Stamina required per level is stupid at EoC
#21
Posted 08 July 2011 - 17:17
I can guarantee you if nothing changes, the xp/level problem will be the death of this game. I would suggest that HCS finds a way so adjust their formulas so that hunting conditional one hit monsters caps at 4500 stam per level.
#22
Posted 08 July 2011 - 17:54
I can guarantee you if nothing changes, the xp/level problem will be the death of this game. I would suggest that HCS finds a way so adjust their formulas so that hunting conditional one hit monsters caps at 4500 stam per level.
+1 The continual release of "super bonus pots" only obtainable via donation is NOT a remedy for this situation.Yes the pots are nice but they are a luxury you could say....The whole xp curve needs to be tweaked for the better of the whole community..seriously. I can only imagine what the stam/ level would be at 1300? or 1400? under this current system? :shock:
#23
Posted 08 July 2011 - 17:55
#24
Posted 08 July 2011 - 17:59
There must be another way of making monsters more challenging, how about adding some new enhancements for monsters only that give the player a hard time - e.g. a monster skill that has a chance of bypassing summon shield imp
Even just adding very high attack and very high enhancements on critters would be better, doubling HP and changing not much else isn't really the answer.
I'm not at these levels yet but some day I will be! But any how I like the idea of new Enhancements would add a new little twist! I know just hunting The Fat man last night, First Strike was activating like crazy on me. Maybe just adding a little thing like that to creatures could make it tougher!
#25
Posted 08 July 2011 - 18:34
First strike, dodge and hypnotize are all mob enhancements that add and extra swing or more to the combat and can be countered with buffs like Demoralize and Avert gaze. I don't have a problem whatsoever with that minor type of challenge.Maybe just adding a little thing like that to creatures could make it tougher!
What sucks is being able to wear one set of gear for 100s of levels and it is easily the best. There is no challenge, no thought at all, especially with imp. The game has been allowed to become a leveling frenzy where people buy stam, use uber pots like AL and Conserve 500, and the devs are happy with their income surge.
Now players have voiced their displeasure and all the cows do to make leveling more difficult is add more HP/arm costing more stam while a player can still use the same gear continuously without any thought at all.
It's really become leveling for idiots.
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#26
Posted 08 July 2011 - 18:58
First strike, dodge and hypnotize are all mob enhancements that add and extra swing or more to the combat and can be countered with buffs like Demoralize and Avert gaze. I don't have a problem whatsoever with that minor type of challenge.Maybe just adding a little thing like that to creatures could make it tougher!
What sucks is being able to wear one set of gear for 100s of levels and it is easily the best. There is no challenge, no thought at all, especially with imp. The game has been allowed to become a leveling frenzy where people buy stam, use uber pots like AL and Conserve 500, and the devs are happy with their income surge.
Now players have voiced their displeasure and all the cows do to make leveling more difficult is add more HP/arm costing more stam while a player can still use the same gear continuously without any thought at all.
It's really become leveling for idiots.
Well ever since the addition of Death Dealer, Imp, and Counter Attack people haven't had to use strategies as much as they once did. Same with the addition of mega buffs like EW 1,500, Berserk 350, DC 225. I remember a time when once you hit level 186 the only way you were one hitting is if you had a Undead creature to attack.
So what add creatures with insane amounts of Defense so you have to get more attack and drop damage to be able to hit it. Once you add more defense to creature you automatically make players drop full damage set and resort to more attack. Well if you make the creature powerful enough it will be impossible to get enough Attack + Damage to one hit the thing. And this is where strategies come into play. Player must then start using Armor + Defense to survive hits, because using Imp after Imp will make the hunt so inefficient it won't be even worth hunting.
#27
Posted 08 July 2011 - 19:20
Well ever since the addition of Death Dealer, Imp, and Counter Attack people haven't had to use strategies as much as they once did. Same with the addition of mega buffs like EW 1,500, Berserk 350, DC 225. I remember a time when once you hit level 186 the only way you were one hitting is if you had a Undead creature to attack.
So what add creatures with insane amounts of Defense so you have to get more attack and drop damage to be able to hit it. Once you add more defense to creature you automatically make players drop full damage set and resort to more attack. Well if you make the creature powerful enough it will be impossible to get enough Attack + Damage to one hit the thing. And this is where strategies come into play. Player must then start using Armor + Defense to survive hits, because using Imp after Imp will make the hunt so inefficient it won't be even worth hunting.[/quote]
What's the difference between 2 hitting on this, and 2 hitting against high armor and hp? Besides needing more equipment and about 10 seconds to decide what pieces to change. I just dont see either as any type of challenge at all.
#28
Posted 08 July 2011 - 19:26
#29
Posted 08 July 2011 - 19:37
Ick!!! That sounds like SS2. :shock: *runs away*I would prefer to see more comprehensive quest that gives larger portion of the XP. they can design it so it takes 4-5kstam/lvl to do, but would be more interesting. They could get really creative and reuse previous lvls and require getting items from previous lvls. challenge should not be more tougher lvling. but they seem to prefer cookie cutter type lvls. oh well.
