Not been on the forum for a few months, lots going on I see.
This thread is by far the most useful thread created. Please HCS read and take note and have a think about how to resolve this. Plus when you do resolve this please reimburse all the players who used exceptionally high amounts of stam to level up on the existing calculations.
Why would anyone who is going to cover a 10 level release of content actually level and not just use FSP to add 1% towards a level, when that is a more efficient method.
Maybe you need to recruit a new developer to release content quicker as there is always at least 30 players at EOC a couple of days after the release of new content.
Just a daft idea to throw into the mix, probably complete rubbish but here you go - Make the leveling more about a quest per level interlinking several levels by killing certain creatures, who are tougher than the regular 1,2,3,4,5,6,7,8 job. The quest stages will open the next door and also give you enough XP to overcome the obscene amount of XP needed to level.
I have had a few beers and it just came into my head as I typed this post