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0 durability items for inv


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#21 fs_cobra7781

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Posted 04 April 2011 - 13:19

should they have to learn at a cost of fsp to them no.

if i donated and was given double fsp by mistake do u think HCS would let me keep the fsp from there mistake and learn there lesson for next time i doubt it.

#22 fs_dougmines

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Posted 04 April 2011 - 14:00

and I, the poor smuck who might invent 2 or 3 times a year at best, how in Gods name am I supposed to know how this is done before loosing my items, and if thats the cost of learning, why should it be that way??Can you show me something by the cow which fully outlines all the oddities with inventing??If so, please forward that link to me in game. If no such all encompassing outline exists, then this is something that needs corrected. It should not be something you have to acquire over time like a passenger forced to fly by the seat of their pants if the pilot passed out.



*hug* Many things in this game are learned via trial and error..and not spelled out for us. ;) It happens. People learn from it,and it doesnt happen again. ( most people learn from it anyways)


Here again I have to point out, if this were some beta version of a game I could see that, but it's not. players have been inventing since the game began and if this was a known as everyone seems to be stating, then why on earth haven't they addressed it in game instead of leaving it to the player to discover at their own expense??I can't see how anyone could feel this type of thing is justifiable

#23 SaveMeGrim

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Posted 04 April 2011 - 14:49

and I, the poor smuck who might invent 2 or 3 times a year at best, how in Gods name am I supposed to know how this is done before loosing my items, and if thats the cost of learning, why should it be that way??Can you show me something by the cow which fully outlines all the oddities with inventing??If so, please forward that link to me in game. If no such all encompassing outline exists, then this is something that needs corrected. It should not be something you have to acquire over time like a passenger forced to fly by the seat of their pants if the pilot passed out.



*hug* Many things in this game are learned via trial and error..and not spelled out for us. ;) It happens. People learn from it,and it doesnt happen again. ( most people learn from it anyways)


Here again I have to point out, if this were some beta version of a game I could see that, but it's not. players have been inventing since the game began and if this was a known as everyone seems to be stating, then why on earth haven't they addressed it in game instead of leaving it to the player to discover at their own expense??I can't see how anyone could feel this type of thing is justifiable


Items of the same level are listed in the order they were added to your BP. There should be no surprise that the first one in your backpack is the first to be used. Honestly, this is the most obvious way that it should work.

#24 Removed19110

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Posted 04 April 2011 - 20:26

Items of the same level are listed in the order they were added to your BP. There should be no surprise that the first one in your backpack is the first to be used. Honestly, this is the most obvious way that it should work.


if the backpack item order matters then people should be able to easily control the order so they culd manage their inventions. Setting costly traps is bad design for a game like this.

#25 hades8840

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Posted 04 April 2011 - 23:19

is common sense u have multiple items that are used in inventing and you dont want a certain piece used list it in ur ah if its in ur bp then its fair game ..its a game it doesnt use common sense to pick a item thinking to itself that one has more value best not use it thats where you come in..

#26 fs_cobra7781

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Posted 05 April 2011 - 07:40

yeah it might be common sense but i have invented before with more than 1 item in my bp and never had this problem before so why would i worry now and u are all looking at this the wrong way i am trying to point out a flaw which it is if a level 25 or so done something like this after making a donation he would be very happy but he is a noob and complained to HCS there is no where to tell him he should have put the other in the AH just incase is there.

no there isnt am trying to get them to change this so it doesnt happen to any other player am used to getting no help from HCS even when its a fault of there own they are only intrested in one thing and thats how much u donate and am sorry but thats what this game has come to now.

#27 Sustortias

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Posted 05 April 2011 - 08:42

I agree misunderstanding easily happens with some things in game.

My first thoughts as a naive player about 'non repairable' items were that they would never need repairing ever!

So seemed to me that by that very definition ie 'non repairable', they would be everlasting.

Seemed logical at the time ^^

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