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Bounty Board Favors the PvPers -- here are some fixes


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#61 Maehdros

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Posted 21 September 2011 - 16:12

- BUT -- the BB has stagnated to little value it once was supposed to have.



the opportunity to punish is there, IF you choose to use it. It isnt risk free or stam free to take 5 levels on someone. There is no guarantee that you wont be countered and lose 5 for deleveling someone. Every action has a reaction. Players are complaining that theres no point in bountying, but when they are confonted about the uses of the BB they say that they dont want to risk a possible response from the player they delevel. Its a never ending cycle.

The only way i see players happy with a BB is unlimited levels lost with no chance of a counter bounty. It ain't gonna happen. The game is about conflict. The cows finally crumbled and offered pvp protection as an out. If you dont like being hit, opt out... ignore it. OR respond. Will a simple 5 level delevel end things? Maybe. Will repeated delevels end things? My guess is yepper.


Why would i gold hit, or hourly hit someone if i lose 5 _every_single_time. Am i forcing you to play the pvp aspect of the game? NO. You simply have to choose if you want to defend guildmates or not.

Do you value guildmates and friends more then your own characters goals? <-- Guilds that think like this are the most fearsome in the game. Like a well oiled machine. ;)




(When i say "you" its meaning anyone who is pvp'd. Im not directing this post entirely at you.)

#62 fs_musjacom

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Posted 21 September 2011 - 17:36

C'mon guys, don't play dumb with me.…
Because putting bounty costs money,...
All I'm saying is putting bounty is nothing more than a waste of gold.


Speaking of playing dumb, shouldn't one of your guildmates win the bounty reward and give your money back to you?

...taking 5 is definitely nothing to the PvPer...I can't buy the argument PvPers don't like to be de-leveled


The PvPers EARN their levels the same way as the levelers do, and it's their business and choice what to do with their Levels, XP, Gold, items, not yours. I can't buy the argument Levelers don't like to be hit, as they make themselves a target by carrying a lot of gold and writing "attack=bounty" in their bios, so XP and Gold are definitely nothing to the Leveler.

EDIT: Levels/XP is a real currency in this game, some players buy shiny leveling medals with it, others defend their guildmates.

PvP is about people who's trying to prove whose e-penis is bigger in FSWorld.


Is that what is on your mind all the time? "whose e-penis is bigger "? Is that also why people join top leveling guilds on the ladder and dream about monthly top and other shiny medals? Are they fighting for "whose e-penis is bigger " all the time? I have never thought about people that way before, but thank you for opening my eyes to something so important!



Players love shiny medals + PvPers say "defend a guildmate who is hit" = 1 point for 100 stamina attack (XP loss is a must) on bounty placed by your 'Guild Loyalty Crystal' guildmate, add new medal and ladder. Problem solved.

Best Regards,

Evil Russian biatch



P.S. Have you seen the Guild Raids idea posted by Fallen Sword Game Admin 4 years ago? Just look at these ideas:

"If you defeat a 'structure', ... the structure will be destroyed."
"Note you can repeatidly attack a structure within that hour"
"during a raid, any PvP directed at guild structures will not give the chance to retaliate via a bounty. "
" allow the attacking guild a chance to plunder the guild bank. Each time the bank is successfully attacked and destroyed, you can plunder up to 10% of the total guild gold. "

Do you see how bloodthirsty the game admins actually are? They wanted players to hurt each other as much as possible from the beginning. You are lucky to have any safe option to retaliate. :lol:

#63 sweetlou

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Posted 21 September 2011 - 18:43

All I'm saying is putting bounty is nothing more than a waste of gold.
That's it.

I believe this is true when you're surrounded only by players who won't or can't defend your guild.

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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#64 sweetlou

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Posted 21 September 2011 - 18:47


- BUT -- the BB has stagnated to little value it once was supposed to have.



the opportunity to punish is there, IF you choose to use it.

He can't understand that Mae. The concept of playing unselfishly is beyond some.

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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#65 morderme

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Posted 21 September 2011 - 21:39

and therein lies the problem,, you say its a waste of gold.
so an example is this
player A 100stams you and steals 1.1million gold
you do nothing and the next time your holding a fair amount of gold player A steals 'x' amount of gold from you.

try this
player A steals 1.1million gold from you,,
you spend 81000gold placing a bounty and your team mates take 5 levels from them
he is far less likey to hit you again for gold is he.

its only a waste of gold if you have selfish team mates who care only about themselves and how much gold they can amass


Sooo...in your (hypothetical) example...a player loses 1M gold, spends another 81K gold to BB, then another 200 stam (per player) to "punish" the PvPer then turns around and levels back up quickly, earning gold along the way....hmmm...who has been truly injured here?



