Stamina required per level is stupid at EoC
#1
Posted 08 July 2011 - 11:53
So now, fast forward to now. I just hunted using a 10% damage relic (capped damage percent), the best hunting gear (over 28k damage), Doubler 1260, Lib 237, AL 175 and all the necessary buffs. With 41,000 stamina, I managed to make 8 levels (5,000 stamina a level while getting on average 170,000 xp/critter kill). You know what this means right? It has gotten so f'in bad, that if I wanted to "buy" my levels using the 1% upgrade for 2 fsp...it's actually CHEAPER to buy levels so you don't even need to hunt. I'll put it simpler for all of you.
400 FSP spent solely on stam gets you 10k stam. So, simple math shows that 200 FSP gets you 5k stam. With the 1% upgrade, it would cost 200 FSP to make a level. If you don't see where I am going with this...Basically HCS has neglected to change the XP formula for ages now even after numerous posts have been up. If this does not demoralize EoC people or even people who aren't at EoC yet, then I don't know what will
HCS, this needs to be fixed immediately or you are going to have a lot of pissed off gamers who have no reason to donate anymore. I've already stopped, and I know about 15 others whom have stopped donating in the past couple months. The fix I am talking about needs to be a permanent fix, not one of your f'in band aids that just blowup in the end.
TL;DR It is cheaper now at EoC to spend 200 FSP on the 1% xp upgrade to gain 1 level then it is to actually hunt because it takes at least 5,000 stam/level with all the normal buffs
Mistle also goes into the issue in more depth in this thread http://forum.fallens...hp?f=1&t=103045
#2
Posted 08 July 2011 - 12:06
#3
Posted 08 July 2011 - 12:17
You need to keep players around... not drive them away. You want people to spend money... not hide their wallets...
#4
Posted 08 July 2011 - 12:17
then just increased the stamina usage Nothing fun with that change on creatures stats now its worse than before... more boring...more mistakes...more players quitting the game.
I hope to see change on XP formula gained from creatures... I think there's an old thread in forum about it ... just lets hope HCs getting faster on fixing this game before its turn like sigmastorm2...
#5
Posted 08 July 2011 - 12:18
The problem lies in this: for every time your level doubles, the XP that creatures give increases 4 four times. But for every time your level doubles, the required XP per level increases 8-fold. So every time your level doubles, the required amount of stamina per level also doubles.
It could be fixed by lowering the steep increase in the "required XP per level" formula or by raising the slower increase in the "amount of XP per creature" formula.
Hoof said he'd look into the problem a while ago and he's talking about the next content update (level 1151+).
The quote is a link to the topic in which he mentioned this.We'll take a look at the xp formula when we release the next content update
#6
Posted 08 July 2011 - 12:21
Basically it would be cheaper to sit in stam gear.. selling 900, and 1000 buffs,an buy levels 1% at a time as you sell buffs.Now WHY in the heck would someone( me for example) wanna save up and try for EOC,to do this? LOL. HCS you need to fix something.. seriously.. I know you dont want players burning through content... but this is kinda crazy O_o.
You need to keep players around... not drive them away. You want people to spend money... not hide their wallets...
Exactly my thinking Maehdros. I have been trying to get hades to level, but why would he want to when XP is so bloody broken? I have stopped expecting HCS to do anything useful, and I think many players share my same attitude.
#7
fs_drow07
Posted 08 July 2011 - 12:26
#8
fs_oblivion05
Posted 08 July 2011 - 12:26
+1I have stopped expecting HCS to do anything useful, and I think many players share my same attitude.
HCS seems to care very little lately. I mean come on, they can't even fix the smallest of smallest bugs in the game while there's a stickied thread open pointing it out for them where and what the bugs are. :roll:
Let alone fix the XP formula.. That's too high reached for them apparently.
#9
Posted 08 July 2011 - 12:32
+1I have stopped expecting HCS to do anything useful, and I think many players share my same attitude.
HCS seems to care very little lately. I mean come on, they can't even fix the smallest of smallest bugs in the game while there's a stickied thread open pointing it out for them where and what the bugs are. :roll:
Let alone fix the XP formula.. That's too high reached for them apparently.
