New SE & Mercs
#81
fs_chibibucky
Posted 08 September 2011 - 05:33
at level 1-100 you now have 3 epics and about 100 sets to use many of with are LE and 5 of which are SE. guess how many of those were around when most of the high levels when to 100. :?
instead of you being angry that new items are not popping up under your level be happy that the path is being laid out in full in front of you.
*can ~ as in its your prerogative to do so and you cant complain if you dont do it.
#82
fs_musjacom
Posted 08 September 2011 - 07:31
You're right, the people have joined a free online game to work hard for next four years before actually having "fun" they were initially looking for.
Hang on a moment, so, because the high level players get a new SE, you're throwing your toys out of the pram ?
What about when Lusika (Level 30) was brought out and when Yokai Amakiri (Level 60) was brought out and when Fushiyoma and Nightbranch were brought out (Level 200). They're all relatively new SE's as well... So, have fun with the ones you can access and don't begrudge those of us who have been in the game for more than 5 minutes when we get something new. 6 weeks in the game and already an "expert" *shakes my head*
My comment was more general regarding the whole problem I see with "wanna play with new toys, level up into the range" advice. Leveling is incredibly boring, and if people don't like it, then what would your advice be? Leave the game? Find fun PvPing in Mountain Path? Most new players are given only these two options (the number of inactive players here is huge!).
The whole situation reminds me of the European Basketball Championship in Lithuania, where just a few hundred people (7000+ seats available) came to watch defending champion Spain. You know what? Forget about those who already bought expensive tickets, cut the price, invite children and students, create competitive atmosphere and you will significantly increase your player base for this game and for many other your projects in future. Pleasing old players is one thing but making game more attractive for the new ones is also very important, especially if the company has other projects. As for "6 weeks in the game and already an "expert"", add 12 years of employment for a large game magazine in Russia
#83
Posted 08 September 2011 - 08:02
Can you please remove all Mercs below lvl 400 from the game, they are just pointless. Even if this does make a gold sink by seaching more for the higher level merc, remove the sub 400 ones and make the searching for a merc more expensive, it will just save time.
#84
fs_musjacom
Posted 08 September 2011 - 08:09
at level 1-100 you now have 3 epics and about 100 sets to use many of with are LE and 5 of which are SE. guess how many of those were around when most of the high levels when to 100. :?
I don't know how many of those were around when most of the high levels when to 100, but I guess the number of Gods (high level players playing in a God mode) helping lower level players was exactly 0. Now it's not fun to compete here because you have to beg higher level players for help, that wasn't the case for the first ones. A way to my own buffs is 4 years long, and I don't see myself staying that long and doing something that I don't like - leveling. So, the only thing I can try is PvP arena, the rules are more fair there.
#85
fs_penfold83
Posted 08 September 2011 - 09:16
at level 1-100 you now have 3 epics and about 100 sets to use many of with are LE and 5 of which are SE. guess how many of those were around when most of the high levels when to 100. :?
I don't know how many of those were around when most of the high levels when to 100, but I guess the number of Gods (high level players playing in a God mode) helping lower level players was exactly 0. Now it's not fun to compete here because you have to beg higher level players for help, that wasn't the case for the first ones. A way to my own buffs is 4 years long, and I don't see myself staying that long and doing something that I don't like - leveling. So, the only thing I can try is PvP arena, the rules are more fair there.
If thats how you feel with lvl'ing up, do it the hard way like players did wayyy back, only use common drops, don't use the doubler buff, you want to make it harder for your self, you have the ways and means.
#86
Posted 08 September 2011 - 09:17
You're right, the people have joined a free online game to work hard for next four years before actually having "fun" they were initially looking for.
Hang on a moment, so, because the high level players get a new SE, you're throwing your toys out of the pram ?
What about when Lusika (Level 30) was brought out and when Yokai Amakiri (Level 60) was brought out and when Fushiyoma and Nightbranch were brought out (Level 200). They're all relatively new SE's as well... So, have fun with the ones you can access and don't begrudge those of us who have been in the game for more than 5 minutes when we get something new. 6 weeks in the game and already an "expert" *shakes my head*
My comment was more general regarding the whole problem I see with "wanna play with new toys, level up into the range" advice. Leveling is incredibly boring, and if people don't like it, then what would your advice be? Leave the game? Find fun PvPing in Mountain Path? Most new players are given only these two options (the number of inactive players here is huge!).
The game is an MMRPG game - what did you think it would be about ? - knitting ? - it's a fantasy based game where you advance your character by levelling it up (for the most part). So, yes, under those circumstances, my advice WOULD be to leave the game. After all, if you want to, for instance, complete a online jigsaw, there's no point loading up an FPS game, is there ...
