Update v1.9031
#1
Posted 17 June 2011 - 20:33
In this latest update we have fixed a bug with PvP Protection which prevented players initiating combat with players over the allowed gold limit, providing it was below 10 million gold.
~ The Fallen Sword Team
#2
fs_wesleyao
Posted 17 June 2011 - 20:44
#3
Posted 17 June 2011 - 21:02
#4
fs_avaku
Posted 17 June 2011 - 21:32
#5
Posted 17 June 2011 - 22:15
#6
Posted 17 June 2011 - 23:37
Personally, I think this update is absolutely ridiculous.
This update didn't change PvP Protection, it simply fixed an issue whereby a player could not be attacked even if they had over the allowed gold limit dictated by their level (as explained in the PvP Protection upgrade mouseover).
#7
Posted 18 June 2011 - 14:23
#8
Posted 18 June 2011 - 14:31
Avaku have a point though, my point off vieuw if pvp protection would be like before and players can hold as much they want, this would be at least help making the fsp marketplace some better.
ummm WAY wrong....allowing players to hold as much as they want means they can buy low and sell high...making the manipulation of the marketplace WORSE.
All of you guys want an opt out from pvp all together. Cows have offered you a GREAT way to avoid being hit in PvP and all you guys do is whine because its not good enough.
feel damn grateful you got anything because the cows went back against their own words and even offered you what they did. Remember for YEARS the cows stated there would NEVER be an opt out.
#9
Posted 18 June 2011 - 15:10
#10
Posted 18 June 2011 - 16:09
#11
Posted 18 June 2011 - 23:41
#12
fs_baller98
Posted 19 June 2011 - 17:55
I do see your point. This was what kept the marketplace stabilized. Now no one wants to buy gold even if it does get high unless they are doing some of the few gold sinks that are now around. I think the problem here is that there aren't enough gold sinks now-a-days. scavenging is just ridiculous right now as all the potion prices are so low now. And that leaves 2 other sinks, forging gear, and now there aren't many people doing that because it is cheaper to buy one already fully forged then it is to forge it. And the last sink is the special section of the auction house which just isn't enough to lower the price of fsp. Ok. I guess pvp is a gold sink but I listed the two main ones. But anyway, the solution to this problem can be many things, such as adding a new gold sink altogether, or giving scavenging a complete overhaul, such as increasing the price to scavenging some new potions up to maybe 50k.Your missing my point livingsin. I really don't care if i can be hit or not or can opt-in or opt out. Playing this game for years i never mind to be hit as long the attacker don't mind to lose 5. What i whas saying is that the players using pvp protection at least had the option to lower the marketprice to a normal level. And yes they make some profit with that but who do they harm with that? We buy at high prices and put them back at normal prices. Really don't see what can be wrong with that.
~Baller
#13
Posted 19 June 2011 - 18:12
#14
fs_sollimaw
Posted 19 June 2011 - 18:31
FSBox and bounty tickets should all cost gold.
Add a plethora of new structures for guilds to build to sink even more gold.
Gold sinks are key.
#15
Posted 19 June 2011 - 19:09
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#16
Posted 19 June 2011 - 20:49
You really need to take a look at the PvP Laddar. I'd love to play in the ladder, but I am not going to jump in a band where there are 8 players and 7 of them are in the same guild.
Change the ladder to have a guild limit or something.... Change the PvP system to where players would want to play more!
#17
fs_scrogger
Posted 19 June 2011 - 22:27
Hoof,
You really need to take a look at the PvP Laddar. I'd love to play in the ladder, but I am not going to jump in a band where there are 8 players and 7 of them are in the same guild.
Change the ladder to have a guild limit or something.... Change the PvP system to where players would want to play more!
So players should be punished for being in the same guild? Why should one person be punished while another is not. There is nothing stopping you from joining other than the fact that you are afraid that you may have to actually put some effort in to it.
#18
Posted 19 June 2011 - 22:37
Oh the inguild drama at "What the hell man, you 100 stammed me!" messages that would fly around
#19
Posted 19 June 2011 - 22:40
Rating only transferred on 100 stams and allow guild mates to hit each other
Oh the inguild drama at "What the hell man, you 100 stammed me!" messages that would fly around
It would make things interesting thats for sure
#20
Posted 19 June 2011 - 22:58
Add new potions as pvp rewards. there should be potions that are useful for pvp and potions that are useful for leveling. These potions should be bound to the ladder ranges. Each range has better potions. This way if you want a better potion you have to level up and play that ladder instead of sitting in 1 ladder range for months and months. Levelers will want to participate to get the leveling potions....pvp'rs will participate for the new potions as well as the new competition. This would breath a bit of life back into the pvp ladders without offering any new over powered gear to be over priced and profited from.
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