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Official Suggestion : PvP Improvements (rev. 8)


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#141 vegasmark

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Posted 15 October 2011 - 04:42


Or rather than "enduring" hits ... the preference could allow us to set our PvP rating to ZERO ... so there is no reward for PvPers from Non-PvPers :idea:


An attack on a 0 rated player is still an attack, this system takes into account those attacks and devalues them considerably but still gives credit for them.




But if the "Rating" isnt reset with the ladder .... the 0 PvP rating will not be worth the attack at all ... so the Non-Pvp gamer will not be "rewarding" the PvP gamer every 2 days for nothing 0_o

#142 fs_satis

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Posted 15 October 2011 - 04:42


I see everyone chirping about how they don't want to lose their XP and what not, and I realize this is a semi-PvP oriented game, but think about this, I as a leveler, don't force you, the PvPer to gain levels, so why should you, the PvP be allowed to force me into the part of the game you like.

So all in all, it's honestly just common sense, if it's working, it doesn't need to be fixed.


I'm not forcing anyone, as you state it is part of the game. If you play any game, that game has rules. You can not play checkers and demand that no one jump you. You can not play chess and prevent people from taking your pieces. If you agree to play dodge ball, people will throw balls at you. You can't stand in the center of the court and say "It's not fair you hit me, I want to play a game where I can throw balls but I do not want to get hit!" If you agree to play a game, the rules of that game apply to YOU!! I didn't make this game any more then you did. However when I started playing I looked at the rules and decided if I wanted to play. All the "it's not fair" in the world isn't going to change that.

Honestly, this isn't a difficult concept. How's about using a little common sense.


Common sense, that's funny, you're really missing my point then, we're talking about revisions, so in turn, *changing* the rules, so that is why I gave said example, which makes perfect sense.

so you're actually wrong, somewhere over 50% of the "it's not fair" will change it.

#143 4gottn4ver

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Posted 15 October 2011 - 04:43

either way is gonna have the same battle and no middle ground with PvP'ers vs non-PvP'ers. don't think FS is a PvP mostly based game then must have blinders on. an oh 75% reduced xp loss being hit in PvP is too much to lose in xp. :roll:

don't wanna get hit in PvP aspect could try a HCS game that is mostly no-PvP for the most part and is primarily an hunting/ lvl'ing game for ones that don't like the PvP aspect on FS that is still active game. ever heard of SigmaStorm2???? oh that is right it became a dead end game the HCS staff basically gave up and walked away from working on. little to none PvP goes on there an look how it turned out. guess next on the list is to turn FS into another SS2, yep a nice plan there.

and oh yea I am not only speaking from the PvP'ers aspect, I do alot diff things or trying to do things I haven't tried yet on FS. but damn both fricking sides needs to meet in the middle somehow and give an take some to get anyplace. but if one side just wants to take an take why should HCS staff even bother asking for help from players. they should just figure something out an just put it into place and let the chips fall where they may. piss off the LvL'ers/ non-PvP'ers then another time piss off the PvP'ers. then another time hell piss off some other aspect of the FS game players an have players pissed off in all aspects of FS to make it fair to all.

so Lvl'ers as a old friend/ guild mate of mine said grow a damn set. an PvP'ers ya gotta meet LvL'ers in middle some I know is gonna be hard knowing how they want it just their way and not give up anything. gotta give up something to gain something to meet in middle.

#144 Windbattle

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Posted 15 October 2011 - 04:43

dump the pvp all together i dont want to be a part of this area of the game at all why should those of us who dont want to be in be forced to play in this part of the game


How are you being forced into it? You can still be hit for PvP in normal combat, that hasn't changed regardless of what happens in the update.

Your options once hit in PvP:
1) Ignore it

2) Bounty them

3) Whine about it (not recommended, plus it will make them what to hit you more)

4) Hit Back (which you don't want to do, your choice)

5) Have Others hit back for you (this might get you into more trouble)

There ya go, PvP retaliation explained.

#145 abhorrence

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Posted 15 October 2011 - 04:46


This won't fix anything. I know levelers who are being attacked hourly because some PvP'r feels like attacking. There is nothing player can defend themself being hit. Even if PvP'r can't get any rating from leveler nor take their xp (due xp lock) they still keep attacking hourly just because they can. This is reality, and some loud PvP'rs in forum are actually doing this (or encourage their guildies doing this)


Who? I see this all the time and challenge the person each time. Who is this happening to? As I see you are in Backwoods, if it is a guild mate of yours maybe you should get the whole story.