So what exactly do you want friend,, if you want risk free leveling in a pvp based game buy pvp protection, otherwise dont carry large amounts of gold, my example is waht you do if you get caught with a lot of gold.
and a pvper having to waste his stam levelin up is what you are acheiving plus your giving him warning that you will take 5 levels every time he tries to steal gold off you



HaHa...not risk-free leveling, just some level setting so that non-PvPers have some stronger tools to hit back. The suggestion was posted to address an imbalance, not a "FREE WIN" pass... It is not practical to the informed to suggest that every player or group of players shares those kind of resources. Would you suggest the FS population exist as a few large Guilds?

Buy PvP protection at a starting price of 7 FSPs -- what planet does that come from -- assuming all players can afford that? HaHaHa! Doesn't make much sense to state that (unless you are pretty much an exclusive PvP ladderite, then you could afford that, but the everyday player).

#66 morderme

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Posted 21 September 2011 - 21:48

Because putting bounty costs money, counter-productive, plain useless, and all around a stupid thing to do.





How is defending a guildmate who is hit , by throwing the culprit on the BB and taking 5 levels counter productive? Heck you can take more then 5 if you fancy it.How is it stupid? This exact mind set is whats wrong with guilds and players in this game.I Don't get why players whine and complain about something if they dont care enough about guild/ guildmates/ friends to use it to its full potential.


Because it is not always practical...the PvPer hits the weakest player possible. The circle friends may not have the gear to overcome the PvPers, so it may not matter to have a bunch of friends who are willing, they may not have the means.

Plus, I am sure that (especially) PvPers set it up with their friends to clear bounties as quickly as possible.

Sooo, what is left to the target -- not much -- that's a fact and it's not as simple as saying "just place a bounty"...unless, of course, there were other options to clearing a bounty (as the original post suggests -- or, as the post also suggests, what other ideas players have).

The options would cost $$$, so it's NOT a FREE PASS to "WIN" -- it would still cost $$$, but at the same time put a new level of risk on the PvPer.

#67 watagashi

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Posted 21 September 2011 - 23:19

Because it is not always practical...the PvPer hits the weakest player possible. The circle friends may not have the gear to overcome the PvPers, so it may not matter to have a bunch of friends who are willing, they may not have the means.

*takes out his violin and plays a sad song for those who dont help keep the servers running*

Plus, I am sure that (especially) PvPers set it up with their friends to clear bounties as quickly as possible.

Yea *chuckles* we do

Sooo, what is left to the target -- not much -- that's a fact and it's not as simple as saying "just place a bounty"...unless, of course, there were other options to clearing a bounty (as the original post suggests -- or, as the post also suggests, what other ideas players have).

Grow a pair and hit back? NOBODY is unbeatable or post a bounty and hide your gold next time or dont piss someone off

The options would cost $$$, so it's NOT a FREE PASS to "WIN" -- it would still cost $$$, but at the same time put a new level of risk on the PvPer.


Ill address your suggestion since ive not had a say here yet

1 option to reduce pvp rating,,,YES this is what the ladder has been missing! BUT allow this only for your band or higher to prevent farming. The pvp ladder needs changed to include all players and not a opt in tho.

2 Not going to bother any real pvper to lose prestige

3 In the never gonna happen thread,,cows will never let you steal from a players bank

I did have one radical suggestion and im sure it will cause controversy,, Theres nothing in ToS or other rules against hiring outside help (mercs). This is a policy enforced by players only. Allow a place on the bounty itself where you offer a bonus for each 100stam hit and bonus for each level taken and see more delevels happen,,,both the origional hitter and the "mercs". Let those who are against this put their stam where their mouth is if they want to keep players from getting a reward for hits. Im sure quite a few will be joining the bb for that too.

#68 vamunre

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Posted 22 September 2011 - 02:50

personnel I am not a fan of bounting when i get hit on a gold hit. I like to stalk that person till they have a decent amount of gold and then hit them, ill get some gold back on a later date and they loose some xp just like I did.

