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making tagged gear breakable


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Poll: MAKING TAGGED GEAR BREAKABLE (138 member(s) have cast votes)

MAKING TAGGED GEAR BREAKABLE

  1. Voted YES (51 votes [36.96%])

    Percentage of vote: 36.96%

  2. Voted NO (87 votes [63.04%])

    Percentage of vote: 63.04%

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#61 Filletminion

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Posted 26 July 2011 - 11:53

And get hcs to set it up for them.


Please read what I've posted. With the crystalline wearing out, we'd run the Chomper events much more frequently. Allowing all players to hunt for their gear instead of simply buying it from the traders.




And why would that be important ? the only way id do those critters again was if they are used to invent something else .

And then i'd still highly doubt why i would need to given i will be well past the levels of every set you just released.

#62 hades8840

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Posted 26 July 2011 - 11:54

i see alot ppl who are complaining on forging etc ok if this was impletemented it only affects TAGGED GEAR if you forge ur own personal gear then ub190 and distil would still work thats where most of you are getting hung up ..

if its TAGGED gear then the guild as a whole replaces damaged gear that is nothing between a group of ppl that use the gear


if you farmed gear for PERSONAL USE then nothing would of changed for you as you wouold still buy ub190 and distil and it would still work as it does

how ever if you used TAGGED gear the over time that gear would have to be replaced

#63 BigGrim

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Posted 26 July 2011 - 11:55

Heck, if I could get away with having Crystalline altered to to allow a max UB buff of 175 to affect it, I would.

Remember, my ultimate goal is to give us the excuse to run Chomper events that will mean something and be fun for ALL players.

#64 hades8840

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Posted 26 July 2011 - 11:57

Heck, if I could get away with having Crystalline altered to to allow a max UB buff of 175 to affect it, I would.


i would be ok with that but didnt want to upset the apple cart by suggesting it lol can also see now why hoof said no buff would go over 175 he seen it coming

#65 fs_scrogger

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Posted 26 July 2011 - 12:00

And Hades, are you reading the same thread as I am? HCS will profit, those who have the gear farmed it knowing what ub190 and distil did when used in unison in protecting that gear. To nerf them as an afterthought simply to raise profits for hcs is unfair to everyone who participated in the event. I hunted them, and did so knowing now I had enough to last me and those I gave sets to using the pots mentioned above. Why should my investment of stamina, time and resources be undermined because the ramifications of the release was not what was hoped for??And your right, merchants will always profit, thats the nature of the beast, but HCS should not enable such profiteering by putting into place new standards after the fact. Forethought is whats needed, not changing courses midstream.



Why should you be allowed to keep an item 100% unbroken b/c of a mistake by HCS with the distil/UB190 combo? Why argue against HCS repairing a broken part of the game? Selfishness is killing the game. I would rather have regular LE events that are fun than nothing b/c a few want to sit on gear forever.



and if this is genuinely how you feel, why not simply add a specials section to the ah and surrender control of crystalline items and sales to hcs and let them profit solely from their sales?? remove them and all crystalline creatures from the game outside of their control.



As I and others have said, I ENJOY the LE event, I can honestly say another event with any of the creatures we just saw will prob NEVER occur again. It has nothing to do with where I can buy them, The events themselves are the purpose.

#66 BigGrim

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Posted 26 July 2011 - 12:01

Heck, we could look to having the 175 max only target Guild Tagged instead or removing UB altogether.

#67 DragonLord

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Posted 26 July 2011 - 12:04

Voted NO on the in-game poll because it's too "general" in its scope.

YES - crystalline should take a hit, limiting UB to a maximum of 195

No - normal gear shouldn't

#68 fs_adwin

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Posted 26 July 2011 - 12:05

+1

#69 KitiaraLi

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Posted 26 July 2011 - 12:05

Heck, we could look to having the 175 max only target Guild Tagged instead or removing UB altogether.


yush! Do it .. dooooo it!

