Jump to content

Allow Guilds to Select Their Lead Relic Defender


  • Please log in to reply
32 replies to this topic

#21 Maehdros

Maehdros

    Veteran

  • Members
  • PipPipPip
  • 4,329 posts
  • Canada

Posted 10 June 2011 - 03:01

Why should the choice be an all or nothing choice?



Because the moo moo's said so. Highest level is automatically the lead defender. Lead defender gets 50% bonus to stats ( if holding one relic) If someone is more worried about their own personal stam gain etc..then being a good defender on a relic... WHY are they on it in the first place? Don;t say it's to support the guild. If it was,then they would be in good gear.. correct?

#22 fs_stickisgod

fs_stickisgod
  • Guests

Posted 10 June 2011 - 03:08

I think the big thing here is, it's worked fine for 4+years now. It's just another decision people will have to make which makes the game interesting. It's more than an all or nothing decision really. With the highest level players having the access to the best defense gear they are the obvious choice for being lead defender, and that makes sense...however if they are wanting to get more stamina/xp faster they will choose to wear Epics that give them those things. They will also very likely not waste hundreds of stamina to get to a relic to hold for the guild. Hell, with the way the relics are now, it's almost better to grab them, level, and lose them to conserve guild gold. There are a few that you may want to keep...but those will give benefits similar to the Epics anyway, and even at the higher levels, someone can wear an epic or 3, and still be well suited for defending. There are many choices when defending a relic...I just don't see any benefit to changing how the system works currently. The thing that just sticks in my head is if the highest level player is willing to use a few hundred stamina to go to a realm with their guilds relic, you'd think they would want to have their best defending gear on.

#23 fs_sollimaw

fs_sollimaw
  • Guests

Posted 10 June 2011 - 03:17

Why should the choice be an all or nothing choice?



Because the moo moo's said so.


Hence, asking them to change it.

Since this is a game, there is a balance between personal growth and organizational growth. If you are hurting someones personal growth all of the time, they are more likely to take offense and in the long run are hurting the growth of the organization.

I am a firm believer in only asking people to give no more than they feel they can give without impacting their own growth and we thrive based on that principle. They can still contribute to the defense of the relic and wear epics. There are filler pieces. Not everyone can afford to wear all epics, etc.

There is no downside to allowing the lead defender role to be selected by the guild. If it is linked to a structure then its a gold sink which is doubly beneficial to the game as a whole. The attitude of "Its always been this way, so why change it now?" is really detrimental to the game.

#24 sweetlou

sweetlou

    Veteran

  • Members
  • PipPipPip
  • 4,956 posts

Posted 10 June 2011 - 09:28

Give me a good reason. Just because its always been that way is not enough.

Sure, there are ways around it and people have dealt with it for a long time. That doesnt mean that change isnt desired or wouldnt be useful.

The impetus lies on you to convince the devs why it is needed precisely BECAUSE it is the way the rules have been set up, and yes for as long as the game has been around. You have not done that in my opinion. I also don't think that it needs to be changed.

[Signature removed]

 

“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#25 Bleltch

Bleltch

    Veteran

  • Members
  • PipPipPip
  • 1,784 posts

Posted 10 June 2011 - 11:17

Normally the best, most experienced person is picked for a leadership position. And in this game the best player is the highest level player. It's simple and effective. Part of working together in a guild is getting your members outfitted for relic and gvg defense. I dont see any reason to change things either.

#26 fs_sollimaw

fs_sollimaw
  • Guests

Posted 10 June 2011 - 13:18

The best player is not always the highest leveled player. And a difference of less than 50 levels above 500 is minimal in terms of gear in most ranges. Even then, comparable setups can found.

Higher levels are not automatically better. Attitudes like that are destroying this game.

#27 Bleltch

Bleltch

    Veteran

  • Members
  • PipPipPip
  • 1,784 posts

Posted 10 June 2011 - 13:23

The best player is not always the highest leveled player. And a difference of less than 50 levels above 500 is minimal in terms of gear in most ranges. Even then, comparable setups can found.

Higher levels are not automatically better. Attitudes like that are destroying this game.

That may be true, but in this game the highest level player is the "best". And they are also the most experienced. For clarification look at the best player medal. :D

#28 LLAP

LLAP

    Veteran

  • New Members
  • PipPipPip
  • 1,319 posts

Posted 10 June 2011 - 13:43

The best player is not always the highest leveled player. And a difference of less than 50 levels above 500 is minimal in terms of gear in most ranges. Even then, comparable setups can found.

Higher levels are not automatically better. Attitudes like that are destroying this game.

That may be true, but in this game the highest level player is the "best". And they are also the most experienced. For clarification look at the best player medal. :D


Just browsed through the top 10 players.. I would beable to defeat 4 of them(there current set up vs mine if I had a KE/DC- too easy to come by).. Or 3 because one is in the same guild as I...

