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LEVEL/VL EXPLOIT FIX SUGGESTION


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#21 Kontiki

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Posted 23 October 2011 - 10:58

I'm not sure if I'm positive or negative to this suggestion. I'm pretty much against anything that complicates the game further. I don't see it as an exploit. On the other hand, if players thought deleveling was a bigger issue for attackers, then maybe they would retaliate more often. Could make things interesting.

FYI, VL and AL has been part of the game at least for as long as I've played, 2007. (what they did to fix the exploit back then was merging the Reset Levelup Points upgrade and the Reset Skill Points upgrade to a Player Reset upgrade.)


EDIT: If this suggestion should go through, ALL hits must take XP/gold and there should be no reduction in the XP lock upgrade as suggested by HCS in revision 10.

#22 aryann

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Posted 23 October 2011 - 14:06

yes u can stay in a higher lvl realm just cant leave....thats were i am now and one with easy creature to kill for lvl up as many pvpers do....i agree with dougmines and im always below my VL...

#23 watagashi

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Posted 23 October 2011 - 17:35

One fix i can suggest would be simply make the exp curve go off VL instead of AL. This way someone cant lose hundreds of levels then get a bonus for being much lower than their target but as stated above if theres give then get take and have full exp taken on pvp hits as well as tweak MT and thievery to compensate

#24 rhann123

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Posted 23 October 2011 - 19:09

1+

Making deleveling someone worth more than a PvPer's worthless "respect". I love it! :)

#25 Denyza

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Posted 23 October 2011 - 22:16

Lol, what are you guys babling about?!

Exp and gold gain from mobs do based on VL, not actual level.
So if your actual level is lower than your VL, you would need to kill more creature to get back all levels you lost.

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#26 watagashi

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Posted 23 October 2011 - 22:35

completely incorrect,,take it from someone who does lose levels its based on AL

#27 lordthade

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Posted 24 October 2011 - 02:15

Well, I certainly like the idea of adjusting gold/xp from VL rather than AL. I could see that being a reasonable in-between.

#28 fs_lordtobar

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Posted 24 October 2011 - 02:36

1+
Making deleveling someone worth more than a PvPer's worthless "respect". I love it! :)

Good point.

#29 Ikkaru

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Posted 24 October 2011 - 04:56

Your friend could do something so many others have done and place a ticket in for harassment.

#30 fs_lordtobar

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Posted 24 October 2011 - 14:57

Your friend could do something so many others have done and place a ticket in for harassment.

if the harassed player's guildmates could stop the attacks by taking enough levels from the harassers [ that might require as many as 21 levels if the attacker started out 10 levels higher by the way ] then there would be no need to depend on HC to resolve the problem.

besides that it is well known that the cows do nothing about this kind of harassment. i have been giving defensive buffs to the person who is still being harassed and she has filed tickets but HC refuses to act. i heard of one case, involving a friend of a poster on this thread it seems, where someone was hit with 100 stam attacks 100 times and still HC did nothing.

dougmines' proposal allows a guild willing to step up to defend its members to put a complete stop to the harassment by risking losing a lot of levels themselves. it is not like deleveling someone does not carry a high price. so i think the people opposing this proposal just want losing levels to be almost meaningless to people who mainly pvp even though is is a big deal to people who are trying to level. since people on the bounty board hide their gold and people not playing the ladder do not care about rating, the bounty board becomes ineffective as a result. that is why we see people who have lost 20 or more levels and it is not interfering with how they play the game at all.

So,

1+
Making deleveling someone worth more than a PvPer's worthless "respect". I love it! :)



#31 aryann

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Posted 24 October 2011 - 15:25

pvpers actually can gain more xp when they lvl because using sacrifice when deleveled for more xp gold from a kill is already so low that it doesnt matter dont forget the xtra 10% from prestige

#32 Maehdros

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Posted 24 October 2011 - 15:58

pvpers actually can gain more xp when they lvl because using sacrifice when deleveled for more xp gold from a kill is already so low that it doesnt matter dont forget the xtra 10% from prestige



Anyone who has been deleveled and wishes to relevel can use the sacrifice buff ;) And pvp prestige can also be gained (and used) by anyone :)

#33 aryann

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Posted 24 October 2011 - 16:07

i always use them luv it...just an advantage i have in lvl up over a normal lvler and the fact i can sit in a realm with easy killed creature and lvl fast...

#34 michael65

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Posted 24 October 2011 - 20:22

Scum, scum, scum ... oh just thinking about PvPers excluding former and current FS friends, guildmates, and Guns for Hire (Heroes for Hire).

As to OP's op: The formula could effect all FS community at some point to correct one persons problem, so not a good idea. What if PvPer got friend deleveled? Friend would be in same predicament.

As to "help" from PvPers: 1. Paying for protection or fixing xp is too expensive for many in the FS community. 2. The so-called "deserve it" statement is also misleading: if i insult your mother, are you going to pummel me hourly? The correct answer is no since cost of stamina is too precious for real levelers and PvPers. 3. The buffs do not last. All PvPer has to do is wait for buffs to expire.
4. Deleveling usually does no good either because skill points/level up points were not allocated or Gear of PvPer for rl is as powerful as vl.

What person needs is a defense set, guild to have First Strike shrine, and Bounty Tickets. May not work, but at least your fighting.

Scum, scum, scum ... oh still thinking about PvPers excluding former and current FS friends, guildmates, and Guns for Hire (Heroes for Hire).

#35 Cat Girl IRL

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Posted 24 October 2011 - 20:46

Doug you got point here, I like your idea, all the same it conflicts with lot of things. I think that things would go lot easier if the VL would be removed, and dropping a level would instantly teleport you away from area that is higher than your actual level. Dont know this is hard matter.

#36 lordthade

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Posted 25 October 2011 - 02:28

I don't think we're trying to stop harassment or bullying.

There's an exploit.

I don't mind getting rid of VL altogether, but I think the easiest fix is the one that affixes xp/gold gain to the level of the VL no matter where the player is. *shrugs*

#37 Jonah Tebaa

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Posted 25 October 2011 - 06:47

Stop messing with the game...

As for those bugged by players being able to delevel them selves when they sit in a high realm and then leveling there, why dont you do it? Let me see you take the HUGE trouble of getting deleveled 100 levels, and then spend 200 FSP to reset ur character, then level back up...

#38 Cat Girl IRL

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Posted 25 October 2011 - 07:58

Stop messing with the game...

As for those bugged by players being able to delevel them selves when they sit in a high realm and then leveling there, why dont you do it? Let me see you take the HUGE trouble of getting deleveled 100 levels, and then spend 200 FSP to reset ur character, then level back up...



Theres no problem in that, especially when you dont reset your level up points. Like you shouldnt.

#39 fs_lordtobar

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Posted 25 October 2011 - 14:15

as i read the original post it has nothing to do with how easy it is to regain levels.
it is about making the loss of levels important enough to pvpers that levelers would risk losing their own levels to use the bounty board.
as things are, levels seem about as important to pvpers as pvp rating does to levelers.
as a result the bounty board is not really useful to levelers.

#40 Leos3000

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Posted 25 October 2011 - 15:29

Much simpler and more fair to everyone fix would be to make the ability to attack someone dependent on actual level instead of virtual, but keep pvp bands dependent on VL

Along with making it to where the level of buffs you can cast be dependent on actual level to stop people from exploiting lower levels.

I.e if your actual level is 999 and VL is 1001 you can't cast level 1000 buffs. (I think this already happens, but wanted to make sure)


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