thats right u remember anyone can use sealed or deflect
And what exactly does that have to do with this thread?
Posted 28 October 2011 - 02:00
thats right u remember anyone can use sealed or deflect
Posted 28 October 2011 - 02:01
Posted 28 October 2011 - 02:15
Posted 28 October 2011 - 06:34
Mickeus understands. It would take "weeks". It would be a pain in the a$$.
Yep.
That's the point.
Again (4th time?), we can simply tie VL to xp earned per hit and you can stay in the realm your gear worked on, but hitting those monsters doesn't give the extra gold/xp that would normally come from having been deleveled (and don't compare "a couple" to 10, 20, or 60+ levels, that's a lot of levels). It WILL take longer to level. It will make taking those initial swings slightly more of a risk. Not a terrible one, just enough that it makes PvP more strategic.
Posted 28 October 2011 - 06:54
u dont make the rules or dictate how others will play..thats all
Posted 28 October 2011 - 07:03
As for it being much easier to relevel in a higher realm, this bug was fixed years ago. Now goldgain is nerfed, and xp gained is based on what you would get from hitting creatures at your real level. Easiest place to relevel would be an undead realm, to compensate for having to use inferior gear at times, but in no way would you gain higher XP. Of course, using Sacrifice is more usefull, with the gold nerfed.
Posted 29 October 2011 - 00:21
We just said that you DO get the XP as if you are hitting creatures from your real level, not the XP you get from the creatures in the realm you are running in. So if you are deleveld to lvl 100, and sitting in a 200 realm, you get the xp a lvl 100 would get from hitting creatures lvl 100
Posted 29 October 2011 - 04:09
Probably nothing, since they don't really play the game.This was not what I understood from the previous post, or to be true. It would be great to get a Cow to comment on this.
Posted 29 October 2011 - 14:00
.
VL was added to the game to eliminate an exploit -- players intentionally getting themselves de-leveled so that they could attack lower-level players using the skills and level up points they had from their previous high level. Unfortunately it broke a key feature of the bounty board.
Before VL, de-leveling a player was a practical way to stop that player from harrassing someone else. Even the threat of "taking 5" (back when PvP range was 5 levels) was often enough. But not anymore. For example, [CSP] is currently 100-stamming [BWP] on an almost hourly basis, even though [BWP]'s friends have removed 10 levels from [CSP], so that he now 12 levels lower than [BWP], but still only 3 virtual levels lower since that will not change until [BWP] levels - which will be impossible as long as [CSP] can still 100-stam her.
The easiest solution to this bug that the VL work-around introduced involves modifying just one portion of the FS user-interaction code, and no changes to the database code.
Posted 29 October 2011 - 14:54
Posted 05 January 2012 - 01:29
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