Now you rised topic .. it was you and your current / past guild. HCS told your previous guild not to attack cetrtain member of Backwood .. So what you do is make new guild and then encourage your guildies to whack backwood member again hourly. Now you wanna get again chance to whack players hourly by encouraging HCS to remove PvP protection.


You think I made a new guild and spend 1000's of FSP, 100's of millions of gold, time and energy so that I could attack someone from Backwoods?!?!?!

Secondly, no one needs even the slightest bit of encouragement to hit people in Backwoods.

Third, I didn't suggest the removal of PvP protection.

#146 abhorrence

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Posted 15 October 2011 - 04:48

Really ... there is a "place" for PvP ... the ladder. Also, is it healthy for PvP based guilds to intimidate players with a "healthy" de-leveling party .... this is bullying and should be removed from the game as all bullying should be.


A deleveling party can only be performed on someone that attacks. How can it be bulling to have a deleveling party?

#147 fs_xvxevilxvx

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Posted 15 October 2011 - 04:49

Why do i get the feeling the NON PVPERs are all republicans...

#148 DemonGate

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Posted 15 October 2011 - 04:49


Really ... there is a "place" for PvP ... the ladder. Also, is it healthy for PvP based guilds to intimidate players with a "healthy" de-leveling party .... this is bullying and should be removed from the game as all bullying should be.


A deleveling party can only be performed on someone that attacks. How can it be bulling to have a deleveling party?



So if a whole guild hits me up, even just once, i wont lose any levels or XP... awesome, thats what i want!!!

#149 abhorrence

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Posted 15 October 2011 - 04:51

well considering the revisions, you won't lose any rating for being attacked, so you have just as much incentive to attack obvious non pvp players as you do obvious pvp players, assuming you don't have a problem with being on the board, as most pvpers don't.


Completely untrue, there are significant disincentives to attacking 0 rated players if you are trying to gain rating. Maybe you do not understand the coding calculation Hoof posted.

#150 Windbattle

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Posted 15 October 2011 - 04:52

It looks like Hunted Cows might have bit off a bit more than they can chew. You have opened the leveler versus non-leveler "can of worms".

As a Leveler AND PvPer, I find no problem with them getting rid of the PvP Opt-in system. PvPers are mainly treated with disgust and spit on every chance people get. "I don't pvp respect that" is a slap in the face to pvpers. What gives YOU the right to determine if another player can hit you or not? That is crazy thinking. There is SEVERAL options to deal with PvP:

1) Ignore it

2) Bounty them

3) Whine about it (not recommended, plus it will make them what to hit you more)

4) Hit Back (which you don't want to do, your choice)

5) Have Others hit back for you (this might get you into more trouble)

There ya go, PvP retaliation explained.

***Regardless of whether they remove or keep Opt In, you should know your options to deal with PvP.

#151 vegasmark

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Posted 15 October 2011 - 04:53


Really ... there is a "place" for PvP ... the ladder. Also, is it healthy for PvP based guilds to intimidate players with a "healthy" de-leveling party .... this is bullying and should be removed from the game as all bullying should be.


A deleveling party can only be performed on someone that attacks. How can it be bulling to have a deleveling party?


Hmmmmmm .... how about if you attack a player BACK in 48 hours then the original attacker cannot bounty for the return attack .... I would give a thumbs up to that. I could defend myself and not face a guild FULL of pro PvP gamers who want to "teach" me not to defend myself. How bout that? :idea:

#152 NatalieEGH

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Posted 15 October 2011 - 04:57

1. I tend to trust a few PvP players as wanting things fair like Abhorrence. (I respect her and have for a long time. She does attack and rob me periodically 5 times total so far). I am going to vote no mostly based on her objects BUT also because I would like to see the PvP protection continue at least in the following way.

If a player buys FSP they should get a 1 minute/USD spent PvP protected period. I say this because a lot of the time members of guilds actually buy FSP to sell them in the marketplace. We do so to raise gold for donating to our guilds. This would give time from us to sell and bank the gold and even usually convert back that which cannot be banked into FSP. If they have not finished with what they are doing after that time they are obviously just playing around or had to leave for a while (maybe even with good cause) but you cannot control from real life circumstances, only in-game.

This I feel is a reasonable limit on protection that I feel the PvP players would acknowledge is not overwhelming. True they may not get to attack a player when they are very very rich and distracted but the protections are reduced to minutes not hours, days, or weeks except the 14 day protection for new players.

