Or rather than "enduring" hits ... the preference could allow us to set our PvP rating to ZERO ... so there is no reward for PvPers from Non-PvPers :idea:
An attack on a 0 rated player is still an attack, this system takes into account those attacks and devalues them considerably but still gives credit for them.
But if the "Rating" isnt reset with the ladder .... the 0 PvP rating will not be worth the attack at all ... so the Non-Pvp gamer will not be "rewarding" the PvP gamer every 2 days for nothing 0_o

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