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Game Update v1.871


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#121 yodamus

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Posted 03 May 2011 - 18:36

Well, ( and bare in mind I am *not* familiar with how relics work) if you want to give the smaller guilds a more equal access so to speak, why not simply distribute the ability to hold particular relics by guild size and/or ranking?? Then evenly distribute those restrictions over the entire set of relics?? That way even the fighting over holding the relic stays somewhat fair (or at least more fair than it is now?)

Is there also a restriction on how many can be held? Then lower the number allowed??

Just ideas.....



+1000

#122 spons369

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Posted 03 May 2011 - 18:37

You feel we should exclude the 'gain' stats (or cap them at +2)?

Definitely! 8)
Stam gain and XP gain bonuses have quite an impact. A bonus on stats of a few percent is nice, but a stam bonus of more than 2 is simply overpowered.
Essentially a high stam gain bonus will make the 6 relics that have stamina gain a lot more powerful and it will probably end up being divided among the 6 biggest guild in agreements between them, while other guilds are unable to take them from them (let alone have any chance of holding them).


We've now changed it so the 'gain' bonuses double instead of triple. Also we have tweaked the upkeep costs down.



I see you tweaked the cost. Now its at 625g/H for each member. In our case 50X625= 31250/HX24 = 750K for 24H. Have to remember that cost gets added on the other upkeep costs we have. Will be like 2,8 - 3 Mill daily. No way we can cover this cost daily. Still need to be tweaked more.

For the lower lvl players that see this as a good update clearly have no idea how it is to level up as higher lvl players. Maybe will find out soon or later but higher lvl players need those relic bonusess to have a good hunt. Not talking about 20% but for 1 relic it should be at least 5% or i don't see many guild empowering relics anymore. Gold sink will be even whorse then its allready is cause we will be saving more as we don't see any use in empowering relics anymore.

#123 myakka

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Posted 03 May 2011 - 18:37

5% per relic is easier math... someone out there's gotta like it just for that

#124 fs_andypearce

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Posted 03 May 2011 - 18:39

Need much more feedback to change it to 5% Hoof? The vast majority is saying it here

#125 ThunDar

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Posted 03 May 2011 - 18:40

5% per relic is easier math... someone out there's gotta like it just for that


LMAO +1

#126 YouNoSeeMe

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Posted 03 May 2011 - 18:40

keep it at 3%

11ilrurjpg_zps06178485.png


#127 Leos3000

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Posted 03 May 2011 - 18:41

Hoof if you really were trying to make this more fair? It is far from it...
With a new relic each content may guilds were starting to have empowered relics all across the game.

Now it will be VERY FEW who have the max and many who DON’T

IF you want this to be fair

1. Guild can only empower 1 RELIC

2. They can still capture up to 6
3. Empower up to level 1-10
4. Costs dependent on size and level of empowerment

#128 Kedyn

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Posted 03 May 2011 - 18:43

I see you tweaked the cost. Now its at 625g/H for each member. In our case 50X625= 31250/HX24 = 750K for 24H. Have to remember that cost gets added on the other upkeep costs we have. Will be like 2,8 - 3 Mill daily. No way we can cover this cost daily. Still need to be tweaked more.

For the lower lvl players that see this as a good update clearly have no idea how it is to level up as higher lvl players. Maybe will find out soon or later but higher lvl players need those relic bonusess to have a good hunt. Not talking about 20% but for 1 relic it should be at least 5% or i don't see many guild empowering relics anymore. Gold sink will be even whorse then its allready is cause we will be saving more as we don't see any use in empowering relics anymore.


I must say Spons that I know I haven't hit the newer content just yet, but I can agree to a first relic at 5% and possibly have a 2nd relic for 3% max and a third relic at 2% for the complete 10% bonus. Costs should be dependent on how many relics are held. The more relics a guild holds or is willing to hold, the more expensive it should get.

Even though 20%'s won't be around, I think people will be able to adapt to the game. Maybe they won't be able to 1-hit (would be an advantage then for those at EoC who had the 20% relics when they were around), but I honestly feel that this is a step for the betterment of the game.

I will agree that upkeep costs do seem a bit high, but even for a 50 member guild, a 10-15k/hr for 3-5% bonus to multiple stats I don't think is asking too much. Cost should be a little lower for the first relic empowered, but it should still make people debate whether that relic is really necessary, and if it is, then make them have to pay something for it.

