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Official Suggestion : PvP Improvements (rev. 10)


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#141 Josh1404

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Posted 17 October 2011 - 00:15

Constitution and flinch dont have the duration to be meaningfull protection even if they do activate for defending party (which i'm not sure at all they do). The attacker has KE175 (+70% att) and DC225 (-45% defender defense). And than the attacker has Sealed to reduce minute risk a first strike or dodge in combination with critical hit and piercing strike could make the attack fail


Not everyone uses a 4x ke set. Because more than likely where you get the attack you lack in other stats. You are very likely to lose the combat if sealed activates in any setup. I still like the idea of the KE200 longer duration pot would be a nice addition :)

#142 fs_sangdiablo

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Posted 17 October 2011 - 00:16

Wow, is that what I stated, reread my statement lol, I stated have your means of making a profit taken away, let me spell that out, titan hunting, se hunting, leveling. Heck as sarcastic as the farming statement was yes bind that too, lol. No where did I say there were only two ways to make a profit, I am just saying dont attack my way of making a profit in game! Unless you are willing to bind them all!!!! Then we all will be pulling out the credit cards.


Reread the revision. How, exactly, is EVERYTHING PvP gets you bound? Items are items; potions are potions. They are not one and the same. If one type is bound and the other is not, then how are they ALL bound?

:lol: 'Everything is bound! What will happen to my profits? RAAAAAAAAAAAGGGGGGEEEE!' :lol:

#143 fs_amonkfish

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Posted 17 October 2011 - 00:16

titans the drop goes to the guild not everyone that hits.

Every guild I have Titan hunted in split the profit from the drop among the hitters.
Does any guild not ? Who would titan hunt for such a guild?


Guilds that actually want to keep the item in their guild store, lol


LOL. Imagine that!

#144 watagashi

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Posted 17 October 2011 - 00:16

Anytime SangDiablo, I farm also lol, for one of the biggest pot makers in the game, I also GVG as a source of income, and I spend that income on the rewards that the Titan Hunters provide, and on the gear that the SE hunters provide, and the Buffs the players sell, and the pots the pot makers make, its called the Economy of the Game. So if I go into the arena and pit myself against other fighters and do it for profit along with the sport of it, then I should be allowed to do with my rewards as I wish, along with everyone else. This is my point.



yep and a great point,,,plants and RP items need binding too. Theres too many players making profit from it and its offending the players who sit and wring their hands about it *snort*

#145 LLAP

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Posted 17 October 2011 - 00:16



[*]When attacking a player, you choose between attacking for XP/Gold or PvP Rating. Attacking for PvP Rating will not take any Gold/XP if the defender has 0 PvP Rating or less. (Note this removes the need for an opt-in/out.)

So with this change if I hit a player for gold do I automatically get entered in the pvp ladder?

no, you will not.


#146 fs_sangdiablo

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Posted 17 October 2011 - 00:17

titans the drop goes to the guild not everyone that hits.

Every guild I have Titan hunted in split the profit from the drop among the hitters.
Does any guild not ? Who would titan hunt for such a guild?


Guilds that actually want to keep the item in their guild store, lol


+1

Ask me why I titan hunt, but I think you can figure out the answer for yourself.

#147 LLAP

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Posted 17 October 2011 - 00:20


Every guild I have Titan hunted in split the profit from the drop among the hitters.
Does any guild not ? Who would titan hunt for such a guild?

Guilds that actually want to keep the item in their guild store, lol

Andy, I shouldn't have to tell you this, but if you leave it in the guild store,
it really doesn't do anyone any good. And Titan Epics are lousy investments,
prices have dropped almost as far as my stock portfolio.

Take that Epic out of the store, Andy!!

I only hope, one day, that people reflect back on these days when all that is on there mind is profit and more profit and not simply enjoying the god damn game!


#148 watagashi

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Posted 17 October 2011 - 00:21

Wait,,,gold hits wont be included in the ladder? So instead of having to opt in you have to do a rating hit??? And this will make pvp more active how???

#149 fs_nahkera

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Posted 17 October 2011 - 00:21

SangDiablo, that statement was referring to an earlier statement that another player made about having them bound! I just didnt feel like calling them out lmao. I voted yes to revision 10 about 10 seconds after it came, I hope this catches you up lmao!

#150 Maehdros

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Posted 17 October 2011 - 00:24

Wait,,,gold hits wont be included in the ladder? So instead of having to opt in you have to do a rating hit??? And this will make pvp more active how???




If they have 0 rating... its simply a love tap for rating.. but one that can cost u 5 levels.


this places you with rating..on the ladder... once in the top ten...hitting anyone else in the top ten is rating gold, and xp



gold hits are simply gold hits. nothing more.

#151 fs_andypearce

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Posted 17 October 2011 - 00:25


Every guild I have Titan hunted in split the profit from the drop among the hitters.
Does any guild not ? Who would titan hunt for such a guild?

