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making tagged gear breakable


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Poll: MAKING TAGGED GEAR BREAKABLE (138 member(s) have cast votes)

MAKING TAGGED GEAR BREAKABLE

  1. Voted YES (51 votes [36.96%])

    Percentage of vote: 36.96%

  2. Voted NO (87 votes [63.04%])

    Percentage of vote: 63.04%

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#121 douglasj

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Posted 26 July 2011 - 13:43

well isnt that what i suggested by making distil not work on ub190 so it stayed at 190 and tagged only gear took damage if you have personal gear then you could still protect it

buy ur own set of a item then ub would work normally

And this is why it looks like pure profiteering - reading this, it seems like you just want people to buy their own sets instead of guild sets so you can sell off what is in your BP, whilst the one in your own BP doesn't take damage. Same durability loss should apply to all gear ... tagged or no.

It cannot be profiteering if spines run out and there are LE events every other week. This update would rule out Spine item hoarding as they prices will not increase but drop.

#122 blueblah

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Posted 26 July 2011 - 13:44

well isnt that what i suggested by making distil not work on ub190 so it stayed at 190 and tagged only gear took damage if you have personal gear then you could still protect it

buy ur own set of a item then ub would work normally

And this is why it looks like pure profiteering - reading this, it seems like you just want people to buy their own sets instead of guild sets so you can sell off what is in your BP, whilst the one in your own BP doesn't take damage. Same durability loss should apply to all gear ... tagged or no.


Doest it matter what his reasons are if it betters the game?

You think that preventing a few merchants making extra profit from this event is enough of a reason to kill a great idea that would make the game more fun for everyone?

#123 Cat Girl IRL

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Posted 26 July 2011 - 13:44

This is totally wierd? Guilds usually have one set for numerous players and even though the update would come on, smaller guilds would just keep it untagged and given into members use without tags. The ones that are really using crystalline gears durability are the ones who use them on them selves, as offline sets and in other matters, as they dare to break it... I only see this as kickback for those who farmed sets this time and as kick forward for anyone who didnt and can now plan ahead...

#124 VenomSheru

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Posted 26 July 2011 - 13:46

well isnt that what i suggested by making distil not work on ub190 so it stayed at 190 and tagged only gear took damage if you have personal gear then you could still protect it

buy ur own set of a item then ub would work normally

And this is why it looks like pure profiteering - reading this, it seems like you just want people to buy their own sets instead of guild sets so you can sell off what is in your BP, whilst the one in your own BP doesn't take damage. Same durability loss should apply to all gear ... tagged or no.


Doest it matter what his reasons are if it betters the game?

You think that preventing a few merchants making extra profit from this event is enough of a reason to kill a great idea that would make the game more fun for everyone?


+1
goes and buys all spine :), well being a merchant is not without risk .... i have bought items at very high prices to only sell them for 1 FSPs.... so anyone ridiculing merchants please have a go at it...

#125 hades8840

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Posted 26 July 2011 - 13:46

well isnt that what i suggested by making distil not work on ub190 so it stayed at 190 and tagged only gear took damage if you have personal gear then you could still protect it

buy ur own set of a item then ub would work normally

And this is why it looks like pure profiteering - reading this, it seems like you just want people to buy their own sets instead of guild sets so you can sell off what is in your BP, whilst the one in your own BP doesn't take damage. Same durability loss should apply to all gear ... tagged or no.


lol nothing of the sorts if it was about profit i would of suggested at the start it affected all crystaline gear regardless if its tagged or not after all if it all broke wouldnt that have the best chance to make profit ..what i have been saying is that tagged gear benefits a whole guild gear it was introduced to protect guilds from thiefs and worked great but long term it was a nail in the coffin for the game..
crystaline gear is ment to break it doesnt its that simple it should now not to have all in arms i suggested it effect tagged items because there cost no mater how big is shared between a whole guild i can get ppl pulling there hair out if it was there own personal sets cause of the entailed cost but for tagged gear it should break for the benefit of so many using it..

i have lost thousands on spine gear alone in the years i have played, i have seen profit i have seen loss and this is def not about profit. bring a new spine event dont doesnt matter cause like all i adapt but i would like to see more events and the only way this is possible is if there is a reason to have them at present unless its new gear there isnt a reason you can at present buy a couple sets of whats needed and have 100 ppl all share that would be nice if it broke now and then even better if it affected all gear to the point some might think its cheaper for me to have my own gear and use distil and ub190 again not for my own personal profit unless you think i have every set in the game lol but because then there would be a reason to have a event

#126 hades8840

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Posted 26 July 2011 - 13:52

also the timing came about when i looked on the ultimate guide and seen how much of all the new sets had been farmed and it dawned on me we wouldnt have another event at least spine wise for a couple years cause lets face it will take that long for stuff to dry up as for making profit i do still make profit but on stuff that never loses its value and it isnt crystaline gear lol

#127 iambrad

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Posted 26 July 2011 - 13:58

crystal- it sound fragile does it not? Make it so, dont mess with UB or anything else, just add a small 0.5 to 1% variable to crystal only that no matter what even with UB running it has a chance to shatter and drop to zero durability instantly when being worn and either a player hits with it and/or gets hit.

