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Official Suggestion : PvP Improvements (rev. 2)


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Poll: Do you like this idea? (182 member(s) have cast votes)

Do you like this idea?

  1. Voted Yes (70 votes [38.46%])

    Percentage of vote: 38.46%

  2. Voted No (112 votes [61.54%])

    Percentage of vote: 61.54%

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#541 fs_commiedevo

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Posted 12 September 2011 - 20:33



I like the idea of crystalline gear. Makes sense to keep rewards personally valuable to PvPers with a lot of tickets.



Its a good idea IF HCS tweaks UB like they suggested to a max of 95% durability. Crystal NEEDS to break.


I can't see people paying 10+ FSP or 1 or 2FSP +Distil. or 500 Lotalty points for PvP that often, though your right, it does need to be around 95% max.
Countless GvG's, bounties and PvP attacks I did with a crystaline helm and I was shocked to find out it hadnt lost a single dura on it with 175 each time.. Quite overpowering at that level alone, the % per point is what should be altered if you ask me.


I say MAX it at 175. It will break eventually at that level - especially leveling gear. The multitude of over-powered pots in the game are a real problem. UB is just one example.

I've broken lots of crystal cuz I don't buy pots - I just buy new crystal, which is usually cheaper anyhow! :)

#542 douglasj

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Posted 12 September 2011 - 20:35

Ok for the benifit of all of use please note everything discussed and everything that makes everyone happy: E.g. Only being able to hit players 10 -/+

I really wanna help but i dont have time to read through 40 pages of forums, so people who have kept up to date with it all. Maeh, Spaz, Commie, Lawdog Sin please post a response.

However, i agree with buying bounty tickets with gold and reducing Ub + Distil to 195/ 95%... etc anything really as long as it breaks. Crystaline is meant to break, not last for ever.

#543 fs_commiedevo

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Posted 12 September 2011 - 20:36

Ok for the benifit of all of use please note everything discussed and everything that makes everyone happy: E.g. Only being able to hit players 10 -/+

I really wanna help but i dont have time to read through 40 pages of forums, so people who have kept up to date with it all. Maeh, Spaz, Commie, Lawdog Sin please post a response.

However, i agree with buying bounty tickets with gold and reducing Ub + Distil to 195/ 95%... etc anything really as long as it breaks. Crystaline is meant to break, not last for ever.


+1

#544 LLAP

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Posted 12 September 2011 - 20:37

I say MAX it at 175. It will break eventually at that level - especially leveling gear. The multitude of over-powered pots in the game are a real problem. UB is just one example.

I've broken lots of crystal cuz I don't buy pots :)


They will eventualy break at 175 yes, but my Berserker set is at 64 and 76 out of 160. Just over half gone.. Never used a 190 or 200 on them, only no UB but 175 almost all the time... And the Berseker set has been out AGGEESSS.a few times been on the BB or on the ladder/offline with no UB too.


#545 LLAP

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Posted 12 September 2011 - 20:41

Ok for the benifit of all of use please note everything discussed and everything that makes everyone happy: E.g. Only being able to hit players 10 -/+

I really wanna help but i dont have time to read through 40 pages of forums, so people who have kept up to date with it all. Maeh, Spaz, Commie, Lawdog Sin please post a response.

However, i agree with buying bounty tickets with gold and reducing Ub + Distil to 195/ 95%... etc anything really as long as it breaks. Crystaline is meant to break, not last for ever.


Hoof Read 38 :roll:
But the last 3 pages sum up pretty much everything, from Hoof putting in his comments, to mae re-quoating someone I can't remember(sorry) To the new chitter chatter now.. Hope that helps :)


#546 Removed20081

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Posted 12 September 2011 - 20:41

I'll ask again since Hoof is here:

What game purpose is served by having a non-Pvp partcipant who was abushed by a gold-hit also lose XP as well ?
Is it just so sadists and bullies can enjoy the game more ?


So let me get this straight, you don't want people to lose XP from a gold hit, but it's okay for the attacker to lose a potential 5 levels for stealing a few hundred k gold when he's put on the board for it? Just LOL... It evens out because even for a standard 10 stam clear the attacker loses double the xp he takes, it's a pretty fair and well thought out system whether you like it or not :)

Yet again you start with the name calling towards people playing a legit style of game play that you don't like... it's utterly shameful going as far to call someone "sadist" for taking some virtual data on an online game. I honestly have no idea why the cows let you continue with this vilification of a specific part of the community here! :P

As for the topic at hand, I agree with and support alot of Maeh's and Hor's idea's, they seem most workable and fair all round, those two live and breath PvP on FS and taught me alot of what I know regarding PvP, so they are best to listen to regarding any changes in my honest opinion ;)

and finally thank you HCS for finally taking the time and making the effort to sort out the current issues with the ladder, it definitely does need revamping ;)

#547 LLAP

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Posted 12 September 2011 - 20:44

I just buy new crystal, which is usually cheaper anyhow! :)


I often ask my seld why I continously look for and buy UB175 every 3 or 5 hours, depending if they are extended at around 50k each time when I am in UB as it is probably cheaper in the long run to simply buy 'em all over again, while I do not listen to that I enjoy the comfort of it ever lasting making the replacments I have yet to wear in pointless and have little reason to continusly checking for damaged gear/disarm. lol There is little need though for a 190 or 200 pot though.


