I can agree with this.Replying to the bold part, if rating can be gained from you once every week if you do not participate in PvP (score 0), maybe the rating gain should be much lower for attacking these players? I picture a small group hurrying to farm them before others get a chance to hit them right after every ladder reset... Or did I miss something?If you have zero rating there is a SIGNIFICANT reduction(50%) in the rating that can be gained from you .. also You can only be hit once every ladder for rating if you have 0 rating
i.e. you aren't pvping people
er... this comment is referring to the changes I made not the OP
Clarifying,
I can gain rating from player XYZ only 1 time per reset.
Player ABC can also gain rating 1 time from player XYZ
As well as player 123, and all other players
But if player XYZ never pvps the rating I would gain from them would be half of what I can gain from a person that did pvp.
10 stam hit = 5 rating + (5 rating * 0/ My rating)
There is a significant advantage to hitting another person that is PvPing instead of some one not.
Additionally idle 48 hour or more can not be hit for rating.
So, a couple more questions for ya
- I could only gain rating once from every player in my range, or does it only count for people not participating in PvP? I mean, could I hit other active PvPers for rating every hour? Just thinking, a lot of players participate in PvP by making the occasional gold hit or clearing a bounty now and then. I'm not so sure they would appreciate being a highly wanted target for every hour of a week.
- How will the suggestion deal with XP lock? Personally I would like to see the XP lock removed if you initiate an attack.

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