#30
Posted 08 July 2011 - 19:38
Well ever since the addition of Death Dealer, Imp, and Counter Attack people haven't had to use strategies as much as they once did. Same with the addition of mega buffs like EW 1,500, Berserk 350, DC 225. I remember a time when once you hit level 186 the only way you were one hitting is if you had a Undead creature to attack.
So what add creatures with insane amounts of Defense so you have to get more attack and drop damage to be able to hit it. Once you add more defense to creature you automatically make players drop full damage set and resort to more attack. Well if you make the creature powerful enough it will be impossible to get enough Attack + Damage to one hit the thing. And this is where strategies come into play. Player must then start using Armor + Defense to survive hits, because using Imp after Imp will make the hunt so inefficient it won't be even worth hunting.
What's the difference between 2 hitting on this, and 2 hitting against high armor and hp? Besides needing more equipment and about 10 seconds to decide what pieces to change. I just dont see either as any type of challenge at all.
Well for one you couldn't just use the same set up. Which is what some of them were complaining about. With Armor + HP you have your regular Max Damage set up. With Defense, Armor + HP you have a set up that now includes mix set ups with Defense/Armor + Damage + Attack. And I know for you this might be a simple aspect to grasp because of your PvP background but you don't understand how many people don't actually know how stats and buffs work. They just know go all damage and get damage buffs and I'm good to go. So for a lot of people I feel this would make the game more of a challenge.
#31
Posted 08 July 2011 - 20:22
Sheez...
You men are weird. It's like you're all asking for something which can't be done.
This is a scroll adventure game. All you have to do is, figuring out enemy stats, using winning gear, and go bananas. Perhaps with a little randomizer [enhancement and buffs] added somewhere. That's about it. That's how EVERY scroll adventure is played. Period. You can't really blame cows for not putting any other aspect on leveling, because there are none. All the cows could do is change the creature stats and required exp per level. If you know any other way to make the game more "challenging", please. I'm all ears.
Yes, I too can't believe I just wrote that. This is the first time I'm actually defending the cows, simply because it's the reality. Fallensword is a scroll adventure game, thus there's nothing wrong with leveling in Fallensword, because there's no fixing it. And btw, nobody answered my old thread yet, the one about the true definition of "challenging". Not surprising, actually.
Enjoy the game, savor every moment. Not spending your hard-earned cash to power level, and then whine because EoC is boring. That's just childish.
#32
Posted 08 July 2011 - 20:49
This topic again?
Sheez...
You men are weird. It's like you're all asking for something which can't be done.
This is a scroll adventure game. All you have to do is, figuring out enemy stats, using winning gear, and go bananas. Perhaps with a little randomizer [enhancement and buffs] added somewhere. That's about it. That's how EVERY scroll adventure is played. Period. You can't really blame cows for not putting any other aspect on leveling, because there are none. All the cows could do is change the creature stats and required exp per level. If you know any other way to make the game more "challenging", please. I'm all ears.
Yes, I too can't believe I just wrote that. This is the first time I'm actually defending the cows, simply because it's the reality. Fallensword is a scroll adventure game, thus there's nothing wrong with leveling in Fallensword, because there's no fixing it. And btw, nobody answered my old thread yet, the one about the true definition of "challenging". Not surprising, actually.
Enjoy the game, savor every moment. Not spending your hard-earned cash to power level, and then whine because EoC is boring. That's just childish.
First of Fallen Sword isn't every other game. Now that we have that clear. Eventually you will be over level 1,000 with our without spending money to do so. The topic at hand is the insane amounts of stamina per level. Someone earlier posted that it took them 15,000 Stamina for a little over 3 levels. The system clearly needs revamped. Now to the subtopic in this thread. Just changing stats can do a whole lot more to leveling that you think. When you were level 186 was Death Dealer unveiled yet?
#33
Posted 08 July 2011 - 21:22
What's the difference between 2 hitting on this, and 2 hitting against high armor and hp? Besides needing more equipment and about 10 seconds to decide what pieces to change. I just dont see either as any type of challenge at all.Well ever since the addition of Death Dealer, Imp, and Counter Attack people haven't had to use strategies as much as they once did. Same with the addition of mega buffs like EW 1,500, Berserk 350, DC 225. I remember a time when once you hit level 186 the only way you were one hitting is if you had a Undead creature to attack.
So what add creatures with insane amounts of Defense so you have to get more attack and drop damage to be able to hit it. Once you add more defense to creature you automatically make players drop full damage set and resort to more attack. Well if you make the creature powerful enough it will be impossible to get enough Attack + Damage to one hit the thing. And this is where strategies come into play. Player must then start using Armor + Defense to survive hits, because using Imp after Imp will make the hunt so inefficient it won't be even worth hunting.
