Increase activity and Make a point for medals
#1
Posted 30 May 2011 - 12:01
Well its about recipes to invent new stuffs ...
For example add new recipes for new LE set and some quest items in scavenging
Make quest items bound and recipes locked until u get certain medal or percentage of medal..
Maybe like new Inventable LE set that requires bronze Super elite medal or titan medal.. or maybe 50% progress of (bronze,silver,gold,crystal) medal...etc
another pvp set requires silver bounty medal and silver dominance medal or Arena medal...etc
Decent damage set for leveling requires Top monthly medal ... etc
*Resulting Bound sets too*
This New sets must be Real decent to encourage players to earn the medals then increase activity on all aspects!
This idea should be added for game from long time but I'm sure this will increase activity on game and make a point from having medals...
Inspired for this idea from a few threads and players posts ... and looking to hear players thoughts about it
Thanks~
#2
Posted 30 May 2011 - 12:14
I wonder if this could fit in with the storyline of the game, in conjunction with the cool video that was posted on the front page
#3
Posted 30 May 2011 - 12:41
If we are to go down this road (and I hope we don't ), then erase all medals and reset all tables, so that everyone starts from the same position.
Bet the idea won't be as popular then
#4
Posted 30 May 2011 - 12:49
I bet most of who don't have the medals will cry too when this implemented in gamethe game needs some revitalisation, but all this method will achieve is to allow those who already have those medals to clean up until other folk have them.
If we are to go down this road (and I hope we don't ), then erase all medals and reset all tables, so that everyone starts from the same position.
Bet the idea won't be as popular then
Who got the medals earned them after spent lots of time and fsps... not like for free so they delete it.
This idea to make players start earn medals through game aspects...and new way to earn new gears
#5
Posted 30 May 2011 - 20:51
IF is the word, not WHENI bet most of who don't have the medals will cry too when this implemented in gamethe game needs some revitalisation, but all this method will achieve is to allow those who already have those medals to clean up until other folk have them.
If we are to go down this road (and I hope we don't ), then erase all medals and reset all tables, so that everyone starts from the same position.
Bet the idea won't be as popular then
This idea to make players start earn medals through game aspects...and new way to earn new gears
I have no problem with encouraging players to branch out and explore other aspects of the game if they want to - and to earn medals - but to tag a reward scheme onto the end of it is unfair.
In the PvP ladder debacle, everyone started from the same footing - no-one already had tokens to start making sets whilst other players played catch-up. So, again, I reiterate, if a reward structure is going to be tied to medals, then they should all be erased and players start from scratch again.
Otherwise, it will just a be a case of players who already have them making all the profits whilst everyone else catches up (as I do believe, i said in my first reply).
#6
Posted 30 May 2011 - 20:58
IF is the word, not WHENI bet most of who don't have the medals will cry too when this implemented in gamethe game needs some revitalisation, but all this method will achieve is to allow those who already have those medals to clean up until other folk have them.
If we are to go down this road (and I hope we don't ), then erase all medals and reset all tables, so that everyone starts from the same position.
Bet the idea won't be as popular thenThis idea to make players start earn medals through game aspects...and new way to earn new gears
I have no problem with encouraging players to branch out and explore other aspects of the game if they want to - and to earn medals - but to tag a reward scheme onto the end of it is unfair.
In the PvP ladder debacle, everyone started from the same footing - no-one already had tokens to start making sets whilst other players played catch-up. So, again, I reiterate, if a reward structure is going to be tied to medals, then they should all be erased and players start from scratch again.
Otherwise, it will just a be a case of players who already have them making all the profits whilst everyone else catches up (as I do believe, i said in my first reply).
I don't understand what u say, u just trolling around... while this idea so logical ...
Who said this gears need tokens ? please read fine then come talk!
and simply they can make this new sets bound
#7
Posted 30 May 2011 - 21:14
I supported the idea of some kind of recognition for medals back when it was (I think) and official HCS suggestion thread, and the ideas that worked back then were all small things which would aid gameplay but in no way be gamebreaking.
I would be keen for that thread to be revived and the idea reconsidered, along with the next tier of medal rewards at the same time.
I have to disagree with the idea suggested here though - which would be very valuable rewards essentially handed out to players who did all their 'hard work' for very different reasons. Pardoux isn't trolling - he's simply pointing out that giving inventable rewards etc. to people who already have medals basically gives them control of the market - those new to the game or who might be encouraged to branch out would arrive at an already flooded auction house and vastly diminished rewards. I don't like the concept of that.
The original thread is here viewtopic.php?f=1&t=57195
It evolves a lot from the first post but the essential idea of smaller, less gamebreaking bonuses that could be introduced easily without handing one group of players either a large advantage or a large pile of FSP is a great one that I would support.
#8
Posted 30 May 2011 - 21:21
IF is the word, not WHEN
I bet most of who don't have the medals will cry too when this implemented in gameThis idea to make players start earn medals through game aspects...and new way to earn new gears
I have no problem with encouraging players to branch out and explore other aspects of the game if they want to - and to earn medals - but to tag a reward scheme onto the end of it is unfair.