And the thing is, EoC players have been suffering through this stupid xp issue for well over 200 levels now. So what will HCS do to compensate us for all that Stamina we used? My prediction is absolutely nothing
#10
Posted 08 July 2011 - 12:34
#11
Posted 08 July 2011 - 13:41
#12
Posted 08 July 2011 - 14:07
You know, I'm assuming that there will never be a permanent fix to the f'ed up XP formula. When you guys introduce a band aid and not a complete fix, please make your new super pots will be available as a loyalty award. I have a stupid amount of loyalty tokens, and buying keys and pots won't ever use all my tokens. Please introduce better loyalty rewards for those of us who have helped make this game what it is.
#13
Posted 08 July 2011 - 14:26
#14
Posted 08 July 2011 - 14:28
I was (and still am in favour of making levelling more challenging) but upping creatures xp to force 2 hitting is soul destroying not challenging.
#15
Posted 08 July 2011 - 14:31
Not too lnog ago a number of EOC players were complaining leveling had gotten too easy. So hcs looked at it the way they usually do, and fixed it accordingly. Selling fsp to make a profit seems to be their main goal above all else. This change fit right in with that.
Its still easy, no thought is required to levelling still (which is what was asked for). Its just been made so mind numbing, many wont bother.
#16
Posted 08 July 2011 - 14:34
Not too lnog ago a number of EOC players were complaining leveling had gotten too easy. So hcs looked at it the way they usually do, and fixed it accordingly. Selling fsp to make a profit seems to be their main goal above all else. This change fit right in with that.
Leveling was boring, so they were like "oh, okay...lets make it so EoC players have to use MORE stam to make a level. Surely they will buy FSP! DERP" It is such a f'ed up situation. I just hope that other EoC players like myself have stopped donating. Hell, I hope everyone has stopped donating because of this issue.
#17
Posted 08 July 2011 - 14:38
I'm not arguing with that other than to say leveling has always been mind numbing to me.Not too lnog ago a number of EOC players were complaining leveling had gotten too easy. So hcs looked at it the way they usually do, and fixed it accordingly. Selling fsp to make a profit seems to be their main goal above all else. This change fit right in with that.
Its still easy, no thought is required to levelling still (which is what was asked for). Its just been made so mind numbing, many wont bother.
#18
Posted 08 July 2011 - 14:39
Not too lnog ago a number of EOC players were complaining leveling had gotten too easy. So hcs looked at it the way they usually do, and fixed it accordingly. Selling fsp to make a profit seems to be their main goal above all else. This change fit right in with that.
Its still easy, no thought is required to levelling still (which is what was asked for). Its just been made so mind numbing, many wont bother.
There is a huge difference between "mind-numbing" and "Ridiculous". WE never once asked for a fix in critters so that more stam would be needed to level. We asked for a challenge which means finding gear to one-hit and not having to use the same attack set-up for a billion levels. This includes HCS releasing critters that are harder to kill, BUT they should also introduce gear that makes it so we can one hit with it. IE: armor/damage maybe.
A variety in stats AND new gear that would be needed to one-hit these critters. I will also add in this edit that the most recent elite sets are useless. Actually, the last like 60 elite sets have been useless. I have them all and use none.
#19
Posted 08 July 2011 - 14:49
I know what you all asked for, and i remember thinking if they did anything about it it wouldn't be good. Like i said, bringing in more money seems to be their major factor in game upgrades. it's been that way for a couple years now. But is getting more pronounced as time goes by. If you want a portion of the game changed think long and hard before proposing it on the forum. You might just get it changed, but not how you expect.There is a huge difference between "mind-numbing" and "Ridiculous". WE never once asked for a fix in critters so that more stam would be needed to level. We asked for a challenge which means finding gear to one-hit and not having to use the same attack set-up for a billion levels. This includes HCS releasing critters that are harder to kill, BUT they should also introduce gear that makes it so we can one hit with it. IE: armor/damage maybe.
#20
Posted 08 July 2011 - 15:24
So yeah, while this is a valid complaint that will push a lot of people out of the game, there won't be a valid response. You would most certainly think they'd want to keep their money base for that game they were suppose to release by now, but instead, you piss them off for some 500+ levels. Smart.
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