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#21 Mistle

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Posted 15 August 2011 - 16:11

quests

If there are "kill X creatures" requirements, could you PLEASE make it less than 3 digits?

It was ridiculous the last time.

We kill the creatures to level up anyway, but I'm pretty sure no one likes to disable loyalty doubler and waste a lot of time on killing 300.

Thanks.

#22 Chazz224

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Posted 15 August 2011 - 16:27

On Wednesday the 17th of August, we shall be releasing the next 10 levels of content for Fallen Sword featuring all the new items, creatures and Quests you've come to expect! This will take us all the way to level 1210!


+1 to HCS

Soon after that, the portal to the Story Book Forest will re-open, complete with new Quests of corrupted stories! All new items and storylines across several levels as well as the classics!


Well not what the specific event people wanted, but I hope this event is good.

After that, we'll look to adding some new sets to the PvP ladder. When we get closer to that, we'll open a thread regarding the kind of sets you'd like us to consider.


Big mistake in my opinion. As of right now in my opinion the PVP ladder is in chaos, where as tokens, items, so called dominance medals are all way too easy to obtain, and none of it is found to be respected any more.

My suggestion is lets fix the pvp ladder first before you throw new items into the mix. I once suggested adding more items, but first we need a better system. We all must learn from our mistakes. I feel the pvp ladder needs longer duration time before it resets, perhaps going back to the two week mark might be a good start with the random reset in between. Doing this will prevent item overload or at least for now, and who ever does win a ladder won't be so eager to go sell an item for 10 fsp.

However that's not all that requires fixing, there is much more... I feel that perhaps its time to expand the pvp ladders once again. The game offers " XP locks, PVP Protection" Let's make use of those functions. As of now there are no real reasons anyone ever needs either of those two functions. If you expand the ladder range to + or - 50 levels with experience loss and gold loss we would see those functions used once again, and in addition the bounty board would also pick up lots of activity. Pvpers need to be able to target each other but in addition they need other targets as well, which is why I'm suggesting the + or - 50 levels from everyones VL only if they are par-taking in the PVP ladder of course.

Another suggestion is instead of having 15 different ladder categories reduce that number to 3 or 4 ladder categories. I suggest having level 100 through 299 compete together, 300 through 599 compete, from 600 through 899 compete, and from 900 through 1200, by doing this it would make the ladders tougher and harder for people to win. Less trading would go on, less deal making as well. I'm sure there will be some whiners and complainers along the way but over all this would be more challenging for the pvpers in the ladder and also reduce the number of winners and items that would be going into the public, and the reason we need to keep it difficult is once the community is flooded with items, and there is no more fsp or money to be made people will once again lose interest, which is why I feel expanding the ranges, and the duration time as a whole would be great for the game, activity, and over all the community.

Last but not least, any new items that are put into the public should require a new forum of token. To prevent anyone from making the items right away and forcing them to earn them like everyone else. Perhaps once a month re-setting the token amount so we don't have anyone hoarding them and forcing people to use or lose is an idea? More thoughts and ideas are needed for this I'm sure, and this is only the beginning but... HCS has a lot of work cut out for them, but in the end the community and everyone else hopes we get it right.

Regards,

Chazz

#23 slipknot84

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Posted 15 August 2011 - 16:29

2 weeks?? are you insane. thats a hella lot of stam and expanding the ranges is just dumb too. think of the gear differences....

#24 Odinsson

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Posted 15 August 2011 - 16:32

Cant wait to kill some werewolves!!!

#25 livingsin

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Posted 15 August 2011 - 16:33

2 week resets sound fun...and challenging...I'd be all for expanding ranges(BUT I like beating up on higher levels anyways) BUT most won't like or agree with this. so that gets a no

#26 BigGrim

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Posted 15 August 2011 - 16:33

Rather concentrate on new GvG.


The new GvG system will require coding. I'm not a coder.

Well not what the specific event people wanted, but I hope this event is good.


