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making tagged gear breakable


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Poll: MAKING TAGGED GEAR BREAKABLE (138 member(s) have cast votes)

MAKING TAGGED GEAR BREAKABLE

  1. Voted YES (51 votes [36.96%])

    Percentage of vote: 36.96%

  2. Voted NO (87 votes [63.04%])

    Percentage of vote: 63.04%

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#321 Trailman

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Posted 28 July 2011 - 00:35

Hoof, we've said to limit UB (or do something like I just posted to use in a potion to get Distil) threwout the thread.

As for only tagged gear, we all said that it has to be clear across the board (too many times to count).

As for UB200 as a Loyalty potion.....NO. If you had the chance to rid the ocean of the iceberg that sank the Titanic.....don't just move it and then put it back....you are not resolving that issue at all. Throw it out, make Distil a legendary pot and....everyone is happy.

UB users buy their UB190 pots, having a single component that costs 500K gold to make it (gold sink), hunt the critters (in caves or in realm) and the new legendary critter to get the drop and....boom!

You got gold/fsp sink, an event and we can get rid of gear in the game. Best of all, folks get new critters, sets and potions. Happy little campers all around.:)


There are several problems with removing distil from the specials in the ah.
1st is that it is used for many other things besides adding to UB. I use it to add to EW and inventing potions as well when I am making hard things.
2nd is the loss of what is right now a huge gold sink with a bound potion.

I agree remove the UB200 from the rewards there is no real need for it there. What to replace it with I am not sure 4L400 is a good idea but there may be other things as well. You might consider rotating the loyalty rewards potions.

Edit: I have a suggestion for a new potion call it Buff Enhancer so players can cast buffs say an additional 5 skill points above what they have in the skills.

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#322 Tazarian

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Posted 28 July 2011 - 00:39

Yes, that is true. If we make any of the changes....

Make certain that ALL crystalline gear can be found by ANY player in the game. Create new Spines to drop similar gear as won in the Arena (still keep the Arena ones as well).

Done. Now, it is up to the powers that be to not just read what we wrote but, put them into effect. Age old expression is that there is a difference between hearing and listening to what people say.....don't just hear the players in the FS community, listen to us.

#323 Tazarian

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Posted 28 July 2011 - 00:45

Still, make Distil a harder potion to make/use and the issue is still resolved. Most (90%) of players use it with the UB combo but, if you really want it for inventing......then the recipe I stated above would work just fine.

I like the idea of the new potion in the Loyalty to give 5 points more then your normal casting level (LVL175 would be LVL180 buffs).

Still with a 500K component you'd have to buy and, make the Distil legendary potion bound to the player and....I don't see an issue.

UB190 would be use (without Distil if you can't make it), sellers would still sell them and, we'd get the crystalline wear and tear we KNOW we have to have in the game.

#324 Trailman

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Posted 28 July 2011 - 00:51

Still, make Distil a harder potion to make/use and the issue is still resolved. Most (90%) of players use it with the UB combo but, if you really want it for inventing......then the recipe I stated above would work just fine.

I like the idea of the new potion in the Loyalty to give 5 points more then your normal casting level (LVL175 would be LVL180 buffs).

Still with a 500K component you'd have to buy and, make the Distil legendary potion bound to the player and....I don't see an issue.

UB190 would be use (without Distil if you can't make it), sellers would still sell them and, we'd get the crystalline wear and tear we KNOW we have to have in the game.



Actually I had something more in mind of having to make it using the new resource a piece of crystal gear and maybe distil as well. I would not suggest making it bound we want a market for it so that the crystal is used up making the potion. Make it last 30 to 60 minutes so it is useable when selling buffs.

Edit: We don't need to worry so much about breaking crystal if we can find something that will use it up. Breaking it is still the main part of this thread but crystal is what this is all about.

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#325 centurion

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Posted 28 July 2011 - 00:58

simple max UB of 190 nomatter what the buff you have on it will solve this regarding crystalline items. still make ub190 desirable. only ub200 takes a bit of hit. (you can easily change this to distil 60 stim though, something slightly better than distil 50 for loyalty)



I think most can live with UB190 IMHO. people would complain about this though LOL. what would be cool is to get a epic Blueprint to use up existing crystal items and start the UB190 from next LE event date. I would love to see epic item made from crystalline gear with low chance of success. multiple component each requiring sets. that would burn up lot of sets quick. make the blueprint, so it disappear after certain period :D. that would limit the items.

