Official Suggestion : PvP Improvements (rev. 2)
#141
Posted 09 September 2011 - 22:55
Maybe its not a perfect suggestion but if cows didn't want feedback they wouldn't make threads before they'd just implement the idea. Please if you have ideas to make things better than speak up otherwise nobody ever hears them and can't decide whether they like them better than this idea
#142
Posted 09 September 2011 - 23:03
Also, whats the new role of PvP rewards? Are they now gone from the game?
#143
Posted 09 September 2011 - 23:06
Not interested much in it. But wont this make gloat obsolete? Perhaps replace it with a more helpful buff for this new system?
Also, whats the new role of PvP rewards? Are they now gone from the game?
Be interesting if they removed the "rating" aspect of pvp ( as has been suggested) and instead applied gloat and honor to gold hits? ( unrelated but just thinking/typing out loud)
Gloat = more gold stolen for a pvp hit.
Honor = less gold lost in a pvp hit.
#144
Posted 09 September 2011 - 23:10
more gold per hit? but the thievery rates are so high already o.0 (yes thats sarcasm)Not interested much in it. But wont this make gloat obsolete? Perhaps replace it with a more helpful buff for this new system?
Also, whats the new role of PvP rewards? Are they now gone from the game?
Be interesting if they removed the "rating" aspect of pvp ( as has been suggested) and instead applied gloat and honor to gold hits? ( unrelated but just thinking/typing out loud)
Gloat = more gold stolen for a pvp hit.
Honor = less gold lost in a pvp hit.
#145
Posted 09 September 2011 - 23:14
This would be a good idea weather they change the ladder or not.Not interested much in it. But wont this make gloat obsolete? Perhaps replace it with a more helpful buff for this new system?
Also, whats the new role of PvP rewards? Are they now gone from the game?
Be interesting if they removed the "rating" aspect of pvp ( as has been suggested) and instead applied gloat and honor to gold hits? ( unrelated but just thinking/typing out loud)
Gloat = more gold stolen for a pvp hit.
Honor = less gold lost in a pvp hit.
#146
Posted 09 September 2011 - 23:26
PvP Rating
To start with you will no longer default to 1000 PvP rating on a ladder reset. You will default to 0.
Additionally, there will be NO rating transfer.
Keep the current PvP ladders and bands.
However they will only be used to determine your weekly ladder placement / ranking.
No opt in or out
Slight changes after talking to Maeh (hug)
Over 48 hours inactive gives no rating transfer
0 rating players can only be hit 1 time every ladder for rating gain.
This next section will detail how to gain PvP rating. (remember you can no longer loose rating)
Regular Attacks (out-with bounty board and guild conflicts)
-----------------
Note: You can only attack players within +- 10 levels of your Virtual Level.
Exception! All Top 10 players in each ladder can hit their counterparts in that ladder irregardless of level and take exp, gold and rating.
Initiating Attacks
Attacking a player will give rating based on these formulas:
10 stamina attack = you gain 5 PvP Rating + 5 * Their PvP divided by Your Pvp
(No 10 stam hit can give more then 10 rating)
(anyone in the top 10 of the pvp ladder gets the full 10 for attacking another top 10 ladder player)
100 stamina attack = you gain 50 PvP Rating + 50 rating * their PvP divided by Your PvP
(No 100 stam hit can give more then 100 rating)
(anyone in the top 10 of the pvp ladder gets the full 100 for attacking another top 10 ladder player)
Outcome of a 100 stam hit
a) Loosing = No attacker gain, Defender gains nothing, attacker loses exp
c) Winning against another top 10 ladder player means 100 PvP
d) Winning against someone with rating but off the top 10 means a reduced reward between 50-100 PvP
There is no advantage/disadvantage for hitting higher or lower level players in the +-10 range.
(removed online player requirement)
Bounty Attacks
-----------------
Firstly, we have been thinking about this for a while and we are proposing the removal of "Bounty Tickets" from the game, we will replace this with a gold cost to accept a bounty.
Only the bounty winner gains rating.
