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PvP Arena Changes


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Poll: Do you like these changes? (55 member(s) have cast votes)

Do you like these changes?

  1. Voted Yes (43 votes [78.18%])

    Percentage of vote: 78.18%

  2. Voted No (12 votes [21.82%])

    Percentage of vote: 21.82%

Vote

#81 fs_trackxyj

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Posted 23 June 2011 - 14:45

I think a lot of "experienced" arena players forget, that the only way to keep the arena alive is to keep new players entering.
By removing "luck" fewer will join because they dont have the perfect sets.

Further, for an experienced arena player luck is of little importance, its just statistics in the no moves and "rock and scissors" in the moves.


I totally agree with this and want to keep SA at 20%. I got SAed many many times, but I know overall my chance is higher because my overall stats are higher, so I am OK with the 20%.

#82 fs_vagabond08

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Posted 23 June 2011 - 15:05

I for one want to be politically incorrect and say, "comments from anyone without a bronze medal should not be taken seriously."

There are 15 moves, 3 each. Gathering all would be 45 (or 36 before the 3 new moves). If someone has not been through the pain to collect those moves, and win at least some to get experience, then I can't think of any reason that we should treat his comment seriously. It is like stopping someone on the street and asking him about financial market regulation. We may get three hours of lecture, should we act on it?

If we want more players in arena, give all moves out for free. That would boost the participants, but I definitely don't want anyone without arena experience to set arena rules --> this comment is not targeted to hoof (:D)


Well, im one of those people you targeted in your "politically incorrect" statement. yes i have 44 wins, no i do not have all my moves, so i have went outside the move arenas and won a few. you want to get more players in the arena, you dont give all the moves out for free, you keep players with 1000, 3000, 7000 wins from going against those that have 10 wins. how can you learn the mechanics of the arena if your constantly going up against those that have perfected their setups and learned how to manipulate their moves? its impossible, plain and simple. the move arenas cant be used as a definitive "proving grounds" for new players for the simple fact that most people just turtle in either armor or defense and hope and pray for that 2% hand of god. easy fix to this problem, arena brackets. there is no professional martial medium competition in the world(<--- fighting/combat) that puts the top guy in the league up against a cherry/noob. you have to work your way up the rankings to take a shot at the champ. brackets could consist of; no medal, bronze only, silver only, etc. And just for the record just because someone hasnt spent hours and hours throwing gold into the abyss doesnt mean they cant do simple math and understand the mechanics of the gameplay.

arena brackets have been brought up by a few players, some of them are the medal holders you hold such a high regards for. so if someone that has 1000+ wins agrees that its needed then maybe, just maybe, its not such a bad thing. that to me seems like a sound addition to the arena hoof please take arena brackets under thought.

sincerely,
a non-medal arena player


No it is not impossible to win against arena veterans. We all start from somewhere and i remember when i was a noob in arena. At first i lost like crazy with trial and errors setups against "pro" but gradually i learned from it and started to win more and more. Don't think that everything will come on a silver plate right away for you in the beginning. It is hard and that is how it should be. Instead of giving up, players should try harder to reach his/her goal.

#83 shindrak

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Posted 23 June 2011 - 15:17

I smell some whining from players wants everything easy from the start with no cost...

I was super noob on arena at the start and learning slowly ,saving fsps since i never donated to buy good arena gears until i get to be at the top champion list ...

I never used the forum when i started playing.... So focus on game and your style of playing and you will be there!

#84 fs_vagabond08

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Posted 23 June 2011 - 15:42

Bracket for arena is a bad idea is my opinion. New and old players should meet each other in any range since it will give more life and variety of players. I have been beaten by those who have not many wins in arena and if it happens then i am more impress. Nothing is impossible if you really put all your effort into it. Having a bracket is like to avoid hardship in arena. Beginners should start with winning moves to learn the basic and then move slowly to better or harder tournaments. Having a strategy and critical thinking is a must in arena if you wanna win.

#85 shindrak

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Posted 23 June 2011 - 16:06

there are more effective ways to fix arena as opposed to fatigue, ie:
-penalizing stats for no thought all armor or all def sets
-auto hitting after 10 rounds in def vs def sets instead of relying on first to 2%
-similar actions for armor vs armor or armor vs def

Boo this will make attack stats more than already useless ...

So if i think for something else other than fatigue system
Will be chance to hit increases and decrease for miss on every 20% higher attack stats than opponent attack will increase chance to hit first by 1% and -1% chance to miss...etc

example > Player A (1200 attack) vs player B (1000 attack) Player A should have 3% chance to hit and 1% chance to miss while player B still have 2% chance and 2% chance to miss
So this is good for defense VS defense ..attack will be good point ..
then armor vs armor same scenario more attack than ur opponent mean u will not miss alot...
Now armor vs defense
So if the defensive player got 20% higher attack then armor player will have less chance to hit...etc usually for non moves armor wins against low damage defensive players... so its need high dmg with defense to kill armor in on moves...

I got this idea now while reading the feedback lol
Its just and idea i don't think its will get implemented but i prefer it if fatigue system didn't get implemented :)

#86 Hoofmaster

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Posted 23 June 2011 - 16:13

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