#326 Tazarian

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Posted 28 July 2011 - 01:00

That's an idea as well.

A legendary potion and, still using crystalline items.

However, we can all say that UB200 from the rewards must go, right?

I realize that we have all different points of view on this matter but, it is for the good of the game that it is done. It just has to be done the right way and, I believe we've given enough stuff to safely do it without any goof-ups along the way.

I myself want to see more events, have to log on the game and see over 2K people again (like a few years ago). Doing this will draw more people to play the game and, we've given enough sinks that HCS could shove a mountain of gold/fsp threw and still have room to drain more.

Let's only hope that we have not just written here in the thread and, our ideas tossed to the wayside. A great deal of FS players have voiced things here. Some are good and others...maybe not in our line of thought but, that's why we got a forum. So people have a voice and a chance to throw their 2 cents out.

#327 fs_tangtop

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Posted 28 July 2011 - 01:05

Changing potion levels, etc doesn't work, as people will buy and horde the potions. We have seen this in the past.

The simplest solution is to limit UB to 95% protection in the skill description and then the level of UB or distil or future buffs that might effect it do not matter.

+0.5% per point chance of equipment not taking durability loss during combat (up to a maximum of 95%).



#328 Trailman

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Posted 28 July 2011 - 01:06

That's an idea as well.

A legendary potion and, still using crystalline items.

However, we can all say that UB200 from the rewards must go, right?

I realize that we have all different points of view on this matter but, it is for the good of the game that it is done. It just has to be done the right way and, I believe we've given enough stuff to safely do it without any goof-ups along the way.

I myself want to see more events, have to log on the game and see over 2K people again (like a few years ago). Doing this will draw more people to play the game and, we've given enough sinks that HCS could shove a mountain of gold/fsp threw and still have room to drain more.

Let's only hope that we have not just written here in the thread and, our ideas tossed to the wayside. A great deal of FS players have voiced things here. Some are good and

others...maybe not in our line of thought but, that's why we got a forum. So people have a voice and a chance to throw their 2 cents out.


Shoot if we can find a way to use it up even if we don't break it UB200 can stay. Hoof is happy the inventors are happy the merchants are happy and most of the players are happy 8)

Edit: A forum is a place to bounce ideas off the walls for a solution to a problem the game has. Using the crystal gear up solves all the problems. You don't need to change potions or levels of potions, the gear is used up and we get more LE events as well as a new potion that will make 90% of the game players very happy.

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#329 Tazarian

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Posted 28 July 2011 - 01:12

True, if we can find a happy medium from all the stuff we wrote, we could keep UB200 in....IF it is done right.

Limiting UB to 95% effectiveness no matter what could be anotehr one (nice idea on that one).

However, like it was just said.....so long as we create a sink for the items and gold/FSP....the game will grow nicely and, we get rid of the excess gear WE ALL KNOW is in the game.

#330 Trailman

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Posted 28 July 2011 - 01:19

[quote name="Tazarian"]True, if we can find a happy medium from all the stuff we wrote, we could keep UB200 in....IF it is done right.

Limiting UB to 95% effectiveness no matter what could be another one (nice idea on that one).

I agree I must add that I never used distil and UB190 for that benefit I thought it was too expensive for that and the damage done to gear was minimal with UB190.

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#331 Trailman

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Posted 28 July 2011 - 02:28

That's an idea as well.
A legendary potion and, still using crystalline items.
However, we can all say that UB200 from the rewards must go, right?

No. Loyalty-based UB200 rewards donators, and long-term active players occaisionly too. Encouraging donations and activity is more important to HC than feeding the greed of in-game merchants who want to profit of the Crystal market.

Whatever else they do, HC should keep the bound UB200 that can be bought with Loyalty tokens.

HC needs to think back to the "+/-50 level" PvP debacle that so many people ont he forums wanted and that drove so many people from the game before it was undone. Hoof, quit discouraging and penalyzing average players in response to the noise on the forums.