There is a 10 pvp rating bonus when you complete the bounty based on your winning %
Once the bounty is over the total rating is modified based on Targets Level/Clearers level.
*clearing a higher level gives the modifier of 1
Rating gain is based on stam used:
10 stam bounty kill = 1 PvP rating
100 stam kill = 10 PvP rating
Each bounty will take into account: Stam used, Level difference, and Win % and it will look like this:
Outcome
A level 500 clears a level 100 from the BB with 10 stam hits and never loses
10* 10 stam(1 pvp rating) = 10 PvP rating * (modified by level) 100/500
A level 500 would gain 2 PvP rating for clearing a level 100 + the bonus of 10 rating * 100% winning.
12 Rating for this clear.
A level 500 clears a level 500 with 10 stams and never loses:
10* 10 stam(1 pvp rating)= 10 PvP rating * 500/500= 10 rating + 10 rating bonus for the clear
20 Rating for this clear.
Note: The Bounty Board Rating gain is slightly less as Rating can be gained ALOT quicker has no level restrictions.
#147
Posted 09 September 2011 - 23:50
#148
Posted 09 September 2011 - 23:52
Ok butchering Rads post to make some changes:
PvP Rating
To start with you will no longer default to 1000 PvP rating on a ladder reset. You will default to 0.
Additionally, there will be NO rating transfer.
Keep the current PvP ladders and bands.
However they will only be used to determine your weekly ladder placement / ranking.
No opt in or out
Slight changes after talking to Maeh (hug)
Over 48 hours inactive gives no rating transfer
0 rating players can only be hit 1 time every ladder for rating gain.
This next section will detail how to gain PvP rating. (remember you can no longer loose rating)
Regular Attacks (out-with bounty board and guild conflicts)
-----------------
Note: You can only attack players within +- 10 levels of your Virtual Level.
Initiating Attacks
Attacking a player will give rating based on these formulas:
10 stamina attack = you gain 5 PvP Rating + 5 * Their PvP/Your Pvp (No 10 stam hit can give more then 10 rating)
(anyone in the top 10 of the pvp ladder gets the full 5 for attacking another top 10 ladder player)
100 stamina attack = you gain 50 PvP Rating + 50 rating * their PvP/Your PvP (No 100 stam hit can give more then 100 rating)
(anyone in the top 10 of the pvp ladder gets the full 50 for attacking another top 10 ladder player)
Outcome of a 100 stam hit
a) Loosing = No attacker gain, Defender gains nothingWinning against someone with no rating = 50 PvP
c) Winning against another top 10 ladder player means 100 PvP
d) Winning against someone with rating but off the top 10 means a reduced reward between 50-100 PvP
There is no advantage/disadvantage for hitting higher or lower level players in the +-10 range.
(removed online player requirement)
Bounty Attacks
-----------------
Firstly, we have been thinking about this for a while and we are proposing the removal of "Bounty Tickets" from the game, we will replace this with a gold cost to accept a bounty.
Only the bounty winner gains rating.
There is a 10 pvp rating bonus when you complete the bounty based on your winning %
Once the bounty is over the total rating is modified based on Targets Level/Clearers level.
*clearing a higher level gives the modifier of 1
Rating gain is based on stam used:
10 stam bounty kill = 1 PvP rating
100 stam kill = 10 PvP rating
Each bounty will take into account: Stam used, Level difference, and Win % and it will look like this:
Outcome
A level 500 clears a level 100 from the BB with 10 stam hits and never loses
10* 10 stam(1 pvp rating) = 10 PvP rating * (modified by level) 100/500
A level 500 would gain 2 PvP rating for clearing a level 100 + the bonus of 10 rating * 100% winning.
12 Rating for this clear.
A level 500 clears a level 500 with 10 stams and never loses:
10* 10 stam(1 pvp rating)= 10 PvP rating * 500/500= 10 rating + 10 rating bonus for the clear
20 Rating for this clear.
Note: The Bounty Board Rating gain is slightly less as Rating can be gained ALOT quicker has no level restrictions.
