbry

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Posted 04 April 2011 - 11:12

thats a flaw on thier end though Luppo and they should correct it. The order shouldn't matter

from the page inventing an item requiring LE items.

Note that required items (if any) must not be guild locked. Also if you are using an item - it will lose any forging/crafting levels applied to it (note that non-forged items will be used first).

The 0 dur is something interesting, it's _possible_ it may look for items with dur first. *shrugs*. I have always made sure I have items with 1 forge more than the item I want to use and the above bolded information has always held true. Have invented many items.

#8 Lupp0

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Posted 04 April 2011 - 11:21

Hmm, well i am not sure again with what invent it was, but im 100% sure this has happend.
It was with a Svanhildas, Nolands or Averills invent probably, but not sure which of the 3 anymore :S
Was long time ago, since then i always list the items i want to use last in AH to avoid it, lol

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#9 fs_dougmines

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Posted 04 April 2011 - 11:22

Thats sheer nonsense, none of this gear amounts to more then a few bytes of data, and to penalize someone for having 2 items, 1 with durability, and one without, by destroying the good one and leaving the one which was useless for anything but inventing is insanity. If HCS failed to specify this is how it would work, and judging by Xakano's initial responses even they were unaware, then it is only right to return that item to the inventor.

#10 Lupp0

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Posted 04 April 2011 - 11:33

In my case it was a matter of only a few fsp, and i cannot even remember with what invent, but for items that hold these kind of value's a refund would be suitable yes..

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#11 fs_cobra7781

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Posted 04 April 2011 - 11:37

thanks for the response guys and as a player i would like this resolved so it doesnt happen to any1 else

#12 Maehdros

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Posted 04 April 2011 - 11:49

So, this is the first time someone has realized that 0 dura items can be used? ( i've done it when they first introduced the new spine items) Oo IF you DON'T want a good item used as a component...DON'T have it in your BP. simple ;)


Durability doesnt matter..a component..is a component.

#13 fs_cobra7781

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Posted 04 April 2011 - 11:53

but if we have 2 items in our bp should it really make a diference no it shouldn't simple :)

#14 Maehdros

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Posted 04 April 2011 - 11:57

but if we have 2 items in our bp should it really make a diference no it shouldn't simple :)


When you invent something,for which you have multiple's of the same component( ie: a peice of gear) ONLY hold the item in your BP you want to use. It's not that hard a concept.It's how i always invent things.

#15 SaveMeGrim

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Posted 04 April 2011 - 12:07

I do the same, Mae. List the items you don't want used in the AH at 999 fsp. Invent, consuming the items you DO want to be used. Then cancel the auctions. That way you remove any doubt or chance. Not that hard a concept, really.

#16 fs_cobra7781

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Posted 04 April 2011 - 12:17

so if a new player joins FS and decides to buy fsp and buys himself a blue spine set and then decides he wants the new level 10 set and buys a blue spine pair of gloves to make them but it has 0 dur and he invents them and it takes away his full dur pair we can just turn round and say hard luck mate this is what u should of done.

I do the same, Mae. List the items you don't want used in the AH at 999 fsp. Invent, consuming the items you DO want to be used. Then cancel the auctions. That way you remove any doubt or chance. Not that hard a concept, really.

we should have to take away any doubt as there should be something in place fall all players

#17 doogonzee

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Posted 04 April 2011 - 12:20

There should be a warning that inventing may consume random item of the same type, or to make inventing use the item with less durability first..

#18 SaveMeGrim

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Posted 04 April 2011 - 13:00

we should have to take away any doubt as there should be something in place fall all players

It works as described ... prioritises lowly forged items. After that there are no promises as to what gets consumed.

#19 fs_dougmines

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Posted 04 April 2011 - 13:07

and I, the poor smuck who might invent 2 or 3 times a year at best, how in Gods name am I supposed to know how this is done before loosing my items, and if thats the cost of learning, why should it be that way??Can you show me something by the cow which fully outlines all the oddities with inventing??If so, please forward that link to me in game. If no such all encompassing outline exists, then this is something that needs corrected. It should not be something you have to acquire over time like a passenger forced to fly by the seat of their pants if the pilot passed out.

#20 Maehdros

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Posted 04 April 2011 - 13:12

and I, the poor smuck who might invent 2 or 3 times a year at best, how in Gods name am I supposed to know how this is done before loosing my items, and if thats the cost of learning, why should it be that way??Can you show me something by the cow which fully outlines all the oddities with inventing??If so, please forward that link to me in game. If no such all encompassing outline exists, then this is something that needs corrected. It should not be something you have to acquire over time like a passenger forced to fly by the seat of their pants if the pilot passed out.



*hug* Many things in this game are learned via trial and error..and not spelled out for us. ;) It happens. People learn from it,and it doesnt happen again. ( most people learn from it anyways)


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