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Official Suggestion : PvP Improvements (rev. 10)


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#101 fs_commiedevo

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Posted 16 October 2011 - 23:32

I think this revision is best for the game as a whole :)


Well, that says it all. Eliminating risk and hardcore PvP is thought of as "best" by the game designers.

I'd like to take this opportunity to say thank you to all my friends and people I met while playing FS. It used to be a fun game, but it just isn't the right game for me anymore. I'll be moving on after this goes into effect. Cheers all <3

#102 Chazz224

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Posted 16 October 2011 - 23:32

[*:c4n6vzeu]If the defending player has a PvP Rating greater than 0, they also take XP/Gold loss from a PvP Rating attack.



+1 Hoof

#103 douglasj

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Posted 16 October 2011 - 23:33


@Lawdog. I have already mentioned this
Beg other players for Fallen Sword Points, items or anything else.
You begged/asked players to vote no.

I haven't asked anyone to give me anything. My message is no more 'begging' than the common "Player X acomplished Y! Send him your congrats!" is.

Are you a fan of free speech, douglasj?


No ofcourse you didnt ask you TOLD people to vote no. Note really 'free speech'
Seems the message isnt clear enough for you

Beg other players for Fallen Sword Points, items or anything else.

#104 Eleonora2

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Posted 16 October 2011 - 23:33

I like it!! i also like bound and unbound rewards! I hope this means that the bound ones will be VERY powerful!!!


I would like to see potions significantly more powerful than those on offer currently (not including XP booster or potion of preservation). But also not overpowered :)

KE is overpowerd as is with all the 2 piece sets out there and you want better than 175 and call it not overpowered? :shock:

xp loss should be reduced for gold hits as well as pvp ranking hits. The way it is now it is easy for a pvp-er to stop 3 or 4 or even more levelers dead in their tracks at the higher levels. The xp loss reduction on revision 9 was only reason i voted neural on that. Now that it's not in the proposed revision 10 for gold hit this revision gets a strong disagree

#105 4gottn4ver

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Posted 16 October 2011 - 23:35

when this style of ladder, pvp rewards, pvp protection came about into the FS game how did the non-pvp'ers deal with hits made on them before? and there also used to be more players on the FS game, BB would have alot of pages of posted bounty's.

basically same way as before but they now have a few features they are able to use now being pvp protection which at first allowed as long as one protected did not do any pvp'ing they would lose no xp and no gold and was able to have unlimited amount of gold on them in open. and then it was change to only protection so much gold per lvl as it is now as long as they did not do any pvp and kept their gold under the limit amount could not be a target for pvp.

the pvp reward items were at first unbound and able to sell for a nice profit for inventing the items which I think non-pvp'ers were able to do while they were not bound. but that to was changed to them being bound so we know how that goes that the non-pvp'ers can benefit from pvp'ers actions to be able to invent gear items from items won from pvp ladder.

I tried to read up on #9 that came up after I went offline for awhile but it jumped up a few pages after reading a page. so had to skim over most of it, some of it seems doable an others I guess need bit more thought on my end but from I seen it seems like it is moving forward then the crap before of like that Hatfield and McCoy's family feud up in the hills.

with any luck if it can be possible hope this is the end of the #'s versions an once this one is locked it is just put into place like what Hoof said this being final version/ because if not may as well as wait for version #99 to come out and see what it has come to then. either way some are not gonna like it and some are, can't please them all cause if you try you will fail either way you go.

#106 Kontiki

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Posted 16 October 2011 - 23:36

It costs me 100fsp to help my guildmates and allies to keep their gold safe while hunting. Seems a tad extreme?

Absolutely very extreme. That your friends use you as their personal bank I mean. Just another way of legal cheating. If they want 100% safe gold they should have to pay for it themselves. Hard to make that come true without removing the opt out though.

Nah, even though I am serious, I see what you mean.. and 100 FSP is dead cheap for what you (and your friends) get. ;)


In previous revisions, Hoof proposed to lower the PVP Protection cost. I, and many others, would still like to see that implemented.

