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Update v1.9031


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#1 Hoofmaster

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Posted 17 June 2011 - 20:33

Hi all,

In this latest update we have fixed a bug with PvP Protection which prevented players initiating combat with players over the allowed gold limit, providing it was below 10 million gold.

~ The Fallen Sword Team

#2 fs_wesleyao

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Posted 17 June 2011 - 20:44

Awesome job.

#3 livingsin

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Posted 17 June 2011 - 21:02

THANK YOU

#4 fs_avaku

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Posted 17 June 2011 - 21:32

Personally, I think this update is absolutely ridiculous. - First off, if i happen to spend 600 USD on this game at a time and clear the marketplace with the fsps, after purchasing "pvp-protection", why should anyone (that can) have the ability to hit me. - In this guild, we don't pvp, as a rule. Its so much easier to be polite, and friendly. I was going to spend 1300 fsps to have pvp protection for a year, just because that's how much i don't like pvping... but whats the point when people can hit me. - sure, there are some high level people out there who don't have to work nearly as hard as the newer people, but there has to be a better way to balance the scales. I understand that pvping is a part of the game, but it should also be a part of the game you can avoid, if you want to. - the low level people are the ones that work as hard as they can to build gold and get fsps in the marketplace, but when the fsps are being sold for nearly 200k, how can they hope to save up enough gold to get them. - my point is simple, don't call it PvP-protection if that's not what it does. - so i cant have more than 3,920,000 gold on hand.... what if i feel like holding more, maybe i like depositing 20million into the guilds bank at a time... - I digress - All I see with this is catering to the PvP community, what about the mass majority that doesn't want to be hit. - How about this, do another update, this time add a button on the preferences page to opt out of pvp's all together, and dont make people waste fsps on things that dont make sense. -Thank you for your time, Enjoy the day.

#5 livingsin

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Posted 17 June 2011 - 22:15

it does protect you from pvp as long as your not trying to carry way too much gold. if your buying that much gold your obviously going to try and manipulate the marketplace. hence why they made it so after a certain point gold is no longer safe. you play a pvp based game. cows stated before there would never be any form of protection yet they gave it to you. dont wanna get hit...dont hold over 10k per your lvl of gold and there will be NO way you can be hit. so be happy you get a chance to avoid it at all

#6 Hoofmaster

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Posted 17 June 2011 - 23:37

Personally, I think this update is absolutely ridiculous.


This update didn't change PvP Protection, it simply fixed an issue whereby a player could not be attacked even if they had over the allowed gold limit dictated by their level (as explained in the PvP Protection upgrade mouseover).

#7 spons369

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Posted 18 June 2011 - 14:23

Avaku have a point though, my point off vieuw if pvp protection would be like before and players can hold as much they want, this would be at least help making the fsp marketplace some better. Players will be able to bring down the high fsp prices back to normal by trading with the gold. I think this will give many happy players if the pvp protection players can have this option back, offcourse they will make a litlle profit by it but they can take the risk to lower the prices without being hit for it. Would be very helping for the game to keep the Fsp prices some more reasonable. This would help the HCS team for sure for not keep looking for big goldsink cause the fsp prices went sky high, i expected this when you guys brought up to limit the gold able to hold with the pvp protection but thought you guys would find another way but prices keep going up every week for buying fsps. Maybe this need to be thinking over again or hold a poll on the game to have more feedback from more players but personally i think this would be helpfull for the game and the players from FS. Another option would be some new potions that can be bought at the market only and make them expensive like a Find item lvl 1500 as FI lvl 1000 is not working good enough anymore. Just giving some feedback, do whatever you like with it ;) Greetz

#8 livingsin

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Posted 18 June 2011 - 14:31

Avaku have a point though, my point off vieuw if pvp protection would be like before and players can hold as much they want, this would be at least help making the fsp marketplace some better.



ummm WAY wrong....allowing players to hold as much as they want means they can buy low and sell high...making the manipulation of the marketplace WORSE.

All of you guys want an opt out from pvp all together. Cows have offered you a GREAT way to avoid being hit in PvP and all you guys do is whine because its not good enough.

feel damn grateful you got anything because the cows went back against their own words and even offered you what they did. Remember for YEARS the cows stated there would NEVER be an opt out.

#9 dory364

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Posted 18 June 2011 - 15:10

Be happy you guys can opt out at all...If you want to deposit large sums, you better hurry up, before the gold hitters find you :)

#10 spons369

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Posted 18 June 2011 - 16:09

Your missing my point livingsin. I really don't care if i can be hit or not or can opt-in or opt out. Playing this game for years i never mind to be hit as long the attacker don't mind to lose 5. What i whas saying is that the players using pvp protection at least had the option to lower the marketprice to a normal level. And yes they make some profit with that but who do they harm with that? We buy at high prices and put them back at normal prices. Really don't see what can be wrong with that. I really don't care if there whas a option to opt in or out or able to be hit or not. PvP is a part off the game and never bugged me that much as i like it myself when i feel for hitting. If there whasn't the option not to be able to be hit then i play the game just different as well. No problem for me there. I adjust where needed but my previous post i just said that it could be more reasonable for the ones that just like to sell some gold for a better price. No crying over here though, i work my way true it anyway

#11 WylyQuimby

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Posted 18 June 2011 - 23:41

I'm not really sure why you are so worried about PVP. Once I passed level 200, the number of times I've been attacked diminished rapidly. I think I've been attacked maybe three times in the last 150 levels (I'm 523 now). And maybe a dozen times since level 200.

