Remove the need for the PvP Ladder opt-in/out by reducing the xp loss by 75% when a player has 0 PvP Rating. (This does not apply to bounty attacks.)
Why is there a need to nerf down PvP? For 4 years y'all kept saying, there would NEVER be an opt out for PvP and finally someone presented it to you, in a way where you could profit from it - and you added it. Ever since, ppl have been fleeing the game like crazy, and those who have been hit for gold no longer think it is a part of the game, they fight with tooth n nails to get rid of it, since you HCS, have now planted the idea in their heads, that this game is no longer a PvP game. It is now a leveling game.
PvP Rating can only be gained once per ladder reset from a player who has a PvP Rating of 0. (This prevents players not wanting to participate from being hit hourly for PvP Rating).
If this semi-protection is to be implemented, what goes the other way? As in; will they lose more gold on all hits outside of rating hits?
You can only gain PvP Rating from a maximum of 5 players with 0 PvP Rating after each ladder reset.
More PvP protection, trying to prevent the same players from being hit several times. Again - WHY? There are plenty of reactions available in game for ppl to get their revenge on those who hit, that should suffice!
If you are defeated in combat while attacking, you will lose 50% of the equivalent PvP Rating you would have gained if you won the combat. Note that your PvP Rating can never be reduced below 0. Note also you can only gain PvP Rating when initiating combat.
So, I have high rating, hit someone with low rating and lose. I stand to gain little, so I lose even less? That's not really clever thought out is it?
If you are defeated in combat while defending, you lose 1 PvP Rating (You cannot drop below 0 PvP Rating).
This makes no sense to me at all... Skip the stupid rating idea, and have a scoreboard showing how much you PvP! 1 point on the scoreboard per 10 stam invested in PvP related kills (except for bounties - only 100 stams should count here, and with a modifier for lvl difference). The scoreboard cannot go down, so the active PvPer will be the one with a high score, those who wanna play around safely, will be low on the scoreboard.
Reduce the cost of the Protect XP upgrade (XP Lock). If you initiate any PvP attack, XP Lock will not work in PvP until the next ladder reset.
Yay - make it even cheaper for someone to protect 'emselves from PvP :roll: WHY? I thought the idea with the revision on PvP and especially the ladder, was to finally get it to show WHO PvPs, not how much protection the game can offer for those who do not.
Remove the PvP Protection upgrades. (With the exception of it being automatically applied to new players. We feel with the 75% reduction to xp loss for 0 PvP Rating and also the reduction in cost for the Protect XP upgrade these upgrades are no longer required.)
Finally you make some sense.
PvP Rating can only be gained from a player who has been active in the last 48 hours.
Agree ...to some extend. I think this could mean even less players online, since it will work as a semi pvp opt out to stay away from game, but - it can be tested.
Players can only attack other players within +/-10 of their virtual level, unless they have a PvP Rating greater than 0 and are within the top 10 of their PvP Band - they can then attack any of the other top 10 players in their band.
So - no range like the current ladder? And I could hit someone while they're sleeping and then lvl away preventing 'em from hitting back? How do you determine who wins with this in place?
Change the Gloat/Honor skill to take/protect more gold.
Makes sense - and make it be powerful. The gold theft rate has been nerfed so badly, it's hard to be a thief these days.
Addition of new bound potions for PvP rewards.
And gear? The old ones are getting... old, and there is missing stuff for higher lvls.
Change Bounty Tickets so they are purchased with gold instead of Fallen Sword Points. (If this change goes ahead, your current Bounty Tickets will be converted back into Fallen Sword Points).
A fine idea, since I assume it is to sink gold outta the game.
All in all; I hate this idea. It has turned into a rubber bat version of the current ladder joke, now offering up even more protection for the non-pvper.
It has gone back to a "rating up n down" system, instead of a scoreboard. Again the PvPer stand to lose her/his rating, to those who wanna play it safe (ladder players).
Go back to the drawing board, revise it - and this time around, listen to the PvPers!!! The non-pvpers may cry, whine and moan about it, but that you can blame on yourself, for caving in in the first place and handing 'em PvP protection! Do what is right for PvP, not what is right for the levelers! They will still be able to level, and they will still be able to get revenge on the PvPers - as they have been ever since the introduction of the bounty board!