Development Update (10/Oct/2011)
#1
Posted 10 October 2011 - 19:07
We are making great progress with the re-design of the outer interface and we're hoping to update the game with it next week.
Once the interface is updated we'll be focusing on a lot of smaller (but important) game updates that players have been requesting on the forum (including improvements to PvP and the Arena - we'll be posting up the next PvP revision thread soon.).
After that, we're planning to release the new map so you can enable it in your preferences, then we're going to focus on improving other aspects of the game, such as Guild Conflicts.
~ The Fallen Sword Team
#2
Posted 10 October 2011 - 19:10
#3
fs_firebendr
Posted 10 October 2011 - 19:11
#4
Posted 10 October 2011 - 19:12
Can't wait to see the new interface
It makes the game look a lot fresher and also should improve the page rendering speed in your browser
#5
Posted 10 October 2011 - 19:15
Can't wait to see the new interface
It makes the game look a lot fresher and also should improve the page rendering speed in your browser
I'm all for being faster.
#6
Posted 10 October 2011 - 19:21
#7
Posted 10 October 2011 - 20:19
#8
Posted 10 October 2011 - 20:21
#9
fs_sikumbang
Posted 10 October 2011 - 22:18
#10
Posted 10 October 2011 - 23:23
I have an idea, what if we can kill all the monsters, like this :
That would only cause hunts to become boring & tedious. I mean, what kind of challenge would it pose for the new players who would just sit there and mass kill all this creatures & gain levels like crazy? It'd make things uneven & awkward. At least that's my opinion. Another thing to think of would be the people with a high level Animal Mag potion just sitting in place, mass killing for easy levels. It poses no challenge. It would end up ruining a few profitable jobs around FS as well, such as farming. They could just get quick resources & anyone could do it in a mere hour. Sorry for the ramble.
I mean, I wish it was easier. But, they did add the keystrokes for that exact reason.
#11
fs_drakula
Posted 11 October 2011 - 00:08
Some possible suggestions...
1. Make GvG rating reset similar to PvP ladder, therefore forcing GvG guilds to start all over freeing up this rating.
2. If a guild and all its members go inactive, implement a system that will degrade their rating. In essence eventually dropping these guilds to the bottom of the ladder.
3. Implement a system to where all guild must stay active in GvG to maintain rating. If no GvG activity then rating should degrade; as similar to suggestion #2.
This is one area that needs fixed. Also, how about the suggestion back in March I think, about new items/components that can be bought with RP for the top 10 rated guilds?
#12
fs_tangtop
Posted 11 October 2011 - 06:36
#13
Posted 11 October 2011 - 07:00
One problem with GvG's is the number of guilds that have gone inactive and are sitting on untouchable rating. This shouldn't be so. There are some in the top 10 that nobody can initiate against.
Some possible suggestions...
1. Make GvG rating reset similar to PvP ladder, therefore forcing GvG guilds to start all over freeing up this rating.
No the current system is fine. Pvp system is bad so why would HCS make gvg the same.
2. If a guild and all its members go inactive, implement a system that will degrade their rating. In essence eventually dropping these guilds to the bottom of the ladder.
A decay system is however needed.
3. Implement a system to where all guild must stay active in GvG to maintain rating. If no GvG activity then rating should degrade; as similar to suggestion #2.
No if one person wants to gvg thats his/hers responsability. Doing this would force a guild into Gvg
This is one area that needs fixed. Also, how about the suggestion back in March I think, about new items/components that can be bought with RP for the top 10 rated guilds?
New Items are needed
Gvg system is more or less fine. Just the price has killed of everyone. Decay system is needed if a guild isnt currently creating conflicts.
#14
Posted 11 October 2011 - 08:07
Are these changes going to be on alpha first?
Absolutely
#15
fs_cobra7781
Posted 11 October 2011 - 16:29
GVG i dont do anymore waste of time now to be honest it needs some fresh things to spend rp on also.
the caves should have some new SE introduced to them also
#16
Posted 11 October 2011 - 17:48
Would the image pack be needing an update?
and, if i can ask, just yes or no, regardless of how i have installed/botched installing the image pack, if i do it right this time in firefox, will it override/ignoremypreviousstuffups and work or not?
Thanks!
#17
Posted 11 October 2011 - 18:52
Also, it cost to dang much to start conflicts for us. Again, feel likes a punishment. I understand why you have made the cost how it is, but we can not efficiently start conflicts. It cost 500k gold and one FSP, no matter who the guild is for us. We are stuck in defense mode. If a decay system was put in place, we would suffer.
I still wonder what happened to that "Completely new GvG system!!" we heard about once and never again.
#18
Posted 11 October 2011 - 19:00
#19
Posted 11 October 2011 - 20:32
The GvG changes and improvements should come first above the PvP changes. The GvG system has been busted for over a year, PvP has not. It keeps getting fixed. I am tired of GvG getting ignored.
+1
I went to bed last night, and when i woke up and read this thread, i thought wu-hoo, i have finally mastered time travel and landed back in February, when we were told that GvG changes were imminent, those that have rendered any guild near the top of the tree helpless to do anything but lose points and be unable to initiate back against those who roll the dice and hope to get a lucky random win.....
#20
Posted 11 October 2011 - 20:34
After we're happy that it is bug free, we'll then release it on the live game servers.
Note we are also planning to release an update for the new map system on the alpha next week as well
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