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Official Suggestion : PvP Improvements (rev. 4)


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Poll: Do you like this revision? (119 member(s) have cast votes)

Do you like this revision?

  1. Voted Yes (41 votes [34.45%])

    Percentage of vote: 34.45%

  2. Voted No (78 votes [65.55%])

    Percentage of vote: 65.55%

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#121 paingwin

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Posted 13 September 2011 - 01:01

Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.

Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.


An attack on another character with rating = normal rating gain and xp loss and gold loss


This solves the issue players would have with being hit , who dont like being hit.

this right here hoof .this is EXACTLY what i had in mind.

#122 Hoofmaster

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Posted 13 September 2011 - 01:02

Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.

Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.


An attack on another character with rating = normal rating gain and xp loss and gold loss


This solves the issue players would have with being hit , who dont like being hit.


Wouldn't players just attack all the players within their level range with 0 PvP Rating?

(I.e go for easy targets who are not setup for PvP to get PvP Rating).

#123 Leos3000

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Posted 13 September 2011 - 01:02

What the BB needs is mandatory 100 stamina clears/every hit bountiable. If people know that placing a bounty has a guaranteed effect they will be a lot more placed. With a huge deterrent for hitting players who aren't interested there will both be the risk that the pvp'ers crave and no real reason to need the opt-in..



#124 paingwin

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Posted 13 September 2011 - 01:03

Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.

Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.


An attack on another character with rating = normal rating gain and xp loss and gold loss


This solves the issue players would have with being hit , who dont like being hit.


Wouldn't players just attack all the players within their level range with 0 PvP Rating?

ah you changed your post lol. sure let them. they are not going to gain enough rating to make a difference, but then the bounty board would actually be USED!!!!

#125 LLAP

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Posted 13 September 2011 - 01:03

Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.

Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.


An attack on another character with rating = normal rating gain and xp loss and gold loss


This solves the issue players would have with being hit , who dont like being hit.


Wouldn't players just attack all the players within their level range with 0 PvP Rating?


I attack everyone in my range regulary, and I don't even get rating for it! Ofcourse they will, if they want to. It is a matter of ones personal preferance!


#126 watagashi

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Posted 13 September 2011 - 01:04

Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.

Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.



An attack on another character with rating = normal rating gain and xp loss and gold loss


This solves the issue players would have with being hit , who dont like being hit.


Wouldn't players just attack all the players within their level range with 0 PvP Rating?


after the first hit with the reduced exp and double gold you cant hit 0 rated players for rating anymore,,,you can still gold hit tho

#127 livingsin

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Posted 13 September 2011 - 01:04

maeh's last idea isn't bad at all...

whats to stop him....pvp protection...reduce the cost...then we dont have to hear how it costs them to hide

the BB is the other option....


making mandatory 100 stam bounties is ridiculous...want some one to get 100 stammed then get your guild to do it

#128 Maehdros

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Posted 13 September 2011 - 01:05

Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.

Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.


An attack on another character with rating = normal rating gain and xp loss and gold loss


This solves the issue players would have with being hit , who dont like being hit.


Wouldn't players just attack all the players within their level range with 0 PvP Rating?

(I.e go for easy targets who are not setup for PvP to get PvP Rating).




They can only be hit ONCE a reset due to having 0 score.

Also lower the cost of xp lock and pvp protection.


By hitting those with 0 score you get alot less rating ( hor mentioned drastically reducing what can be gained)

Hitting those WITH rating gives MORE score ;)

#129 fs_penfold83

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Posted 13 September 2011 - 01:05

One thing i have thought of, when say your been bullied, you tell your guild members they say right were not having this, lets make a deleving party up, the they all get in the bounty take 5 from the bully, then they are put in the ladder some thing they wish to avoid and keep out of because they only lvl up, all because there defending there guild member.

I see a lot of baiting going on here.

If this happens we need to take 5 from all bounties, or only 100 stams are allowed.

#130 alexlouis

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Posted 13 September 2011 - 01:06

How about this?

Get rid of opt in-opt out as it is now.

Get rid of PvP protection except for new players.

By initiating an attack (PvP or bounty) you are included in the current ladder AND the next ladder with a PvP rating of 1 (see below for reason for this).

If you are the target of a PvP attack and have 0 rating, you are not susceptible to XP loss, but are susceptible to a higher level of gold loss/theft.

Once you have initiated an attack (PvP or bounty) you become susceptible to XP loss upon defeat until you are cleared from the ladder.

Valid target if within 48 hours of last activity.

Make PvP rating shown on the find player so you can see who's in that way. Also keep the ladder list as it is now. It will be more like a 'wanted' list or a recent criminal list. The 1 PvP rating on the next ladder prevents someone from stealing gold and then being safe by reset soon after.

I think this will keep levelers relatively happy since they won't be losing their precious experience if they want nothing to do with PvP. It also gives incentive for PvP'ers to attack for gold through an increased rate, which will increase ladder play and bounties. Everyone will have to be cautious about how much gold is in their pockets, but I think that's a reasonable risk that everyone already currently endures and can live with, except no one will be able to hide behind PvP protection anymore. You may consider widening the target range to increase PvP if the punishment for non-PvP'ers is only gold loss.

One problem with this may be that gold theft victims may not want to spend money on bounties. Maybe this will be an excuse to scrap the bounty tickets and make automatic bounty postings, which bounty hunters will have to pay to accept, but only the one who completes gets rewarded?