Me likey! +1000000
Shows activity, promotes pvprs hitting pvprs, less of a reward for clearing bounties lower then you. Normal rewards for bounties at or above you. MORE rating for 100 stams. <3
*pokes hoof and grim and rad and the other moo moo's, if you're reading this ( which i hope you are) this idea is as balanced as you can get to both levelers AND pvp'rs*
PLEASE read this suggestion. Don't tweak it... implement it.
#149
Posted 10 September 2011 - 00:01
Ok butchering Rads post to make some changes:
PvP Rating
To start with you will no longer default to 1000 PvP rating on a ladder reset. You will default to 0.
Additionally, there will be NO rating transfer.
Keep the current PvP ladders and bands.
However they will only be used to determine your weekly ladder placement / ranking.
No opt in or out
Slight changes after talking to Maeh (hug)
Over 48 hours inactive gives no rating transfer
0 rating players can only be hit 1 time every ladder for rating gain.
This next section will detail how to gain PvP rating. (remember you can no longer loose rating)
Regular Attacks (out-with bounty board and guild conflicts)
-----------------
Note: You can only attack players within +- 10 levels of your Virtual Level.
Initiating Attacks
Attacking a player will give rating based on these formulas:
10 stamina attack = you gain 5 PvP Rating + 5 * Their PvP/Your Pvp (No 10 stam hit can give more then 10 rating)
(anyone in the top 10 of the pvp ladder gets the full 5 for attacking another top 10 ladder player)
100 stamina attack = you gain 50 PvP Rating + 50 rating * their PvP/Your PvP (No 100 stam hit can give more then 100 rating)
(anyone in the top 10 of the pvp ladder gets the full 50 for attacking another top 10 ladder player)
Outcome of a 100 stam hit
a) Loosing = No attacker gain, Defender gains nothingWinning against someone with no rating = 50 PvP
c) Winning against another top 10 ladder player means 100 PvP
d) Winning against someone with rating but off the top 10 means a reduced reward between 50-100 PvP
There is no advantage/disadvantage for hitting higher or lower level players in the +-10 range.
(removed online player requirement)
Bounty Attacks
-----------------
Firstly, we have been thinking about this for a while and we are proposing the removal of "Bounty Tickets" from the game, we will replace this with a gold cost to accept a bounty.
Only the bounty winner gains rating.
There is a 10 pvp rating bonus when you complete the bounty based on your winning %
Once the bounty is over the total rating is modified based on Targets Level/Clearers level.
*clearing a higher level gives the modifier of 1
Rating gain is based on stam used:
10 stam bounty kill = 1 PvP rating
100 stam kill = 10 PvP rating
Each bounty will take into account: Stam used, Level difference, and Win % and it will look like this:
Outcome
A level 500 clears a level 100 from the BB with 10 stam hits and never loses
10* 10 stam(1 pvp rating) = 10 PvP rating * (modified by level) 100/500
A level 500 would gain 2 PvP rating for clearing a level 100 + the bonus of 10 rating * 100% winning.
12 Rating for this clear.
A level 500 clears a level 500 with 10 stams and never loses:
10* 10 stam(1 pvp rating)= 10 PvP rating * 500/500= 10 rating + 10 rating bonus for the clear
20 Rating for this clear.
Note: The Bounty Board Rating gain is slightly less as Rating can be gained ALOT quicker has no level restrictions.
Me likey! +1000000
Shows activity, promotes pvprs hitting pvprs, less of a reward for clearing bounties lower then you. Normal rewards for bounties at or above you. MORE rating for 100 stams. <3
*pokes hoof and grim and rad and the other moo moo's, if you're reading this ( which i hope you are) this idea is as balanced as you can get to both levelers AND pvp'rs*
PLEASE read this suggestion. Don't tweak it... implement it.
+ 1 Do this
#150
Posted 10 September 2011 - 00:04
#151
Posted 10 September 2011 - 00:07
(removed online player requirement)
Didn't like the green?
grrr.. you were probably referring to the OP as well.
#152
Posted 10 September 2011 - 00:07
By this system couldn't you just load up on PvP Rating and then leave and come back when the ladder resets and to get a reward since no one can attack you while offline.