#548 paingwin

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Posted 12 September 2011 - 20:46

I do love the idea of using gold instead of bounty tickets 8) that i give a big +1 too


It should help make the bounty board more active and also create a new gold sink :)


HORRIBLE, HORRIBLE, HORRIBLE!

You are rewarding those bountied (I'm sure every leveler who posts a bounty will be THRILLED that you are doing so) by making hunters more vulnerable to lose the TONS of gold they will have to carry if they take a lot of tickets or want to be prepared for the next that pops up.

BHers ALREADY lose too much of the cheap rewards they get to those being hunted through MTs. They are the most underpaid and they already risk counter-bounty.

WHY NOT JUST MAKE TICKETS COST GOLD??? If you want a gold-sink, there it is! Buy your tickets in gold!

If this idea is implemented, I see folks countering hunters who hold the most gold for tickets, just to make them a pinata for others. Higher level hunters will, of course, be MOST effected (this probably won't be tons of skin off my back) but it punishes hunters and rewards the hunted (those supposedly deserving punishment). This is what one calls a BACKWARD idea!


i suggested charging gold for tickets instead of FSP like 20 pages ago. instead of paying 1 FSP for 100 tickets charge like 1000 gold per ticket or something. so instead of a dot you pay 100k per 100 tickets.

#549 Hoofmaster

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Posted 12 September 2011 - 20:56

hitting higher level on the ladder gives a bit too much rating doesn't it? :roll:


What would you prefer?

#550 fs_commiedevo

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Posted 12 September 2011 - 20:58

i suggested charging gold for tickets instead of FSP like 20 pages ago. instead of paying 1 FSP for 100 tickets charge like 1000 gold per ticket or something. so instead of a dot you pay 100k per 100 tickets.


Sorry, I missed that one or I would have jumped all over it. It's the BEST idea for gold-sink, in my opinion.

I might even be more inclined to buy more tickets to hide my gold this way! I see it as a far better option than, not only the horrible suggestion of buying board posts in gold, but the current FSP-ticket trade. This could be a massive gold-sink :)

#551 Maehdros

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Posted 12 September 2011 - 21:00

hitting higher level on the ladder gives a bit too much rating doesn't it? :roll:


What would you prefer?



PvP Rating

To start with you will no longer default to 1000 PvP rating on a ladder reset. You will default to 0.
Additionally, there will be NO rating transfer.

Keep the current PvP ladders and bands.
However they will only be used to determine your weekly ladder placement / ranking.
No opt in or out

Slight changes after talking to Maeh (hug)
Over 48 hours inactive gives no rating transfer
0 rating players can only be hit 1 time every ladder for rating gain.

This next section will detail how to gain PvP rating. (remember you can no longer loose rating)

Regular Attacks (out-with bounty board and guild conflicts)
-----------------

Note: You can only attack players within +- 10 levels of your Virtual Level.
Exception! All Top 10 players in each ladder can hit their counterparts in that ladder irregardless of level and take exp, gold and rating.

Initiating Attacks
Attacking a player will give rating based on these formulas:


10 stamina attack = you gain 5 PvP Rating + 5 * Their PvP divided by Your Pvp
(No 10 stam hit can give more then 10 rating)
(anyone in the top 10 of the pvp ladder gets the full 10 for attacking another top 10 ladder player)

100 stamina attack = you gain 50 PvP Rating + 50 rating * their PvP divided by Your PvP
(No 100 stam hit can give more then 100 rating)
(anyone in the top 10 of the pvp ladder gets the full 100 for attacking another top 10 ladder player)

Outcome of a 100 stam hit

a) Loosing = No attacker gain, Defender gains nothing, attacker loses exp

B) Winning against someone with no rating = 50 PvP
c) Winning against another top 10 ladder player means 100 PvP
d) Winning against someone with rating but off the top 10 means a reduced reward between 50-100 PvP

There is no advantage/disadvantage for hitting higher or lower level players in the +-10 range.

#552 Hoofmaster

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Posted 12 September 2011 - 21:00

First of all I would like to thank u for taking the time to ask our opinion before releasing a massive update on us. It is hugely appreciated and I hope it is a permanent change.