#128 Leos3000

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Posted 26 July 2011 - 14:00

I see some positives and negatives to this (I did vote yes)

The negative I see is the use of a Loyalty pot in this circumstance. Their is no use of distil to get it to UB 200 and this is a pot HCS gives out for donations to them. (This case would probably affect a small percentage of the player base as I know I dont use my loyalty points on them) But I do think this should be the 1 loophole to not damaging guild tagged gear.

Other then the use of the Loyalty Pot I think it would be best If UB 175 was the max for any tagged gear.

It has a lot of positive aspects for the game. as pointed out by others

-It sinks Crystalline Items
-Sinks more gold
-makes a more volatile market
-adds more events to the game

Another way to have more events like this on a regular basis is have either the drops be Legendary Potions or have the items dropped also be components to Legandary Potions.

Spines or any item used to make potions not only sinks the item, but the Potions would be consumed at the same time making it a win win for HCS and the player who wants to use such potions.

#129 fs_dougmines

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Posted 26 July 2011 - 14:01

If the intent is to make more events, then simply do so, but why stick to everything already seen??In order to hold the interest of the players the game has to continuously evolve. That doesn't always entail changes to existing items etc, it means new content, new creatures new events, and forethought. Titans for example, almost dead anymore. How about a randomly spawned creature with a kill cap on it, one that permitted only so many kills per spawn per player, one that would honestly require a guild to take it down and the items dropped or won would be guild locked, not for sale no matter what anyone does? What about weekly raids, one creature spawning randomly, not on the hour, as predictibility is another thing that ruined titan hunting, make it truely randomized, and have that item go randomly to one lucky individual. Who knows, the winner might have hit it only one or two times, whiles others hit it a thousand, at least it would compell those who couldn't do as well as the heavy hitters to at least give it a go. There are countless avenues to explore when speaking of bettering the game. Singling out an instance in which you ask the players to bear the weight of correcting poor implimentation is simply not right no matter the discussions to the contrary

#130 Plexus37

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Posted 26 July 2011 - 14:03

Not quite sure what to suggest, but what i would like to see is some sort of advantage to wearing your own gear as against the guild tagged stuff.

Maybe something very simple such as +/- 5% damage, depending on if you have your own or the guilds gear on. Or an extra level of crafting/forging if the gear is not tagged.

Personally I would like all gear to be able to be crafted to the next level, call it perfect plus or something, and limit this to 1 attempt only with a random gain of -10 to +10% on each stat. This way all gear in the game would be more unique. At the moment the FF perf gear is all the same, causing little action in trading, especially if your guild has it tagged already. Why buy another??

#131 lordthade

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Posted 26 July 2011 - 14:05

Several thoughts:

1. Crystal items should always take damage. The game dynamics should reflect that.

2. Arena-won crystal (if treated the same as chomper-killed) will need a separate solution to this.

3. Personal or guild-tagged... too confusing for new players. I understand the impulse and think it's a nice idea, but from an overall perspective I think it might not be a viable option.



Idea:

If we're not too interested in tinkering with potions/buffs and tagged/un-tagged gears... why not just lower the durability of crystal drastically? Rather than items with 160-200 durability, make them have 5 durability. Something crazy-low. Players will need to be diligent about the items and guilds will definitely be cycling through gear more often as mistakes WILL happen. Seems like a simple fix and would accomplish the same result. UB190 and Distil can still equal UB200 but sooner or later (particularly in guilds) there will be a mistake or two and new gear will be purchased. The stats and value of the items will still make them worthy investments for playing.

*shrugs*

#132 Tazarian

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Posted 26 July 2011 - 14:06

Might start a new topic suggesting to be able to change vote in game when a poll is happening. Should I???

Remove UB 200 from loyaltys replace with 4 leaf400 (any reasonable potion besides UB)
Make volkers a chomper drop
Votes should be able to be changed ingame whn a poll is on
Wait for a while until Spine items decrease as its unfair as its right after a spine event
Guild tagged items cannot have UB 200 /UB190 + Dist50

Think i hit the nail on the head with this one.



Yes, full agreement, 110% right on all points made.

#133 fs_hecate

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Posted 26 July 2011 - 14:11

If the intent is to make more events, then simply do so, but why stick to everything already seen??In order to hold the interest of the players the game has to continuously evolve. That doesn't always entail changes to existing items etc, it means new content, new creatures new events, and forethought. Titans for example, almost dead anymore. How about a randomly spawned creature with a kill cap on it, one that permitted only so many kills per spawn per player, one that would honestly require a guild to take it down and the items dropped or won would be guild locked, not for sale no matter what anyone does? What about weekly raids, one creature spawning randomly, not on the hour, as predictibility is another thing that ruined titan hunting, make it truely randomized, and have that item go randomly to one lucky individual. Who knows, the winner might have hit it only one or two times, whiles others hit it a thousand, at least it would compell those who couldn't do as well as the heavy hitters to at least give it a go. There are countless avenues to explore when speaking of bettering the game. Singling out an instance in which you ask the players to bear the weight of correcting poor implimentation is simply not right no matter the discussions to the contrary




