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Bounty Board Favors the PvPers -- here are some fixes


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#81 morderme

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Posted 23 September 2011 - 00:38

ADDED: Bounty Board definitely needs fixing in this area: You place a bounty, it hasn't cleared within the hour, and you get hit again, and you can't place another bounty! Let's change the BB so that you can place Bounties for every hit, any time, even from the same player when the current bounty hasn't cleared.

When you rely on bounty hunters to punish and you are only willing to put a minimum gold reward, you deserve to be attacked repeatedly. BHers will almost always use only 10 stams. You should also defend yourself.

Now you're getting into old arguments...


Unfortunately you remain quite above the crowd on this post -- literally, with your head in the clouds. To spend so much FSPs for PvP Protection is elitest, to say the least.

The point is to improve the BB, by providing better options for players to select when they choose to place a bounty. Placing a bounty is an option; hitting back may be an option (not always possible); deleveling party through bounty or otherwise; etc...

And, "pretend to represent"...what an ignorant and self-serving statement -- guess that comes from looking down on others...

Actually, I have acknowledged PvP is part of FS, just that the BB needs improving. So as you continue to personalize your attacks, you are losing sight of the purpose of the original post and not providing anything constructive to the discussion.

#82 Maehdros

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Posted 23 September 2011 - 01:01

Actually, I have acknowledged PvP is part of FS, just that the BB needs improving. So as you continue to personalize your attacks, you are losing sight of the purpose of the original post and not providing anything constructive to the discussion.




Your proposal of players losing rating on the board per kill has been suggested in the new pvp system proposal. 1 rating lost per kill. The suggestion of a player losing gold from their bank is one i dont see ever happening. Players spent fsp to buy bank depos and have "safe gold" It would be the same as me asking to be allowed to steal gold from a guilds bank. Ain't gonna happen. Prestige can be gained by anyone by attacking another player. If you honestly think losing prestige will deter players from "attacking" players repeatedly, your wrong. It's easy to gain prestige. Losing it wont matter one bit.


As long as players want the board to do the work, and not have friends, family( ie guildmates) and allies support them. The BB will always be said to "not work" I'm not speaking out of a biased opinon. Its the truth. Always has been.If you want punishment handed out,it costs stam and risk. Any other tweaks wont matter one bit. You take their levels and it WILL matter.

#83 fs_musjacom

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Posted 23 September 2011 - 02:58

Again, the IVORY tower viewpoint comes through...so, a level 20, 50, 100, 150, player is going to be making enough gold for an FSP halfway through their hunt, let alone at the end?


Bid for something in the AH, then sell for FSPs. Not only you will save your gold, you will significantly increase it by trading.

#84 fs_musjacom

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Posted 23 September 2011 - 03:35

The point is to improve the BB, by providing better options for players to select when they choose to place a bounty.


Do you mean losing PvP rating & Prestige? Personally, I don't care about those things, you won't stop me. I've seen other suggestions like an option to set the minimum stamina required for attacks in the bounty you place, so the bounty hunters would have to clear it with 100 stamina. But let's be a realistic, nobody will jump on bounty with required 10 x 100 stamina attacks and 2800 gold for the reward! The bounty will stay there forever!

#85 sweetlou

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Posted 23 September 2011 - 08:15

The point is to improve the BB, by providing better options for players to select when they choose to place a bounty. Placing a bounty is an option; hitting back may be an option (not always possible); deleveling party through bounty or otherwise; etc...

You're right YOU do need an easier way to punish attackers, more options. Might as well add a button.
Posted ImageYou could turn your mouse pointer into a gavel and go click.
Losing double xp isn't enough of a punishment, either is losing the max 5 levels. How about we see players being charged gold or FSPeez for attacks? How about making the balance a little more uneven because of the inadequacies of some players? It would take me just over 2 days hitting in hourly 100 stam PvP attacks without loss/deflection what it takes 3 to 4 willing and capable players OF ANY LEVEL as little as 20 minutes on the BB to achieve. I know, it can stop being a free game where everyone donates the exact same amount to play and they can go through the whole game and add communistic values so that everyone is on a level playing field. What's the word? "duh!"