So, I would have to disagree! Because they are the highest players certainly does not make them the best.. They have the potential to be the best because of there level/gear/buff advantge- it cerainly doesnt make them the best.


#29 fs_sollimaw

fs_sollimaw
  • Guests

Posted 10 June 2011 - 14:13

The best player is not always the highest leveled player. And a difference of less than 50 levels above 500 is minimal in terms of gear in most ranges. Even then, comparable setups can found.

Higher levels are not automatically better. Attitudes like that are destroying this game.

That may be true, but in this game the highest level player is the "best". And they are also the most experienced. For clarification look at the best player medal. :D


I know several players level 1000+ that can barely tie their own shoes without looking at someone elses leveling guide. That hardly makes them the best.

Dont get me started on asking them to read stats for PvP.

The entire time required to code this is less than 1 hour. Add one guild privilege. to assign a lead defender role and then add code to make the relic look at the person who has lead defender ticked next to their name. Its a simple fix to allow guilds a hell of a lot more flexibility.

Guilds with many players around the same level could share the responsibility of lead defender if this idea were enacted. If it were made a structure, then it would be a gold sink and benefit the entire game.

There are no negatives to this.

#30 sweetlou

sweetlou

    Veteran

  • Members
  • PipPipPip
  • 4,956 posts

Posted 10 June 2011 - 19:31

There are no negatives to this.

Of course you don't see any. It's your idea.

I see at least one, and it's for HCS. Buying stamina for leveling must be their biggest seller. Allowing players to pick any player regardless of level decreases the incentive to level past another player. Period.

[Signature removed]

 

“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#31 fs_sollimaw

fs_sollimaw
  • Guests

Posted 10 June 2011 - 20:35

Buying stamina for leveling must be their biggest seller.


You honestly believe that? On a free game, people paying for something they get every hour for free is their biggest seller? Yeah right.

The VAST majority of people play this game and do not donate. Or only do so sparingly. Those doing otherwise are by far the minority.

#32 SaveMeGrim

SaveMeGrim

    Member

  • Members
  • PipPip
  • 206 posts

Posted 10 June 2011 - 20:38

The entire time required to code this is less than 1 hour. Add one guild privilege. to assign a lead defender role and then add code to make the relic look at the person who has lead defender ticked next to their name. Its a simple fix to allow guilds a hell of a lot more flexibility.

Guilds with many players around the same level could share the responsibility of lead defender if this idea were enacted. If it were made a structure, then it would be a gold sink and benefit the entire game.

There are no negatives to this.


It would take 1 hour to code, 4 hours to test/debug, another hour to back up the game, a further hour to roll it out, another hour doing forum-related stuff to explain the change. Suddenly, that's a whole day lost. Quite frankly, there are much better places to spend that day of effort.

Right now it takes 1 second for someone to step off the relic.
Does it solve the "problem"? Yes.
Is it the best solution? Maybe not.

I'd put this change in the same bundle as the "fix quest typos" fix. Nice to have, but will never happen.

#33 RD1542

RD1542

    Veteran

  • Members
  • PipPipPip
  • 780 posts

Posted 10 June 2011 - 22:01

There are no negatives to this.

Of course you don't see any. It's your idea.

I see at least one, and it's for HCS. Buying stamina for leveling must be their biggest seller. Allowing players to pick any player regardless of level decreases the incentive to level past another player. Period.



so you are saying that by someone being able to be a defender of a relic that the idea of that in itself would eliminate the drive for others to spend fsp to out level others?? that is a bit of a stretch eh?

Buying stamina for leveling must be their biggest seller.


You honestly believe that? On a free game, people paying for something they get every hour for free is their biggest seller? Yeah right.

The VAST majority of people play this game and do not donate. Or only do so sparingly. Those doing otherwise are by far the minority.


believe it or not people spends thousands upon thousands of FSP for stamina to level all the time, i have seen 1 person spend 10K in 1 whack, have seen many others spend 5K fsp or more leveleing, i myself have spent over 1K leveling on multiple occasions. i would have to agree with luis on that...


i think the idea of the op is good here, yes it is easy to step off a relic, yes it is easy for the higher level player to wear proper equipment, buffs etc etc to defend a relic... it would also be nice to say, ok luis, it is your turn to defend the relic this week, you gain a lil star on your profile that denotes you as a dedicated relic defender.. you become lead defender, and all other players add their stats ... defense is on you, if someone higher level in your guild comes aboard your stats aren;t blown away, and it gives players who may be stamina generating level gaining minded players the ability to help defend and participate.. win win.. i see no losses in this..... i really don;t understand the opposition to this... and have yet to see 1 credible reason to oppose it other than just step off relic...

i know, if we add a medal for relic defending, another shiny gif for someone's profile, maybe everyone would want it...


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: