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Official Suggestion : PvP Improvements (rev. 10)


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#161 fs_sangdiablo

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Posted 17 October 2011 - 00:42

FYI, if an epic is left in the gs, then guild members will be able to use it ...

Sang, I was just trying to inject some light-hearted humor.
I got nothing on Andy when it comes to knowledge of Titan epics. He knows that I think.

It sure must be nice to have a guild store large enough for all those Epics he has, tho.
Out here at the bottom of the Top 50 guilds, we have to store gear in people's backpacks.
It's so sad. ;)


I wouldn't say all that. I'm nowhere near even being in the top 50, yet my tiny little gs has more than enough space for our epics and other gear. Best thing I ever did...get out of the new gear every few levels trap. I can level AND still wear the same ol' gear for 50 or more levels. I <3 my epics, and my other gain gear, too. :)

(Loving the lulz today, too. No worries, I'm still a happy camper over here.)

#162 shindrak

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Posted 17 October 2011 - 00:47

I voted "agree" on this revision. My sticking points on previous revisions have been sorted. Pvpers can pvp all they want and not get automatically entered into the ladder. And levelers wont get pounded at every reset as taking pvp points negates them losing any exp. This revision shouldn't have too much impact on the community as whole, and still let the ladder players have people to hit. (though i still dont understand why they need easy targets to hit to be dominant)

+1

#163 Kontiki

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Posted 17 October 2011 - 00:49


Yes, that's the problem with these revisions, they were initially meant to revive and improve PvP, but have ended up catering for everyone and everything else while leaving the PvP issue unsolved or making it worse by every revision...


Whats not to like? PVP ladder has been addressed, XP/Gold hits remains basically the same. I dont see helping my guildmates/friends as being taken advantage of, anymore than you do by hitting someone or taking a bounty for guildmates/friends? Until such time as the BB is fixed, there are those that will always get their kicks picking on people, making pvp protection necessary. I have no respect for those kinds of people and choose to not participate in PVP at all until Hoof addresses the exploits. If you hit someone from the BB, EVERY attack should be bountiable! Period! Meanwhile, I will buy PVP Protection and ignore them.

Well, if you really want to know..
In my opinion, the current main issues with PvP and the ladder are:
- Low to no risk in playing the ladder. XP loss is not risk, on the ladder its resources. Just like stamina.
- PvP and the PvP ladder are treated as two separate games.
- You cannot place on the ladder by taking risks and doing well in pvp.
- The bounty board is almost dead. Bounties hardly ever get placed and when they do they often hang there for hours as very few bothers to hit them and/or clear them.
- PvP rating is tradable.

The main issues with this revision 10 are:
- Low to no risk in playing the ladder.
- PvP and the PvP ladder are treated as two separate games. The opt in has been replaced by hits only taking rating by choice. Same thing, but now it'll cost you 10 stam.
- You cannot place on the ladder by taking risks and doing well in pvp.
- The bounty board will stay quiet. No increased incentive to place, hit or clear bounties.

The only issue 'solved' is tradable rating, which is just one part of the problem, and means almost nothing if none of the other issues are adressed.

Revision 3 was close to perfect from a PvP perspective. This might be close to perfect from a non-PvP perspective. Methinks HCS should rewind and find some middle ground at least. After all this time and effort put into arguments from every point of view, it would be a disappointment to see this one go through.




EDIT: Added my own quote to make it more clear what I was replying to.

#164 fs_xvxevilxvx

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Posted 17 October 2011 - 00:51

I say bound EVERYTHING from the pvp ladder. Levelers get better buffs by LEVELING. If i want better buffs i have to participate in Leveling. The same should be true of PVP items. Levelers want them then they should suck it up and join the Ladders. Then there is ZERO farming.

#165 fs_amonkfish

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Posted 17 October 2011 - 00:58

I say bound EVERYTHING from the pvp ladder. Levelers get better buffs by LEVELING. If i want better buffs i have to participate in Leveling. The same should be true of PVP items. Levelers want them then they should suck it up and join the Ladders. Then there is ZERO farming.


Sure, if your next bit of logic is that people won't be able to buff anyone else...buffs should be bound too then. Or SE drops can only be worn by the people who beat the SE.

What's this farming thing? If you hit anyone, you expose yourself to losing 5 levels. It's the in-game self-governance the game has.

#166 fs_xvxevilxvx

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Posted 17 October 2011 - 01:00

I say bound EVERYTHING from the pvp ladder. Levelers get better buffs by LEVELING. If i want better buffs i have to participate in Leveling. The same should be true of PVP items. Levelers want them then they should suck it up and join the Ladders. Then there is ZERO farming.


Sure, if your next bit of logic is that people won't be able to buff anyone else...buffs should be bound too then. Or SE drops can only be worn by the people who beat the SE.

What's this farming thing? If you hit anyone, you expose yourself to losing 5 levels. It's the in-game self-governance the game has.



Well my logic would state actually that...the higher level buffs are in fact BOUND (in a sick reaching for the stars kinda loopy logic hahaha) until i level up to gain them for myself. I think that enough GIVE has been given to the levelers. IM fancy in my thinking. And closeminded. I DUN CARE. lmaooo

#167 fs_xvxevilxvx

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Posted 17 October 2011 - 01:03

I say bound EVERYTHING from the pvp ladder. Levelers get better buffs by LEVELING. If i want better buffs i have to participate in Leveling. The same should be true of PVP items. Levelers want them then they should suck it up and join the Ladders. Then there is ZERO farming.


What's this farming thing? If you hit anyone, you expose yourself to losing 5 levels. It's the in-game self-governance the game has.



And from the last revision i think it was made at least somewhat clear that uinless your in a sweet guild like TWP who actually protect their own, these leveling guilds are scared or unwilling to actually go after these thug type i could care less about anything but annoying you type pvpers....
But i could be mistaken. And wrong. Both even?

#168 fs_sangdiablo

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Posted 17 October 2011 - 01:05

I say bound EVERYTHING from the pvp ladder. Levelers get better buffs by LEVELING. If i want better buffs i have to participate in Leveling. The same should be true of PVP items. Levelers want them then they should suck it up and join the Ladders. Then there is ZERO farming.


I'm guessing you are talking about the skill tree, and if so, yes, gaining levels opens up more buffs used for leveling and with each addition 50 levels, allows the leveler to put more points into that skill.

Why I hadn't thought of this before your comment, I have no idea. What if buffs used solely to help in PvP attacking or solely for increasing some gains and decreasing others (still PvP only) were no longer attached to levels? What if they went on a different skill tree that was based on something players can only gain through PvP, such as rating. Just a thought...I don't PvP, so it really would not affect me either way. I'm just curious as to what PvPers would think of a system like that.

#169 fs_xvxevilxvx

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Posted 17 October 2011 - 01:07

I say bound EVERYTHING from the pvp ladder. Levelers get better buffs by LEVELING. If i want better buffs i have to participate in Leveling. The same should be true of PVP items. Levelers want them then they should suck it up and join the Ladders. Then there is ZERO farming.


I'm guessing you are talking about the skill tree, and if so, yes, gaining levels opens up more buffs used for leveling and with each addition 50 levels, allows the leveler to put more points into that skill.

Why I hadn't thought of this before your comment, I have no idea. What if buffs used solely to help in PvP attacking or solely for increasing some gains and decreasing others (still PvP only) were no longer attached to levels? What if they went on a different skill tree that was based on something players can only gain through PvP, such as rating. Just a thought...I don't PvP, so it really would not affect me either way. I'm just curious as to what PvPers would think of a system like that.


Very interesting proposal, a complete game changing proposal, but very interesting =) ...oh and...i miss you Sang <3

#170 MummRa

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Posted 17 October 2011 - 01:13

I say bound EVERYTHING from the pvp ladder. Levelers get better buffs by LEVELING. If i want better buffs i have to participate in Leveling. The same should be true of PVP items. Levelers want them then they should suck it up and join the Ladders. Then there is ZERO farming.


I'm guessing you are talking about the skill tree, and if so, yes, gaining levels opens up more buffs used for leveling and with each addition 50 levels, allows the leveler to put more points into that skill.

Why I hadn't thought of this before your comment, I have no idea. What if buffs used solely to help in PvP attacking or solely for increasing some gains and decreasing others (still PvP only) were no longer attached to levels? What if they went on a different skill tree that was based on something players can only gain through PvP, such as rating. Just a thought...I don't PvP, so it really would not affect me either way. I'm just curious as to what PvPers would think of a system like that.


I think I REALLY like this idea; but at the very least i know I like it

#171 Necra

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Posted 17 October 2011 - 01:20

Really, for those that think the rewards in pvp should be bound, we will see what you think when your profit source is taken by bound items, see you howl! Or is it your credit card that does the talking!




:?: :?: :?: :?: :?: why do you think we want them bound- so ppl can not make a profit from PVP - want a profit from PVP then hit some one for gold ! - really simple


You say it better than I ever could "WE want them bound so people cannot make a profit from pvp" (WE meaning that tiny majority whos comparing notes and making an official stance they can troll together with) - very presumptuous and sharp with your words.

YOU think everyone should play the way YOU want it and YOU complain in a attempt to take away from anyone something YOU dont have. And when that fails YOU post a thread about pvp dying.LMAO that gets immediately locked. not once did i dictate who should and shouldn't do. very rude comment
YOU want it the way YOU were told it should be and are just posting what YOU were told YOU feel. The time of the old pvper thug band has been over for a while now and I couldnt be happier! again with the rude remarks

For those who think for themselfs the reasons being made to bind items can be applied to all other aspects of the game and arent. I am waiting for the pots to come out to suggest arena pots are bound too. I feel we are all adults and if we want to use our stam and get a reward out of it we should,,,everyone else gets to!

reward for your stam. ?!?! pat your self on the back!


no worries i will come down to your lvl and show ya how i play.

#172 Lazarus09

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Posted 17 October 2011 - 01:22

I still don't like removing the opt out option. It's supposed to be for the PvP ladder, and attacking players who don't PvP does not prove any skill.

#173 majar

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Posted 17 October 2011 - 01:25

Halo forum and HCS!

I still don't like removing the opt out option. It's supposed to be for the PvP ladder, and attacking players who don't PvP does not prove any skill.


Ditto!

I really like the current Opt-Out system.

You can still attack for xp and gold in the current system. :D


Thnx

Sincerely :evil:
majar :twisted:

#174 fs_xvxevilxvx

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Posted 17 October 2011 - 01:43

I still don't like removing the opt out option. It's supposed to be for the PvP ladder, and attacking players who don't PvP does not prove any skill.


Man its crazy how may people that dont pvp have such a low self esteem of themselves. Whats the deal with that exactly? As you sit there with 1.3 million out in the open LOL

#175 RED

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Posted 17 October 2011 - 01:50

i hit everyone that hits me regardless,,,,so is this gonna put me on ladder to be hit continiously,,might have been asked already but havent read the entire feedback,,,,if i`m not attacking anyone how does this effect me with the ratings,,,what i`m seeing is if you hit back you open yourself up for continious hits....is this correct??????

#176 Chazz224

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Posted 17 October 2011 - 01:56

Whats not to like? PVP ladder has been addressed, XP/Gold hits remains basically the same. I dont see helping my guildmates/friends as being taken advantage of, anymore than you do by hitting someone or taking a bounty for guildmates/friends? Until such time as the BB is fixed, there are those that will always get their kicks picking on people, making pvp protection necessary. I have no respect for those kinds of people and choose to not participate in PVP at all until Hoof addresses the exploits. If you hit someone from the BB, EVERY attack should be bountiable! Period! Meanwhile, I will buy PVP Protection and ignore them.


I know that I personally feel Pvp Protection shouldn't be allowed so therefor I am biased here, but... I don't feel that each time a person is hit should count as a bounty ticket against that person ... UNLESS the amount of XP loss is equvalient to 1 WHOLE ENTIRE LEVEL, Meaning... that if you want every hit to equal a bounty ticket than I suggest the amount of Xp lost in each hit go up 999% so that each hit takes a level from the player hit.

You want fair? That seems fair enough to me seeing how each bounty placed on any player " could " result in the loss of 5 levels I feel it would only be fair than if each hit done to any player balance out to be the loss of a level...

If anyone thinks this idea is ridiculous I submit it is only as crazy or unjust as the idea of being able to post multiple or collect multiple bounty tickets from someone who capitalizes on bounty hits online or offline.

#177 Chazz224

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Posted 17 October 2011 - 02:04

If it ends up all pick and choose anyway...these would be my choices:

75% reduction in XP loss OR allow my iggy list to also be a list of players that cannot interact with me at all (including such interactions as attacking me in PvP-preventing me from attacking them is a moot point, as I don't PvP).