#12 fs_baller98

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Posted 19 June 2011 - 17:55

Your missing my point livingsin. I really don't care if i can be hit or not or can opt-in or opt out. Playing this game for years i never mind to be hit as long the attacker don't mind to lose 5. What i whas saying is that the players using pvp protection at least had the option to lower the marketprice to a normal level. And yes they make some profit with that but who do they harm with that? We buy at high prices and put them back at normal prices. Really don't see what can be wrong with that.

I do see your point. This was what kept the marketplace stabilized. Now no one wants to buy gold even if it does get high unless they are doing some of the few gold sinks that are now around. I think the problem here is that there aren't enough gold sinks now-a-days. scavenging is just ridiculous right now as all the potion prices are so low now. And that leaves 2 other sinks, forging gear, and now there aren't many people doing that because it is cheaper to buy one already fully forged then it is to forge it. And the last sink is the special section of the auction house which just isn't enough to lower the price of fsp. Ok. I guess pvp is a gold sink but I listed the two main ones. But anyway, the solution to this problem can be many things, such as adding a new gold sink altogether, or giving scavenging a complete overhaul, such as increasing the price to scavenging some new potions up to maybe 50k.

~Baller

#13 Dark Developer

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Posted 19 June 2011 - 18:12

It would be better to have cheaper, yet more rare items to scavenge then extremely high prices. Make the FSBox cost gold to post.

#14 fs_sollimaw

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Posted 19 June 2011 - 18:31

More caves with many many more items and potions of a huge variety to find. These should have very low drop rates to sink as much gold as possible.

FSBox and bounty tickets should all cost gold.

Add a plethora of new structures for guilds to build to sink even more gold.

Gold sinks are key.

#15 sweetlou

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Posted 19 June 2011 - 19:09

This PvP protection went too far protecting gold. It took the challenge out of playing whether you like PvP or not. It has made hoarding gold a joke(I'm saying this from being the first person to successfully hoard the most gold for 6 months - that means Crystal Hoarder). The devs seemed to have noticed the market manipulation using the Protection and have tried to limit the amount of gold one can hold with a cap. This is a mistake!! Repeal allowing gold to be protected and combine the xp lock with the PvP protection. The BB is dead as a result of a lack of incentives to attack other players. Stop the downhill spiral of trying to please those that don't like PvP. If not, just do away with xp all together. Something needs to be done! The game is starting to suck...

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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#16 sttawnaes

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Posted 19 June 2011 - 20:49

Hoof,

You really need to take a look at the PvP Laddar. I'd love to play in the ladder, but I am not going to jump in a band where there are 8 players and 7 of them are in the same guild.

Change the ladder to have a guild limit or something.... Change the PvP system to where players would want to play more!

#17 fs_scrogger

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Posted 19 June 2011 - 22:27

Hoof,

You really need to take a look at the PvP Laddar. I'd love to play in the ladder, but I am not going to jump in a band where there are 8 players and 7 of them are in the same guild.

Change the ladder to have a guild limit or something.... Change the PvP system to where players would want to play more!



So players should be punished for being in the same guild? Why should one person be punished while another is not. There is nothing stopping you from joining other than the fact that you are afraid that you may have to actually put some effort in to it.

#18 evilbry

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Posted 19 June 2011 - 22:37

Rating only transferred on 100 stams and allow guild mates to hit each other ;)

Oh the inguild drama at "What the hell man, you 100 stammed me!" messages that would fly around :P

#19 Maehdros

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Posted 19 June 2011 - 22:40

Rating only transferred on 100 stams and allow guild mates to hit each other ;)

Oh the inguild drama at "What the hell man, you 100 stammed me!" messages that would fly around :P



It would make things interesting thats for sure ;) You shouldn't penalize a guild for having many members who opt into the same bracket. I do see the point of fighting 6 or 7 players tho :P Either way,it would be nice for something to happen to breath more life into the pvp ladder

#20 livingsin

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Posted 19 June 2011 - 22:58

here is an idea...crazy as it sounds hear it out.

Add new potions as pvp rewards. there should be potions that are useful for pvp and potions that are useful for leveling. These potions should be bound to the ladder ranges. Each range has better potions. This way if you want a better potion you have to level up and play that ladder instead of sitting in 1 ladder range for months and months. Levelers will want to participate to get the leveling potions....pvp'rs will participate for the new potions as well as the new competition. This would breath a bit of life back into the pvp ladders without offering any new over powered gear to be over priced and profited from.


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