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Official Suggestion : PvP Improvements (rev. 6)


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#841 RebornJedi

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Posted 14 September 2011 - 22:30

what are your thoughts on Bounties and the PvP Ladder??

personally i think you shouldn't be able to bounty an attack if both parties are on the ladder(same pvp band of course)

Might as well get rid of exp loss too.

might as well fight your own battles too...

 


#842 Anemie

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Posted 14 September 2011 - 22:30

shouldn't be holding that much gold on ya :lol:

who deserves to lose 5(or more)??


But players hold that much gold,and when they are hit they sometimes take 5 from attacker.

As who deserves,depends-a lot of players deserve to lose 5.Hey,I deserve to lose 5 sometimes,and I lost them...Limiting bounties to only 1 level per bounty would be bad,especially for those that play on marketplace,potion makers,scavengers and so on...

#843 watagashi

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Posted 14 September 2011 - 22:31



And to ignore my own post a time limit of a hour on bountys would be sweet too. if they arent accepted by then they expire with no refund of posting cost,

Oh yea, that would work out good. LOL


but it would be fun!!!

#844 RebornJedi

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Posted 14 September 2011 - 22:31



who deserves to lose 5(or more)??




So the new idea to promote more pvp is to limit the punishment you can do on the BB? LOL Your gonna see more and more levelers being hit all the time for coppers and coins. And then they will complain that the attacker isnt punished enough, or deterred enough from hitting them again. :roll:

they will learn their lesson and hide their gold better..whats better to deter someone then an empty pocket? lol

 


#845 LLAP

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Posted 14 September 2011 - 22:31

what are your thoughts on Bounties and the PvP Ladder??

personally i think you shouldn't be able to bounty an attack if both parties are on the ladder(same pvp band of course)

Might as well get rid of exp loss too.


I don't get it, its already an unwritten rule not to do both. some do, fine. they loose levels over it anyway.

I helped in the de-level of a 1104 guy back when that was the highest of level too by the way ;)
As he joined the ladder, hit everyone then bought PvP Protection to say the least.
If he couldnt have been bountied due to being in the ladder, he would have got away EXP loss free
For that I disagree with you Reb, there may always be a need to Bounty a fellow ladder player.


#846 Maehdros

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Posted 14 September 2011 - 22:32

what are your thoughts on Bounties and the PvP Ladder??

personally i think you shouldn't be able to bounty an attack if both parties are on the ladder(same pvp band of course)



Attacking and not being bountied = GvG


Attacking someone and risking at least a bounty..possibly a delevel IS pvp.

#847 Maehdros

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Posted 14 September 2011 - 22:32



who deserves to lose 5(or more)??




So the new idea to promote more pvp is to limit the punishment you can do on the BB? LOL Your gonna see more and more levelers being hit all the time for coppers and coins. And then they will complain that the attacker isnt punished enough, or deterred enough from hitting them again. :roll:

they will learn their lesson and hide their gold better..whats better to deter someone then an empty pocket? lol



Yes, and then less pvp occurs in the game..and gradually dies. You want that?

#848 Mekrushu

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Posted 14 September 2011 - 22:33

how about:

first hit you are bountied as per usual, with the potential to lose 5 levels (no change). But, all subsequent hits from the BB after that, adds a potential level (or. 5 or whatever) to how much you can lose. So, (for arguements sake use .5), instead of potentially losing 5 levels, youd lose 5.5.

OR

first hit you are bountied as per usual, with the potential to lose 5 levels (no change). But, all subsequent hits from the BB after that, you can be bountied again, but can only lose 1 potential level

This would appease the targets need for retaliation, as well as creating more bounties and the BH can chose to hit a 5 level bounty or a 1 level bounty (the BH can either be countered 5 for a 5, or 1 for 1)

FSsig.jpg

 

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#849 Bleltch

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Posted 14 September 2011 - 22:34



who deserves to lose 5(or more)??




So the new idea to promote more pvp is to limit the punishment you can do on the BB? LOL Your gonna see more and more levelers being hit all the time for coppers and coins. And then they will complain that the attacker isnt punished enough, or deterred enough from hitting them again. :roll:

They're not going to post anyway if exp loss is nerfed 75%. That's the whole idea on that isn't it? to reduce ladder risk?