Actually a fair number of people have asked for the Story Book Forest to return and Quango was out earlier this year. Quangos will return eventually.

Stuff.


This thread is not for discussions on the Ladder. Plus, see above.

#27 fs_hecate

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Posted 15 August 2011 - 16:35

Great update but it's caused an issue with the arenas being frozen. Any chance of fixing that soon?

#28 Anemie

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Posted 15 August 2011 - 16:36

nevermind...misunderstood something :(

#29 deadjoe

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Posted 15 August 2011 - 16:40

Actually a fair number of people have asked for the Story Book Forest to return and Quango was out earlier this year. Quangos will return eventually.


Awsome, i like a chance to complete my quest book

#30 paingwin

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Posted 15 August 2011 - 16:41

On Wednesday the 17th of August, we shall be releasing the next 10 levels of content for Fallen Sword featuring all the new items, creatures and Quests you've come to expect! This will take us all the way to level 1210!


+1 to HCS

Soon after that, the portal to the Story Book Forest will re-open, complete with new Quests of corrupted stories! All new items and storylines across several levels as well as the classics!


Well not what the specific event people wanted, but I hope this event is good.

After that, we'll look to adding some new sets to the PvP ladder. When we get closer to that, we'll open a thread regarding the kind of sets you'd like us to consider.


Big mistake in my opinion. As of right now in my opinion the PVP ladder is in chaos, where as tokens, items, so called dominance medals are all way too easy to obtain, and none of it is found to be respected any more.

My suggestion is lets fix the pvp ladder first before you throw new items into the mix. I once suggested adding more items, but first we need a better system. We all must learn from our mistakes. I feel the pvp ladder needs longer duration time before it resets, perhaps going back to the two week mark might be a good start with the random reset in between. Doing this will prevent item overload or at least for now, and who ever does win a ladder won't be so eager to go sell an item for 10 fsp.

However that's not all that requires fixing, there is much more... I feel that perhaps its time to expand the pvp ladders once again. The game offers " XP locks, PVP Protection" Let's make use of those functions. As of now there are no real reasons anyone ever needs either of those two functions. If you expand the ladder range to + or - 50 levels with experience loss and gold loss we would see those functions used once again, and in addition the bounty board would also pick up lots of activity. Pvpers need to be able to target each other but in addition they need other targets as well, which is why I'm suggesting the + or - 50 levels from everyones VL only if they are par-taking in the PVP ladder of course.

Another suggestion is instead of having 15 different ladder categories reduce that number to 3 or 4 ladder categories. I suggest having level 100 through 299 compete together, 300 through 599 compete, from 600 through 899 compete, and from 900 through 1200, by doing this it would make the ladders tougher and harder for people to win. Less trading would go on, less deal making as well. I'm sure there will be some whiners and complainers along the way but over all this would be more challenging for the pvpers in the ladder and also reduce the number of winners and items that would be going into the public, and the reason we need to keep it difficult is once the community is flooded with items, and there is no more fsp or money to be made people will once again lose interest, which is why I feel expanding the ranges, and the duration time as a whole would be great for the game, activity, and over all the community.

Last but not least, any new items that are put into the public should require a new forum of token. To prevent anyone from making the items right away and forcing them to earn them like everyone else. Perhaps once a month re-setting the token amount so we don't have anyone hoarding them and forcing people to use or lose is an idea? More thoughts and ideas are needed for this I'm sure, and this is only the beginning but... HCS has a lot of work cut out for them, but in the end the community and everyone else hopes we get it right.

Regards,

Chazz


well i agree that the ladder system has stagnated, but there is only one reason for that. plain and simple they created the opt-in. AND, they created an opt-out of pvp for FSP. why do we need both? get rid of the opt-in for the ladder and more people are bound to pay the FSP to keep from getting hit. just this one simple change would create many things. more people participating in the ladder, more people spending FSP on the pay option for opt-out, and more people on the bounty board.that is the only change i feel needs to be made.

