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Improve activity on most aspects of game


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#1 shindrak

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Posted 01 June 2011 - 16:50

Well i asked to lock previous thread and start over on new one with changes and new constructive thoughts


I think everyone bored of keep getting the items same way... Inventing ,drop or buying.

Well its about new recipes to invent new stuffs ...

New LE's in scavenging Drop Recipes and Quest items *not bound* but very low drop rate from LE's And maybe add some in arena...

Well this Recipes not needed to have level cap so anyone can invent...
But Check this 2 options :

1.Recipes will be locked until gain certain percentage of one or a few Bronze medal progress!(This wont be that hard for who doesn't have medals)
*Results Not bound stuffs*

Or

2. Recipes Will be locked Until gain certain Medal (bronze,silver,gold or crystal)
*Results Bound stuffs*

-----------------------------------------------------------------------------------------

-Some medals wont be included because its wont be needed or very hard for most players like
Hoarder medal , Recruiting medal , Treasure medal , Guild Loyalty medal , Annual Service medal , Best player medal , Top 100 medal , Monthly Top 10

-Important Medals required for this Recipes
Bounty Master Medal , PvP Arena medal , Adventurer Medal , Super Elite Hunter medal , Dominance medal , Titan medal



This New sets must be Real decent to encourage players to earn the medals then increase activity on all aspects! Players can suggest what this sets should be... IMO 2 pieces sets would be good


Please post your thoughts and be constructive If u disagree give clear and logical reason...

Thanks~

#2 Davros81

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Posted 01 June 2011 - 18:53

+1 to this idea as per the previous topic :)

#3 Mistle

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Posted 01 June 2011 - 20:33

I think everyone bored of keep getting the items same way... Inventing ,drop or buying.

You know, saying something about "everyone" is usually a pretty bold statement, even if you only "think so". For example, you're wrong about "everyone" in this case.

The effect of your idea would be plain annoyance of many players who don't want to be FORCED to "explore" other areas of the game, e.g. levellers who don't feel like PvPing, or people with slower connections who won't hunt titans because it's a pure chore and no fun at all. Also, would you be pushing for this if you didn't have all the medals?

That said, the -general- idea of changing the inventing mechanics isn't bad, but I have another solution (I haven't checked the previous topic, so maybe this has already been proposed) - release an inventing medal, where you'd get a % by inventing items; however, every item counts only once for medal purposes (eg. if you invent 20 identical potions, you'd only get one tick and only the first time you invent the pot - to get more ticks, you'd have to invent other stuff, I'm sure this is clear).

The second step would be releasing recipes that everyone could learn, but to actually invent a special item, you'd need "inventing experience" (tied to medal progress percentage or the actual medal). This experience could also increase the chance of inventing an item, even in case of "normal" stuff.

A change like this would create higher demand for items, since I imagine many people would go for a new medal.

There's one obvious issue - players who are low level wouldn't be able to gain certain %, since they can't learn higher level recipes. This could be prevented by dropping the level requirements; I've never understood why they existed anyway, it's not like they disturb some delicate balance.


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