#69 morderme

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Posted 22 September 2011 - 04:14



Because it is not always practical...the PvPer hits the weakest player possible. The circle friends may not have the gear to overcome the PvPers, so it may not matter to have a bunch of friends who are willing, they may not have the means.

*takes out his violin and plays a sad song for those who dont help keep the servers running*

Plus, I am sure that (especially) PvPers set it up with their friends to clear bounties as quickly as possible.

Yea *chuckles* we do

Sooo, what is left to the target -- not much -- that's a fact and it's not as simple as saying "just place a bounty"...unless, of course, there were other options to clearing a bounty (as the original post suggests -- or, as the post also suggests, what other ideas players have).

Grow a pair and hit back? NOBODY is unbeatable or post a bounty and hide your gold next time or dont tinkle someone off

The options would cost $$$, so it's NOT a FREE PASS to "WIN" -- it would still cost $$$, but at the same time put a new level of risk on the PvPer.


Ill address your suggestion since ive not had a say here yet

1 option to reduce pvp rating,,,YES this is what the ladder has been missing! BUT allow this only for your band or higher to prevent farming. The pvp ladder needs changed to include all players and not a opt in tho.

2 Not going to bother any real pvper to lose prestige

3 In the never gonna happen thread,,cows will never let you steal from a players bank

I did have one radical suggestion and im sure it will cause controversy,, Theres nothing in ToS or other rules against hiring outside help (mercs). This is a policy enforced by players only. Allow a place on the bounty itself where you offer a bonus for each 100stam hit and bonus for each level taken and see more delevels happen,,,both the origional hitter and the "mercs". Let those who are against this put their stam where their mouth is if they want to keep players from getting a reward for hits. Im sure quite a few will be joining the bb for that too.


1.) Thanks on that one...does hit the PvPer (on the ladder) where it counts.
2.) I was thinking that taking Prestige for those PvPers farming the Prestige points.
3.) Yeah, nice to have -- just trying to cover those that hit and run.

I like your last suggestion -- was thinking about something like that as well. Not an outlandish thought -- "Equalizer" comes to mind.

#70 morderme

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Posted 22 September 2011 - 15:40



Because it is not always practical...the PvPer hits the weakest player possible. The circle friends may not have the gear to overcome the PvPers, so it may not matter to have a bunch of friends who are willing, they may not have the means.

*takes out his violin and plays a sad song for those who dont help keep the servers running*

Plus, I am sure that (especially) PvPers set it up with their friends to clear bounties as quickly as possible.

Yea *chuckles* we do

Sooo, what is left to the target -- not much -- that's a fact and it's not as simple as saying "just place a bounty"...unless, of course, there were other options to clearing a bounty (as the original post suggests -- or, as the post also suggests, what other ideas players have).

Grow a pair and hit back? NOBODY is unbeatable or post a bounty and hide your gold next time or dont tinkle someone off

The options would cost $$$, so it's NOT a FREE PASS to "WIN" -- it would still cost $$$, but at the same time put a new level of risk on the PvPer.


Ill address your suggestion since ive not had a say here yet

1 option to reduce pvp rating,,,YES this is what the ladder has been missing! BUT allow this only for your band or higher to prevent farming. The pvp ladder needs changed to include all players and not a opt in tho.

2 Not going to bother any real pvper to lose prestige

3 In the never gonna happen thread,,cows will never let you steal from a players bank

I did have one radical suggestion and im sure it will cause controversy,, Theres nothing in ToS or other rules against hiring outside help (mercs). This is a policy enforced by players only. Allow a place on the bounty itself where you offer a bonus for each 100stam hit and bonus for each level taken and see more delevels happen,,,both the origional hitter and the "mercs". Let those who are against this put their stam where their mouth is if they want to keep players from getting a reward for hits. Im sure quite a few will be joining the bb for that too.



To "violin player" and "grow a pair"... It is your ‘insightful’ retorts that demonstrate clearly why there are perhaps only 1000 or so players online at any given time. Nothing kills the excitement for most players than to be brutalized by an overwhelming set of purchased stats, after a nice solid hunt, to have their gold stolen. Refreshing indeed. You propose through your blinders that everyone would, or should, play this game as you do. Diversity helps expand any experience – your narrow-mindedness is a killer to this game. And to think I was hoping to stimulate a meaningful conversation about this topic. Gee, who said the Neanderthals were extinct?...