#31 Anemie

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Posted 15 August 2011 - 16:45

well i agree that the ladder system has stagnated, but there is only one reason for that. plain and simple they created the opt-in. AND, they created an opt-out of pvp for FSP. why do we need both? get rid of the opt-in for the ladder and more people are bound to pay the FSP to keep from getting hit. just this one simple change would create many things. more people participating in the ladder, more people spending FSP on the pay option for opt-out, and more people on the bounty board.that is the only change i feel needs to be made.

Make it so that only 100 stam hits get you rating,and yes-remove stupid opt-in...That would make the PvP and BB a bit more active...I really don't see how they could make it more challenging-but 2+ weeks for reset would be a good thing...well,anything -just not current system..

#32 paingwin

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Posted 15 August 2011 - 16:46

Rather concentrate on new GvG.


The new GvG system will require coding. I'm not a coder.

Well not what the specific event people wanted, but I hope this event is good.


Actually a fair number of people have asked for the Story Book Forest to return and Quango was out earlier this year. Quangos will return eventually.

Stuff.


This thread is not for discussions on the Ladder. Plus, see above.

but when you cant get a cow into a thread to discuss a topic how else are we supposed to get input on the topic from you guys?

#33 Scoops1972

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Posted 15 August 2011 - 16:49

Well atleast focus on high Armor and Defense stats we got alot of damage sets with buffs already...


If its going to be new sets... make them heavy on the armor/defense.. with a much lower second stat attack/damage.


If that's what everyone wants when it comes time to discuss it, so be it.


Just please don't make sets that make players literally untouchable to players lower levels than themselves. Would be terrible if PvP guilds with higher level players in could intimidate guilds with no high level players, knowing they would not be able to respond!

+1 to making the ladder rewards bound too :D

#34 Maehdros

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Posted 15 August 2011 - 16:51

Make it so that only 100 stam hits get you rating



should have always been this way, but then you still wouldn't have many playing the ladder due to caring about xp. ;)


Make a thread and we can all banter about the ladder, gear.. ideas.. etc.

#35 livingsin

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Posted 15 August 2011 - 16:54

+1 to only 100 stams counting

#36 paingwin

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Posted 15 August 2011 - 16:54

Make it so that only 100 stam hits get you rating



should have always been this way, but then you still wouldn't have many playing the ladder due to caring about xp. ;)


Make a thread and we can all banter about the ladder, gear.. ideas.. etc.

but mae3h there are already several topics in the forums regarding the ladder adn such why create another one that we can talk to each other with no feedback? i understand chazz trying to bring points up in this thread as there is a cow actually replying in it now. a new thread wont help unless there is cow presence

#37 Maehdros

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Posted 15 August 2011 - 17:00

Make it so that only 100 stam hits get you rating



should have always been this way, but then you still wouldn't have many playing the ladder due to caring about xp. ;)


Make a thread and we can all banter about the ladder, gear.. ideas.. etc.

but mae3h there are already several topics in the forums regarding the ladder adn such why create another one that we can talk to each other with no feedback? i understand chazz trying to bring points up in this thread as there is a cow actually replying in it now. a new thread wont help unless there is cow presence





Because this thread is about content.. and a mentioning of new pvp gear in the foreseeable future. Bumping a previously existing thread that is solely based on the pvp ladder would be a better idea and continuing the conversation there.

#38 dowuones

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Posted 15 August 2011 - 17:03

Will xp formula be updated with this new contents?

#39 Leos3000

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Posted 15 August 2011 - 17:04

I have a pretty good plan on how to make the bounty board more active along with other pvp aspects. I will post more when I get home tho as it is too much typing to do from my phone. O and we don't have to wait on the cows ;)

#40 DrGator

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Posted 15 August 2011 - 17:13

I think you could almost make a buff designed to deal with only Epic gear. You made new buffs that devalue the epic gear and only make it a stam gain item. Lets increase some stats on epic gear with a buff so they retain being items everyone works toward getting.


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