In the PvP ladder debacle, everyone started from the same footing - no-one already had tokens to start making sets whilst other players played catch-up. So, again, I reiterate, if a reward structure is going to be tied to medals, then they should all be erased and players start from scratch again.
Otherwise, it will just a be a case of players who already have them making all the profits whilst everyone else catches up (as I do believe, i said in my first reply).
I don't understand what u say, u just trolling around... while this idea so logical ...
Who said this gears need tokens ? please read fine then come talk!
and simply they can make this new sets bound
1. Just because I have an opinion that is different to yours does not make it trolling..
2. I never said your suggestion required tokens - i used that in relation to the PvP Ladder reward scheme that was introduced. I merely said "a reward structure tied to medals". Maybe YOU should read what I said.
3. If you want to make the items resulting from your "suggestion" bound, then that changes my opinion a lot.
If you note, I actually agree that the game needs some new impetus - i just don't think tying it to another facet of the game is reasonable, given that a lot of players already have all of those medals and a lot dont. But, as per point 3, if those new items were bound, and STAYED BOUND (we all know how much the cows love changing their minds on these issues), then my reservations would be greatly lessened.
#9
Posted 30 May 2011 - 21:21
Yes I know about controlling the market...etc and i expected someone will say that ...Heya Shin,
I supported the idea of some kind of recognition for medals back when it was (I think) and official HCS suggestion thread, and the ideas that worked back then were all small things which would aid gameplay but in no way be gamebreaking.
I would be keen for that thread to be revived and the idea reconsidered, along with the next tier of medal rewards at the same time.
I have to disagree with the idea suggested here though - which would be very valuable rewards essentially handed out to players who did all their 'hard work' for very different reasons. Pardoux isn't trolling - he's simply pointing out that giving inventable rewards etc. to people who already have medals basically gives them control of the market - those new to the game or who might be encouraged to branch out would arrive at an already flooded auction house and vastly diminished rewards. I don't like the concept of that.
The original thread is here viewtopic.php?f=1&t=57195
It evolves a lot from the first post but the essential idea of smaller, less gamebreaking bonuses that could be introduced easily without handing one group of players either a large advantage or a large pile of FSP is a great one that I would support.
But i asked for players thoughts maybe someone come to be constructive for idea ...
Simple as i said in previous post make this sets Bound! then who got the medals already wont control the market...
#10
Posted 30 May 2011 - 21:22
i fully support the OP's ideas and the concept should be implemented soon, otherwise what is the point of a shiny medal.
Medals should mean something... 8)
#11
Posted 30 May 2011 - 21:24
hang on so just because we have worked hard to obtain the majority of the medals already we don't get to benefit, that is ridiculus i am sorry you are basically saying that what we have ACHIEVED is meaningless...
i fully support the OP's ideas and the concept should be implemented soon, otherwise what is the point of a shiny medal.
Medals should mean something... 8)
Being president of student council doesn't mean anything, but it looks nice
#12
Posted 30 May 2011 - 21:33
#13
Posted 30 May 2011 - 21:34
Yes I know about controlling the market...etc and i expected someone will say that ...
But i asked for players thoughts maybe someone come to be constructive for idea ...
Simple as i said in previous post make this sets Bound! then who got the medals already wont control the market...
You specifically stated in your unedited post that rewards would be 'bound until you reach a certain level of medal' implying that those who already have them would already have them unbound and hence have all the advantages. If you've changed it to bound then I don't see the same problems, but still think the old ideas in the Official thread were better.
hang on so just because we have worked hard to obtain the majority of the medals already we don't get to benefit, that is ridiculus i am sorry you are basically saying that what we have ACHIEVED is meaningless...
i fully support the OP's ideas and the concept should be implemented soon, otherwise what is the point of a shiny medal.
Medals should mean something... 8)
On the constructive note that shindrak overlooked and you seem to have as well, I do mention the past suggestion thread from HCS, which acknowledges rewards for medal holders. I also said I supported them coming in and not starting afresh, so that medals did mean something.
What I object to, and any sane person would object to, is introducing anything which is unbalancing. Gear which is unbound only for those who already have a medal is likely to be highly valuable. I don't see why it should just be handed to anyone on a plate. Most of the activities that people would want the rewards for are (or were) highly profitable anyway, so it's just layers on layers of profit.
#14
Posted 30 May 2011 - 21:36
hang on so just because we have worked hard to obtain the majority of the medals already we don't get to benefit, that is ridiculus i am sorry you are basically saying that what we have ACHIEVED is meaningless...
i fully support the OP's ideas and the concept should be implemented soon, otherwise what is the point of a shiny medal.
Medals should mean something... 8)
Being president of student council doesn't mean anything, but it looks nice
It does actually like being captain of your school rugby team, looks very good on your CV and helps you get a good job, it worked wonders for me
#15
Posted 30 May 2011 - 21:37
A player decided he likes to engage in some aspect of the game and likes the rewards he got (if there were any).