I don't care about what labels you want to try and paint me, claiming I'm attacking you when I don't even care about you. Your BS is what I see through. I must be an elitist since I think it should cost lots to play the game in a nutshell, if being able to at all! I get my xp dirty by losing it from time to time just like almost everyone else must. What I care most about is the fact that because you are incapable of defending yourself with teammates/guildmates/friends under the current system, you find it necessary to want to add punishment "options" when more than enough potential punishment already exists. There isn't enough reasons to attack another player already. LOOK AT THE BB's EMPTINESS! Oh you might think that's normal since that's what you've seen in your year of play. You're trying to stick a fresh dagger into PvP. That's all the game doesn't need.

Something we must have all missed after 4+ years of playing was that the BB was inadequate. Convince the devs. Until then sell your ice to another Eskimo.

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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#86 Maehdros

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Posted 23 September 2011 - 11:35

Maybe the new pvp system will hopefully bring more life and action to the BB. Tho it has been a week, and still no word on how the voting went or what the cows plan to do next.

I would honestly prefer they address issues completely before moving on to other new ones. That and maybe hire more coders? Arena, pvp, new map system. Seems to be 1 person handling all of it bouncing back and forth. :(

#87 morderme

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Posted 23 September 2011 - 17:40

The point is to improve the BB, by providing better options for players to select when they choose to place a bounty. Placing a bounty is an option; hitting back may be an option (not always possible); deleveling party through bounty or otherwise; etc...

You're right YOU do need an easier way to punish attackers, more options. Might as well add a button.
Posted ImageYou could turn your mouse pointer into a gavel and go click.
Losing double xp isn't enough of a punishment, either is losing the max 5 levels. How about we see players being charged gold or FSPeez for attacks? How about making the balance a little more uneven because of the inadequacies of some players? It would take me just over 2 days hitting in hourly 100 stam PvP attacks without loss/deflection what it takes 3 to 4 willing and capable players OF ANY LEVEL as little as 20 minutes on the BB to achieve. I know, it can stop being a free game where everyone donates the exact same amount to play and they can go through the whole game and add communistic values so that everyone is on a level playing field. What's the word? "duh!"

I don't care about what labels you want to try and paint me, claiming I'm attacking you when I don't even care about you. Your BS is what I see through. I must be an elitist since I think it should cost lots to play the game in a nutshell, if being able to at all! I get my xp dirty by losing it from time to time just like almost everyone else must. What I care most about is the fact that because you are incapable of defending yourself with teammates/guildmates/friends under the current system, you find it necessary to want to add punishment "options" when more than enough potential punishment already exists. There isn't enough reasons to attack another player already. LOOK AT THE BB's EMPTINESS! Oh you might think that's normal since that's what you've seen in your year of play. You're trying to stick a fresh dagger into PvP. That's all the game doesn't need.

Something we must have all missed after 4+ years of playing was that the BB was inadequate. Convince the devs. Until then sell your ice to another Eskimo.


If you didn't care, you wouldn't be writing so many paragrahs! Interesting that you think that this is all BS. What I am hearing is that this is hitting a raw nerve and potentially taking away a skewed advantage to the PvPer (PvPer = either those on the ladder or those that just PvP outside the ladder...for gold, for glory, for bragging rights, whatever). A likely influence on the BB "these days" is that players can no longer (conveniently look up other players and attack them -- only by opting-in to the ladder, does a player become an obvious target these.

You're right, the balance is uneven, thus the suggestions of the post.

Again, one shoe does not fit all -- there are those that can respond with enormous resources, there are those that cannot -- so, the BB becomes a tool for those with limited resources to fight back...perhaps until they can achieve the wealth of friends and FSPs.

And, quite frankly, this is not a catchall either...self-admitted from the beginning and in the more insightful exchanges with this post.