I vote yes I like I ideas just one issue I foresee

“.a) Loosing = No attacker gain, Defender gains 2x the stamina spent in PvP Rating.”

This will leave a massive opportunity for abuse of the new system. Players asking/paying to get attacked and win, not to mention multi's.
If u do not know the attack is coming then there is no skill in defending, it will only be luck that saves u…a lucky buff or the 2% rule.
Wouldn’t it be better to remove any reward for defending an attack to save the possibility for abuse. I can’t imagine any pvper will mind not receiving a reward for getting lucky.


In the first revision of this idea, we had no PvP Rating gain for defending. We could look at limiting the PvP Rating gain to once per player (per reset) for a successful defence.

#553 Hoofmaster

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Posted 12 September 2011 - 21:03

I dont like it,,, at all. Seriously I see NOTHING I like about it! Its really sad a small group can force you to change things just because they wont stop crying. Thats how bands got formed because people cried that pvpers should be seperated from regular top 20 players and now once again a bad fix for something thats been fixed till its broken,,,lets dissect a few parts

First off the online/offline part,,,WTF??? So someone comes on, hits then goes offline and is protected for the rest of the reset?? People dont play 24/7 here and for those who claim to be "real pvpers" who came up with this turd of an idea what part of sitting safe while offline is "real pvp"???

Lower/higher level differences in rating,,,,have we forgotten it was tried before and failed? It becomes a game of who can sit at the bottom of their band,,it doesnt work it didnt work and it wont work.

Congratulations to that tiny minority who has nothing better to do but cry and wait for the next diaper you have accomplished your goal of the last year you have finally broke pvp to the point it will never be fixed and in 3 months nobody will be playing it!!! Pat yourselfs on the back you changed something you dont do and dont care about other than you are mad others enjoy it.

Vote more than no vote NEVER!


If you don't like this idea, please tell us what you would like to see changed to improve it.

#554 douglasj

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Posted 12 September 2011 - 21:04

Defender gains nothing, attacker loses exp

I dont understand this ???? im being a noob and their is probably a good reason. But if i get 100 stamed and win why wont i gain pvp points.

#555 iut044

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Posted 12 September 2011 - 21:05

I just buy new crystal, which is usually cheaper anyhow! :)

There is little need though for a 190 or 200 pot though.

ub 190 + distil 50 are good gold sinks and allows item to be shared between players . It also very expensive to ff items high up and there not many normal le sets that are good for leveling high up .

#556 Hoofmaster

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Posted 12 September 2011 - 21:06

Well i think the idea where a player had to online 15 -0-15 mins was only to stop people wait for buffs to end and then attack players in offline suits. So why not increase the range to 3 hours.


Sure - 2 or 3 hours would work.

#557 douglasj

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Posted 12 September 2011 - 21:08

I just buy new crystal, which is usually cheaper anyhow! :)

There is little need though for a 190 or 200 pot though.

ub 190 + distil 50 are good gold sinks and allows item to be shared between players . It also very expensive to ff items high up and there not many normal le sets that are good for leveling high up .

Yes but it comes with a price crystaline have slightly higher stats and for that sacrifice they are meant to be destroyed.

#558 Hoofmaster

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Posted 12 September 2011 - 21:10

Question to HCS, with all the feedback ( majority of it VERY positive) on the thread I made ( kudos to many friends and foes for helping tweak the idea)


Why make so many changes to what was ideally seen to be a great idea?


We had a long discussion about it before posting - we're listening to feedback though :)

What are the main aspects you feel are missed or need changed?

#559 Hoofmaster

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Posted 12 September 2011 - 21:12

To the players calling for the pvp gained equipment to be bound, one question what happens when they have worked for and got the said bound equipment ? Do you think they will keep putting the effort in to gain equipment that they all ready have ?


If HCS includes potions as well... as has been mentioned TIME AND TIME AND TIME again.. let's say a Thievery potion or a Master Thievery potions... that PvPers have been asking for for as long as I have played .. then they would continue to compete for it. Also making the gear crystalline... and stepping up to make the changes that will not allow crystalline to be fully protected by UB... then the gear will need replacing. Savy?


Having consumable PvP rewards would be a good thing I think :)

#560 Kontiki

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Posted 12 September 2011 - 21:14

Well i think the idea where a player had to online 15 -0-15 mins was only to stop people wait for buffs to end and then attack players in offline suits. So why not increase the range to 3 hours.


Sure - 2 or 3 hours would work.

How can you not see that this is encouraging inactivity?
If I wasnt involved in PvP and didnt want to get farmed for rating, I would only log on when my stam was maxed, buy 24 hours protection while hunting, then log off again until my stam was maxed. We dont want players to stop logging in daily..


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