I liked to smack some Titans around and got some TKP and a medal for it; good for me. I don't deserve extra rewards a few months later for that "achievement".
I cleared some bounties a few months ago. I got some bounty rewards (though they were mostly lower than the starting fee...) and clearing bounties was fun; also good for me. But I deserve no extra rewards for it.
I haven't recruited any players to the game; not so good for FS. But if I did then I wouldn't deserve extra rewards for doing that. There have been times when FS would reward players that would recruit an X amount of new players in the next X days; previous recruits didn't count, only new ones.
If there are certain rewards (such as new gear, access to certain realms, etc.) that require people to have engaged in certain aspects of FS then all players should start as equals; no previous "achievements", only future ones should count.
That's my opinion.
#16
Posted 30 May 2011 - 21:38
hang on so just because we have worked hard to obtain the majority of the medals already we don't get to benefit, that is ridiculus i am sorry you are basically saying that what we have ACHIEVED is meaningless...
i fully support the OP's ideas and the concept should be implemented soon, otherwise what is the point of a shiny medal.
Medals should mean something... 8)
Being president of student council doesn't mean anything, but it looks nice
It does actually like being captain of your school rugby team, looks very good on your CV and helps you get a good job, it worked wonders for methey see i am a team player 8)
lol, fine, you win
#17
Posted 30 May 2011 - 21:42
Everyone knows gear gets outdated in FS, it always has and always will. When these rewards get added they would be very valuable. Over time, that value goes down, fast. However, the difficulty of getting a crystal medal doesn't change much - in some places like the Arena it gets harder.
Hence, the value of the crystal medal 'reward' becomes vastly out of sync with the effort to get there in the first place - and only the very first (or current) holders see the benefits in full. The only solution would be for HCS to create yet MORE gear on a regular basis, and they already can't cope with the current arena, titan, PvP, Super Elite etc. demands on their time.
A much better solution would be small enhancements which stack (e.g. can push things over 100%) or many of the other ideas in the thread I posted earlier.
Let's try to get off the idea that new gear is the only way to make things popular!
#18
Posted 30 May 2011 - 21:43
Yes I know about controlling the market...etc and i expected someone will say that ...
But i asked for players thoughts maybe someone come to be constructive for idea ...
Simple as i said in previous post make this sets Bound! then who got the medals already wont control the market...
You specifically stated in your unedited post that rewards would be 'bound until you reach a certain level of medal' implying that those who already have them would already have them unbound and hence have all the advantages. If you've changed it to bound then I don't see the same problems, but still think the old ideas in the Official thread were better.hang on so just because we have worked hard to obtain the majority of the medals already we don't get to benefit, that is ridiculus i am sorry you are basically saying that what we have ACHIEVED is meaningless...
i fully support the OP's ideas and the concept should be implemented soon, otherwise what is the point of a shiny medal.
Medals should mean something... 8)
On the constructive note that shindrak overlooked and you seem to have as well, I do mention the past suggestion thread from HCS, which acknowledges rewards for medal holders. I also said I supported them coming in and not starting afresh, so that medals did mean something.
What I object to, and any sane person would object to, is introducing anything which is unbalancing. Gear which is unbound only for those who already have a medal is likely to be highly valuable. I don't see why it should just be handed to anyone on a plate. Most of the activities that people would want the rewards for are (or were) highly profitable anyway, so it's just layers on layers of profit.
at what point is it "handed to me on a plate" i didn't get these medals doing nothing in the game, i sunk time, fsp and stamina into achieving these medals, also shin and I both agree that the items MUST be bound to avoid the scope for abuse through selling them.
Killing SE's is NOT profitable believe me!! dominance medal is not profitable either really when i consider the ladders i had to enter against some of the most fearsome competitors in the game pvp wise, and when the ladders were not a cake walk like they are now. I could go on about how unprofitable medal acquisition is but frankly if it is not obvious i fail to see why i should spell it out.
#19
Posted 30 May 2011 - 21:48
lol, fine, you win
No i want my free toys waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
#20
Posted 30 May 2011 - 21:50
at what point is it "handed to me on a plate" i didn't get these medals doing nothing in the game, i sunk time, fsp and stamina into achieving these medals, also shin and I both agree that the items MUST be bound to avoid the scope for abuse through selling them.
Killing SE's is NOT profitable believe me!! dominance medal is not profitable either really when i consider the ladders i had to enter against some of the most fearsome competitors in the game pvp wise, and when the ladders were not a cake walk like they are now. I could go on about how unprofitable medal acquisition is but frankly if it is not obvious i fail to see why i should spell it out.
Dav - I qualified every statement in my post against the criticisms you level. Back in the day, Super Elite hunting was profitable. The arena was as well when a lot of the crystal medal holders got theirs. Titan hunting still can be, and most definitely was.
Shin originally wanted unbound gear - I think he's changed that now, but his original wording is quoted in places. That would have been handing things to you on a plate.
Like Savanc said - you chose to get those medals, profitable or not. I wouldn't take them away from you with the older suggestions of enhancement bonuses, but as my post above illustrates MORE gear is not the way to go about this.
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