Talk about labels...incapapble, inadequacies...that certainly is looking down your nose at others... Duh!

Quite frankly it IS your approach of sticking a finger in the eye of the other player..."you did this...you don't have...you are incapable...". You're upset...it's only a game...

HaHaHa! Communistic values -- I knew it, you're a Republican! Let's not forget that Communist regimes have been among the most brutal and murderous groups in history...but that's a discussion for another time...

#88 fs_musjacom

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Posted 23 September 2011 - 20:09

the balance is uneven, thus the suggestions of the post.


Suggestions?

All these options could be included at an extra cost to place the bounty.

1.) Add an option so that the player clearing bounty takes/reduces PvP rating -- no matter the level player clearing the bounty.
2.) Add an option that clearing bounty can also reduce Prestige value.
3.) Add an option, "Pick Pocket", than can take gold from the bountied player's Bank -- up to 1% or 50,000, whichever is greater. The Pick Pocketed gold is lost, it doesn't go to a player. OR, it could be added to the "Gods" at the temple!


What do you think will be the result of that? Want to see more PvPers who don't care about PvP rating, Prestige and Gold? More PvPers who attack other players without any reasons and can't be stopped? Because if you lose everything you earn with off the board hits it's pointless to care about those things, and more people will find fun in attacking other players without any reasons. Is that what you want?

#89 Kontiki

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Posted 24 September 2011 - 06:53

All these options could be included at an extra cost to place the bounty.

1.) Add an option so that the player clearing bounty takes/reduces PvP rating -- no matter the level player clearing the bounty.
2.) Add an option that clearing bounty can also reduce Prestige value.
3.) Add an option, "Pick Pocket", than can take gold from the bountied player's Bank -- up to 1% or 50,000, whichever is greater. The Pick Pocketed gold is lost, it doesn't go to a player. OR, it could be added to the "Gods" at the temple!


1) Players who participate in the ladder are the only ones gaining rating, from each other, not from non-ladder players. They lose and gain rating all the time, thats how the ladder works. They can lose rating on the board as it is, as long as the bonty hunter is also playing the ladder and is within his range. A lot of players who PvP don't play the ladder. They have nothing to gain or lose when it comes to rating.

If you're suggesting this in light of the new PvP change suggestions, the point of those are not to prevent or discourage PvP, but to make it a non-abusable system with real pvp and real risk. A key change is the removal of transferrable rating (like it is now). If the hunter can gain rating from bounties while the target loses rating like you're suggesting, its transferrable.

2) Players who participate in PvP actively don't usually do it for prestige. Its just a small "reward", making up for a fraction of the XP risked and the stamina spent, and put in place to encourage more PvP. you have to hit 46 players or clear 46 bounties to get the full 10% for just an hour. By reducing prestige value, we might as well just remove prestige all together. We did quite well without it, and its insignificant enough already.

3) Similar ideas have been suggested in the past, and it sounds like great fun, though I'd like it to work on everyone, not just bountied players. But like others have already said, it removes the point of the very expensive bank deposit upgrades, and I don't see how it is logical or fair that one player should be prevented from having a 100% safe bank just because he participates in PvP. How about we do this to players who only level instead? Punish them for not actively participating in part of the game? No? I didnt think so.


I find all your ideas to be either pointless or discouraging to participation in PvP. You're looking for even more ways to avoid and punish pvp further, on the cost of game quality and experience, even if that may not be your intention. I have been playing this game for almost 4 years and we have never had more ways to escape PvP. I believe those changes are a big part of what has made players more hostile to PvP, asking for more protection instead of accepting it as a part of the game, and the last thing we need is to make it worse.

#90 Necra

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Posted 10 October 2011 - 05:03

pvp'r knows all risk's involved chances are they are prepared for the worst. some or all of the above. GL- your best bet is to beat -em become untouchable defending is the hardest and the awesomest ( yeah i said it ) part of pvp. kick his arse back LOL - dont know what to wear ask some one im sure they would love to aid you


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