It may not be perfect or complete, but maybe you'll want to run with this as a base to keep non-PvP'ers from leaving?

#131 Maehdros

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Posted 13 September 2011 - 01:08



Wouldn't players just attack all the players within their level range with 0 PvP Rating?


after the first hit with the reduced exp and double gold you cant hit 0 rated players for rating anymore,,,you can still gold hit tho



Make sure the First hit ( on someone with ZERO rating) is the only one with double gold. Ie: No rating, NO double gold. That way players with 0 rating arent farmed due to gaining MORE gold.

#132 Kedyn

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Posted 13 September 2011 - 01:08

Honestly, I like Spider's idea about an increasing PVP rating over time with certain milestones (rewards or purchase items). It would be like a TKP of sorts based on your PVP points.

As for Maehs latest idea.. I like it. Half XP loss if you have 0 PVP rating but double gold loss rate. If you have PVP rating, then it's back to normal for both. Obviously people will still get hit if they don't want to PVP, but lower the cost of PVP protection/XP lock so that players can afford it. If you're hit and don't want to participate in PVP, then the bounty board makes PVPers lose XP.

Honestly though, as your idea is now, it's going to be the same broken components. Please take a look at the past (as in the current ladder idea), and see how it has worked out. Even if you put new rewards in, there will be a rush of new people trying to cash in as always, and then flood out to what it is now.

#133 Hoofmaster

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Posted 13 September 2011 - 01:08

maeh's last idea isn't bad at all...


I think we need to list several different options that the community can vote on.

You can see from these revision threads there are a lot of different opinions on what's best and no idea is necessarily right or wrong :)

#134 livingsin

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Posted 13 September 2011 - 01:09

Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.

Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.


An attack on another character with rating = normal rating gain and xp loss and gold loss


This solves the issue players would have with being hit , who dont like being hit.


Wouldn't players just attack all the players within their level range with 0 PvP Rating?

(I.e go for easy targets who are not setup for PvP to get PvP Rating).




They can only be hit ONCE a reset due to having 0 score.

Also lower the cost of xp lock and pvp protection.


By hitting those with 0 score you get alot less rating ( hor mentioned drastically reducing what can be gained)

Hitting those WITH rating gives MORE score ;)



#135 fs_hecate

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Posted 13 September 2011 - 01:09

Honestly, I like Spider's idea about an increasing PVP rating over time with certain milestones (rewards or purchase items). It would be like a TKP of sorts based on your PVP points.

As for Maehs latest idea.. I like it. Half XP loss if you have 0 PVP rating but double gold loss rate. If you have PVP rating, then it's back to normal for both. Obviously people will still get hit if they don't want to PVP, but lower the cost of PVP protection/XP lock so that players can afford it. If you're hit and don't want to participate in PVP, then the bounty board makes PVPers lose XP.

Honestly though, as your idea is now, it's going to be the same broken components. Please take a look at the past (as in the current ladder idea), and see how it has worked out. Even if you put new rewards in, there will be a rush of new people trying to cash in as always, and then flood out to what it is now.



Agreed

What about, maybe, finding a way to combine the 2 suggestions into one?
It may take a bit to iron out the specifics, as usual, but it be worth it? Yes?

#136 livingsin

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Posted 13 September 2011 - 01:10

as I said before...there will be no perfect agreement...just not gonna make everyone happy

#137 watagashi

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Posted 13 September 2011 - 01:12

maeh's last idea isn't bad at all...


I think we need to list several different options that the community can vote on.

You can see from these revision threads there are a lot of different opinions on what's best and no idea is necessarily right or wrong :)



I LIKE that you are revising the idea and getting it finalised here too

#138 bilops

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Posted 13 September 2011 - 01:13

Remove the opt out. 0 rating pvp hits only cause 50% less xp loss but double gold gain.

Once an attack is made and you gain rating you are open to the full 100% xp loss with normal gold gain.


An attack on another character with rating = normal rating gain and xp loss and gold loss


This solves the issue players would have with being hit , who dont like being hit.



NOOOOO Maeh , i love take XP too lol...

#139 DragonLord

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Posted 13 September 2011 - 01:14

I sometimes fail to see why a thread is made by the cows asking for feedback when people reply with multiple points and then get ignored. I've asked several questions in my post on page 4 of this thread and made a few alternative suggestions and nada. If the whole point of this thread is just to appease the pvp'rs and the non-pvp'rs don't have a voice, please just say so ;)

Am i throwing toys out of the pram ? - no - but I would like the questions/concerns/suggestions looked at / commented when all others in FAVOUR of PvP seem to be being addressed :).

#140 Kedyn

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Posted 13 September 2011 - 01:15

as I said before...there will be no perfect agreement...just not gonna make everyone happy


Agreed.. each side is going to have to give some concessions on one hand or another. Some players will like the update more than others, but most suggestions are better than the ones now. You have said that this is a PVP game, but why are you trying to make it so that there is either no risk involved, or it is a very small group? I am not a huge PVP'er, but I enjoy a good deleveling or a good gold hit here and there. If that opens me up to a ladder, then I should know that I run the risks of being hit during that time period. There is more to it here than trying to save 1 area of the game.. it's to save the entire areas connected to PVP.


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