#129 myakka

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Posted 03 May 2011 - 18:46

Need much more feedback to change it to 5% Hoof? The vast majority is saying it here


Sorry, but all the players posting in this thread do not come close to being a majority of the FS community... at most it is a majority of those who have the time and inclination to post who are being counted atm.

#130 fs_ldudearino

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Posted 03 May 2011 - 18:46

IF you want this to be fair

1. Guild can only empower 1 RELIC

2. They can still capture up to 6
3. Empower up to level 1-10
4. Costs dependent on size and level of empowerment


I agree except with number 2. If you limit the number that a guild can capture there will be more for the smaller guilds

#131 Scathian

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Posted 03 May 2011 - 18:48

I see you tweaked the cost. Now its at 625g/H for each member. In our case 50X625= 31250/HX24 = 750K for 24H. Have to remember that cost gets added on the other upkeep costs we have. Will be like 2,8 - 3 Mill daily. No way we can cover this cost daily. Still need to be tweaked more.

For the lower lvl players that see this as a good update clearly have no idea how it is to level up as higher lvl players. Maybe will find out soon or later but higher lvl players need those relic bonusess to have a good hunt. Not talking about 20% but for 1 relic it should be at least 5% or i don't see many guild empowering relics anymore. Gold sink will be even whorse then its allready is cause we will be saving more as we don't see any use in empowering relics anymore.



Hang on, you NEED the relics to hunt? I have guild mates who have leveled past 800 who don't have relics and still do fine. I have seen plenty of threads complaining about how easy the creatures are up there. Well, now they maybe have gotten a little tougher. There is no way at all that you need relics to 'have a good hunt'.

#132 fs_andypearce

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Posted 03 May 2011 - 18:49

Need much more feedback to change it to 5% Hoof? The vast majority is saying it here


Sorry, but all the players posting in this thread do not come close to being a majority of the FS community... at most it is a majority of those who have the time and inclination to post who are being counted atm.


Exactly what I said earlier, but unfortunately they choose to listen to the few who post here, rather than the game majority in the game polls.

#133 Removed22342

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Posted 03 May 2011 - 18:50



I see you tweaked the cost. Now its at 625g/H for each member. In our case 50X625= 31250/HX24 = 750K for 24H. Have to remember that cost gets added on the other upkeep costs we have. Will be like 2,8 - 3 Mill daily. No way we can cover this cost daily. Still need to be tweaked more.

For the lower lvl players that see this as a good update clearly have no idea how it is to level up as higher lvl players. Maybe will find out soon or later but higher lvl players need those relic bonusess to have a good hunt. Not talking about 20% but for 1 relic it should be at least 5% or i don't see many guild empowering relics anymore. Gold sink will be even whorse then its allready is cause we will be saving more as we don't see any use in empowering relics anymore.



Hang on, you NEED the relics to hunt? I have guild mates who have leveled past 800 who don't have relics and still do fine. I have seen plenty of threads complaining about how easy the creatures are up there. Well, now they maybe have gotten a little tougher. There is no way at all that you need relics to 'have a good hunt'.


Lot of things are affected by stats of your character, hunting is a small part of it. PvP, titans, SE etc etc are all things that benefits from boost in stats.

#134 Odinsson

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Posted 03 May 2011 - 18:56

Relics giving 3% is not really that good for empowering. Guilds will be able to take 3 relics without empowering them to get this. you should up it to 5% with 10% being max.

#135 yodamus

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Posted 03 May 2011 - 18:57



I see you tweaked the cost. Now its at 625g/H for each member. In our case 50X625= 31250/HX24 = 750K for 24H. Have to remember that cost gets added on the other upkeep costs we have. Will be like 2,8 - 3 Mill daily. No way we can cover this cost daily. Still need to be tweaked more.

For the lower lvl players that see this as a good update clearly have no idea how it is to level up as higher lvl players. Maybe will find out soon or later but higher lvl players need those relic bonusess to have a good hunt. Not talking about 20% but for 1 relic it should be at least 5% or i don't see many guild empowering relics anymore. Gold sink will be even whorse then its allready is cause we will be saving more as we don't see any use in empowering relics anymore.