Yes, that's the problem with these revisions, they were initially meant to revive and improve PvP, but have ended up catering for everyone and everything else while leaving the PvP issue unsolved or making it worse by every revision...

#107 Maehdros

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Posted 16 October 2011 - 23:37

KE is overpowerd as is with all the 2 piece sets out there and you want better than 175 and call it not overpowered?

xp loss should be reduced for gold hits as well as pvp ranking hits. The way it is now it is easy for a pvp-er to stop 3 or 4 or even more levelers dead in their tracks at the higher levels. The xp loss reduction on revision 9 was only reason i voted neural on that. Now that it's not in the proposed revision 10 for gold hit this revision gets a strong disagree




Theres already a ke200 pot, longer lasting similar pvp potions would be fine.


Xp loss would only happen to you for prestige hits..or for a gold hit.. unless you carry alot of gold..you arent going to be hit much.


Unless you pvp, you wont be hit much


Hits against you with 0 rating..do nothing..other then tap you ..say tag your it! and take some rating. and even then you can bounty them ;)

#108 LLAP

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Posted 16 October 2011 - 23:37


I haven't asked anyone to give me anything. My message is no more 'begging' than the common "Player X acomplished Y! Send him your congrats!" is.

Are you a fan of free speech, douglasj?


No ofcourse you didnt ask you TOLD people to vote no. Note really 'free speech'
Seems the message isnt clear enough for you

Beg other players for Fallen Sword Points, items or anything else.

Perhaps you don't use "Please" enough to understand what it means, but I do.
Good luck with your argument. If the Cows buy it, I'll be happy to leave the game.
But while the Cows make a lot of mistakes -- doers always do, according to Teddy Roosevelt --
they cannot be total idiots. At least I hope not.

Both of you, jusy shut up will you. Listen to AmonkFish!
Edit: Please!


#109 Josh1404

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Posted 16 October 2011 - 23:39

KE is overpowerd as is with all the 2 piece sets out there and you want better than 175 and call it not overpowered? :shock:


I don't think the buff is overpowered, there are very easy ways to get defence into your setup with constitution and NMV. Then there is flinch that reduces the other's attack. KE200 is a great potion :D

There is already a KE200 potion available i am just suggesting a longer duration potion :)

#110 fs_sangdiablo

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Posted 16 October 2011 - 23:43

Really, for those that think the rewards in pvp should be bound, we will see what you think when your profit source is taken by bound items, see you howl! Or is it your credit card that does the talking!

Ummmm, I sell plants, and occasionally game (Othnielia bodies, etc.), tyvm. Are you saying that there are only 2 ways to earn in the game-ripping off your parents credit card or selling items gained through PvP? The AH says you are wrong; there are other ways.

Binding resource drops, now there is a game-changing idea. Heck, let's bind all the invented potions too, and force people to do their own plant farming and potion brewing! It will encourage people to participate in "all aspects of the game," and sink a lot of stamina too. Yes, that IS sarcasm.


And your point? Nahkera clearly stated that the assumption was that there are only 2 ways to profit in the game. I'm pointing out that credit cards and PvP are not the only ways to profit in the game. What will happen to the ability to profit if PvP rewards are bound? Not much, unless you happen to rely solely on selling PvP rewards.

Considering you are right alongside me in the non-PvP camp, I'd say you won't be seeing a loss of profits, either.

#111 Onemanmob

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Posted 16 October 2011 - 23:44

Much better!

#112 Bunnybee

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Posted 16 October 2011 - 23:44

I really appreciate all the effort going to this. I guess I'm just not a fan of all the heavy compartmentalization of pvp. It should have risk. Why be able to pick and choose, taking and/or losing what you like, but not what you don't? Simpler is better to me. All or nothing, one hit - gold, exp, rating, all of it.

Someone is always going to complain, anyway.

#113 douglasj

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Posted 16 October 2011 - 23:46

If pvp rewards are bound then it stops farmers but means that pvp is alive by people who enjoy hitting and levelers. If pvp rewards are unbound their are farmers and pvpers.

