Allow Guilds to Select Their Lead Relic Defender
#1
fs_sollimaw
Posted 10 June 2011 - 01:06
This should be as simple as adding a line to the relic page indicating who the lead defender is. Would also need to add a permission to guild ranks to allow guilds to choose who is able to make this decision.
Thoughts?
#2
Posted 10 June 2011 - 01:21
It’s a small change that would be an advantage to most guilds, not too hard for the Cows to implement, not likely to be a disadvantage to any guild.
Do it!
#3
Posted 10 June 2011 - 01:22
The highest leveled person on the relic is not always the best person to be the lead defender. If we are going to take a relic, empower it, pay for keeping it empowered, and defend it, we should be able to choose who our lead defender is right?
This should be as simple as adding a line to the relic page indicating who the lead defender is. Would also need to add a permission to guild ranks to allow guilds to choose who is able to make this decision.
Thoughts?
I'm not sure I see a need for this, especially now, since relic capturing and empowering has been made so much easier ?. I don't see any harm in it either but, just don't think it's up there on the "needs to be done" list ..
#4
Posted 10 June 2011 - 01:26
#5
fs_sollimaw
Posted 10 June 2011 - 01:37
Relic defense is a guild activity and promotes teamwork. Sounds like your current lead defenders decision to wear epics for their self gain is being counter productive to your guilds relic activities. Maybe they shouldn't be on a relic if they don't want to help the guild defend it?
When you have a team, you designate a leader, do you not? The best leader is not necessarily just the highest level person. The fact that they are on the relic means that they want to help. There are different degrees of dedication that people are willing to accept. I dont know many people in FFS willing to drop their epics for better relic stats.
#6
Posted 10 June 2011 - 01:39
I've been in FFS during relic wars. The members drop their epics pretty quickRelic defense is a guild activity and promotes teamwork. Sounds like your current lead defenders decision to wear epics for their self gain is being counter productive to your guilds relic activities. Maybe they shouldn't be on a relic if they don't want to help the guild defend it?
When you have a team, you designate a leader, do you not? The best leader is not necessarily just the highest level person. The fact that they are on the relic means that they want to help. There are different degrees of dedication that people are willing to accept. I dont know many people in FFS willing to drop their epics for better relic stats.
They also make sure the lead defender is well equipped to give their defense the best chance possible.
If someone wants to wear epics and not be lead defender, it's not hard to step off the relic for a while.
#7
fs_sollimaw
Posted 10 June 2011 - 01:42
If you are coordinating a team you should be able to choose your leader.
#8
Posted 10 June 2011 - 01:48
Why should they have to step off entirely when a simple change would allow guilds to choose their lead defender?
If you are coordinating a team you should be able to choose your leader.
The lead defender (highest level) receives a 50% bonus to their stats when attacked (providing you do not control any other relics - note also if you control 2 or more relics, the lead defender will suffer a 10% reduction to their stats per relic).
This has always been the case. Relics have been a part of the game for years and this is something players have been able to get by with, understanding it's a mechanic of the game.
Guilds who want to defend their relics make an effort to work within game mechanics to have the most formidable defense possible. Why should this be changed if it's worked fine for so long? It's not broken.
The only thing that's caused this is your higher levels think of themselves over the guild. I honestly don't see a need for the change. Storm in a teacup.
#9
Posted 10 June 2011 - 02:02
If a guild can select their relic lead defender, should they not then be able to do the same with groups? Given groups are also a "team" activity.
Imagine , if you will, a level 100 choosing a level 1100+ and walking around smacking elites and SE's unbuffed. Imagine a guild taking multiple swings at relics[with full groups] in a war, using the same person as a lead attacker because they are buffed up and have their level up points in a specific stat.
#10
Posted 10 June 2011 - 02:03
#11
fs_sollimaw
Posted 10 June 2011 - 02:03
I think its a functional issue. Why should the highest level person automatically be the lead defender?
Give me a good reason. Just because its always been that way is not enough.
Sure, there are ways around it and people have dealt with it for a long time. That doesnt mean that change isnt desired or wouldnt be useful.
--
Groups are a completely different story and not related to this topic at all.
#12
fs_stickisgod
Posted 10 June 2011 - 02:13
#13
fs_sollimaw
Posted 10 June 2011 - 02:13
#14
Posted 10 June 2011 - 02:17
And that's just it. You feel it's a functional issue. Others may not. It's worked fine the way it is for as long as relics have existed. It's somewhat amusing though you come back at "Tell me why it shouldn't be changed" when honestly if you can't see why then maybe you need to sit down and have a long hard thinkYou are assuming that this is a personal issue.
I think its a functional issue. Why should the highest level person automatically be the lead defender?
Give me a good reason. Just because its always been that way is not enough.
Sure, there are ways around it and people have dealt with it for a long time. That doesnt mean that change isnt desired or wouldnt be useful.
--
Groups are a completely different story and not related to this topic at all.
Groups really aren't as different as you would seem to think
You're welcome to your thoughts and they don't offend me in the slightest. It is somewhat concerning though you feel this is something worthy of raising to cows over all the other things that need fixing.
Changing it because you and or your guild want a high level player to be in stam gain is a storm in a tea cup.
#15
fs_stickisgod
Posted 10 June 2011 - 02:24
If the highest level player on a relic is too incompetent to be in good defending gear, or too worried about xp/stamina gain, maybe they shouldn't be at the relic to start with. :roll:A choice by omission is no choice at all.
#16
fs_sollimaw
Posted 10 June 2011 - 02:24
I posted it here for people to comment on. You made it a personal thing, not I.
This could benefit many players in many guilds. It could even allow for a rotation of lead defenders to spread the load among those willing to contribute.
There are many benefits to the suggestion and few negatives. Other than your attitude.
#17
fs_stickisgod
Posted 10 June 2011 - 02:28
#18
fs_sollimaw
Posted 10 June 2011 - 02:30
#19
Posted 10 June 2011 - 02:40
If the highest level player on a relic is too incompetent to be in good defending gear, or too worried about xp/stamina gain, maybe they shouldn't be at the relic to start with. :roll:A choice by omission is no choice at all.
+1
Highest level player has access to the best defending gear, If they choose to want more max stam/ stam gain per hour instead of being a better suited defender? Then stay off the relic.. or Deal with having a low lead defender stat.
#20
fs_sollimaw
Posted 10 June 2011 - 02:52
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