#71 fs_penfold83

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Posted 22 September 2011 - 15:51

Nothing kills the excitement for most players than to be brutalized by an overwhelming set of purchased stats, after a nice solid hunt, to have their gold stolen.


This is what gets me why are you waiting till the end of your hunt to sell your gold of fsp ? why are you not doing this as you hunt ?

anddd if you reallyyyy want to depo the gold into your bank or the guilds bank, sell gold for fsp as your hunting then at the end change it back and depo, make sure you have two pages open one on the mp and one one the bank ?

#72 sweetlou

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Posted 22 September 2011 - 16:22

Unless you PvP Protection...HaHaHaHaHaHaHaHa...at only 7 FSPs or more, depending on what protection you want...HaHaHaHaHaHaHaHa...whoops, fell off my chair! HaHaHaHaHaHaHaHa...only 100 FSPs for 28 days of protection! HaHaHaHaHaHaHaHa!!!1....Talk about being out of touch with the average player...HaHaHaHaHaHaHaHa!!!!

Who said PvP Protection was intended for the average player? You did. It's not! I've always thought the introduction of PvP Protection was the beginning of the end. It should be repealed. That ship has sadly sailed. The average player understands and accepts that xp loss is apart of the game. It used to be against leveling mobs until SSI was introduced giving the false security that xp should never be lost. The importance of XP needs to be reduced!

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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#73 morderme

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Posted 22 September 2011 - 18:35


Nothing kills the excitement for most players than to be brutalized by an overwhelming set of purchased stats, after a nice solid hunt, to have their gold stolen.


This is what gets me why are you waiting till the end of your hunt to sell your gold of fsp ? why are you not doing this as you hunt ?

anddd if you reallyyyy want to depo the gold into your bank or the guilds bank, sell gold for fsp as your hunting then at the end change it back and depo, make sure you have two pages open one on the mp and one one the bank ?


Again, the IVORY tower viewpoint comes through...so, a level 20, 50, 100, 150, player is going to be making enough gold for an FSP halfway through their hunt, let alone at the end? Assuming, unless, the player has bought tons of FSPs to get the stam to earn that much gold. How quickly that is all forgotten...

#74 morderme

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Posted 22 September 2011 - 18:42

Unless you PvP Protection...HaHaHaHaHaHaHaHa...at only 7 FSPs or more, depending on what protection you want...HaHaHaHaHaHaHaHa...whoops, fell off my chair! HaHaHaHaHaHaHaHa...only 100 FSPs for 28 days of protection! HaHaHaHaHaHaHaHa!!!1....Talk about being out of touch with the average player...HaHaHaHaHaHaHaHa!!!!

Who said PvP Protection was intended for the average player? You did. It's not! I've always thought the introduction of PvP Protection was the beginning of the end. It should be repealed. That ship has sadly sailed. The average player understands and accepts that xp loss is apart of the game. It used to be against leveling mobs until SSI was introduced giving the false security that xp should never be lost. The importance of XP needs to be reduced!


HaHaHa! Point exactly -- some of the responses to this post include, "just get PvP protection". Duh! Thanks for making my point. Not very much available to the average player -- SO -- why not juice up a part of the game that is lacking -- and fallen behind other improvements to the game.

The original posts are just to start discussion -- although I feel that I am on point concerning the PvP rating and Prestige. A good example of fixing the BB -- you get hit; you place a bounty; you get hit again; you can't place anothe bounty until the 1st one clears...

#75 watagashi

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Posted 22 September 2011 - 19:30

Actually yea we are still around. Ever seen the show cavemen? I put on my shirt and tie and go to my job then I come home, put on a bearskin loincloth and let my mean inner child loose. Some of us come here for a escape from the real life irritations that I cant handle with a elemental hammer.
To stick tounge firmly in cheek once again like I did with the violin comment,,

Creatures are boring, they dont cry, ask for gold back, or threaten to bounty me.

The guy who cut me off and then put his phone down long enough to flip me off is the real one to blame for my beating you up.

and etc,,

BUT yes to balance it out I do think there should be a way for players to get more revenge out of bountys even if it costs them more.

#76 fs_penfold83

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Posted 22 September 2011 - 20:44

Again, the IVORY tower viewpoint comes through...so, a level 20, 50, 100, 150, player is going to be making enough gold for an FSP halfway through their hunt, let alone at the end? Assuming, unless, the player has bought tons of FSPs to get the stam to earn that much gold. How quickly that is all forgotten...

