Official Suggestion : PvP Improvements (rev. 4)
#101
fs_amonkfish
Posted 13 September 2011 - 00:54
#102
Posted 13 September 2011 - 00:54
yes i did, and i responded to it with no further response back. if you want to use an initiated attack on another player as the "opt-in" then they should be dumped into the current ladder since they will be at a disadvantage from the start and in no way at any advantage. plus with ANY form of opt-in all you are doing is creating the same ladder situation that exists now. the opt-in IS the problem with pvp. the only thing that really needs to be done to fix the whole thing is NO opt-in, and a reduction of lost experience for 0 rating players. that is the only way i can see this system working for EVERYONE in the game.the whole opt-in kills the entire idea. no point in any of the revisions if the opt-in remains. the only thing needed to be done is a change in the amount of exp lost from 0 rating players and its all gravy from there. since there wont be any kind of change to exp loss, and the opt-in will most likely remain i see no point in discussing the issue further.
Did you see my post about the automatic opt-in to the next ladder when initiating an attack?
If you removed the opt-in, how would you prevent players with no interest in PvP getting farmed for PvP Rating?
#103
Posted 13 September 2011 - 00:54
If there is no opt-out/opt-in, and a player with 0 rating can only be attacked for rating once per reset, would the attackers know whether a 0-rating player has been attacked for rating before the attack? I can just see a 0-rating player being hit 10 times just after a reset, with all attackers but the first sending a message: "Oops, I didn't know someone had already hit you for rating. Sorry." while the 0-rating player has lost a full level for it. Having that happen once per reset would be really annoying.
They would not have a PvP Rating if they were not opt-ed in to the PvP Ladder.
so again hoof everytime the ladder resets no one will have rating so how are we supposed to gain it in this proposal ?
It's not a transfer remember - plug some numbers into the formula on the first page and you'll see how it works
#104
Posted 13 September 2011 - 00:55
hoof all this does is throw weaker targets on a ladder to get pummeled...wanna kill pvp...place this update in effect
What do you suggest instead? Removing the opt-in/out just allows the PvP Rating farming of players who have no interest in PvP.
Players who have 0 rating , no gold, and no real reason to be hit would be open to one hit a reset from people..correct? So lets say the 700 range for example.. LOTS of players. How many times do you see them being hit? 3, 4 times in a week? I don't see an issue there. If someone honestly cant handle being hit a few times in pvp in a game which has been MANY times quoted as being a PvP GAME then why did they create a character?
#105
Posted 13 September 2011 - 00:55
hoof all this does is throw weaker targets on a ladder to get pummeled...wanna kill pvp...place this update in effect
What do you suggest instead? Removing the opt-in/out just allows the PvP Rating farming of players who have no interest in PvP.
i do believe lowing the cost of pvp protection will help the ones who want nothing to do with pvp purchase this. in result making more fsp donations - i hate the pvp protection but fair is fair. no - opt in/out
#106
Posted 13 September 2011 - 00:55
Haven't voted yet because i would like to see what people say, read through (read the first 10 pages) and make a decision later on.
This sounds better than the last revised version and this is comming from a non-pvper. If I may ask a question and make some points or comments on some:
Firstly why does there have to be 100 stamina attacks? because this seems harsh to most players and as people have pointed out "if someone 10 stams you, your more likely - even though annoyed - to brush it aside" where as 100 stams as it always seems to be, only makes people blow their top, putting it politely. Sorry if this is a dumb question for someone that has been in the game for nearly 4 years but i'm slow when it comes to the pvp side of things - probably because i'm not one.
Can't be attcked in pvp for 48 hours i think you said. If pvp attacks really bother me, then i will be going off-line for 7 days to be frank.
Someone said about this game being designed for conflict - may of been so but things change and its not a part that everyone enjoys. I actually left a pvp game before comming here because it got way nasty with people rageing and ganging up and it was the most unpleasent game i ever played. Comming here was really a joy to be honest - i knew it was a pvp game which almost put me off but i'm one for trying things to make my own mind up. Turned out this was and still is a very good game.
I'm not sure how the 0 rating "meaning less attacks will work out" but I would be willing to try it if that becomes are only opption. But i will say this just to be honest - it could make me leave as others have said but this would be a last resort thing depending on what happens. Anyway if the opt-in / out comes into play, most of this will not matter anyway. Personally i think its the best way to keep the non-pvpers from leaving the game.
Adding more or better rewards to get more people involved make work a little, personally i think if your a non-pvper this will make no difference in my oppinon.
Overall this sounds more promising. Arna.
#107
Posted 13 September 2011 - 00:55
The other Big thing that keeps up activity at least in the ladders in the unknowing of when a reset is going to Occur. I dont even see a time frame in your proposal? But can you make it so there is not a grace period in which no one really hits.
Meaning have the Timer Start 1 Hour after a reset and range from 1 Hr to however long you want 2 days 4 days w/e
The reset would still be randomised.
ok, can you make it totally random tho as it is now everyone knows nothing is going to happen the 1st 24 hours so very little happens. If it was to be random from 1Hr - 48 Hours a lot more people would attack each other the entire time.