#850 Maehdros

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Posted 14 September 2011 - 22:36



who deserves to lose 5(or more)??




So the new idea to promote more pvp is to limit the punishment you can do on the BB? LOL Your gonna see more and more levelers being hit all the time for coppers and coins. And then they will complain that the attacker isnt punished enough, or deterred enough from hitting them again. :roll:

They're not going to post anyway if exp loss is nerfed 75%. That's the whole idea on that isn't it? to reduce ladder risk?




Depends what u mean..risk to the ladder player? or risk to levelers being hit?


people are crying that even 75% isnt enough of reduction for the first pvp hit...bounties are going to be posted. A second hit is 100% xp loss.. if i see someone with gold more then once..in a reset..im gonna smash em. And be posted.

#851 RebornJedi

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Posted 14 September 2011 - 22:36

..Limiting bounties to only 1 level per bounty would be bad,especially for those that play on marketplace,potion makers,scavengers and so on...

sometimes when you play the stock market, you get burned :lol:

for the potion makers..Hidden Coffer(add inventable ones as well as the pvp arena reward), Deflect, and Honor(if its tweaked to work on gold) will be their new best friends ;) all three of them have long duration

scavengers...sometimes you get bit by a rabies infested raccoon *shrugs* no need to pile up on goods allll at once

 


#852 LLAP

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Posted 14 September 2011 - 22:37

how about:

first hit you are bountied as per usual, with the potential to lose 5 levels (no change). But, all subsequent hits from the BB after that, adds a potential level (or. 5 or whatever) to how much you can lose. So, (for arguements sake use .5), instead of potentially losing 5 levels, youd lose 5.5.

OR

first hit you are bountied as per usual, with the potential to lose 5 levels (no change). But, all subsequent hits from the BB after that, you can be bountied again, but can only lose 1 potential level

This would appease the targets need for retaliation, as well as creating more bounties and the BH can chose to hit a 5 level bounty or a 1 level bounty (the BH can either be countered 5 for a 5, or 1 for 1)


I would like to add another OR..
Each hit is bountyable, as normal with normal potential loss of 5 levels.
Each time the bountied his the bountier again it is only a .25 or .75 of normal. But no extra bounty can be placed untill it is cleared( like it is now )
That would make the "leveler" want him to possibly stay there longer, while the PvPer get cleared...
That wouldnt work, would it? lol


#853 LLAP

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Posted 14 September 2011 - 22:39

Depends what u mean..risk to the ladder player? or risk to levelers being hit?


people are crying that even 75% isnt enough of reduction for the first pvp hit...bounties are going to be posted. A second hit is 100% xp loss.. if i see someone with gold more then once..in a reset..im gonna smash em. And be posted.


I'm sure y'll have been bountied for a hit where conserve might have kicked in or they are XP locked.. or even a deflect? Those are better defeats than a 25% EXP Loss hit. Ofcourse they're going to be bountied!


#854 Maehdros

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Posted 14 September 2011 - 22:40

how about:

first hit you are bountied as per usual, with the potential to lose 5 levels (no change). But, all subsequent hits from the BB after that, adds a potential level (or. 5 or whatever) to how much you can lose. So, (for arguements sake use .5), instead of potentially losing 5 levels, youd lose 5.5.

OR

first hit you are bountied as per usual, with the potential to lose 5 levels (no change). But, all subsequent hits from the BB after that, you can be bountied again, but can only lose 1 potential level

This would appease the targets need for retaliation, as well as creating more bounties and the BH can chose to hit a 5 level bounty or a 1 level bounty (the BH can either be countered 5 for a 5, or 1 for 1)




If they are still going to be able to hit you, and still be ten stam cleared ( since no one will delevel them) I don't see how this solves your complaint of repeated hits and lack of punishment?

#855 Mekrushu

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Posted 14 September 2011 - 22:41

how about:

first hit you are bountied as per usual, with the potential to lose 5 levels (no change). But, all subsequent hits from the BB after that, adds a potential level (or. 5 or whatever) to how much you can lose. So, (for arguements sake use .5), instead of potentially losing 5 levels, youd lose 5.5.

