this right here hoof .this is EXACTLY what i had in mind.Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.
Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.
An attack on another character with rating = normal rating gain and xp loss and gold loss
This solves the issue players would have with being hit , who dont like being hit.
Official Suggestion : PvP Improvements (rev. 4)
#121
Posted 13 September 2011 - 01:01
#122
Posted 13 September 2011 - 01:02
Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.
Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.
An attack on another character with rating = normal rating gain and xp loss and gold loss
This solves the issue players would have with being hit , who dont like being hit.
Wouldn't players just attack all the players within their level range with 0 PvP Rating?
(I.e go for easy targets who are not setup for PvP to get PvP Rating).
#123
Posted 13 September 2011 - 01:02
What the BB needs is mandatory 100 stamina clears/every hit bountiable. If people know that placing a bounty has a guaranteed effect they will be a lot more placed. With a huge deterrent for hitting players who aren't interested there will both be the risk that the pvp'ers crave and no real reason to need the opt-in..
#124
Posted 13 September 2011 - 01:03
ah you changed your post lol. sure let them. they are not going to gain enough rating to make a difference, but then the bounty board would actually be USED!!!!Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.
Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.
An attack on another character with rating = normal rating gain and xp loss and gold loss
This solves the issue players would have with being hit , who dont like being hit.
Wouldn't players just attack all the players within their level range with 0 PvP Rating?
#125
Posted 13 September 2011 - 01:03
Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.
Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.
An attack on another character with rating = normal rating gain and xp loss and gold loss
This solves the issue players would have with being hit , who dont like being hit.
Wouldn't players just attack all the players within their level range with 0 PvP Rating?
I attack everyone in my range regulary, and I don't even get rating for it! Ofcourse they will, if they want to. It is a matter of ones personal preferance!
#126
Posted 13 September 2011 - 01:04
Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.
Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.
An attack on another character with rating = normal rating gain and xp loss and gold loss
This solves the issue players would have with being hit , who dont like being hit.
Wouldn't players just attack all the players within their level range with 0 PvP Rating?
after the first hit with the reduced exp and double gold you cant hit 0 rated players for rating anymore,,,you can still gold hit tho
#127
Posted 13 September 2011 - 01:04
whats to stop him....pvp protection...reduce the cost...then we dont have to hear how it costs them to hide
the BB is the other option....
making mandatory 100 stam bounties is ridiculous...want some one to get 100 stammed then get your guild to do it
#128
Posted 13 September 2011 - 01:05
Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.
Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.
An attack on another character with rating = normal rating gain and xp loss and gold loss
This solves the issue players would have with being hit , who dont like being hit.
Wouldn't players just attack all the players within their level range with 0 PvP Rating?
(I.e go for easy targets who are not setup for PvP to get PvP Rating).
They can only be hit ONCE a reset due to having 0 score.
Also lower the cost of xp lock and pvp protection.
By hitting those with 0 score you get alot less rating ( hor mentioned drastically reducing what can be gained)
Hitting those WITH rating gives MORE score
#129
fs_penfold83
Posted 13 September 2011 - 01:05
I see a lot of baiting going on here.
If this happens we need to take 5 from all bounties, or only 100 stams are allowed.
#130
Posted 13 September 2011 - 01:06
Get rid of opt in-opt out as it is now.
Get rid of PvP protection except for new players.
By initiating an attack (PvP or bounty) you are included in the current ladder AND the next ladder with a PvP rating of 1 (see below for reason for this).
If you are the target of a PvP attack and have 0 rating, you are not susceptible to XP loss, but are susceptible to a higher level of gold loss/theft.
Once you have initiated an attack (PvP or bounty) you become susceptible to XP loss upon defeat until you are cleared from the ladder.
Valid target if within 48 hours of last activity.
Make PvP rating shown on the find player so you can see who's in that way. Also keep the ladder list as it is now. It will be more like a 'wanted' list or a recent criminal list. The 1 PvP rating on the next ladder prevents someone from stealing gold and then being safe by reset soon after.
I think this will keep levelers relatively happy since they won't be losing their precious experience if they want nothing to do with PvP. It also gives incentive for PvP'ers to attack for gold through an increased rate, which will increase ladder play and bounties. Everyone will have to be cautious about how much gold is in their pockets, but I think that's a reasonable risk that everyone already currently endures and can live with, except no one will be able to hide behind PvP protection anymore. You may consider widening the target range to increase PvP if the punishment for non-PvP'ers is only gold loss.