I dont get why people call players farmers as they are doing what every other pvper is doing and just selling what they earned.

#114 LLAP

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Posted 16 October 2011 - 23:48

If pvp rewards are bound then it stops farmers but means that pvp is alive by people who enjoy hitting and levelers. If pvp rewards are unbound their are farmers and pvpers.

I dont get why people call players farmers as they are doing what every other pvper is doing and just selling what they earned.

Though someone doing somthign for the money is differant than someoen doing it because it IS what they do!


#115 Tdogg777

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Posted 16 October 2011 - 23:49

OK, if I'm understanding this correctly I agree with this revision. I only lose xp or gold from a normal pvp hit. Just like normal. I will not lose xp or gold if I have 0 pvp rating. So I won't become a target to be farmed. And I really dont have to buy protection unless a regular PVPer hits me over and over. In that case I can bounty them just like normal. As I wish I could opt out of all PVP, I know that will never happen. So with that said I think this is as fair for all players as it can get. Sign it, stamp it and implement it now before we all start to disagree. LOL. And THANK YOU for trying to make it fair for PVP and Levelers.

#116 Mekrushu

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Posted 16 October 2011 - 23:50

It costs me 100fsp to help my guildmates and allies to keep their gold safe while hunting. Seems a tad extreme?

Absolutely very extreme. That your friends use you as their personal bank I mean. Just another way of legal cheating. If they want 100% safe gold they should have to pay for it themselves. Hard to make that come true without removing the opt out though.

Nah, even though I am serious, I see what you mean.. and 100 FSP is dead cheap for what you (and your friends) get. ;)


In previous revisions, Hoof proposed to lower the PVP Protection cost. I, and many others, would still like to see that implemented.

Yes, that's the problem with these revisions, they were initially meant to revive and improve PvP, but have ended up catering for everyone and everything else while leaving the PvP issue unsolved or making it worse by every revision...


Whats not to like? PVP ladder has been addressed, XP/Gold hits remains basically the same. I dont see helping my guildmates/friends as being taken advantage of, anymore than you do by hitting someone or taking a bounty for guildmates/friends? Until such time as the BB is fixed, there are those that will always get their kicks picking on people, making pvp protection necessary. I have no respect for those kinds of people and choose to not participate in PVP at all until Hoof addresses the exploits. If you hit someone from the BB, EVERY attack should be bountiable! Period! Meanwhile, I will buy PVP Protection and ignore them.

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Tact is for those that lack the intelligence to be sarcastic!


#117 douglasj

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Posted 16 October 2011 - 23:51

But how many pvpers do it cause they want to. There always has to be an incentive. Why would pvpers spend fsps on buffs and armor for nothing. Pvp may used to be fueled by gold hits.But now gold hits are bad as levelers dont like them and pvp gets fueled by tokens.

#118 Bunnybee

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Posted 16 October 2011 - 23:52

My hits are fueled either by wanting to, or gold. Not tokens. Just saying.

#119 Matetuer

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Posted 16 October 2011 - 23:53

I really appreciate all the effort going to this. I guess I'm just not a fan of all the heavy compartmentalization of pvp. It should have risk. Why be able to pick and choose, taking and/or losing what you like, but not what you don't? Simpler is better to me. All or nothing, one hit - gold, exp, rating, all of it.

Someone is always going to complain, anyway.


+1

#120 IMQUICKILL

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Posted 16 October 2011 - 23:54

I really appreciate all the effort going to this. I guess I'm just not a fan of all the heavy compartmentalization of pvp. It should have risk. Why be able to pick and choose, taking and/or losing what you like, but not what you don't? Simpler is better to me. All or nothing, one hit - gold, exp, rating, all of it.

Someone is always going to complain, anyway.


There is risk if you are a Pvper and your rating is greater than 0

[*:247ciyhd]If the defending player has a PvP Rating greater than 0, they also take XP/Gold loss from a PvP Rating attack.




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