+1

#134 slipknot84

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Posted 26 July 2011 - 14:11

make an event for volkers since he is saying how they replace things when they are low and there is only 6 volkers amulets in ah atm

#135 hades8840

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Posted 26 July 2011 - 14:12

make an event for volkers since he is saying how they replace things when they are low and there is only 6 volkers amulets in ah atm


good idea seeing alot ppl saying no because of volker alone

#136 JBKing89

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Posted 26 July 2011 - 14:13

Are we punishing newer players and lower level guilds by doing this? I would think the ultimate goal is to get more players in FS, and of course have them support the game. By making guild tagged items take damage, in essence eliminating or reducing the UB buffs and potions, we are making it more difficult to retain newer players. They have to spend more $ to support their character, and probably at a time when they haven't fully decided they are going to keep playing or not.

For higher level guilds and players, many of whom seem to support this idea, more gold spent on items is much easier to afford, and a small drop in the bucket compared to what they have already spent on the game. And these players are already dedicated to the game, evident by their playing for 2 years or more to get to the higher levels.

then I see comments like..... "ignore the in-game poll results, people don't understand the question", or

isnt that hard to follow as others are able too but basically its

, no wonder people don't come to the forums to speak their mind and resort to the in game polls. The condescending attitude that is all too frequent here discourages lower levels from participating.

My favorite line from another thread was "ignore all those posting above me".... really? Only certain people are allowed to be heard?

Back to the poorly worded in game poll, making guild tagged gear take durability loss regardless of UB is a terrible idea, if you are trying to encourage new players and retain the lower levels. Is it worth making FSP cheaper (ultimate goal for "gold sinks") if we lose more and more of our players?

#137 douglasj

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Posted 26 July 2011 - 14:16

Are we punishing newer players and lower level guilds by doing this?

No this the majority of low levels just join a guild and use LE to level up. The only Low leveled players affected by this would be Pvpers/Gvgers & they would have the fsp/gold for it.

#138 Tazarian

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Posted 26 July 2011 - 14:16

It is true HCS and, listen to the warnings on it. If you don't get this change (or suggestted change right), you can hang FS out to dry.

I know I still donate (not as much as before but, still do) and, do rewards to support the game. However, a great deal of players have stopped donating altogether cause of certain changes that reflect higher level players rather than the whole game or, certain specific players rather than the entire community.

On a subject like this, don't just take a quick look, read the forum and make a decision.....make certain it is well thought threw. Look back on the recent past and, remember the changes and the counter changes you had to make.....can FS afford to loose anymore players?

I'll stick around but, will otehrs do the same.

#139 BigGrim

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Posted 26 July 2011 - 14:20

Another good point. You are looking at it from the Chompers point of view....what about the longterm Volkers set folks will need to use?


The arena can be rotated more regularly. And with the Volkers (and all the others) running out, there will suddenly be a reason to join those arena tournies again. Hell, if need be, we can look to have more tournies spawn and look to the weighting if need be.

Frankly, this benefits the arena too.

Make sure Volkers is somewhere around too, maybe scavenging even :)


If it truely came to that, we could do it.

I would have had no problem with this proposal if it had been put forth prior to this past weekends events, but to do so as an afterthought, after seeing how many of these sets came into the game and the harm doing it caused, thats in essense punishing the players for the developers shortsightedness, no way can I get behind that mentality.


Frankly, it's been so long since we had a full on Realm LE, we didn't expect there to be this much over flow. When I saw how much was in the Guide, I really was gobsmacked.

However, to say we are punishing players is untrue. This kind of thread has been quite useful in that I have been having a few ideas from everyones feedback, while also trying to have everyone look at the bigger picture. I honestly believe this has been a fair constructive thread thus far.

In the end, I am thinking of the game. I am thinking about how often we can do events, because this one ran well. People seem to have enjoyed it (which I am really pleased to see personally.). I would like to get back to old ideas of running LEs more frequently. Seeing how many Sets came in was useful to me.

I think it would be better to make UB work for all gear except crystalline.


After reading this thread, I'd personally be more inclined to have a limit on UB with crystalline instead of simply take it away. A limit of 175 or 190, I'm not sure. I think we'll be looking for more feedback from a more informative, tweaked poll. After all, the player paid for the buff or used a potion or stam to get it. Removing it all together from it seems a touch harsh. This way, you get use out of it but the item will still slowly degrade and the Chompers will come out to play again.

Why not just lower the durability of crystal drastically? Rather than items with 160-200 durability, make them have 5 durability. Something crazy-low.


Might be an idea for the Chompers. Would defo mean more events. Both waves of Chompers would come out quite frequently.

Are we punishing newer players and lower level guilds by doing this?


Not even a little bit because the means to get these items would keep appearing.

#140 Leos3000

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Posted 26 July 2011 - 14:21

make an event for volkers since he is saying how they replace things when they are low and there is only 6 volkers amulets in ah atm


good idea seeing alot ppl saying no because of volker alone


or just put them back in the arena...


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