One problem with this may be that gold theft victims may not want to spend money on bounties. Maybe this will be an excuse to scrap the bounty tickets and make automatic bounty postings, which bounty hunters will have to pay to accept, but only the one who completes gets rewarded?
It may not be perfect or complete, but maybe you'll want to run with this as a base to keep non-PvP'ers from leaving?
#131
Posted 13 September 2011 - 01:08
Wouldn't players just attack all the players within their level range with 0 PvP Rating?
after the first hit with the reduced exp and double gold you cant hit 0 rated players for rating anymore,,,you can still gold hit tho
Make sure the First hit ( on someone with ZERO rating) is the only one with double gold. Ie: No rating, NO double gold. That way players with 0 rating arent farmed due to gaining MORE gold.
#132
Posted 13 September 2011 - 01:08
As for Maehs latest idea.. I like it. Half XP loss if you have 0 PVP rating but double gold loss rate. If you have PVP rating, then it's back to normal for both. Obviously people will still get hit if they don't want to PVP, but lower the cost of PVP protection/XP lock so that players can afford it. If you're hit and don't want to participate in PVP, then the bounty board makes PVPers lose XP.
Honestly though, as your idea is now, it's going to be the same broken components. Please take a look at the past (as in the current ladder idea), and see how it has worked out. Even if you put new rewards in, there will be a rush of new people trying to cash in as always, and then flood out to what it is now.
#133
Posted 13 September 2011 - 01:08
maeh's last idea isn't bad at all...
I think we need to list several different options that the community can vote on.
You can see from these revision threads there are a lot of different opinions on what's best and no idea is necessarily right or wrong
#134
Posted 13 September 2011 - 01:09
Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.
Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.
An attack on another character with rating = normal rating gain and xp loss and gold loss
This solves the issue players would have with being hit , who dont like being hit.
Wouldn't players just attack all the players within their level range with 0 PvP Rating?
(I.e go for easy targets who are not setup for PvP to get PvP Rating).
They can only be hit ONCE a reset due to having 0 score.
Also lower the cost of xp lock and pvp protection.
By hitting those with 0 score you get alot less rating ( hor mentioned drastically reducing what can be gained)
Hitting those WITH rating gives MORE score
#135
fs_hecate
Posted 13 September 2011 - 01:09
Honestly, I like Spider's idea about an increasing PVP rating over time with certain milestones (rewards or purchase items). It would be like a TKP of sorts based on your PVP points.
As for Maehs latest idea.. I like it. Half XP loss if you have 0 PVP rating but double gold loss rate. If you have PVP rating, then it's back to normal for both. Obviously people will still get hit if they don't want to PVP, but lower the cost of PVP protection/XP lock so that players can afford it. If you're hit and don't want to participate in PVP, then the bounty board makes PVPers lose XP.
Honestly though, as your idea is now, it's going to be the same broken components. Please take a look at the past (as in the current ladder idea), and see how it has worked out. Even if you put new rewards in, there will be a rush of new people trying to cash in as always, and then flood out to what it is now.
Agreed
What about, maybe, finding a way to combine the 2 suggestions into one?
It may take a bit to iron out the specifics, as usual, but it be worth it? Yes?
#136
Posted 13 September 2011 - 01:10
#137
Posted 13 September 2011 - 01:12
maeh's last idea isn't bad at all...
I think we need to list several different options that the community can vote on.
You can see from these revision threads there are a lot of different opinions on what's best and no idea is necessarily right or wrong
I LIKE that you are revising the idea and getting it finalised here too
#138
Posted 13 September 2011 - 01:13
Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.
Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.
An attack on another character with rating = normal rating gain and xp loss and gold loss
This solves the issue players would have with being hit , who dont like being hit.
NOOOOO Maeh , i love take XP too lol...
#139
Posted 13 September 2011 - 01:14
Am i throwing toys out of the pram ? - no - but I would like the questions/concerns/suggestions looked at / commented when all others in FAVOUR of PvP seem to be being addressed
#140
Posted 13 September 2011 - 01:15
as I said before...there will be no perfect agreement...just not gonna make everyone happy
Agreed.. each side is going to have to give some concessions on one hand or another. Some players will like the update more than others, but most suggestions are better than the ones now. You have said that this is a PVP game, but why are you trying to make it so that there is either no risk involved, or it is a very small group? I am not a huge PVP'er, but I enjoy a good deleveling or a good gold hit here and there. If that opens me up to a ladder, then I should know that I run the risks of being hit during that time period. There is more to it here than trying to save 1 area of the game.. it's to save the entire areas connected to PVP.
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