People can still hit others and pass you. And they could also smash you hourly for xp loss. Heck even post you and rip levels and rating on the BB. I see your point. But i don't think it's exploitable.
#153
Posted 10 September 2011 - 00:09
No opt in or out?... hmm, I remember that it was a failure in the past, so why put it back?...
there will be NO rating transfer: I don't see this as a good idea, will dominate the ladder who hitting maximo ppl with often without risk of losing rank, this is what all we PvP players consider as "FARMING"
but it is a good idea about not being able to hit someone when are offline
#154
Posted 10 September 2011 - 00:11
I also vote "NO"
No opt in or out?... hmm, I remember that it was a failure in the past, so why put it back?...
there will be NO rating transfer: I don't see this as a good idea, will dominate the ladder who hitting maximo ppl with often without risk of losing rank, this is what all we PvP players consider as "FARMING"
If you have zero rating there is a SIGNIFICANT reduction(50%) in the rating that can be gained from you .. also You can only be hit once every ladder for rating if you have 0 rating
i.e. you aren't pvping people
er... this comment is referring to the changes I made not the OP
#155
Posted 10 September 2011 - 00:19
I voted "NO". Sure this would get pvp and the bounty board jumping, for a little while at least. But is it going to be good for the game as a whole? I dont think so. Is it going to get more players interested in pvp? maybe for a short period. Will it help bring more players into the game and help retain the ones we have? I doubt it. What I see happening is the "pvpers" will be hitting everyone in their range as hard as they can, and as often as they can. The easy targets are going to get pummeled hardest, and they're likely the ones that have little interest in pvp. The well established, well geared players with lots of fsp and exp to throw around are going to dominate. Kind of like they do now in some bands. But at least it will make them all have to put in an effort for their rewards. This update as it laid out right now would do nothing much more than harm to the community.
THANK YOU for that comment Bletch - esp. as you're such a PvP'r. I hate this concept, but then again, I'm expected to dislike any change that will increment PvP activity 'cos I want no part in it.
Nice to see one of the most respected PvP's see that this will DAMAGE the game, not BENEFIT it..
#156
Posted 10 September 2011 - 00:21
#157
Posted 10 September 2011 - 00:22
We'll be taking a look over all your comments on Monday and look at posting up another revision 8)
#158
Posted 10 September 2011 - 00:25
Replying to the bold part, if rating can be gained from you once every week if you do not participate in PvP (score 0), maybe the rating gain should be much lower for attacking these players? I picture a small group hurrying to farm them before others get a chance to hit them right after every ladder reset... Or did I miss something?If you have zero rating there is a SIGNIFICANT reduction(50%) in the rating that can be gained from you .. also You can only be hit once every ladder for rating if you have 0 rating
i.e. you aren't pvping people
er... this comment is referring to the changes I made not the OP
#159
Posted 10 September 2011 - 00:30
Replying to the bold part, if rating can be gained from you once every week if you do not participate in PvP (score 0), maybe the rating gain should be much lower for attacking these players? I picture a small group hurrying to farm them before others get a chance to hit them right after every ladder reset... Or did I miss something?If you have zero rating there is a SIGNIFICANT reduction(50%) in the rating that can be gained from you .. also You can only be hit once every ladder for rating if you have 0 rating
i.e. you aren't pvping people
er... this comment is referring to the changes I made not the OP
Clarifying,
I can gain rating from player XYZ only 1 time per reset.
Player ABC can also gain rating 1 time from player XYZ
As well as player 123, and all other players
But if player XYZ never pvps the rating I would gain from them would be half of what I can gain from a person that did pvp.
10 stam hit = 5 rating + (5 rating * 0/ My rating)
There is a significant advantage to hitting another person that is PvPing instead of some one not.
Additionally idle 48 hour or more can not be hit for rating.
#160
fs_dsjupiter
Posted 10 September 2011 - 00:34
PvP Rating
Additionally, there will be NO rating transfer.
I like
First off we plan to keep the current PvP ladders and bands. However they will only be used to determine your weekly ladder placement / ranking.