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#70 hades8840

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Posted 26 July 2011 - 12:05

Heck, we could look to having the 175 max only target Guild Tagged instead or removing UB altogether.


i like that but ur asking for a riot some will choke on there breakfast reading that but it would counter tagged items and make em cost to use unlike now

#71 fs_dougmines

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Posted 26 July 2011 - 12:08

here is a suggestion, come up with something new called world raids. release a few brand new creatures into the game and have it drop say 1 item and up to 100 components which can be used over time to create the equivalent to the new items. make all the drops from those creatures totally random, a chance to win it with every hit point taken. That would encourage even the guy who could get no more then 2 or 3 kills in to take a chance. I understand crystalline was meant to be durable and the durability wearing out over time, but seriously, why not be creative in coming up with new ways to elicit interest in the game other then mucking with things you already have in place

#72 sohail94

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Posted 26 July 2011 - 12:09

I agree with the idea but if it's implemented I'd think many guilds won't bother using crystal gear apart for arena -- with the 1200 buffs hanging about there's all sorts of setups you can now use to level and pvp with and many don't require the use of crystal - its not necessary to have optimal stats if you can get by with using sub crystal gear and still manage.

Although I do like what grim has proposed

Heck, we could look to having the 175 max only target Guild Tagged instead or removing UB altogether.



#73 donalde

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Posted 26 July 2011 - 12:09

I think guild tagged and untagged item should break, and like mentioned previous posts, monitor prices and so on, so that mercants don't rip everyone off. When prices go up, have a event.

One other thing, conserning crystaline chomper gear: should those chompers appear and have respawn time according players on that level? Eg Blue Spine Chomper would be like in 5 or 10 maps and respawning every minute, while Celestial Spine would swap between maps irregular interwalls, respawn like 15 mins. Would that make any sense?

Other suggestion: make monsters critical hit or piercing strike take double durability from crystaline item

Now there is less than 150 players who can wear Celestial Spine Chomper, while UFG says there is like 750+ of those sets in player BP's. So those won't be in short supply, ... unless most of them sit on few mercants BP.

#74 BigGrim

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Posted 26 July 2011 - 12:10

It's a conudrum. There are rather a lot of variables to consider.

Kinda why the poll was so broad.
Might have to see just how flexible that system is. Refine the question.

#75 douglasj

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Posted 26 July 2011 - 12:11

Crystaline should always take damage and UB should limit to how much it takes to a certain extent not make them indestructable. After a while crystaline should get 0/0 durablilty.

#76 abhorrence

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Posted 26 July 2011 - 12:12

Hi there Everyone.

We have just added a new ingame poll.

Should Guild Tagged items take damage regardless of Unbreakable?

Reasoning is two fold.

First : Gold sink! Something that is always a good thing.

Second : Crystal Items. First and fore most, Chompers.

Having just released the Chompers into the World in a classic Legendary Event, we have seen that there really is little point in releasing them again for a huge amount of time.

However, if Crystalline Guild items take damage, we can run Chomper Events fairly frequently. Feedback from the event just past was almost universally positive. It was fun. But now, we don't need them for ages. Where is the fun in that? If they come out frequently, the Chompers are fulfilling their function nicely. You guys get a fun event with the chompers every couple of months (or less depending how much they wear out) and Crystalline is consistantly replenished.

~ The Fallen Sword Team


Hope you don't mind me being blunt about this, but why don't you guys just grow a pair and make the change. The in game poll has 100% no bearing on whether or not this would be good for the game. All the in game poll shows is that the FS COMMUNITY IS GREEDY. For crying out loud, how many times do we need to reprove that?!?!

#77 hades8840

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Posted 26 July 2011 - 12:13

Hi there Everyone.

We have just added a new ingame poll.

Should Guild Tagged items take damage regardless of Unbreakable?

Reasoning is two fold.

First : Gold sink! Something that is always a good thing.

Second : Crystal Items. First and fore most, Chompers.

Having just released the Chompers into the World in a classic Legendary Event, we have seen that there really is little point in releasing them again for a huge amount of time.

However, if Crystalline Guild items take damage, we can run Chomper Events fairly frequently. Feedback from the event just past was almost universally positive. It was fun. But now, we don't need them for ages. Where is the fun in that? If they come out frequently, the Chompers are fulfilling their function nicely. You guys get a fun event with the chompers every couple of months (or less depending how much they wear out) and Crystalline is consistantly replenished.

~ The Fallen Sword Team


Hope you don't mind me being blunt about this, but why don't you guys just grow a pair and make the change. The in game poll has 100% no bearing on whether or not this would be good for the game. All the in game poll shows is that the FS COMMUNITY IS GREEDY. For crying out loud, how many times do we need to reprove that?!?!