The solution of a new potion that will use any crystal gear in it as a component (as long as it is not broken) as well as a new bound resource with very limited availability (read high cost here) will provide us all with what is needed for this forum post. The crystal gear will get used up, we get a new gold sink, we get more events and we get a potion that can be sold and used up. Hoof stays happy the UB200 stays in the game players are happy the UB190 stays in the game and both inventors and merchants are happy they both get something new to play with.

Potion = Buff Enhancer +5 to skill points allocated to current buffs
Components required
Any crystal item not broken (zero durability)
The new resource crystalet flower (bound item) (or what ever they want to call it)
Distil or UB190 or maybe both
Average chance to invent with master inventor and high with the inventing buffs.
No extraction of items but invent 2 still gives a chance of items not being used.
A new bottle and recipe for it
Bottle from a shop
Recipe from a new creature available in LE's only (or maybe add it as a drop to all LE creatures and make it not bound)
Read gold sink for the the 2 above as well as the new resource

We all get what we want, crystal used up, new events, new things to play with, merchants and inventors have something new to play with and the players get buffs 5 skill points above what is currently allocated by the player.

Edit: Something like this should be very easy to code they add things all the time. HCS gets a fairly easy fix to a problem and we get something that will benefit all players in the game one way or another.

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#332 Bahamut101

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Posted 28 July 2011 - 02:33

That's an idea as well.
A legendary potion and, still using crystalline items.
However, we can all say that UB200 from the rewards must go, right?

No. Loyalty-based UB200 rewards donators, and long-term active players occaisionly too. Encouraging donations and activity is more important to HC than feeding the greed of in-game merchants who want to profit of the Crystal market.

Whatever else they do, HC should keep the bound UB200 that can be bought with Loyalty tokens.

HC needs to think back to the "+/-50 level" PvP debacle that so many people ont he forums wanted and that drove so many people from the game before it was undone. Hoof, quit discouraging and penalyzing average players in response to the noise on the forums.



merchants would not profit from crystals being breakable as long as HCS keeps up with regular LE events and arena masters wouldn't profit if HCS takes the crystal items in the arena and make them available to farm during LE events heck if anything they could make the creatures have a super low drop rate so the game isn't flooded by arena crystal so arena players can still make a profit from their wins while still making the items available to all players though make the LE events regular events :P

#333 Tazarian

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Posted 28 July 2011 - 03:01

I agree, if the ideas listed here are used, everyone would be happy....or at least 90% of all players.

With the use of the ideas, we could even keep the iceberg UB200 in the game and have ways to use up the overstocked items.

I myself use Crystalline gear in a very limited amount (mostly I used Green Spine boots, Red Spine Amulet and the Octo set for the levels I had needed them in a looooong time ago).

I am merely looking at it from the view of the crystalline users and, the fact that we have more crystalline items in the game then we ever need to have.

So, HCS you got plenty of great ideas. So many different avenues (all that seem to have a simple solution base to it).

Let's get to fixing this so, we can get on to other issues that need fixing.....shall we?:)

#334 cleverdave

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Posted 28 July 2011 - 09:42

I wouldnt say 90% would be happy just look at the poll no one wants the damage :lol: unless you mean 90% of all the merchants on the game :twisted:

#335 sweetlou

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Posted 28 July 2011 - 09:55

No, there doesn't need to be some kind of penalty - and if there was, how would you implement it ?

1. Reducing the amount of gold dropped per creature per guild tagged item worn ?
2. Adding a compulsory guild structure to pay a set fee ?
3. Adding a compulsory guild structure where folk had to pay a certain amount to be able to recall/use a piece of tagged gear ?

All that measure will achieve is driving more players away from the game - those that can't afford to donate or those that don't want to donate. Some may say there are offers to gain fsp's and such - yes, there are - DEPENDENT upon where you are in the world.

Guild-tagging was introduced for a reason - and I'm a great believer in the old adage "if it aint broken, don't fix it" - and this ISN'T broken.

