Many thanks to all players who gave feedback on the previous revision. Please take a look at the suggestions below and let us know what you like/dislike. If you don't like something, please let us know why.
Additions/changes from the previous revision are colored blue.
[*:19dqn3n2]PvP Rating starts at 0 when the PvP Ladder resets.
[*:19dqn3n2]Remove the need for the PvP Ladder opt-in/out by reducing the xp loss by 75% when a player has 0 PvP Rating or less. (This does not apply to bounty attacks.)
[*:19dqn3n2]PvP Rating can only be gained once per ladder reset from a player who has a PvP Rating of 0 or less. (This prevents players not wanting to participate from being hit hourly for PvP Rating).
[*:19dqn3n2]You can only gain PvP Rating from a maximum of 5 players with 0 PvP Rating or less after each ladder reset. You cannot gain PvP Rating from players with a PvP Rating of -5. (This means that after a player with 0 PvP Rating has been defeated 5 times, it will no longer be possible to gain any PvP Rating from them unless they increase their PvP Rating.)
[*:19dqn3n2]If you are defeated in combat while attacking, you will lose 50% of the equivalent PvP Rating you would have gained if you won the combat. Note that your PvP Rating can never be reduced below -5. Note also you can only gain PvP Rating when initiating combat.
[*:19dqn3n2]If you are defeated in combat while defending, you lose 1 PvP Rating (You cannot drop below -5 PvP Rating).
[*:19dqn3n2]Reduce the cost of the Protect XP upgrade (XP Lock). If you initiate any PvP attack, XP Lock will not work in PvP until the next ladder reset.
[*:19dqn3n2]Remove the PvP Protection upgrades. (With the exception of it being automatically applied to new players. We feel with the 75% reduction to xp loss for 0 PvP Rating and also the reduction in cost for the Protect XP upgrade these upgrades are no longer required.)
[*:19dqn3n2]PvP Rating can only be gained from a player who has been active in the last 48 hours. This excludes players in the top 10 of
[*:19dqn3n2]Players can only attack other players within +/-10 of their virtual level. Players can always attack the top 10 players in their band regardless of if the target is active or within +/-10 of their virtual level.
[*:19dqn3n2]PvP Rating is gained with the following formula outwith the bounty board:
PvP Rating Gain = floor(Stamina Used * 0.5) + (floor(Stamina Used * 0.5) * (MAX(0, Opponent PvP Rating) / MIN(1, Your PvP Rating))The PvP Rating Gain is then capped by the amount of stamina used.
[*:19dqn3n2]PvP Rating is gained with the following formula when completing bounties:
PvP Rating Gain = floor(Stamina Used * 0.1) * (Opponent Level / Your Level) + (10 * (Wins / (Wins + Loses)))
[*:19dqn3n2]Change the Gloat/Honor skill to take/protect more gold.
[*:19dqn3n2]Addition of new bound potions and bound items for PvP rewards.
[*:19dqn3n2]Change Bounty Tickets so they are purchased with gold instead of Fallen Sword Points. (If this change goes ahead, your current Bounty Tickets will be converted back into Fallen Sword Points).
An in-game poll will be available shortly for this latest revision

This topic is locked
