PvP Arena Changes
#1
Posted 21 June 2011 - 22:19
We are currently looking at making the following changes to the PvP Arena:
1) Reduce the chance to hit increase of Spin Attack from 20% to 10%.
2) Reduce the activation rate of Ice Shard from 75% to 20%.
3) Reduce the Poison activation from 25% to 10%.
4) Remove the fatigue system from PvP Arena's with combat moves enabled.
5) Change the fatigue system to only affect defense and armor (note the previous suggestion).
Please let us know your thoughts on these suggested changes and thank you to everyone who has given feedback so far.
#2
Posted 21 June 2011 - 22:21
#3
fs_vagabond08
Posted 21 June 2011 - 22:22
#4
fs_rdshepherd
Posted 21 June 2011 - 22:22
#5
fs_versux
Posted 21 June 2011 - 22:22
We are currently looking at making the following changes to the PvP Arena:
1) Reduce the chance to hit increase of Spin Attack from 20% to 10%. I will like to be reduced only to 15 %
2) Reduce the activation rate of Ice Shard from 75% to 20%. I will like to be reduced to only 45%
3) Reduce the Poison activation from 25% to 10%. Like this way
4) Remove the fatigue system from PvP Arena's with combat moves enabled. Also Agree
5) Change the fatigue system to only affect defense and armor (note the previous suggestion). An agree more
#6
fs_vagabond08
Posted 21 June 2011 - 22:23
#7
Posted 21 June 2011 - 22:26
#8
fs_truestrike
Posted 21 June 2011 - 22:28
I think Ice shard needs to be reduced atleast to 25%.
Poison i think should be changed to 10%.
fatigue is a godo idea. in move turneys i do not think its needed.
and
i still do not think it should effect only defense and armor.
#9
Posted 21 June 2011 - 22:28
minor detail: could you insert the fatigue message within the tenth combat or so? so that the combat results read tidier? cheers
I wouldn't mind Spin Attack to stay at it's current rate of kick-in though..
#10
fs_vagabond08
Posted 21 June 2011 - 22:28
#11
fs_versux
Posted 21 June 2011 - 22:30
#12
fs_vagabond08
Posted 21 June 2011 - 22:31
Is it possible to spawn the new moves more often? Right now i have to wait hours before i can see a new move to enter and it is kinda unfair to those who doesn't check arena all the time. To much advantage to those who already have the moves. Make it even by spawn the moves little bit more
#13
Posted 21 June 2011 - 22:33
2) Reduce the activation rate of Ice Shard from 75% to 20%. YES
3) Reduce the Poison activation from 25% to 10%. NO
4) Remove the fatigue system from PvP Arena's with combat moves enabled. YES
5) Change the fatigue system to only affect defense and armor (note the previous suggestion). NO It should affect only on player highest stat in that combat and reducing it around 10-15 % per 10 shots.
#14
Posted 21 June 2011 - 22:34
#15
Posted 21 June 2011 - 22:36
Hoof.
Is it possible to spawn the new moves more often? Right now i have to wait hours before i can see a new move to enter and it is kinda unfair to those who doesn't check arena all the time. To much advantage to those who already have the moves. Make it even by spawn the moves little bit more. thanks
+1 agreed..
#16
fs_vagabond08
Posted 21 June 2011 - 22:36
#17
fs_rdshepherd
Posted 21 June 2011 - 22:39
verxus....if we decrease it then maybe it allow players to make more creative setups
If it added a hefty percentage of a player's base attack (like double), it would quickly stop players from using max defense and, conversely, would require the setups currently with all armor/damage to actually need some attack. The only downside would be that most of us would need to rethink our strategies. =)
#18
fs_vagabond08
Posted 21 June 2011 - 22:45
verxus....if we decrease it then maybe it allow players to make more creative setups
If it added a hefty percentage of a player's base attack (like double), it would quickly stop players from using max defense and, conversely, would require the setups currently with all armor/damage to actually need some attack. The only downside would be that most of us would need to rethink our strategies. =)
Yes....decreasing SA also mean that you force those with def/dam, arm/dam to apply some attack and therefore can't just rely on SA alone. That is why 10% for SA is enough and a good arena player is when he/she can rethink the strategy
#19
fs_rdshepherd
Posted 21 June 2011 - 22:47
#20
fs_trackxyj
Posted 21 June 2011 - 22:48
No. Spin attack is a wild card, and we need randomness in this game. A game without randomness is pure math.
2) Reduce the activation rate of Ice Shard from 75% to 20%.
Yes, this must be reduced to something lower than 50%.
3) Reduce the Poison activation from 25% to 10%.
No opinion. fine to me either way
4) Remove the fatigue system from PvP Arena's with combat moves enabled.
This does not seem to matter. Aren't most arenas with combat move finished in round 1?
5) Change the fatigue system to only affect defense and armor (note the previous suggestion).
Not sure, but this makes arena dynamic.
Overall, I feel the ice shard must be fixed. Others are optional and I want to see changes.
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