Not that quickly at all, i had a friend i used to send gold to when i was hunting to save for me, and i did the same for quite a few peeps a year ago.

Its the types of friends that help you stomp a player you place on the BB... this game is not a single player game its a multi player game ie make friends, and watch your friends backs.

#77 livingsin

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Posted 22 September 2011 - 20:58


Again, the IVORY tower viewpoint comes through...so, a level 20, 50, 100, 150, player is going to be making enough gold for an FSP halfway through their hunt, let alone at the end? Assuming, unless, the player has bought tons of FSPs to get the stam to earn that much gold. How quickly that is all forgotten...

Not that quickly at all, i had a friend i used to send gold to when i was hunting to save for me, and i did the same for quite a few peeps a year ago.

Its the types of friends that help you stomp a player you place on the BB... this game is not a single player game its a multi player game ie make friends, and watch your friends backs.



If FS was a solo game I'd have quit a long time ago. I love FS for the fact that I have friends from all over that share a common passion. Its the players that make an MMORPG not the devs,not the content.

#78 sweetlou

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Posted 22 September 2011 - 21:04

Unless you PvP Protection...HaHaHaHaHaHaHaHa...at only 7 FSPs or more, depending on what protection you want...HaHaHaHaHaHaHaHa...whoops, fell off my chair! HaHaHaHaHaHaHaHa...only 100 FSPs for 28 days of protection! HaHaHaHaHaHaHaHa!!!1....Talk about being out of touch with the average player...HaHaHaHaHaHaHaHa!!!!

Who said PvP Protection was intended for the average player? You did. It's not! I've always thought the introduction of PvP Protection was the beginning of the end. It should be repealed. That ship has sadly sailed. The average player understands and accepts that xp loss is apart of the game. It used to be against leveling mobs until SSI was introduced giving the false security that xp should never be lost. The importance of XP needs to be reduced!


HaHaHa! Point exactly -- some of the responses to this post include, "just get PvP protection". Duh! Thanks for making my point. Not very much available to the average player -- SO -- why not juice up a part of the game that is lacking -- and fallen behind other improvements to the game.

The original posts are just to start discussion -- although I feel that I am on point concerning the PvP rating and Prestige. A good example of fixing the BB -- you get hit; you place a bounty; you get hit again; you can't place anothe bounty until the 1st one clears...

Again, the IVORY tower viewpoint comes through...so, a level 20, 50, 100, 150, player is going to be making enough gold for an FSP halfway through their hunt, let alone at the end? Assuming, unless, the player has bought tons of FSPs to get the stam to earn that much gold. How quickly that is all forgotten...

The answer remains the same, have your guildmates delevel the attacker. Your "average" player may not be capable you will say. Oh noes!! Time to change something instead of trying to adjust and find players who will play unselfishly as a team. There are plenty of other techniques to avoid being attacked, they are listed throughout this thread, but you don't want to hear them. The only new option that is available is PvP Protection and since you can't afford it you are envious, you still want to change the way the BB works, perfectly and has since the game started.

Again, still, you really have two problems: you(or those you pretend to represent) can't afford to play with PvP Protection and you don't belong to a guild who will unselfishly defend you with their stam and time. It's obvious to me you won't be happy until PvP is omitted because you have never really accepted that it is a component of playing FS. Don't worry, there are a few other foolhearted players that don't get it either even after it is explained repeatedly... Good luck playing the victim. The game needs them. Don't forget if you feel you are being unfairly harassed please send a ticket to Xakano and the team at http://support.huntedcow.com.

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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#79 fs_penfold83

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Posted 22 September 2011 - 21:08

If FS was a solo game I'd have quit a long time ago. I love FS for the fact that I have friends from all over that share a common passion. Its the players that make an MMORPG not the devs,not the content.


Ditto and +1

#80 sweetlou

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Posted 22 September 2011 - 21:19

ADDED: Bounty Board definitely needs fixing in this area: You place a bounty, it hasn't cleared within the hour, and you get hit again, and you can't place another bounty! Let's change the BB so that you can place Bounties for every hit, any time, even from the same player when the current bounty hasn't cleared.

When you rely on bounty hunters to punish and you are only willing to put a minimum gold reward, you deserve to be attacked repeatedly. BHers will almost always use only 10 stams. You should also defend yourself.

Now you're getting into old arguments...

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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM



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