OR

first hit you are bountied as per usual, with the potential to lose 5 levels (no change). But, all subsequent hits from the BB after that, you can be bountied again, but can only lose 1 potential level

This would appease the targets need for retaliation, as well as creating more bounties and the BH can chose to hit a 5 level bounty or a 1 level bounty (the BH can either be countered 5 for a 5, or 1 for 1)


I would like to add another OR..
Each hit is bountyable, as normal with normal potential loss of 5 levels.
Each time the bountied his the bountier again it is only a .25 or .75 of normal. But no extra bounty can be placed untill it is cleared( like it is now )
That would make the "leveler" want him to possibly stay there longer, while the PvPer get cleared...
That wouldnt work, would it? lol


hehe well its a thought?

Hits from the BB doing much less damage than a regular hit, will give the pvper incentive to clear the bounty faster...this is good!

FSsig.jpg

 

Tact is for those that lack the intelligence to be sarcastic!


#856 Maehdros

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Posted 14 September 2011 - 22:42

I'm sure y'll have been bountied for a hit where conserve might have kicked in or they are XP locked.. or even a deflect? Those are better defeats than a 25% EXP Loss hit. Ofcourse they're going to be bountied!


agreed

#857 LLAP

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Posted 14 September 2011 - 22:43


I would like to add another OR..
Each hit is bountyable, as normal with normal potential loss of 5 levels.
Each time the bountied his the bountier again it is only a .25 or .75 of normal. But no extra bounty can be placed untill it is cleared( like it is now )
That would make the "leveler" want him to possibly stay there longer, while the PvPer get cleared...
That wouldnt work, would it? lol


hehe well its a thought?

Hits from the BB doing much less damage than a regular hit, will give the pvper incentive to clear the bounty faster...this is good!


Yes, that was my initial thought but that then promotes people to get soft cleared by allies. Personaly I don't see the differant, almost all the bounies I have placed on me are 10s anyway...
But, not everyone is me.. and would see it differantly


#858 Mekrushu

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Posted 14 September 2011 - 22:44

how about:

first hit you are bountied as per usual, with the potential to lose 5 levels (no change). But, all subsequent hits from the BB after that, adds a potential level (or. 5 or whatever) to how much you can lose. So, (for arguements sake use .5), instead of potentially losing 5 levels, youd lose 5.5.

OR

first hit you are bountied as per usual, with the potential to lose 5 levels (no change). But, all subsequent hits from the BB after that, you can be bountied again, but can only lose 1 potential level

This would appease the targets need for retaliation, as well as creating more bounties and the BH can chose to hit a 5 level bounty or a 1 level bounty (the BH can either be countered 5 for a 5, or 1 for 1)




If they are still going to be able to hit you, and still be ten stam cleared ( since no one will delevel them) I don't see how this solves your complaint of repeated hits and lack of punishment?


Because the "free" hit from the BB, is no longer free! It now carries repercussions, as it should, which is better than the nothing we get now. A bully will want to be cleared quickly, so they can take more xp from you...you in turn can then bounty them for a potential 5 levels again. Keeps the board moving faster!

FSsig.jpg

 

Tact is for those that lack the intelligence to be sarcastic!


#859 LLAP

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Posted 14 September 2011 - 22:48


If they are still going to be able to hit you, and still be ten stam cleared ( since no one will delevel them) I don't see how this solves your complaint of repeated hits and lack of punishment?


Because the "free" hit from the BB, is no longer free! It now carries repercussions, as it should, which is better than the nothing we get now. A bully will want to be cleared quickly, so they can take more xp from you...you in turn can then bounty them for a potential 5 levels again. Keeps the board moving faster!


And would be better for the PvPers, more so than the Leveler making it more imperitive for the leveler to get it cleared faster?
E.g friends and/or higher reward
If I am following this correctly


#860 dowuones

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Posted 14 September 2011 - 22:52

May i ask how the Rating formula works? (im not sure i understand it, sorry)

Player A 100stam Player B (both players with 0 rating)
Player A gets 50 Rating Points

and

Player A 100stam Player B (A has 1000 Rating and B 0 Rating)
Player A gets 50 Rating Points

Is it like that?
Whatever the rating difference is theres a min of 50 rating and a max of 100 for a 100 stam?


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