. As for "6 weeks in the game and already an "expert"", add 12 years of employment for a large game magazine in Russia
Not really relevent - (for all i know, that could just mean you're a receptionist LOL) - you're 6 weeks into THIS game, and already, without sampling it, have an opinion that it should all be changed to meet your requirements of a game, rather than fitting into the game that it is (and should be obvious it is, from the "Fallen Sword is a massively multiplayer role playing game set in the exciting and evolving world of Erildath. Players enter the world and explore, adventure across a vast number of realms with thousands of other players.Fallen Sword is a great game to play on your own or with friends. It has an old school MUD (Multi-User Dungeon) feel to it, with a great combat system. Slice your way through the many dungeons and group with your friends to defeat Legendary creatures." description.
#87
fs_musjacom
Posted 08 September 2011 - 09:43
Leveling is incredibly boring, and if people don't like it, then what would your advice be? Leave the game? Find fun PvPing in Mountain Path?
my advice WOULD be to leave the game.
Thank you for your advice, I will take it!
#88
Posted 08 September 2011 - 09:46
Leveling is incredibly boring, and if people don't like it, then what would your advice be? Leave the game? Find fun PvPing in Mountain Path?
my advice WOULD be to leave the game.
Thank you for your advice, I will take it!
LOL - if it's not what you're looking for, then it makes sense
#89
Posted 08 September 2011 - 10:51
already got 2 SE's on this range lvl 610 and 780Nice
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Even though it is a bi..ch to kill (I tried xD) it still is manageable for lower levels with a nice size group ~ So fair enough
Hopefully the next new SE(s) released will fill in that lvl 610-780 gap.
#90
Posted 08 September 2011 - 15:12
#91
Posted 08 September 2011 - 15:25
Grim, did you spawn all seven yet or are they in a normal SE cycle of only one spawn in some of the seven realms?
They are on the normal SE spawn cycle.
Are the drops on? or is it just super low seen 5 or 6 kills with no drops so far at this rate its gonna be a LONG time before anyone has a set.
Isn't that how it's MEANT to be ??
Indeed.
where is the recipes for the new se?
At Grot Snots Stolenz shop in the Goblin Caves off the Mountain Path.
#92
Posted 08 September 2011 - 15:28
#93
fs_auronxx
Posted 08 September 2011 - 18:49
You would know that the 50th one was killed because, as soon as it was, the end of the event would be announced on the home page.
This will also reduce the quantity of those items in existence, so eventually HCS would have to bring those SE's back. Possibly as an "event". Like LE events...but unlike LE events, which end at a certain date and time, I think that SE events should have a limited quantity of spawns - as in, only 50 Cockatrices will spawn, and after the 50th one is killed, it's done - and it lasts however long it needs to.
The problem with that is how would you know when the 50th one was killed? You have some holes to figure out still.
#94
Posted 08 September 2011 - 19:45
You would know that the 50th one was killed because, as soon as it was, the end of the event would be announced on the home page.
This will also reduce the quantity of those items in existence, so eventually HCS would have to bring those SE's back. Possibly as an "event". Like LE events...but unlike LE events, which end at a certain date and time, I think that SE events should have a limited quantity of spawns - as in, only 50 Cockatrices will spawn, and after the 50th one is killed, it's done - and it lasts however long it needs to.
The problem with that is how would you know when the 50th one was killed? You have some holes to figure out still.
taking the drop rates into account, if they were to implement this idea in the near future, 50 spawns wouldnt bring many items into existance
#95
Posted 08 September 2011 - 21:08

Chikara the Life Mage? Never heard of it, is it new? 1.1m for 8 hours too!
#96
fs_auronxx
Posted 08 September 2011 - 21:09
I know, that was just a number I made up.taking the drop rates into account, if they were to implement this idea in the near future, 50 spawns wouldnt bring many items into existance
But the point is that HCS can then control quite well how many more drops enter back into the game. If they want X amount of drops to re-enter the game, they take X and divide by the drop rate (using FI 1000), and the result is how many spawns they allow. The actual amount of drops that then occur won't necessarily match X (due to randomness), but it'll be close. Whereas if the SE is out for only a certain amount of time, then the number of drops is a crap shoot, it depends on how many people find the SE in that amount of time, which is outside of HCS control.
#97
Posted 08 September 2011 - 23:44
Set1:

Set 2:
#98
Posted 08 September 2011 - 23:51
#99
fs_ragingwave
Posted 09 September 2011 - 03:22
hm...really dont like seeing those particular SE pieces need for the set :| with cockatrice already out of spawning and at a decent price, it didnt need any more of a boost. not like this would affect the prices much, if at all, i just would have rather see some sets like triclopse or lishkas be used
D'oh.. The Lishkas set is a much more relevant level, and only the mantle is used in any recipes at the moment (Yojimbos Gloves), and therefore, the mantle is the only worthwhile piece. I'd love to see some other Lishka pieces be worth over an FSP instead. +1. Perhaps Pinoldar or Azurewing drops too, instead, to give those some value.
#100
Posted 11 September 2011 - 05:56
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