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Game Update v1.871


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#81 Scoops1972

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Posted 03 May 2011 - 18:09

Relic day at least once a week now lol

But seriously this update is almost as bad as the find item fiasco.. but I don't think you all really care anymore...


Yup...this game is really taking a turn for the worst for me lately..


They run a Double XP event for everyone above level 900, even after 'feedback' advising them against it, and then feel the relics are too powerful? LMAO :mrgreen:

#82 Hoofmaster

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Posted 03 May 2011 - 18:10

You feel we should exclude the 'gain' stats (or cap them at +2)?

Definitely! 8)
Stam gain and XP gain bonuses have quite an impact. A bonus on stats of a few percent is nice, but a stam bonus of more than 2 is simply overpowered.
Essentially a high stam gain bonus will make the 6 relics that have stamina gain a lot more powerful and it will probably end up being divided among the 6 biggest guild in agreements between them, while other guilds are unable to take them from them (let alone have any chance of holding them).


We've now changed it so the 'gain' bonuses double instead of triple. Also we have tweaked the upkeep costs down.

#83 fs_andypearce

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Posted 03 May 2011 - 18:11

Relic day at least once a week now lol

But seriously this update is almost as bad as the find item fiasco.. but I don't think you all really care anymore...


Yup...this game is really taking a turn for the worst for me lately..


They run a Double XP event for everyone above level 900, even after 'feedback' advising them against it, and then feel the relics are too powerful? LMAO :mrgreen:


lol...pretty much what I was thinking, it's ridiculous

#84 fs_andypearce

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Posted 03 May 2011 - 18:12

you guys don't like losing 10% of your stats...I understand...you don't like paying for relic bonus's to stats...hmm what was it you guys told me


Don't care to be honest, we don't even have 20%

#85 dowuones

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Posted 03 May 2011 - 18:15

We've now changed it so the 'gain' bonuses double instead of triple. Also we have tweaked the upkeep costs down.


Upkeep should also be related to the number of relics you hold, not only number of members:
1st relic very low, 2nd relic upkeep a bit higher, 3rd high. 4th a huge cost

#86 Kedyn

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Posted 03 May 2011 - 18:16


We've now changed it so the 'gain' bonuses double instead of triple. Also we have tweaked the upkeep costs down.


Upkeep should also be related to the number of relics you hold, not only number of members:
1st relic very low, 2nd relic upkeep a bit higher, 3rd high. 4th a huge cost


I think this could definitely be utilized and would make sense. Would help both large and small guilds alike.

#87 Savanc

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Posted 03 May 2011 - 18:17

17:55 03/May/2011
[ Report | Ignore ] Jinks says: I like your idea in the forum 5% max stats, so 2 relics needed to get 10% bonus, only +2 on stam gain like before, but i cant +1 it because i cant get into the forum and clearing cookies and restarting doesnt work :( [ Reply | Trade | ST | Buff ]

+1 on all parts except not being able to log in 8)

#88 delver

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Posted 03 May 2011 - 18:17

You feel we should exclude the 'gain' stats (or cap them at +2)?

Definitely! 8)
Stam gain and XP gain bonuses have quite an impact. A bonus on stats of a few percent is nice, but a stam bonus of more than 2 is simply overpowered.
Essentially a high stam gain bonus will make the 6 relics that have stamina gain a lot more powerful and it will probably end up being divided among the 6 biggest guild in agreements between them, while other guilds are unable to take them from them (let alone have any chance of holding them).


We've now changed it so the 'gain' bonuses double instead of triple. Also we have tweaked the upkeep costs down.


I think gain bonus should be restricted to items alone. Relics are way too overpowered with gain bonus and give high level players way too much advantage. Away with gain bonus!

#89 shindrak

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Posted 03 May 2011 - 18:17

While on the subject.Can undefended relics lose their empowerment?I think they should. Too many guilds leaving relics undefended, an making deals etc.


Undefended relics already lose their empowerment.



I dont agree for this ... small guild might want to try move to hunt titans ...

#90 fs_andypearce

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Posted 03 May 2011 - 18:18

I think gain bonus should be restricted to items alone. Relics are way too overpowered with gain bonus and give high level players way too much advantage. Away with gain bonus!


I agree to be honest, they said they want to make it fairer to other guilds, but then give huge advantage to higher guilds who will empower and keep them

#91 Windbattle

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Posted 03 May 2011 - 18:19

Seems empowerment affects stam gain? Despair gives +3 stamina, is that right?


Yes :)


Let the fighting commence. There will be many wars over these now.

#92 Hoofmaster

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Posted 03 May 2011 - 18:19

While on the subject.Can undefended relics lose their empowerment?I think they should. Too many guilds leaving relics undefended, an making deals etc.


Undefended relics already lose their empowerment.


No, they stay empowered until someone dares to take it ?


I meant they lose their empowerment when someone captures it (when it is undefended) :)

#93 Hoofmaster

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Posted 03 May 2011 - 18:21

Please try to keep any feedback constructive.

#94 Windbattle

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Posted 03 May 2011 - 18:22

that was constructive, you just didn't like the response. Referring to a post that no longer exists.

#95 Woulfe

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Posted 03 May 2011 - 18:23

The biggest change that i can see is that some of the power levelers will be leaving guilds that had the 20% bonus. The only reason they are in the top guilds is so they can reach EOC faster. Now smaller guilds will have the same assets and a better chance to recruit some of these levelers. I think its a great improvement to the game

#96 Maehdros

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Posted 03 May 2011 - 18:23

I meant they lose their empowerment when someone captures it (when it is undefended) :)



Yes, and I mean that if an empowered relic has NO one on it..it should lose empowerment. If a guild wants the bonus.. at least have 1 player sit on it.

#97 Saxon

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Posted 03 May 2011 - 18:23

5% please Hoof...make Relics still useful...:/ I think 5% is a perfect number, you still need 2 empowered to get the max bonus.


This is exactly what is should be. Hoof please make it happen. This benefits all guilds big and small as 1 relic empowered gives enough benefit to a small guild and 2 x relics = a full 10% bonus, which is already half what we used to have.

#98 Savanc

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Posted 03 May 2011 - 18:24



I think gain bonus should be restricted to items alone. Relics are way too overpowered with gain bonus and give high level players way too much advantage. Away with gain bonus!


I agree to be honest, they said they want to make it fairer to other guilds, but then give huge advantage to higher guilds who will empower and keep them

The idea behind it might be that the relics with stam gain are more valuable so they will be taken more often.
This however is not the case, because large guilds just sit on them and make agreements to not capture relics from the other big guilds, thereby making it sheer impossible to lose those relics.

I'm not a fan of stam gain on relics either. Stat bonuses are enough of a bonus to make it worthwhile to take and defend relics. 8)

#99 fs_andypearce

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Posted 03 May 2011 - 18:24

Please try to keep any feedback constructive.


I thought it was constructive to be honest, you just didn't like what he had to say.

You are listening to minorities, the major feedback (I.E. in game polls), you ignore, but go off small feedback on the forum when the biggest part of the game doesn't even access it

#100 fs_andypearce

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Posted 03 May 2011 - 18:25

The biggest change that i can see is that some of the power levelers will be leaving guilds that had the 20% bonus. The only reason they are in the top guilds is so they can reach EOC faster. Now smaller guilds will have the same assets and a better chance to recruit some of these levelers. I think its a great improvement to the game


Mad as it sounds, the majority are not in those guilds for the 20% bonus ;)


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