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Game Update v1.89


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#1 Hoofmaster

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Posted 05 May 2011 - 17:28

In this latest game update, we have improved the following:

- Players who are opt-ed in to the PvP Ladder must now have also have been logged in within the last 7 days at the time of the reset to be included in the next one.

- Relics now display the upkeep on the guild management page.

- 8 new relics have been added to the game. The new relics have only a single stat bonus, but the bonus is 2%. This means when the relic is empowered it will give a bonus of 10% to that stat.

Apepinos Demon Pit - Erosi (South)
Crystal Pit of Kozyu - Kozyu (South)
Everlasting Snowman - Glacier Plains North
Vexus Hive - Ekloren (North)
Orc Fighting Pit - Clan Gate
Wisp Nest - Dark Mist Forest (Murk)
Goddess Pearl - Cursed Isle of Darkwater (Hollow)
Bandit Stronghold - Desert of Brigands (South)

- It is now possible to remove the empowerment from a relic.

- Fixed an issue with the single skill reset upgrade whereby it was not possible to reset some skills.

- Creature drop rates have now been standardized based on the creature types (Champion, Elite etc.).

~ The Fallen Sword Team

#2 LLAP

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Posted 05 May 2011 - 17:29

:mrgreen:
Sounds good!


#3 Maehdros

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Posted 05 May 2011 - 17:30

Hoof, 7 days is a long time for someone to be still inactive and gaining free tokens oO. Also they can still be farmed for rating. Can it be lowered? something like 3 days?


Edit: and thanks for showing the hourly costs for relics on the guild page. Handy 8)

#4 ARMAGEDD

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Posted 05 May 2011 - 17:31

nice update hoof :D

#5 dragon1234

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Posted 05 May 2011 - 17:34

Well...I guess its good, but I dont get why there was a need to add new relics when all you had to do was change some of the higher levels relic to match the progession of the game in levels..

Hoof, 7 days is a long time for someone to be still inactive and gaining free tokens oO. Also they can still be farmed for rating. Can it be lowered?


I think something like, if you havent made an attack in 2 ladders reset, you should be automatically opted out.

dragon1234 - Ranger - lv 45

NoExercise - Tank - lv 45

DragonStorage - Storage - lv 13


#6 Maehdros

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Posted 05 May 2011 - 17:35

I think something like, if you havent made an attack in 2 ladders reset, you should be automatically opted out.



That would work too. And keep people from simply sitting idle earning tokens.

#7 SaveMeGrim

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Posted 05 May 2011 - 17:36

Loving the Everlasting Snowman :-D

#8 boeffie

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Posted 05 May 2011 - 17:39

People are supposed to have hit or been hit to be included in the ladder. So someone who does not get hit should not show at all.

I like the relic changes, and thanks for the upkeep showing on guildpage

#9 sohail94

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Posted 05 May 2011 - 17:47

People are supposed to have hit or been hit to be included in the ladder. So someone who does not get hit should not show at all.

I like the relic changes, and thanks for the upkeep showing on guildpage

from what i've seen that during the first 20 mins after a reset the ladder works as you have said but after 20 mins or so evry that has opted in is displayed on the ladder

#10 fs_gunhead

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Posted 05 May 2011 - 17:49

Your guild successfully captured an undefended relic!


Goddess Pearl, Cursed Isle of Darkwater (Hollow)

The relic is rubbish, however...

First, I believe!

#11 fs_gunhead

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Posted 05 May 2011 - 17:52

Actually, third.

Respect to REST and Order of the Dark Plaque

Poo.

#12 boeffie

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Posted 05 May 2011 - 17:53

+10% HP, for some PvP guilds can be ok, if it isn't expensive :)

#13 RD1542

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Posted 05 May 2011 - 17:54

Well...I guess its good, but I dont get why there was a need to add new relics when all you had to do was change some of the higher levels relic to match the progession of the game in levels..

Hoof, 7 days is a long time for someone to be still inactive and gaining free tokens oO. Also they can still be farmed for rating. Can it be lowered?


I think something like, if you havent made an attack in 2 ladders reset, you should be automatically opted out.



either of these would work, 7 days is a bit too long, 3 days would be good.

i do like the idea of having to make an actual attack to be included in the ladder also, maybe a combination of both ?

#14 Davros81

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Posted 05 May 2011 - 18:02

Awesome update, time for a relic taking day perhaps ]:)

:evil: :evil: :evil:

#15 Leos3000

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Posted 05 May 2011 - 18:05

Any chance you could give the new standard drop rates? Really hoping elites went up a lot.

#16 livingsin

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Posted 05 May 2011 - 18:22

and hoof what about the pvp protection glitch allowing 4x the normal gold to be protected....aka instead of 10k per lvl its 44k per lvl


I've sent a ticket with screenshots already....no reply since showing proof

#17 Malshun

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Posted 05 May 2011 - 18:23

Any chance you could give the new standard drop rates? Really hoping elites went up a lot.

From a quick glance in the Ultimate Guide it looks to be 15% base rate for all items and then divided amongst the number in the set for Elites.

#18 Bizz

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Posted 05 May 2011 - 18:31

Little off-topic, few fixes and sugesstion..

Fix:
- When you go to "Guild" -> "Upgrades", menu from left side is open to "Upgrades" section instead of "Guild" section
- "Relic Control" page; Can relics be sorted by map level in what they are?

Suggestions:
- Can we get "Show all" ability for auction house?
Posted Image
- Can we get ability to allow post in guild chat by rank permission?
Example if someone spam on chat (happen a lot time -.-), you block his rank ability to post anything in chat?

It's useless knowledge if not shared.


#19 Kedyn

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Posted 05 May 2011 - 18:48

I think with the 2% relics, the upkeep costs should be a little higher or the same price for upkeep than say a 2-3 stat 5% relic. Being able to reach 10% bonus with just 1 relic (granted you'd need to have 5 of them for all 5 10%), is much more useful I'd think than having 2-3 5% stats, especially the damage based ones (since that has the highest effect on hunting).

Aside from that the updates look okay, and could you possibly look into the PVP protection to make sure the calculation on gold is correct?

#20 Savanc

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Posted 05 May 2011 - 19:13

I think with the 2% relics, the upkeep costs should be a little higher or the same price for upkeep than say a 2-3 stat 5% relic. Being able to reach 10% bonus with just 1 relic (granted you'd need to have 5 of them for all 5 10%), is much more useful I'd think than having 2-3 5% stats, especially the damage based ones (since that has the highest effect on hunting).

The single-stat 2% relics are indeed a bit more useful than the multi-stat 1% relics if you take a relic that has the right stat for your guild play style. Most would like to have the 2% damage relic I presume. It would be kind of odd if a 10% damage relic is twice to three times as cheap as a multi-stat relic that gives less of the most useful stat bonus: damage.
This is less of a problem for the single-stat 2% relics that give a bonus to armor, defense, attack or HP I believe, but still it is a bit out of balance if a 2% relic costs 50 gold per member per hour while most other relics cost 100 to 150 gold per member per hour. :roll:

Btw, I see 1 relic with attack, 1 with defense, 1 with damage, 2 with HP and 3 with armor. Why did you choose that specific selection of stats? 8)


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