Hang on, you NEED the relics to hunt? I have guild mates who have leveled past 800 who don't have relics and still do fine. I have seen plenty of threads complaining about how easy the creatures are up there. Well, now they maybe have gotten a little tougher. There is no way at all that you need relics to 'have a good hunt'.



+1...relics are not needed to hunt..unless of course you just gotta have that auto-win button and dislike a challenge....challenges= more fun..

#136 Scathian

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Posted 03 May 2011 - 18:59



I see you tweaked the cost. Now its at 625g/H for each member. In our case 50X625= 31250/HX24 = 750K for 24H. Have to remember that cost gets added on the other upkeep costs we have. Will be like 2,8 - 3 Mill daily. No way we can cover this cost daily. Still need to be tweaked more.

For the lower lvl players that see this as a good update clearly have no idea how it is to level up as higher lvl players. Maybe will find out soon or later but higher lvl players need those relic bonusess to have a good hunt. Not talking about 20% but for 1 relic it should be at least 5% or i don't see many guild empowering relics anymore. Gold sink will be even whorse then its allready is cause we will be saving more as we don't see any use in empowering relics anymore.



Hang on, you NEED the relics to hunt? I have guild mates who have leveled past 800 who don't have relics and still do fine. I have seen plenty of threads complaining about how easy the creatures are up there. Well, now they maybe have gotten a little tougher. There is no way at all that you need relics to 'have a good hunt'.


Lot of things are affected by stats of your character, hunting is a small part of it. PvP, titans, SE etc etc are all things that benefits from boost in stats.


...and? That still doesn't excuse the fact that he, and a lot of other people, have apparently become dependent on the relics. People are complaining when things are easy, and then when they aren't so easy as before (but the same for everyone else in the case of relics) they start to complain. What am I missing here?

#137 Removed22342

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Posted 03 May 2011 - 19:05



Lot of things are affected by stats of your character, hunting is a small part of it. PvP, titans, SE etc etc are all things that benefits from boost in stats.


...and? That still doesn't excuse the fact that he, and a lot of other people, have apparently become dependent on the relics. People are complaining when things are easy, and then when they aren't so easy as before (but the same for everyone else in the case of relics) they start to complain. What am I missing here?


I just meant to point out relics affect other things apart from hunting. I've said several times here on the forum that I'd like to see character stats come from gear only but chances for that happening are pretty slim at best (and you'd have to find another use for relics).

#138 Davros81

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Posted 03 May 2011 - 19:06

+1 to the max of 5% on bonuses after empowerment. I have to say i cannot fathom how you decided this update would benefit anyone in the slightest or encourage people to want to play the game further...?

With each update this game seems to be declining in what i consider enjoyment and value for money in terms of my time spent playing it.

Please, HCS, listen to the MAJORITY here and amend the relics to a happy medium of max 5% to stat bonuses (not gains). You'll find the community in general a lot happier.

I will confess however that previously relics were a bit over powering, giving +20% to stats, but to take all of the bonus away and then charge (gold) for it is just mindless.

#139 Scoops1972

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Posted 03 May 2011 - 19:06



I see you tweaked the cost. Now its at 625g/H for each member. In our case 50X625= 31250/HX24 = 750K for 24H. Have to remember that cost gets added on the other upkeep costs we have. Will be like 2,8 - 3 Mill daily. No way we can cover this cost daily. Still need to be tweaked more.

For the lower lvl players that see this as a good update clearly have no idea how it is to level up as higher lvl players. Maybe will find out soon or later but higher lvl players need those relic bonusess to have a good hunt. Not talking about 20% but for 1 relic it should be at least 5% or i don't see many guild empowering relics anymore. Gold sink will be even whorse then its allready is cause we will be saving more as we don't see any use in empowering relics anymore.



Hang on, you NEED the relics to hunt? I have guild mates who have leveled past 800 who don't have relics and still do fine. I have seen plenty of threads complaining about how easy the creatures are up there. Well, now they maybe have gotten a little tougher. There is no way at all that you need relics to 'have a good hunt'.



+1...relics are not needed to hunt..unless of course you just gotta have that auto-win button and dislike a challenge....challenges= more fun..


Always makes me lol when someone nearly 900 levels below EoC comments on levelling!!!! :mrgreen:

#140 fs_andypearce

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Posted 03 May 2011 - 19:09

Looks like that's the last we will see of HCS tonight, and all this will be ignored tomorrow


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