Instead of listing reasons how this type of upkeep cost would be added why don't you list reasons why you don't like it, why it isn't good for the game? Your opinion that it would drive players away from the game is unsupported. I see this as a cost, which would be x amount per piece, that an entire guild would pay to upkeep. Foremost it would sink gold! Secondly it would force guilds to tidy up their guild's inventory. Many guilds have no idea what they are holding, let alone most of it they don't even use. I am not yet suggesting inactive pack mules should be ineligible to receive, therefore hold guild gear. I think a small tagged inventory upkeep cost combined with an adjustment in how UB works, especially with guild gear and crystal items would instigate cleaning up the guilds in the game. Crystal needs to break and many other regular pieces in the game need to be used up. This will do it.

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#336 DragonLord

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Posted 28 July 2011 - 10:34

No, there doesn't need to be some kind of penalty - and if there was, how would you implement it ?

1. Reducing the amount of gold dropped per creature per guild tagged item worn ?
2. Adding a compulsory guild structure to pay a set fee ?
3. Adding a compulsory guild structure where folk had to pay a certain amount to be able to recall/use a piece of tagged gear ?

All that measure will achieve is driving more players away from the game - those that can't afford to donate or those that don't want to donate. Some may say there are offers to gain fsp's and such - yes, there are - DEPENDENT upon where you are in the world.

Guild-tagging was introduced for a reason - and I'm a great believer in the old adage "if it aint broken, don't fix it" - and this ISN'T broken.


Instead of listing reasons how this type of upkeep cost would be added why don't you list reasons why you don't like it, why it isn't good for the game? Your opinion that it would drive players away from the game is unsupported.


I gave my reasons why I think it will drive folk away from the game - the ones that will be driven away will be the ones who are on limited budgets, who can't afford to donate to the game in sufficient quantity to get the "best" gear. OK, yes, older gear will suffice and can be hunted, rather than having to buy it, but uncrafted/unforged makes for not very efficient hunting. I'm not saying it will drive a lot of players away, but more players are needed surely, not LESS ?

Foremost it would sink gold! Secondly it would force guilds to tidy up their guild's inventory. Many guilds have no idea what they are holding, let alone most of it they don't even use. I am not yet suggesting inactive pack mules should be ineligible to receive, therefore hold guild gear.


Yes, it would sink gold, agreed. No argument there. As for guilds clearing out their inventories - why should they ? - they've paid for the gear and have the members (hopefully) to use it - if they don't clear it out, then that's down to their preferences, surely.

The game needs viable gold sinks, I think EVERYONE agrees on that - but the guild-tagging facility isn't broken and therefore doesn't need fixing. As far as I can recall, it's only you calling for this to be changed.

I think a small tagged inventory upkeep cost combined with an adjustment in how UB works, especially with guild gear and crystal items would instigate cleaning up the guilds in the game.


Thankfully - the discussion seems to have moved onto all crystalline gear, regardless of tagging as opposed to all guild-tagged gear.

Crystal needs to break and many other regular pieces in the game need to be used up. This will do it.


Agreed - crystal does need to break and/or be used up in other ways - we can agree there.

#337 BigGrim

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Posted 28 July 2011 - 11:12

The ones that will be driven away will be the ones who are on limited budgets, who can't afford to donate to the game in sufficient quantity to get the "best" gear.


Why would they need to afford it if there are more LEs to allow them to replenish in a fun way?

#338 Leos3000

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Posted 28 July 2011 - 11:26

The ones that will be driven away will be the ones who are on limited budgets, who can't afford to donate to the game in sufficient quantity to get the "best" gear.


Why would they need to afford it if there are more LEs to allow them to replenish in a fun way?


Because a lot of players do not have the pack space to store all the items they may need hence relying on the guild to have them.

#339 BigGrim

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Posted 28 July 2011 - 11:32

Because a lot of players do not have the pack space to store all the items they may need hence relying on the guild to have them.


And? They wear out and a new event spawns the beasties so they can replace those they have used up. Plus, an zero durability items can be used in the other chomper inventables.

#340 DragonLord

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Posted 28 July 2011 - 11:33

The ones that will be driven away will be the ones who are on limited budgets, who can't afford to donate to the game in sufficient quantity to get the "best" gear.


Why would they need to afford it if there are more LEs to allow them to replenish in a fun way?


Luis is talking about taxing all guild tagged gear - not the availability of crystalline gear.


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