Guilds that actually want to keep the item in their guild store, lol

Andy, I shouldn't have to tell you this, but if you leave it in the guild store,
it really doesn't do anyone any good. And Titan Epics are lousy investments,
prices have dropped almost as far as my stock portfolio.

Take that Epic out of the store, Andy!!


Once upon a time Titan items were useful, and many in my guild hunted solely for the guild to have them, to use...and while I am not versed in the arena as I once was, I would bet that some of them are still useful there, so it is still good to hunt them for your guild to make use of.

#152 Uncle Beg

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Posted 17 October 2011 - 00:25

Hoof,

We are not getting anywhere if you are trying to make everyone happy.

Since the purpose of this is about PvP, how about making a Live PvP Ring where warriors with the same level range can enter and fight. Everything plays, such as buffs, relic, stamina, and etc. The victors take the 1st, 2nd, and 3rd prize.

This solution will satisfy pvpers and levelers.

Just my thought.

#153 fs_nahkera

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Posted 17 October 2011 - 00:26

I only hope, one day, that people reflect back on these days when all that is on there mind is profit and more profit and not simply enjoying the god damn game!

I always say. If you cannot have fun while you are spending money, you are doing it wrong.
And I think that goes for making money too. :)



+1 :D

#154 MummRa

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Posted 17 October 2011 - 00:26

Hoof,

We are not getting anywhere if you are trying to make everyone happy.

Since the purpose of this is about PvP, how about making a Live PvP Ring where warriors with the same level range can enter and fight. Everything plays, such as buffs, relic, stamina, and etc. The victors take the 1st, 2nd, and 3rd prize.

This solution will satisfy pvpers and levelers.

Just my thought.



#155 watagashi

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Posted 17 October 2011 - 00:27

Wow thats not right,,,so I will have 4 people in my band of 10 that have more than 0 rating???

I was distracted by all the people who were told they think we should bind items and that got past me

#156 LLAP

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Posted 17 October 2011 - 00:27

Hoof,

We are not getting anywhere if you are trying to make everyone happy.

Since the purpose of this is about PvP, how about making a Live PvP Ring where warriors with the same level range can enter and fight. Everything plays, such as buffs, relic, stamina, and etc. The victors take the 1st, 2nd, and 3rd prize.

This solution will satisfy pvpers and levelers.

Just my thought.

SS2 Is only a web link away.


#157 shdowdrgn

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Posted 17 October 2011 - 00:28

Hoof,

We are not getting anywhere if you are trying to make everyone happy.

Since the purpose of this is about PvP, how about making a Live PvP Ring where warriors with the same level range can enter and fight. Everything plays, such as buffs, relic, stamina, and etc. The victors take the 1st, 2nd, and 3rd prize.

This solution will satisfy pvpers and levelers.

Just my thought.


lol going that way i would rather see a idea i had with medal be introduced but i think hoof like this Rev and i think everyone is tired of seeing new Revs

#158 fs_nahkera

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Posted 17 October 2011 - 00:29

Take that Epic out of the store, Andy!![/quote]

Once upon a time Titan items were useful, and many in my guild hunted solely for the guild to have them, to use...and while I am not versed in the arena as I once was, I would bet that some of them are still useful there, so it is still good to hunt them for your guild to make use of.[/quote]

As most guilds do, however what on earth do we do with 100 Oggie Gloves lmao!

#159 fs_sangdiablo

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Posted 17 October 2011 - 00:30


Every guild I have Titan hunted in split the profit from the drop among the hitters.
Does any guild not ? Who would titan hunt for such a guild?

Guilds that actually want to keep the item in their guild store, lol

Andy, I shouldn't have to tell you this, but if you leave it in the guild store,
it really doesn't do anyone any good. And Titan Epics are lousy investments,
prices have dropped almost as far as my stock portfolio.

Take that Epic out of the store, Andy!!


FYI, if an epic is left in the gs, then guild members will be able to use it, and that does do a lot of good. Also, regardless of AH prices, those that are not in guilds that have a spare epic for them may still want to buy the epics. Epics still have a place in game. Just look at the XP gain, stam gain, max stam, and other odd (personally, invent is a favorite of mine) bennies epics can give. The higher dam/att/def stats are just icing on the cake.

Now, where DID I put my level 12 Jara Rune? *reaches in pocket* Oh, yeah, I'm wearing it. *sticks it back in my pocket* Thank goodness I don't worry about gear level too much.

And now, back to our regularly scheduled topic: PvP. :)

#160 Bleltch

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Posted 17 October 2011 - 00:36

I voted "agree" on this revision. My sticking points on previous revisions have been sorted. Pvpers can pvp all they want and not get automatically entered into the ladder. And levelers wont get pounded at every reset as taking pvp points negates them losing any exp. This revision shouldn't have too much impact on the community as whole, and still let the ladder players have people to hit. (though i still dont understand why they need easy targets to hit to be dominant)


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