hitting higher level on the ladder gives a bit too much rating doesn't it? :roll:
What would you prefer?
PvP Rating
To start with you will no longer default to 1000 PvP rating on a ladder reset. You will default to 0.
Additionally, there will be NO rating transfer.
Keep the current PvP ladders and bands.
However they will only be used to determine your weekly ladder placement / ranking.
No opt in or out
Slight changes after talking to Maeh (hug)
Over 48 hours inactive gives no rating transfer
0 rating players can only be hit 1 time every ladder for rating gain.
This next section will detail how to gain PvP rating. (remember you can no longer loose rating)
Regular Attacks (out-with bounty board and guild conflicts)
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Note: You can only attack players within +- 10 levels of your Virtual Level.
Exception! All Top 10 players in each ladder can hit their counterparts in that ladder irregardless of level and take exp, gold and rating.
Initiating Attacks
Attacking a player will give rating based on these formulas:
10 stamina attack = you gain 5 PvP Rating + 5 * Their PvP divided by Your Pvp
(No 10 stam hit can give more then 10 rating)
(anyone in the top 10 of the pvp ladder gets the full 10 for attacking another top 10 ladder player)
100 stamina attack = you gain 50 PvP Rating + 50 rating * their PvP divided by Your PvP
(No 100 stam hit can give more then 100 rating)
(anyone in the top 10 of the pvp ladder gets the full 100 for attacking another top 10 ladder player)
Outcome of a 100 stam hit
a) Loosing = No attacker gain, Defender gains nothing, attacker loses exp

Winning against someone with no rating = 50 PvP
c) Winning against another top 10 ladder player means 100 PvP
d) Winning against someone with rating but off the top 10 means a reduced reward between 50-100 PvP
There is no advantage/disadvantage for hitting higher or lower level players in the +-10 range.