Problem with a possible 1hour Ladder is if it was to reset an hour after someone went to bed they are screwed to play the next ladder if that only lasted three hours...While they were asleep.. Keep it a minimum of 24hours, but a greater time of 48hours.. 72maybe. or 84 to give it that possible other side of the world last min reset advantage (as I hated it always resetting last hours and always being at the wrong time for me or evern the best of times and worsr for others ect)
#108
Posted 13 September 2011 - 00:56
If token items are bound, why am I going to compete in more than one or two ladders? I'll get my potion or two, then jump back on my four-person ladder when I want another. If I want another. There are already almost no active ladder participants around my level. Without reward, what's the point? Everyone else can prove they're hardcore PvPers by essentially continuing to attack each other in an increasingly diminishing pool of players. Yes, I like loot. I like putting in a lot of effort, trying to place top three, being patient and accumulating tokens, and selling them. It gives me a long-term goal on the ladder. I have no need to smashy-smashy for the sake of smashy-smashy. That's not PvP. That's just barbaric and silly.
They don't have to be bound - I would like to keep the PvP rewards for a separate discussion though if you don't mind as I think it will only derail the thread
#109
Posted 13 September 2011 - 00:56
forcing someone to get hourly 100 stammed is gonna force them from the game
lower protection costs...possibly allow an xp lock so often for free....but leaving an optin/out will do NOTHING to help PvP
#110
Posted 13 September 2011 - 00:56
yes i did, and i responded to it with no further response back. if you want to use an initiated attack on another player as the "opt-in" then they should be dumped into the current ladder since they will be at a disadvantage from the start and in no way at any advantage. plus with ANY form of opt-in all you are doing is creating the same ladder situation that exists now. the opt-in IS the problem with pvp. the only thing that really needs to be done to fix the whole thing is NO opt-in, and a reduction of lost experience for 0 rating players. that is the only way i can see this system working for EVERYONE in the game.[/quote]
If you removed the opt-in, how would you prevent players with no interest in PvP getting farmed for PvP Rating?[/quote]
Because If There is 0 Rating at the start,then just should be able to Attack that person 1 time and then won't be able to take more Rating/XP from that person unless that target do PvP incresing by that way his Rating.
#111
Posted 13 September 2011 - 00:57
no opt in
scale to hit a 0 rated player made so its not worth hitting them again or anyone else that is not participating.
The hit players will increase bountys and encourage more bounty hunting
there will be rating transfer on bb and on ladder,and yes please make it transfer do its not a game of hitting most.
everyone would be happy
OH! is there any way to include a bonus offer on bountys for a delevel? I think that would make players post more and drop more points there too. the game would send the offered bonus to whatever player took the level,,for a small fee.
#112
Posted 13 September 2011 - 00:58
Did you see my post about the automatic opt-in to the next ladder when initiating an attack?[/quote]
yes i did, and i responded to it with no further response back. if you want to use an initiated attack on another player as the "opt-in" then they should be dumped into the current ladder since they will be at a disadvantage from the start and in no way at any advantage. plus with ANY form of opt-in all you are doing is creating the same ladder situation that exists now. the opt-in IS the problem with pvp. the only thing that really needs to be done to fix the whole thing is NO opt-in, and a reduction of lost experience for 0 rating players. that is the only way i can see this system working for EVERYONE in the game.[/quote]
well the whole thing about gaining rating from 0 rating players once per reset, and if the experience loss for 0 rating players was reduced then it wouldnt be too taxing on the leveling community. very shortly into the reset it would be more efficient to hit people that have rating then to farm 0 rating players anyway. if im trying to win the ladder im going o hit the person thats going to give me the MOST rating. not hit many players that give me very little......
If you removed the opt-in, how would you prevent players with no interest in PvP getting farmed for PvP Rating?[/quote]
#113
Posted 13 September 2011 - 00:58
Because If There is 0 Rating at the start,then just should be able to Attack that person 1 time and then won't be able to take more Rating/XP from that person unless that target do PvP incresing by that way his Rating.
So what would stop you attacking all the players with 0 PvP Rating within your level range to farm PvP Rating?
#114
Posted 13 September 2011 - 00:59
Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.
An attack on another character with rating = normal rating gain and xp loss and gold loss
This solves the issue players would have with being hit , who dont like being hit.
#115
Posted 13 September 2011 - 00:59
#116
Posted 13 September 2011 - 00:59
Because If There is 0 Rating at the start,then just should be able to Attack that person 1 time and then won't be able to take more Rating/XP from that person unless that target do PvP incresing by that way his Rating.
So what would stop you attacking all the players with 0 PvP Rating within your level range to farm PvP Rating?
make it not worth it to farm bunnys
#117
Posted 13 September 2011 - 01:00
Then you are accomplishing nothing but forcing them to play the Ladder subgame as a punishment for PvPing.. A lot of us active PvPers LOVE PvP but we do not recognize the Ladder game as PvP. It has no risk, no role play, no bounties, no gold theft etc in it. Its just a group of players hitting each other every hour for profit.Gold hits and prestige hits should show on a ladder. They wont if there is an opt in system in place. You cant see activity on a leaderboard if theres no one to hit.
I'm suggesting players who attack for gold/prestige would be automatically opt-ed in on the next ladder as they are participating in PvP.
Make the ladder players participate in PvP, dont make the PvP players participate in the ladder.
is a group of players testing your ability against each other, so YES PvP, many ppl do not participate why not like to lose xp =P
#118
Posted 13 September 2011 - 01:00
Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.
Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.
An attack on another character with rating = normal rating gain and xp loss and gold loss
This solves the issue players would have with being hit , who dont like being hit.
or this
#119
fs_hecate
Posted 13 September 2011 - 01:00
and as for farmers the can be striped of there farmed rating via BB
:twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
#120
Posted 13 September 2011 - 01:01
No Opt option with reduced protection prices this could be on the next thread!!Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.
Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.
An attack on another character with rating = normal rating gain and xp loss and gold loss
This solves the issue players would have with being hit , who dont like being hit.
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