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Eliminate Titan Events, Until LW is removed


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#21 FORN

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Posted 09 May 2011 - 09:16

Lw can cause an advantage to those who know how to use it.
However we do approve of Lw and it will remain in the game for the time being, however once the new map system is final LW will be removed from the game.

There will be no Ending of Titans in the game.

#22 Willow34

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Posted 09 May 2011 - 11:12

I have stayed with titan hunting because of LW. I can't afford the fastest connection speeds out there at the moment, and I don't want to spend 8 hours in 1 hunt to earn the most TKP I can for my guild (yes - I am out there for the TKP, I/my guild have no delusions that we can/will win the epic outright at the moment - too few of us and we don't have enough people focused on titan hunting- and I am ok with that and still greatly enjoy each and every titan hunt!).

While I can appreciate these arguments about not wanting to download third party software to be more competitive, I would much rather download free software than go out and buy a new computer and upgrade to the fastest internet connections in order to be competitive. I view LW as a much appreciated compromise - it is available for free to all, it is approved by HCS, and it gives me a chance in an area of the game that would otherwise be strictly dominated by the fastest connections and computers.

#23 forhorsmn

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Posted 09 May 2011 - 18:44

I never used the third party version of light walk. When it became available to everyone with out having to download it, I gave it a try. My CP isn't as fast as most peoples but I went from getting maybe 30 Oggie kills to getting over 700 on that first hunt. I'd say LW is a great field leveler. If you choose not to use something that is available to everyone don't complain about those of us who do.
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#24 Leos3000

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Posted 09 May 2011 - 18:48

I never used the third party version of light walk. When it became available to everyone with out having to download it, I gave it a try. My CP isn't as fast as most peoples but I went from getting maybe 30 Oggie kills to getting over 700 on that first hunt. I'd say LW is a great field leveler. If you choose not to use something that is available to everyone don't complain about those of us who do.


Its not available to everyone, it has been incorporated into the helper so that is still a 3rd party script ;)

#25 forhorsmn

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Posted 09 May 2011 - 18:55

Really?? Hmm...then never mind what I said ;)
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#26 Saxon

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Posted 09 May 2011 - 19:13

LW did level the playing field as players who don't live near the HCS servers can move just as fast as a player who does live close to the servers.

Yes, players who use LW have an advantage WHEN they have been through the pain learning how to use it - SO LEARN HOW TO USE IT.

Practice makes.......

If LW is removed as Forn suggested with the new map system then it goes back to everyone who lives near the servers has a win key.

#27 Windbattle

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Posted 09 May 2011 - 19:22

you guys keep making the same argument. I don't live very close to the game server myself, so i can appreciate what your saying about lag. It is annoying but the issue is lag.

Why should lag be fixed with LW? That makes no sense to me.

As for the argument about the fastest connections always winning as a WIN button, what do you think LW is? A giant win button. The larger issue is that it ISN'T available to everyone. As a final point, the same guilds are winning the titan events PRE and POST LW, so I don't see how things have really changed.

As a compromise, how about considering these options COWS:
1) More HP on titans
2) More delay in between hits
3) Implementing an interface with similar lag and movement speeds (I think you have that in progress)
4) Others???

Hope that clears the myths from the facts.

#28 shindrak

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Posted 09 May 2011 - 19:25

If LW is removed as Forn suggested with the new map system then it goes back to everyone who lives near the servers has a win key.

+1

then i say good bye Hunting titans lol
I tried that beta maps version Its Super slow for me and lots of laggs...
I prefer to stay on classic version even without LW!

#29 Windbattle

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Posted 09 May 2011 - 19:27

Hopefully they work out ALL the lag issues before the release, but that is asking a lot.

#30 Windbattle

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Posted 09 May 2011 - 19:32

not sure where the lock thread is anymore, but could you do that cows?

#31 shindrak

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Posted 09 May 2011 - 19:36

Hopefully they work out ALL the lag issues before the release, but that is asking a lot.

Lag still not fixed on classic version... I doubt its will happen in beta version .. heh

and just HCs can lock threads

#32 Saxon

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Posted 09 May 2011 - 21:48

you guys keep making the same argument. I don't live very close to the game server myself, so i can appreciate what your saying about lag. It is annoying but the issue is lag.

Why should lag be fixed with LW? That makes no sense to me.

As for the argument about the fastest connections always winning as a WIN button, what do you think LW is? A giant win button. The larger issue is that it ISN'T available to everyone. As a final point, the same guilds are winning the titan events PRE and POST LW, so I don't see how things have really changed.

As a compromise, how about considering these options COWS:
1) More HP on titans
2) More delay in between hits
3) Implementing an interface with similar lag and movement speeds (I think you have that in progress)
4) Others???

Hope that clears the myths from the facts.


Its not lag, the difference in player speed is the data transfere time between player and HCS server. The closer you live the faster the data can be sent to and from the servers. LW actually enables the player to make a series of movements and send the full packet of data to the severs in one go - hence levelling the playing field.