Allow PvPers to take as much rating and prestige from me as their heart desires.

Continue to allow gold loss-if I left it in the open, that's my fault.

Do whatever you want to the price of protection (with 75% XP loss reduction, there's no need for it IMO), only allow the option to XP lock once every 100 levels or so (why not?) and ask whatever price you wish, and remove my opt in/out option (no need for that with the XP loss edux, either).

THE END

Seriously, all I would ask beyond that is that you kill off as much cheating as possible for the PvPers. So I have something against shady players...go figure.

No, I'm NOT suggesting this be the new revision. I'm just saying a list like this would give me everything I could possibly want in regards to PvP.


Let me say this and remind the public ... " Fallen Sword " is a Live PvP game. This is not Super Mario Bros.. This is Fallen Sword, we Pvp of course not everyone always enjoys the sense of being attacked " at first " but when you hit back you will come to see that it's a beautiful thing. An for those of who haven't randomly hit someone today, go try it... =)

Go to your find player list, go attack someone with 1 million + gold on hand and than snatch it sell it or spend it and enjoy it... When you are bountied don't forget to thank the person clearing you, make them work for the clear and above all have fun doing it all and repeating the process ... You just might find you have less to complain about and actually understand where more and more people are coming from in this game. But until you've tried it ... 1 month + or more don't knock it =)

Just my thoughts... =)

Chazz

#178 fs_chibibucky

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Posted 17 October 2011 - 02:07

ill say what i said before. getting robbed should hurt. it should hurt a lot. it should be something that enrages you to the point that you seek retaliation. that is what keeps PvP going.

#179 MummRa

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Posted 17 October 2011 - 02:09

If it ends up all pick and choose anyway...these would be my choices:

75% reduction in XP loss OR allow my iggy list to also be a list of players that cannot interact with me at all (including such interactions as attacking me in PvP-preventing me from attacking them is a moot point, as I don't PvP).

Allow PvPers to take as much rating and prestige from me as their heart desires.

Continue to allow gold loss-if I left it in the open, that's my fault.

Do whatever you want to the price of protection (with 75% XP loss reduction, there's no need for it IMO), only allow the option to XP lock once every 100 levels or so (why not?) and ask whatever price you wish, and remove my opt in/out option (no need for that with the XP loss edux, either).

THE END

Seriously, all I would ask beyond that is that you kill off as much cheating as possible for the PvPers. So I have something against shady players...go figure.

No, I'm NOT suggesting this be the new revision. I'm just saying a list like this would give me everything I could possibly want in regards to PvP.


Let me say this and remind the public ... " Fallen Sword " is a Live PvP game. This is not Super Mario Bros.. This is Fallen Sword, we Pvp of course not everyone always enjoys the sense of being attacked " at first " but when you hit back you will come to see that it's a beautiful thing. An for those of who haven't randomly hit someone today, go try it... =)

Go to your find player list, go attack someone with 1 million + gold on hand and than snatch it sell it or spend it and enjoy it... When you are bountied don't forget to thank the person clearing you, make them work for the clear and above all have fun doing it all and repeating the process ... You just might find you have less to complain about and actually understand where more and more people are coming from in this game. But until you've tried it ... 1 month + or more don't knock it =)

Just my thoughts... =)

Chazz


I would be in favor of PvP if it actually took work. Levelers have to move around the map to find the best creatures to kill. Why not make PvPers actually find their targets on the map instead of (find player with the most gold and attack) hmmm sounds kinda like a "win button" that everyone always makes fun of noobs for

#180 Chazz224

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Posted 17 October 2011 - 02:13

i hit everyone that hits me regardless,,,,so is this gonna put me on ladder to be hit continiously,,might have been asked already but havent read the entire feedback,,,,if i`m not attacking anyone how does this effect me with the ratings,,,what i`m seeing is if you hit back you open yourself up for continious hits....is this correct??????


If you attack someone that doesn't have a PvP rating you will get a choice.

1) Do you wish to attack for Rating? ( If so no xp or gold will be lost {if this player doesn't have a Pvp Rating} )

2) The second option of course is Do you wish to attack this player for XP/ Gold. ( If you attack for XP or Gold you will not gain any Pvp rating)

I do believe this should help you out Big guy =)


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