Regular Attacks (out-with bounty board and guild conflicts)
-----------------
Note: You can only attack players within 25 levels of your Virtual Level.
For players 800ish and above that's alright since the population is less. For everyone else +/- 10 is plenty.
Initiating Attacks
Attacking a player will give the stamina spent in PvP Rating.
Don't like the idea of getting Rating just for Initiating an attack, or at least that much. 1/10th of it would be nice if your going to do it (that way you don't have multiple people with xxxx0 rating tied for first)
i.e.
10 stamina attack = you gain 10 PvP Rating.
100 stamina attack = you gain 100 PvP Rating.
Outcome
a) Loosing = No attacker gain, Defender gains 2x the stamina spent in PvP Rating.
I like this, it encourages you to protect yourselfWinning vs. Lower Level will give 3x the stamina spent in PvP Rating.
As in someone in the range below you, or someone below you period?
If they are in your range why should you get less rating than if they are your level or higher? And im assuming this is going off of VL not AL. You should get the same points for hitting someone in your range period. (With a +/- 10 range)
i.e.
10 stamina attack = you gain 30 PvP Rating.
100 stamina attack = you gain 300 PvP Rating.
c) Winning vs. Equal or Higher Level will give 5x the stamina spent in PvP Rating.
i.e.
10 stamina attack = you gain 50 PvP Rating.
100 stamina attack = you gain 500 PvP Rating.
Note 1: This is in addition to the gain from the attack initiation gain. 1/10th of stamina used if giving any points please!
Note 2: You will normally gain more rating if YOU initiate the attack. (i.e. rewards being active in PvP)
Note 3: You can only gain PvP Rating from an online (last activity within 15 mins) player and the normal rules of 1 hour per attack apply.
15?? That limits loads of players, the higher levels, the players who are only able to play late at night, or the players in other countries who play at low population times.
Bounty Attacks
-----------------
Firstly, we have been thinking about this for a while and we are proposing the removal of "Bounty Tickets" from the game, we will replace this with a gold cost to accept a bounty.Great idea for a gold sink
Initiating Attacks
Similar to regular attacks, you will gain PvP Rating for initiating attacks on the bounty board but at a reduced multiplier.Not a fan of this, what about getting deflected? Its still initiating an attack and I have seen bounties last up to 3 hours because of deflect. That can lead to some serious rating farming, players throwing deflect on the target just to get more rating.
Attacking a player will give one quarter of the stamina spent in PvP Rating. (rounded down)
Note: There is no once per hour restriction on Bounty Attacks and the target does NOT need to be online to gain your PvP Rating. (hence the reduced Rating gain)
i.e.
10 stamina attack = you gain 2 PvP Rating.
100 stamina attack = you gain 25 PvP Rating.I am alright with that.
Outcome
a) Loosing = No attacker gain, Defender gains the stamina spent in PvP Rating.
Loving that heheheWinning vs. Lower Level will give one quarter of the stamina spent in PvP Rating.
please set a level range for this or just not reward high levels at all for clearing a lower level, again rating farming possibilities.
i.e.
10 stamina attack = you gain 2 PvP Rating.
100 stamina attack = you gain 25 PvP Rating.
c) Winning vs. Equal or Higher Level will give the stamina spent in PvP Rating.
i.e.
10 stamina attack = you gain 10 PvP Rating.
100 stamina attack = you gain 100 PvP Rating.
Clearing
Clearing a Bounty on a player of lower level will give 50 PvP Rating.
Clearing a Bounty on a player of equal or higher level will give 500 PvP Rating.
Not bad rating.
Note: The Bounty Board Rating gain is slightly less as Rating can be gained ALOT quicker has no level restrictions.I get you warped the rating % for BB, but you even stated rating will be gained quicker, don't you see this as a possibility for farming?
We've made this poll a Yes / No to get a good overview on this idea but as always we appreciate any feedback you give us and will take your suggestions on board. I am a "Yes" because I like the idea just gotta iron out a few things firstcan't wait for this to be implemented however!
BTW, LOVING this little tid bit
I don't like Hoofmaster very much, so I 100 stamina attack him, and naturally, I win.
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