1-hitting will make players have to get a bit of attack and very high damage. Setups with a lot of damage will likely have a bit of armor or defense on the side as well, because often the highest damage items have around 80% of their points in damage and 20% of their points in other stats (such as the Trun Smith gloves, Yeti Princes Appreciation, The Eternal Sword, etc.). So if someone is 1-hitting around level 1000-1100 then he/she is likely to have (unbuffed) around 17k damage, but also 3.5k defense.
Changing to "2-hitting against high Armor + HP" will make a player have to get some extra defense to survive the creature's attacks. This will probably be done by sacrificing one or two damage items or by changing items with 1600 damage and 400 armor to items with 1500 damage and 500 defense.
This way a player can get enough defense to survive by changing a single item and continue his/her hunt.
Changing to 2-hitting with a wide variety of creatures (some have really high defense, some have really high armor, some have high First Strike and high Attack or Damage, etc.) will require different setups for each level. A player will have to use a setup with a lot of attack if a creature has really high defense. If the next level creature is really different (because it has really high armor, high armor with high defense, high attack and high damage with first strike, etc.) then the player will have to figure out what setup would be best to defeat it. Instead of changing just 1 or 2 items every once in a while, this way of hunting will challenge players a lot more.
Even though the creature's stats is quite interesting to discuss, I think the topic originally was about the required stamina per level. And the recent high HP creatures of level 1101+ are only a part of the problem. :wink:
#34
Posted 09 July 2011 - 01:13
I prefer the 1 level per 2000 stamina ratio. Pls do not change it. thnx :!:
Sincerely :evil:
majar :twisted: :x
#35
Posted 09 July 2011 - 01:21
First of Fallen Sword isn't every other game.
True, First of Fallen Sword isn't every other game, because it's just like every other text-based adventure game.
We use gears/items. We press action button. We get exp and gold. We do the exact same thing until we run out of stamina. We wait until our stamina back. Repeat. If there's any other text-based or scroll adventure game which play differently, by all means, please enlighten me.
Anyway, I get it now.
So all you guys want is less exp for for each level.
No stat change, no so-called "challenge", just less exp to level up - pure and simple.
Because the more level we get, the more exciting the game is, right?!
Hey... hold on a minute... :?
#36
fs_andypearce
Posted 09 July 2011 - 02:36
And the quests are annoying, what is with this "kill 250 creatures"? It is just overkill, you know most of us use Loyalty Doubler potions right? So we either have to deactivate them or have an inefficient hunt, and especially the ones that make us travel to a previous realm to kill creatures, now those are just stupid.
People say the game is dying, I don't fully agree...although the numbers have been on a steady decline for a few years now, things could still be done if more thought is put into stuff, I.E. make the game more fun as you progress, it just becomes monotonous, and make it better for the new players joining, they need more than 3 backpack slots, give them around 5000 starting stamina not 500, it is quite easy to blow through that quickly and then they just leave, at least it would give them a good amount to actually progress and start enjoying the game.
I saw something which intrigued me the other day, "locked FSP" this would be a good idea, this could me given away in small amounts for doing quests early on, and of course being untradable it can't be abused, but would give new players at least some upgrades and might hook them to the game more.
#37
Posted 09 July 2011 - 02:51
:roll:First of Fallen Sword isn't every other game.
True, First of Fallen Sword isn't every other game, because it's just like every other text-based adventure game.
We use gears/items. We press action button. We get exp and gold. We do the exact same thing until we run out of stamina. We wait until our stamina back. Repeat. If there's any other text-based or scroll adventure game which play differently, by all means, please enlighten me.
Anyway, I get it now.
So all you guys want is less exp for for each level.
No stat change, no so-called "challenge", just less exp to level up - pure and simple.
Because the more level we get, the more exciting the game is, right?!
Hey... hold on a minute... :?
#38
Posted 09 July 2011 - 03:14
First of Fallen Sword isn't every other game.
True, First of Fallen Sword isn't every other game, because it's just like every other text-based adventure game.
We use gears/items. We press action button. We get exp and gold. We do the exact same thing until we run out of stamina. We wait until our stamina back. Repeat. If there's any other text-based or scroll adventure game which play differently, by all means, please enlighten me.
Anyway, I get it now.
So all you guys want is less exp for for each level.
No stat change, no so-called "challenge", just less exp to level up - pure and simple.
Because the more level we get, the more exciting the game is, right?!
Hey... hold on a minute... :?
I'm sure 80% of the guild you are currently in feels the same way I do about this. Instead of trolling with your terrible English, why not come up with something more productive and constructive.
#39
Posted 09 July 2011 - 05:15
#40
Posted 09 July 2011 - 11:01
If my posts are completely logical, therefore stop you from further whining, I am terribly sorry.
From now on, I will try to restrain myself from posting the simple truth, so you could whine a little longer.
PS: Exception for lawdog. Somehow I see him as someone who's trying to make the game better, instead of common whiner. Perhaps because he always backed his posts with good reasons. Great job with the titanstride, btw.
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