+1

#78 evilbry

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Posted 26 July 2011 - 12:13

Hi there Everyone.

We have just added a new ingame poll.

Should Guild Tagged items take damage regardless of Unbreakable?

Reasoning is two fold.

First : Gold sink! Something that is always a good thing.

Second : Crystal Items. First and fore most, Chompers.

Having just released the Chompers into the World in a classic Legendary Event, we have seen that there really is little point in releasing them again for a huge amount of time.

However, if Crystalline Guild items take damage, we can run Chomper Events fairly frequently. Feedback from the event just past was almost universally positive. It was fun. But now, we don't need them for ages. Where is the fun in that? If they come out frequently, the Chompers are fulfilling their function nicely. You guys get a fun event with the chompers every couple of months (or less depending how much they wear out) and Crystalline is consistantly replenished.

~ The Fallen Sword Team


Hope you don't mind me being blunt about this, but why don't you guys just grow a pair and make the change. The in game poll has 100% no bearing on whether or not this would be good for the game. All the in game poll shows is that the FS COMMUNITY IS GREEDY. For crying out loud, how many times do we need to reprove that?!?!

+1

#79 douglasj

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Posted 26 July 2011 - 12:14

Hi there Everyone.

We have just added a new ingame poll.

Should Guild Tagged items take damage regardless of Unbreakable?

Reasoning is two fold.

First : Gold sink! Something that is always a good thing.

Second : Crystal Items. First and fore most, Chompers.

Having just released the Chompers into the World in a classic Legendary Event, we have seen that there really is little point in releasing them again for a huge amount of time.

However, if Crystalline Guild items take damage, we can run Chomper Events fairly frequently. Feedback from the event just past was almost universally positive. It was fun. But now, we don't need them for ages. Where is the fun in that? If they come out frequently, the Chompers are fulfilling their function nicely. You guys get a fun event with the chompers every couple of months (or less depending how much they wear out) and Crystalline is consistantly replenished.

~ The Fallen Sword Team


Hope you don't mind me being blunt about this, but why don't you guys just grow a pair and make the change. The in game poll has 100% no bearing on whether or not this would be good for the game. All the in game poll shows is that the FS COMMUNITY IS GREEDY. For crying out loud, how many times do we need to reprove that?!?!

+1

#80 Tazarian

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Posted 26 July 2011 - 12:17

Okay, I've done over 100+ levels (L415 to my present) without a stitch of crystalline gear and, had no problems 1-hitting. So, on a personal level....UB can work with Crystalline gear or not, it will have no direct effect on me.

However, let us not forget the Volkers set for the L700 ish players and up....that can run a cost in the AH to get them.

I think, restrict the use of Distel to have no effect on UB potions (if you want UB200, too badd. remove it from Loyalty, put something else in it's place).

In effect, with the amount of hunting most people do with crystalline gear, doing this will still create a gold sink and, the gear will wear out over time.

At first, most will be against it (as was I before I started reading the thread). It makes sense if you look at it with an open mind.

However, HCS has to learn to change things too quickly will frighten players off. Tis better to keep many players giving mony to the game them only a few giving alot.

So, here is my opinion:

- Event more often.

Yes. Great for the game, heck of alot of fun, sold buffs like crazy! LOL:)
- UB not effected by Distel. Never should have been effected.

- UB200 removed from Loyalty. Put something else in it's place...maybe a 4L pot of some sort. Yes, I have the 4L buff but, on an event like a Chomper one, you'd burn up those loyalty points for a 4L400 wouldn't you?:)

That way you won't here complaints from folks about anything. A nice happy medium to all of it. To remove the use of UB on crystalline items altogether would be suicide for the game....no matter what people think or say. Just go to FB (FaceBook) or any other place that is not monitored by HCS and, you'll get a real ear full on this idea.

As for monitoring the AH, might be a good idea for HCS to think of placing a cap on Chomper items (list it as you put the Chomp out too) in the AH. It will prevent inflated prices that we've seen on many, many items.

Just my opinion but, I'd be very careful with this one. This could work out great for the game or......you will hang the game out to dry and it will become a fond memory to lots of people who played it.


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