This is the only online game that I actively play[ed] where they have PvP that I do/did not somewhat regularly do it. I will not until the stats, gold, and enhancements can only be seen by members of the players guild. Then it will, to me, actually mean something to battle someone. I will probably lose more than I win, but the victories will be more meaningful.

Being robbed while doing this really discourages donating. I at least stopped donating for a year and then my guild got really desperate and I started again.

#153 Graylodge

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Posted 15 October 2011 - 05:02

I have said this before and I will say it again:

I do not PvP. I have no wish to participate in PvP on any level, least of all as an unwilling target.

So long as HCS refuses to provide a way for the many, many, many players like myself who do not want to participate in PvP to opt out, in order to cater to those who want easy targets who won't hit back, I will refuse to "donate" another penny to HCS for FSPs.

Early on in the game I spent hundreds of dollars, but it became clear that, intentionally or not, HCS was literally requiring me to burn up much of those FSPs for the benefit of PvPers regardless of whether or not I wished to participate in PvP.

I understand that PvP is part of the game, but it should be an OPTIONAL part of the game, just as leveling is optional - and just as "donating" to the game is optional.

Until we can exercise the option to opt out of PvP, I will exercise the option of opting out of "donating" my hard-earned cash to this game.

Have a nice day...

#154 DemonGate

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Posted 15 October 2011 - 05:03

I have said this before and I will say it again:

I do not PvP. I have no wish to participate in PvP on any level, least of all as an unwilling target.

So long as HCS refuses to provide a way for the many, many, many players like myself who do not want to participate in PvP to opt out, in order to cater to those who want easy targets who won't hit back, I will refuse to "donate" another penny to HCS for FSPs.

Early on in the game I spent hundreds of dollars, but it became clear that, intentionally or not, HCS was literally requiring me to burn up much of those FSPs for the benefit of PvPers regardless of whether or not I wished to participate in PvP.

I understand that PvP is part of the game, but it should be an OPTIONAL part of the game, just as leveling is optional - and just as "donating" to the game is optional.

Until we can exercise the option to opt out of PvP, I will exercise the option of opting out of "donating" my hard-earned cash to this game.

Have a nice day...


+1

#155 fs_valestra

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Posted 15 October 2011 - 05:05

The only good thing about PvP was the fact that I could buy protection from it. With that gone, so am I. Thank you cows, you just lost another long time donator.

#156 vegasmark

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Posted 15 October 2011 - 05:05


Really ... there is a "place" for PvP ... the ladder. Also, is it healthy for PvP based guilds to intimidate players with a "healthy" de-leveling party .... this is bullying and should be removed from the game as all bullying should be.


A deleveling party can only be performed on someone that attacks. How can it be bulling to have a deleveling party?


Hmmmmmm .... how about if you attack a player BACK in 48 hours then the original attacker cannot bounty for the return attack .... I would give a thumbs up to that. I could defend myself and not face a guild FULL of pro PvP gamers who want to "teach" me not to defend myself. How bout that? :idea:



Come on people ..... this is a GREAT idea .... comments?

#157 hawkbomber

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Posted 15 October 2011 - 05:06

1.

Being robbed while doing this really discourages donating. I at least stopped donating for a year and then my guild got really desperate and I started again.


this is why i stopped spending real cash and also i know alot of players who left the game becuse of this i also closed up my guild that i ran here for along time i got tired of it

#158 DemonGate

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Posted 15 October 2011 - 05:07

The only good thing about PvP was the fact that I could buy protection from it. With that gone, so am I. Thank you cows, you just lost another long time donator.



PvP protection is just another gold sink. you shouldn't have to pay for something you want nothing to do with in the first place

#159 fs_andypearce

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Posted 15 October 2011 - 05:09

Jeez...you are gonna be hit infrequently with most likely 10 stamina hits, just suck it up...you lose hardly anything, start hitting them back, they might not hit you if they know you will return fire and take their rating

#160 DemonGate

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Posted 15 October 2011 - 05:09

1.

Being robbed while doing this really discourages donating. I at least stopped donating for a year and then my guild got really desperate and I started again.


this is why i stopped spending real cash and also i know alot of players who left the game becuse of this i also closed up my guild that i ran here for along time i got tired of it



But if you leave lots of gold out, you should expect to get hit... NOW that IS something I respect about PvPing


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