Every player can use LW, you just need to use the Firefox web browser and download greasemoneky and then the LW script (all approved by HCS for use)

With regard to your comments -
1) More HP on titans --
Make them last longer for what reason exactly. Do you even know how much time it takes to hunt a titan?
2) More delay in between hits --
That just makes it last longer AND a 3 second delay WAS in place previously and this was reduced to 2 seconds as its just annoying and slow for everyone
3) Implementing an interface with similar lag and movement speeds (I think you have that in progress) --
That appears to be the new map system, I hope this does make things equal, but from the trial version was slow in comparison to the current system

Have you even hunted many titans?

#33 Windbattle

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Posted 10 May 2011 - 00:20

I use to hunt a lot, but I find it more and more a waste of time with the current system. I didn't make this thread to just whine as many of you think. I made it to draw attention to a topic that didn't receive enough attention.

I got an answer and I appreciate Forn taking the time to post about it.

#34 Willow34

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Posted 10 May 2011 - 00:22

I'm not sure what more HP accomplishes. Please explain more on that.

As far as the same guilds winning pre and post LW, that is explained by the numbers participating from those guilds and the practice and time they've put into it. It doesn't mean that we shouldn't have LW, it just means the same people can still score the required number of hits. However, I also feel that more of us can now also earn TKP and work toward a win in that way.

And I don't think anyone is talking about lag, we are talking about the time it takes to move, say 5 squares with and without LW, during the best of connections and times.

I plan on it taking our guild roughly 6 months to earn a few of these epics through TKP. And I'm excited about that. That is with an even playing field of LW. Without it, if movements take much longer to make, and the faster connections dominate and take away kills, then it will take us perhaps twice as long. Perhaps that is fair, but I think working for 6 months sounds better than for 1 year.

#35 BalianRW

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Posted 10 May 2011 - 03:01

I honestly see the LW system as leveling the playing field. It allows everyone to move at essentially the same speed regardless of connection speed. Unless I'm mistaken LW is integrated in the the FSH, which is in fact available to anyone that wants it. Firefox is free, and available for Windows, MAC or Linux, in dozens of languages. Additionally both Greasemonkey and FSH are both free add-ons to Firefox. Thus the only people that don't have access to it are those that don't want access to it.

Now on to the point that only a few guilds care about hunting titans. I did a quick check of the last 5 titans killed. That gives us a potential of 25 different guilds showing up in the top 5. Of those 25 slots 18 were unique guilds. Of the 5 1st place finishes, there were 4 unique guilds. That is a lot more parity then I can ever recall having prior to LW.

#36 shindrak

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Posted 10 May 2011 - 10:05

Im wondering Why not HCs add this LW feature for game ... Is it hard ?

#37 evilbry

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Posted 10 May 2011 - 10:07

Im wondering Why not HCs add this LW feature for game ... Is it hard ?

it is being added, in the new map interface

#38 shindrak

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Posted 10 May 2011 - 10:14

Im wondering Why not HCs add this LW feature for game ... Is it hard ?

it is being added, in the new map interface

Yea lets hope laggs removed when they add it for main servers..

#39 grimnok

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Posted 10 May 2011 - 13:15

Im wondering Why not HCs add this LW feature for game ... Is it hard ?

it is being added, in the new map interface


Make no mistake, the new map interface is NOT LW. Is it faster? For most, yes it is. But it is the same model for movement: Press a movement key, and you must wait for a response before moving again, as well as waiting for the animation delay, whichever takes longer.

It is faster than the standard movement model for most people, but it is substantially slower for many who are currently using LW.

#40 evilbry

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Posted 10 May 2011 - 13:20

Im wondering Why not HCs add this LW feature for game ... Is it hard ?

it is being added, in the new map interface


Make no mistake, the new map interface is NOT LW. Is it faster? For most, yes it is. But it is the same model for movement: Press a movement key, and you must wait for a response before moving again, as well as waiting for the animation delay, whichever takes longer.

It is faster than the standard movement model for most people, but it is substantially slower for many who are currently using LW.

See that's where you are getting ahead of yourself.

The way lightwalk functions _is_ being added to the new map interface. They also have implemented a delay between each instruction set, in a manner of speaking, as an effort to make it a level playing field so there is not the geographical advantage some have.

I personally really don't care, alpha works as fast for me as lightwalk does in the current game. Consult your regular hunters if you need an idea as to how fast I am.

Your experience may be different due to the geographical edge you have taken advantage of for a long time, so if it changes a bit, no skin off the noses of people who will be able to partake in more game activities when the new map is introduced.

*edit* For the record, I can move on alpha without it needing to load map information. Comes down to timing and rhythm. once I get my rhythm I am as fast on either map. That, in essence, works as lightwalk does. moving spaces without updating content. The fact it stops the queuing of data requests, is a good thing.


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