[quote name="Hoofmaster"]
[*]PvP Rating starts at 0 when the PvP Ladder resets.[/quote]
That is okay.[quote name="Hoofmaster"][*]Remove the need for the PvP Ladder opt-in/out by reducing the xp loss by 75% when a player has 0 PvP Rating. (This does not apply to bounty attacks.)[/quote]
That is great.[quote name="Hoofmaster"][*]PvP Rating can only be gained once per ladder reset from a player who has a PvP Rating of 0. (This prevents players not wanting to participate from being hit hourly for PvP Rating).[/quote]
Great to prevent abuse on non-pvpers.[quote name="Hoofmaster"][*]You can only gain PvP Rating from a maximum of 5 players with 0 PvP Rating after each ladder reset.[/quote]
Not sure on this one, but it seems 5 is too high. Time will tell.[quote name="Hoofmaster"][*]If you are defeated in combat while attacking, you will lose 50% of the equivalent PvP Rating you would have gained if you won the combat. Note that your PvP Rating can never be reduced below 0. Note also you can only gain PvP Rating when initiating combat.[/quote]
How much more will Gloat take? How much more will Honor protect? Hard to know if 50% is fair or not without knowing how it works with PvP ladder buffs.
Also, I feel your PvP rating should not be reduced below 1 because it would create a shield for pvpers if they got hit back to 0. so 1 should be the lowest rating after you have earned rating in a ladder.[quote name="Hoofmaster"][*]If you are defeated in combat while defending, you lose 1 PvP Rating (You cannot drop below 0 PvP Rating).[/quote]
Okay, but how much do you gain if you win? need to know that as well.[quote name="Hoofmaster"][*]Reduce the cost of the Protect XP upgrade (XP Lock). If you initiate any PvP attack, XP Lock will not work in PvP until the next ladder reset.[/quote]
Sounds great.[quote name="Hoofmaster"][*]Remove the PvP Protection upgrades. (With the exception of it being automatically applied to new players. We feel with the 75% reduction to xp loss for 0 PvP Rating and also the reduction in cost for the Protect XP upgrade these upgrades are no longer required.)[/quote]
Sounds good to me.[quote name="Hoofmaster"][*]PvP Rating can only be gained from a player who has been active in the last 48 hours.[/quote]
I think this should be increased to 72 hours. People wouldn't be able to hide behind inactivity then.[quote name="Hoofmaster"][*]Players can only attack other players within +/-10 of their virtual level, unless they have a PvP Rating greater than 0 and are within the top 10 of their PvP Band - they can then attack any of the other top 10 players in their band.[/quote]
Why is this still in the suggestions? The WHOLE point of the PvP bands was for a challenge. If you limit the people you can hit in the bands, then you have essentially killed the point of the bands (meaning, players that want a challenge to hit someone higher in level won't be able to OR people higher in the band for gear reasons are punished).[quote name="Hoofmaster"][*]PvP Rating is gained with the following formula outwith the bounty board:
PvP Rating Gain = floor(Stamina Used * 0.5) + (floor(Stamina Used * 0.5) * (Opponent PvP Rating / MIN(1, Your PvP Rating))
The PvP Rating Gain is then capped by the amount of stamina used.[/quote]
How about just listing what is the minimum amount of rating that can be gained and the maximum amount of rating that can be gained? The formula doesn't need to be known really. You haven't given us the formula for ANYTHING ELSE in the game, so why are you starting now?
If that is the case, please tell us the exact spawn time for Titans, SEs, actual effect of Duelist Enhancement, etc. I don't think you want to go down that road.[quote name="Hoofmaster"][*]PvP Rating is gained with the following formula when completing bounties:
PvP Rating Gain = floor(Stamina Used * 0.1) * (Opponent Level / Your Level) + (10 * (Wins / (Wins + Loses)))
[/quote]
PvP rating SHOULD NOT be gained through completing bounties. They are not related areas of the game. It opens up the PvP Ladder to abuse, by players purposely waiting to post certain bounties so other people can "Secure" victories. Again, we don't need to know the code.[quote name="Hoofmaster"][*]Change the Gloat/Honor skill to take/protect more gold.[/quote]
Again, Gloat and Honor don't protect / take GOLD. Please re-read your suggestions next time[quote name="Hoofmaster"][*]Addition of new bound potions for PvP rewards.[/quote]
Great idea, but it depends upon implementation. What buffs are we talking about and at what level / duration? need more information before we can evaluate.[quote name="Hoofmaster"][*]Change Bounty Tickets so they are purchased with gold instead of Fallen Sword Points. (If this change goes ahead, your current Bounty Tickets will be converted back into Fallen Sword Points).[/quote]
Great idea, but what will be the exchange rate? If the exchange rate is more than an FSP (in value), then probably no. Would 100k for 100 tickets work for you guys?