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LEVEL/VL EXPLOIT FIX SUGGESTION


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#81 Maehdros

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Posted 28 October 2011 - 02:00

thats right u remember anyone can use sealed or deflect


And what exactly does that have to do with this thread?

#82 aryann

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Posted 28 October 2011 - 02:01

u dont make the rules or dictate how others will play..thats all :P

#83 aryann

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Posted 28 October 2011 - 02:15

back on topic bullys using vl to harass non pvpers

#84 Removed22342

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Posted 28 October 2011 - 06:34

Mickeus understands. It would take "weeks". It would be a pain in the a$$.

Yep.

That's the point.

Again (4th time?), we can simply tie VL to xp earned per hit and you can stay in the realm your gear worked on, but hitting those monsters doesn't give the extra gold/xp that would normally come from having been deleveled (and don't compare "a couple" to 10, 20, or 60+ levels, that's a lot of levels). It WILL take longer to level. It will make taking those initial swings slightly more of a risk. Not a terrible one, just enough that it makes PvP more strategic.


I don't care about hanging around in VL realm, my character hasn't done that since relics were changed. Point is that it CAN be a pain to be PvPing today, the problem is that YOU don't make it so.

What I asked about was if I had understood that you'll only be able to hit others that are as much under VL as you are ... meaning that if I for some reason loose 50 levels in one day, I won't be able to hit anyone for 10-12 weeks? Not that many players under VL at some ranges.

I level through content again now, making as much XP as you are in each realm but a lot less gold (close to nothing). PvP WAS strategic before they nerfed XP loss, you couldn't PvP your guts out, you had to choose your hits, wait for the consequences and then move on. As an example you could get stomped by one single person and loose five levels on one bounty if you were high enough ...

#85 Removed22342

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Posted 28 October 2011 - 06:54

u dont make the rules or dictate how others will play..thats all :P


And your posts are as pointless as ever, you still haven't answered what group you were babbling about that were out to destroy PvP ...

Others try to intimidate my character/person (?) almost daily as a result of PvP. I'm there to game and have fun and as a result I get threats, people getting upset and calling me names, telling me to eat my medication, wishing I was dead etc. I just hope that it's all an act from their part just as my character is. And usually you get like no support from HCS, they even allow people to send you your home address which I see as a serious threat and done by someone that really shouldn't be focusing their time on games ...

My character has recently been referred to as "a bully" here on the forums too (thanks for the attention), simply for playing the game well within the rules set by HCS. If I cared and felt bad for that, would that be considered being bullied? In the Use Policy I don't see PvP even being mentioned, but I do find this:

"If you are the victim of offensive or inappropriate behaviour or receive any other unwanted communications, you should report all inappropriate behaviour to as well as seeking appropriate external help, for example from parents or law enforcement authorities."

But lets focus on the real bullies who uses VL to do whatever it is again, oh yeah, play the game.

#86 Removed22342

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Posted 28 October 2011 - 07:03

As for it being much easier to relevel in a higher realm, this bug was fixed years ago. Now goldgain is nerfed, and xp gained is based on what you would get from hitting creatures at your real level. Easiest place to relevel would be an undead realm, to compensate for having to use inferior gear at times, but in no way would you gain higher XP. Of course, using Sacrifice is more usefull, with the gold nerfed.


Why are people then still rambling about "it needs to be fixed"? I know gold is nerfed but didn't know they fixed XP as well, haven't hunted like that in a long while. So I guess that case is closed?

#87 lordthade

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Posted 29 October 2011 - 00:21

We just said that you DO get the XP as if you are hitting creatures from your real level, not the XP you get from the creatures in the realm you are running in. So if you are deleveld to lvl 100, and sitting in a 200 realm, you get the xp a lvl 100 would get from hitting creatures lvl 100


This was not what I understood from the previous post, or to be true. It would be great to get a Cow to comment on this.

#88 Denyza

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Posted 29 October 2011 - 04:09

This was not what I understood from the previous post, or to be true. It would be great to get a Cow to comment on this.

Probably nothing, since they don't really play the game.

"VL? AL? What's the problem with Virtual Level and Adept Learner?"
*opens fallensword for dummies
:lol:

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#89 RD1542

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Posted 29 October 2011 - 14:00

.

VL was added to the game to eliminate an exploit -- players intentionally getting themselves de-leveled so that they could attack lower-level players using the skills and level up points they had from their previous high level. Unfortunately it broke a key feature of the bounty board.

Before VL, de-leveling a player was a practical way to stop that player from harrassing someone else. Even the threat of "taking 5" (back when PvP range was 5 levels) was often enough. But not anymore. For example, [CSP] is currently 100-stamming [BWP] on an almost hourly basis, even though [BWP]'s friends have removed 10 levels from [CSP], so that he now 12 levels lower than [BWP], but still only 3 virtual levels lower since that will not change until [BWP] levels - which will be impossible as long as [CSP] can still 100-stam her.

The easiest solution to this bug that the VL work-around introduced involves modifying just one portion of the FS user-interaction code, and no changes to the database code.




to me the easiest solution would be to take 5 where ever possible, ie if she is getting attacked 24X per day and she can log in at least 5 hours, that would be 25 levels per day, eventually one would surmiser that he would either eventually be knocked out of any gear to continue, or his losses would be too great to be able to continue. now just imagine if she could log in 10 hours per day, it would add up fast.

there is currently no exploit in the VL/AL system. the problem here is most likely the same in many other omg pvp's are evil threads, it is the unwillingness of players friends/guildmates to back up their members, or the target deserves to be hit hourly for other reasons. one can also trying to wear a set and use buffs that would give them a chance to win once in a while, nothing worse than losing 5 for a failed attack, plus losing the xp from the failed attack..

i don;t think any changes need to be made at the HCS end for the VL system. the changes need to be made by the players, or as some say the "victim's" end. If you find yourself in a guild where all your members care about is their own progression and will not use their own precious stamina to defend their members, perhaps is time to move on to a different guild.


and no, you do not gain more XP being in a higher level realm, at least not that i have seen. and even if you did, the difference between xp per kill in a 10 level difference is so negligible is hardly worth mentioning.

#90 fs_scrogger

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Posted 29 October 2011 - 14:54

There is no exploit here at all and the solutions has been given many times in many threads, protect your own. Here at TED we protect ours as every guild should, sadly many don't.

Additionally I would venture to say most if not all PvPers don't set all of their LUP, I can lose 15 levels currently without subleveling, is that an exploit as well?

#91 Denyza

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Posted 29 October 2011 - 15:32

I can't tell whether you two are playing dumb or just plain... milk.
:roll:

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#92 morderme

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Posted 05 January 2012 - 01:29

As I understand it...if you don't apply skill points as you level up, you won't dip below your virtual level...so no real consequence there. I have noticed this with PvPers who lose levels, but as they do, so does their VL drop.

Most PvPers are savvy enough that they wear effective gear sets many levels below their VL, so losing levels is no big deal - for the most part. Case in point. Looking at the 200-249 PvP Ladder range, the 2nd place player, level 247, is has equipped level 200 and level 193 gear...

Just make it so that if you lose levels, you lose levels. Period. There is at least some consequence then.

Make it so that when you do lose a level, you have to leave the area you are and go to the level you have been de-leveled to before you can begin earning XP again. Lower levels, less gold...another consequence -- not to mention having to burn stam to get to those levels.


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